FlexAI is an attempt to model and simulate monster and NPC
behavior in a combat encounter. It scales in complexity from very simple to as complex as you as a GM would like it to be. It can be used in any tabletop roleplaying game with zero preparation time. The system takes only a few minutes to learn, is easy and quick to use, and can enhance any tabletop roleplaying combat experience. Free Sample vs. Full Version The full FlexAI guidbook contains nearly 300 FlexTables which guide contextual monster behavior for hundreds of different combinations and scenarios. This Free Sample version contains some basic elements of the concepts of FlexAI, and only a single FlexTable. However, despite the simplicity of what is provided, the FlexAI Free Sample is a hugely powerful and useful GM resource for any tabletop roleplaying game. How to Use FlexAI Sanity Checks & Rerolls Generally speaking, if something “feels wrong”, reroll it. More specifically, if the Outcome determined by FlexAI do not apply (e.g., creature lacks a ranged attack altogether) or are inappropriate to the circumstances (e.g., maneuver when the creature is surrounded by melee opponents), reroll the result to determine a more appropriate Outcome. Three Tiers of Complexity Not everyone needs, or is interested in, complex AI combat mechanics. Sometimes, you just want to quickly roll on a single table, and determine an outcome. Conversely, some gaming groups like the thrill of the unknown, and like to add even more To support this array of interests, FlexAI provides three levels of complexity: Simple, Full, and Advanced. You can pick and choose which of these three approaches you wish to employ. You can even switch the method used at any time—even round-to-round within the scope of the same combat and monsters! Behavior Common Concepts All three levels of complexity share two elements: Outcomes, and Targeting. Simply put, these are what you need to determine the behavior of a creature in combat. Targeting dictates who the creature attacks; Outcomes dictate how it goes about it. Together, Outcome and Targeting are referred to as a creature’s behavior. Combat Outcomes All three levels of FlexAI difficulty involve Combat Outcomes as the main output of using the tool. This represents the behavior of a creature in the combat situation. Note that not every Combat Outcome necessarily applies to every creature. For example, not every creature has both a primary and a secondary attack. The GM is encouraged to sanity check outcomes (see above). If the Outcome determined does not require a target, ignore the Targeting aspect of the behavior determined. Table 2: Combat Oucomes Outcome Descriptio