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DYSLEXIC CHARACTER SHEETS

Permission to Print
This document may be freely printed, copied, reproduced and distributed.

https://www.dyslexic-charactersheets.com
Copyright © Marcus Downing

This document is released under the Artistic License 2.0


https://opensource.org/licenses/Artistic-2.0

5. You may Distribute Compiled forms of the Standard Version without the Source, provided that you include
complete instructions on how to get the Source of the Standard Version. Such instructions must be valid at the
time of your distribution. If these instructions, at any time while you are carrying out such distribution, become
invalid, you must provide new instructions on demand or cease further distribution. If you provide valid instruc-
tions or cease distribution within thirty days after you become aware that the instructions are invalid, then you do
not forfeit any of your rights under this license.

This document uses properties covered by the Open Game License v1.0a
http://www.opengamingfoundation.org/ogl.html

This document is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.
This document may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted
under Wizards' Fan Site Policy.
http://dnd.wizards.com/articles/features/fan-site-kit

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
CHARACTER
Name
Gender

LA
OD

W
GO

FU
L
Player Race Size Size

CH

IL
AO

EV
TI
Modifier

C
Campaign Skill Ranks Hit Die Level Level
CLASSES
Adjustment
1 d
XP
2 d
Effective
ABILITIES 3 d Character
Ability Item Ability Temp Temp Level
Score Bonus Modifier Bonus Modifier
4 d
5 d
STR STR STR
SKILLS
DEX DEX DEX Max = ECL + 3
Racial, Armour
Ranks / Skill Class Skills Ranks Feats, Misc Check
CON CON CON Untrained Bonus 1 2 3 4 5 Synergy Penalty
Appraise INT
INT INT INT Balance DEX -
WIS WIS WIS Bluff CHA
CHA CHA CHA
Climb STR -
Concentration CON
Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)
Decipher Script INT
FEATS & SPECIAL ABILITIES
Diplomacy CHA
Disable Device INT
Disguise CHA
Escape Artist DEX -
Forgery INT
Gather Information CHA
Handle Animal CHA
Heal WIS
Hide DEX -+ size
mod x4

Intimidate CHA + size


diff x4

Jump STR -
Listen WIS
Move Silently DEX -
Open Lock DEX
Ride DEX
Search INT
Sense Motive WIS
Sleight of Hand DEX -
Spellcraft INT
Spot WIS
Survival WIS
Swim STR --1 per 5lb
carried ×2
Tumble DEX -
Use Magic Device CHA
Use Rope DEX
Knowledge (nobility) INT
Knowledge (religion) INT
Profession - WIS
Knowledge - INT
LANGUAGES

Perform - CHA
Other skills:
Craft - INT

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ATTACKS INITIATIVE
INITIATIVE BONUS Feats Misc

Attack Bonus Damage Critical


INIT = DEX + +
Range Type

ft sq d × SPEED
Ammo Special Ammo SPEED Speed with Armour Temp Speed
# #
ft sq ft sq ft sq
Swim Speed Fly Speed Climb Speed

Range Type Attack Bonus Damage Critical ft sq ft sq ft sq

ft sq d × BASE ATTACK
BASE MELEE RANGED
ATTACK BONUS ATTACK ATTACK

Range Type Attack Bonus Damage Critical

ft sq d × Temp Attack Morale Power


Bonus Bonus Buffs Nerfs Attack

+ = + - -
Range Type Attack Bonus Damage Critical
Temp Damage Morale Power
ft sq d × Bonus Bonus Buffs Nerfs Attack

+ = + - +

Range Type Attack Bonus Damage Critical

ft sq d ×
Ammo Special Ammo GRAPPLE
# # Size Modifier
GRAPPLE BONUS ×4 Misc
Ammo Special Ammo

Attack
# # = + × 4 + STR +

Base
SAVES HEALTH
FORTITUDE SAVE Base Racial Misc Temp HIT POINTS Wounds Dying Stable Non-lethal Unconscious

FORT = CON + + + + hp hp hp

REFLEX SAVE ARMOUR CLASS


REF = DEX + + + + Armour AC Shield AC
Natural
Armour
Size
Modifier
Deflection
Modifier Misc
ARMOUR CLASS
WILL SAVE
AC = 10 + DEX + + + - + +
WILL = WIS + + + +
FLAT-FOOTED ARMOUR CLASS
Evasion Improved Endurance Trap
Evasion Sense AC = 10 / + + + - + +
TOUCH ARMOUR CLASS

AC = 10 + DEX / / / - + +
Temp AC Spell Resistance Conditional Modifiers

AC
EFFECTS Damage Reduction

/
METAMAGIC COMBAT ABILITIES

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
INVENTORY ARMOUR EQUIPMENT
Value Weight Hat / Mask

