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hat is FlexAI?

FlexAI is an attempt to model and simulate monster and NPC


behavior in a combat encounter. It scales in complexity from
very simple to as complex as you as a GM would like it to be.
It can be used in any tabletop roleplaying game with zero
preparation time.
The system takes only a few minutes to learn, is easy and
quick to use, and can enhance any tabletop roleplaying
combat experience.
Free Sample vs. Full Version
The full FlexAI guidbook contains nearly 300 FlexTables
which guide contextual monster behavior for hundreds of
different combinations and scenarios.
This Free Sample version contains some basic elements of
the concepts of FlexAI, and only a single FlexTable.
However, despite the simplicity of what is provided, the
FlexAI Free Sample is a hugely powerful and useful GM
resource for any tabletop roleplaying game.
How to Use FlexAI
Sanity Checks & Rerolls
Generally speaking, if something “feels wrong”, reroll it.
More specifically, if the Outcome determined by FlexAI do
not apply (e.g., creature lacks a ranged attack altogether) or
are inappropriate to the circumstances (e.g., maneuver when
the creature is surrounded by melee opponents), reroll the
result to determine a more appropriate Outcome.
Three Tiers of Complexity
Not everyone needs, or is interested in, complex AI combat
mechanics. Sometimes, you just want to quickly roll on a
single table, and determine an outcome.
Conversely, some gaming groups like the thrill of the
unknown, and like to add even more
To support this array of interests, FlexAI provides three
levels of complexity: Simple, Full, and Advanced.
You can pick and choose which of these three approaches
you wish to employ. You can even switch the method
used at any time—even round-to-round within the scope
of the same combat and monsters!
Behavior Common Concepts
All three levels of complexity share two elements: Outcomes,
and Targeting.
Simply put, these are what you need to determine the
behavior of a creature in combat.
Targeting dictates who the creature attacks; Outcomes
dictate how it goes about it.
Together, Outcome and Targeting are referred to as a
creature’s behavior.
Combat Outcomes
All three levels of FlexAI difficulty involve Combat Outcomes
as the main output of using the tool.
This represents the behavior of a creature in the combat
situation.
Note that not every Combat Outcome necessarily applies to
every creature. For example, not every creature has both a
primary and a secondary attack. The GM is encouraged to
sanity check outcomes (see above).
If the Outcome determined does not require a target, ignore
the Targeting aspect of the behavior determined.
Table 2: Combat Oucomes
Outcome Descriptio

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