Professional Documents
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syarat tug of war 2024
syarat tug of war 2024
Category Age
Secondary School 13 – 17 Years Old
Primary School 12 Years Old and Below
General Rules:
All rules and regulations are subject to change with prior notice.
➢ Weight Limit:
The weight of the robots must between 1 Kilogram (kg) to 2 Kilogram
(kg) only.
➢ Control Options:
Robots can be controlled by using only one controller powered by 6
pieces of AA batteries or one Lithium battery of MINDSTORMS® NXT
or EV3. Use of radio communication, remote control and wire control
systems to control the robot is disallowed.
➢ Programming:
Please allow 5 seconds idle (wait block for 5 seconds) after a program
start running.
➢ Robot Dimension:
Your robots must fit perfectly within the 100% confines of the designated
arena, with measurement maximum area 30 x 30 x 30 cm as illustrated in
Figure 1.
➢ Hook Requirement:
Teams are required to incorporate a hook at the front of the robots
designed to attach to a 40 cm rope.
Competition Event
➢ Participants must wear suitable athletic clothing that does not pose a
safety risk to themselves or others.
➢ Jewelry, accessories, or any other items that may cause harm or injury are
not allowed during the competition.
➢ Participants are expected to adhere to the principles of fair play, respect for
opponents, and good sportsmanship.
➢ Unsportsmanlike conduct may result in warnings, point deductions, or
disqualification.
➢ Participants must report any pre-existing injuries or health concerns to
event organizers before the competition.
➢ The decisions of the event organizers and referees are final.
➢ Teams may appeal decisions only if there is clear evidence of a procedural
error or rule violation.
➢ The event will be overseen by qualified referees and officials designated
by the organizing committee.
➢ The schedule, including match timings and breaks, will be provided to
teams before the start of the competition.
➢ Before each match, both competing robots will be inspected by the judges
to ensure that the robots are conforms to all regulations. Upon successful
inspection the robot will be allowed to compete.
➢ Teams will be given 1-minute preparation time prior to a match.
➢ When the start button is pressed, the robots will stand motionless for 5
seconds prior to moving. Flashing lights, sounds or displays will be allowed
during these 5 seconds. An early start will result in a loss of that match
(may be verified by judgers). If the team’s robot starts pulling
before 5 seconds finish, the round will be awarded to the opponent’s robot.
➢ The robot that pulls the marker to its line wins.
➢ If, after 1 minute, no robot has crossed the centerline, the round is to be
considered a draw.
➢ In the case of a draw, where neither robot is successful in pulling the other
across the line, the winner is determined by holding a tie-breaking round.
In this round, the winner will be decided by the position of the marker on
the string, i.e. the team with the marker closest to their line wins.
➢ Reset will be called in the event of any technical issue during the match ex.
rope or hook damage.
Game Format
➢ Best of 3 Format:
o Each match will be played in a best-of-three sets format, with the declared
winner being the team that secures victory in 2 out of the 3 sets played.
o Only 1 minutes maximum given to each team to secure their point in a set.
➢ The judges have the utmost authority during the tournament. Their
decisions are final and shall not be changed. As such, they may not change
their decision even after viewing the competition.
➢ When a team is considered disqualified by any judge, the robot of the team
concerned must quit the match immediately, and the team will get no score
for the match.
➢ The tournament has the right to revoke the qualification of any team if the
team violates the rules.
➢ Any communication devices and methods are strictly restricted while the
competition is in progress. Anyone who is outside the competition area is
prohibited from talking or communicating with the contestants in the
competition area. Violation of this rule may result in disqualification.
However, under certain circumstances and with permission from the
judges, an urgent message can be conveyed through a tournament staff.
➢ If the competition is delayed due to electricity breakdown, unavailability
of Playing Fields/models or difficulty in determining the scores, the judges
may hold a return game, and the contestants shall not raise any objection.
➢ The tournament has the right to photograph and videotape the event and
the right to reproduce, modify and use the photographs and video tapes for
various media.
➢ If there is any inadequacy or alteration in the rules, the final decision shall
be announced by the judges at the tournament. The judges have the utmost
authority to amend the rules and regulations.
➢ Penalties may be imposed on a team if there is any violation to the rules.
Figure 1: Arena Landscape
3 cm
8 cm 25 cm
30 x 30 x 30 cm
30 x 30 x 30 cm
➢ This is only applied for teams that Qualify to the quarter final.
➢ Teams failing to adhere to the supplementary rules risk disqualification
starting from the quarter-final stage.
➢ During the game begin, each team will have some other organizer
challenges in the arena while fighting each other. Below are the details: