Famiglia_Brief_by_Liumas_2014-04

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FAMIGLIA BRIEF BY LIUMAS 2014-04

Complete game rules on 1 page, with a 2nd page listing the


icon faction names and card breakdown. Print double sided or
print each page separately.
I provided cut lines on the front to trim the sheet to fit the box.
The lines are closer to the text than I would like but it works
well enough and it didn’t seem worth the effort to make the text
narrower to provide a larger border. Trifold the resulting sheet.
The faction rules are subsumed here into the action sequence
of the turn, making it more straightforward to understand the
game. Putting this together has made the game more enjoyable
for us! We printed 2 double-sided sheets.

GAME Famiglia (2012)


DESIGNER Friedemann Friese
BGG ID 81453
Complete rules on one double-sided page.
Chris Conboy April 2014
Liumas at BoardGameGeek
cconboy@optonline.net
chris@ageofgods.com
FAMIGLIA Friedemann Friese 2010 2 players, 45 min

COMPONENTS this includes the 2 starting sets of 8 cards


60 Cards, 15 in each of 4 families: 1x 4, 2x 3, 3x 2, 4x 1, 5x 0.

SETUP choose a random start player


Give each player either set of 4 cards with 1 or 2 on back.
Shuffle the rest and draw 6 cards face up to make the Street.
Position of the cards on the street does not matter.

TURN SEQUENCE
Do the following 4 phases on your turn in order.
➀ If there are no 0 cards in the Street then you may discard 1
Street card and draw to the Street a number of cards equal
to the discard’s value. May repeat until Street has a 0 card.
After 1st time through the deck: You can’t repeat action ➀;
you can only do it once; and the discarded card goes on
the bottom of the deck, not on the discard pile.
➁ May play 1 non-zero ACCOUNTANT to your play area.
Swap its value # of cards (or less) between your hand and
play area (can’t swap back the just-played Accountant).
③ May play 1 non-zero BRUTE to your play area. Reduce the
value of a target card on the Street by its value (or less).
④ May take 1 card from the Street into your hand. Take any 0
card free. Take a non-zero by playing a pair of the next
lower value from the same family: play 1 to your play area,
take the other back in hand. You may use one MERCENARY
of any higher value as one of the pair (and take back
either). Refill the Street to 6 cards if it is now empty.

GAME END
The game ends if either of the following happens:
➀ After the deck is exhausted twice, finish the current round
so that each player has had the same number of turns.
➁ Any time both players pass consecutively for their phase ④
the game ends immediately.

FINAL SCORING cards of THE FAMILY are worth more VPs


Highest VPs of all cards in each player’s play area and hand.
Tie Break: Single highest VP card wins.

OTHER RULES
♦ Cards of value 0 have no special family abilities.
♦ THE FAMILY cards have no ability, but their VPs are higher.
The Accountants

The Brutes

The Mercenaries

The Family

Each family has 15 cards:


4
33
222
1111
00000

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