Properties Properties

Type Max Speed Max AC DEX

ft sq Headband
Check Penalty Weight Spell Failure Armour AC
lb % AC Properties

SHIELD

Eyes
Properties
Properties
Check Penalty Weight Spell Failure Shield AC
lb % AC
Neck / Throat

Properties

Shoulders

Properties

Chest

Properties

Belts

Properties

Hands Clothes / Body

Properties Properties

Ring Arms / Wrists

Properties Properties

Ring Feet

Properties Properties

# MONEY VALUABLE ITEMS


Value
# Copper , cp

Silver , , sp
#
Gold , , gp
# Platinum , , pp
Carried Items lb Total , , , .
Light Load Weapons, Ammo lb
lb 50 coins weighs 1lb coins
Armour, Shield lb
Medium Load
Worn Items Debts , , .
lb
lb Scrolls, Potions, Valuables , , .
Wands, Components lb
Heavy Load
Coins lb Other items , , .
lb
Total Weight lb Total , , , .
© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
PALADIN
Paladin SPECIAL MOUNT
Level
LA
OD

W
GO

FU
Name
L Paladin Caster
CH

÷2=
IL
AO

EV
TI

Level Level
C

Mount Type Summoned


DEITY Mount Today

LA
OD

W
GO

FU
L
CH
PREPARED SPELLS

IL
AO

EV
TI
C
SPELLS
Spell Spells
=
Base
+
Bonus Spells 1
Save DC per day Spells WIS

1
2
3
2
4
Spell Save DC = 10 + WIS + Spell Level

TURN UNDEAD 3
TURNS PER DAY Misc Today

= 3 + CHA +
4
1 TURNING CHECK
Synergy

= d20 + CHA + SMITE EVIL


SMITINGS
PER DAY
2 TO TURN CREATURE MAX HIT DICE Smitings Today
Paladin Level
Turning
= Check ÷ 3 + ( - ) 7
SMITING ATTACK
BONUS
3 TO DESTROY CREATURE MAX HIT DICE
Weapon Attack Bonus

Paladin Level = + CHA


= ( - 3) ÷ 2 Round down Weapon
SMITING DAMAGE Damage Paladin
4 CREATURES AFFECTED TOTAL HIT DICE
BONUS Bonus Level
Paladin Level
+ = + +
= 2d6 + CHA + -3
LAY ON HANDS
HEALING POINTS Paladin
PER DAY Level Misc

hp = ( CHA × )+
Healing Points

hp

WANDS
SCROLLS POTIONS
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SPELL BOOK
Spell Level Spell Level Spell Level

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
CHARACTER ORIGINS
Parents
BACKGROUND

LA
OD

W
GO

FU
L
Name FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Origin

Country / Region / Town

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

PORTRAIT AFFILIATIONS
Religion

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Employer

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Current Country / Region / Town

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Affiliation

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Affiliation

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

APPEARANCE FRIENDS AND FOES


Race
FEMALE
MALE

LA
OD

W
GO

FU
L
Age Height Weight FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Eyes Hair

LA
OD

W
GO

FU
L
Defining Features FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

LA
OD

W
GO

FU
L

Preferred Clothing FRIENDLY


CH

IL
AO

EV
TI
C

HOSTILE
LA
OD

W
GO

FU
L

PERSONALITY FRIENDLY
CH

IL
AO

EV
TI
C

Motivations HOSTILE
LA
OD

W
GO

FU
L

FRIENDLY
CH

Fears
IL
AO

EV
TI
C

HOSTILE
LA
OD

W
GO

FU
L

Likes FRIENDLY
CH

IL
AO

EV
TI
C

HOSTILE
LA
OD

Dislikes
GO

FU
L

FRIENDLY
CH

IL
AO

EV
TI
C

HOSTILE

Quirks
LA
OD

W
GO

FU
L

FRIENDLY
CH

IL
AO

EV
TI
C

HOSTILE

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
INITIATIVE
MARKER

MAP FIGURE
STATS DISPLAY

Name

Name

Name

HEX
STR DEX CON INT WIS CHA
TOKENS
STR DEX CON INT WIS CHA
AC Touch Flat-footed

AC AC AC
BASE ATTACK GRAPPLE

BAB
SAVING THROWS
Fortitude Reflex Will

FORT REF WILL

INITIATIVE

MAP
TOKEN

1. Cut out carefully with a sharp knife or scissors,


using the marks as guides

2. Fold along the dotted lines, making sure


the hatched areas are hidden or face down

3. Optionally, fix it with glue


© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

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