to 1948, when Norbert Wiever experimented on the relationship between man and machine. Theorized on the shift of the human brain to machines which means those machines (digital tools) think on behalf of man, he calls them "living machines". Cybernetics fostered the ground for artifical intelligence which is the outcome of this metaphorical fusion between man and machine. It is so evident that the human brain has been projected onto the machine creating cyborgs or robots (half human half machine) which basically pertain to science fiction movies like Robocop and Terminator. Since that period mankind became intensively tied-up/depending on machines. Those machines or digital tools are metaphorical extensions of man and are organically linked to man's body or brain, they are prosthetic to man. Those machines are metaphorical extension of human memory componsate for inadequacy or the falliblity of human man. In 1964 Marshal Mcluhan who has been impacting the world of the media especially through his book understanding media : The Extentions of Man, his famous quote "We shaped our tools theirafter our tools shaped us" his famous quote has open up multiple venues for the exploration of media and especially digital technology. New technologies have reshaped, remaped and redefined old notions, concepts and theories about geography, cultures and humanity. All physical boarders have been removed giving way to a free flow of cultures, knowledges, capitals, ideologies reducing the world map to an interconnected tiny village where e-citizens interact and share some universal values and cultures such as music, clothes, food, democracy, freedom, equality, political activism... New technologies could be assumed to date back to cybernetics in 1948 which focuses on the experiment and the exploration of human machine interaction/metaphorical fusion. Nurever Wiever experimented on the ways human project their mind or brain onto the machine which means machines become "the extensions of man" or the extension of the human brain in this case machines think on behalf of man "they are living or thinking machines". This is how the ground of cyberspace was laid down / founded. Quote : Cybernetics is the study of human/machine interaction guided by the principlthat different types of systems can be studied according to the principles of feedback, control, and communications. Thanks to these thinking machines people can control, process and store data. These machines replace/componsate for the limited capacity of human memory. Thanks to these machines the process of communication has taking on a wider scope in the sense that boarders have become porous allowing in the free flow of communication, knowledge, cultures, identities... Cybernetics has fostered virtual reality (VR) which will set up platforms/ hubs/venues for cyberspace. Cyberspace: The concept Cyberspace was coined by William Gibson in 1984 through his science fiction novel titled "Newromancer", for Gibson cyberspace is a projection or a conceptualization which he ironically labeled "Hallucination" of billions of users. The term hallucination highlights the imagined and mentally conceptualized reality. In fact the outcome / the output of the metaphorical interaction fusion between the user's mind and his digital device, but "We leave our bodies behind" (Howard Rheingold). Cyberspace has reshaped the world making communication more accessible and more instantaneous, the world has shrunk to a small global village where geographical borders have been replaced by "the electronic frontier" (Howard Rheingold). Cyberspace is therefore an abstract virtual space it has no physical dimension it represents human online activities on cyberspace reality/offline are being virtualized : there has been a mass immigration/rush to virtual / electronic spaces where people have transferred or shifted their offline activities. Cyberspace (social media) is now a normative space / practice / routine /culture. Gibson defines cyberspace as "a consconsual hallucination experienced daily by billions of [Users] in every nation, by children... A graphical representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity in the non-space of the mind, clusters and constilation of data". In the light of this quotation, cyberspace is a complex virtual and infinite coming out from the human system (the fusion between mind and machines). Cyberspace is beyond human control it is an unlimited constilation or galaxy of data. We are shaped by the tools we have invented "We shape our tools thereafter our tools shape us" (Marshall Mcluhan, 1964) in his book "understand understand media: the extensions of man man".. Despite its virtual No category Today 1:01 AM
Despite its virtual dimension or scope cyberspace
does exert a huge impact on user's behavior, attitudes, psyche, cultural identities, world view, ideologies... It is safe to underscore the shaping force of cyberspace, especially youth or younger generation for whom cyberspace is a way of life, a normative daily habit... By definition / theory cyberspace is a liberating space/venue/platform; it goes beyond the geographical, social, cultural and above all psychological restrictions or inhibitions which are internalized through culture and education and religion. These inhibitions vanish on cyberspace allowing users to vent out/to unleash their wishes, thoughts, practices, dreams, wishfullfilment. Cyberspace provides for youth a "second life" a life that transcends the restrictions, frustrations and pressures of a real-time society. Cyberspace is a platform for freedom, agency (youth self representation and self-empowerment) the most cherished / appreciated strength of cyberspace is interactivity. Through interactivity youth have the potential for self-expression, interaction with members of the same virtual/ online / e-society / networked community. Interactivity also allows youth to develop a sense of affiliation or belonging or membership, through the practice of interactivity "youth live together on cyberspace" being together on cyberspace allows youth to engage in a virtual process of socialization. Most cyberculture theorists pinpoint the fact that youth starting from digital natives down to generation Z, have gradually shifted their social life activities to cyberspace which is a defining sign or marker or a semiotic signifier of youth culture. Cyberspace fostered (established) a virtual abstract electronic culture that has been internalized or conceptualized by the human mind. The human mind has been all together reinterpreted in terms of electronic/digital technologies; we are now constantly connected, wired plugged in as a consequence/aftermath of this metaphorical fusion between man and machines. Cyberspace has systematically metamorphosed the world map where geographical borders have been supplanted by "electronic frontier". The latter refers to the symbolic removal of geographical boarders allowing and making cyberspace open, free, flexible, fluid and malleable thanks to the metaphorical erasure boundaries, humanity is now experiencing a new form of universality which is more developed complex and advanced than globalization. Cyberspace, when conceptualized in terms of / in the light of cyberculture, is supposed to provide/lay down the venue / the context for the platform for cyberculture, that is the practice of cyberculture, so there is a dialogical relationship between cyberspace and cyberculture neither of the two can be understood/investigated without the other. Cyberculture has been normalized as a daily habit, as a normative practice that defines what is known as "Cybers-society" "e-society" "networked-society". Cyberculture is the most eloquent expression of the society we live in; it is an epitome of the digital "paradigm shift" humanity is now experiencing, the so called a new society must be conceived within the framework of digital technologies. The French scholar Pierre levy is the first to initiate an academic definition of cyberculture as a scholarly discipline known as cyberculture studies which investigates internet practices as systems / markers of e-society. He does not separate between cyberculture as a set of technologies and cultural practices, there is a smooth merging between technology as a system, data, digital devices (hardware), codes, digits, algorithm on the one hand, and technology as cultural, social and psychological practices on cyberspace which produces hubs for cyberculture. Cyberculture is, then, a set of technologies, cultural practices, moods of thoughts, cultures, identities all lived on cyberspace; cyberculture is definitely a semiotic "signifier" of the new society. To enhance this assumption/premise Levy proposes that cyberculture embodies a new universality which is the outcome of the removal of geographical boarders leading to the new concept of the electronic frontiers which is a surrogate/alternative for geographical boarders. Through cyberculture the notion of distance has been redefined in the sense that users can live together on cyberspace transcending / trespassing offline boarders; they also empowered to integrate/assimilate, share cultures, habits, and build up "virtual communities" which do embody the concept of universality. Cyberculture has redefined/remaped the mainstream notions and concepts of time, space and distance. Individuals are now empowered to move, switch, travel, navigate beyond boarders, they can share, post, connect, break geographical boarders which does confirm Levy's theory of universality. With the internet new forms of knowledge and information have been established, creating a radical changes and transformations vise-a-vie cultures, identities and above all society per see. This conjunctual transformation has consolidated youth culture in the sense that they have ample space through which they can socialize, construct platforms and venues breaking therefore the limited and parochial scope of real-time / offline communication. Cyberculture is now the mainstream normative culture, especially among younger generation: it is all together safe to claim that most youth have immigrated to virtual electronic platforms where they can vent out their most suppressed wishes, desires, needs, whims through the most commun platforms, namely social networks/ media. No informed critic scholar or acadimition would contest the essential and more precisely the ontological/existential dimension of social media for younger generations, starting by digital natives down to alpha. Youth (worldwide) define their identities their social relations along with or in the midst of social media. We would even venture to assume that the core of cyberculture depends on youth culture. Most youth cultural, social and psychological practices are profoundly hosted on social : socializing, building up communities, constructing multiple identities, being involved in political activism, seeking notoriety or fame (e.g influencers) are all ramifications of social networking (the most cherished / hive of youth ).