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Science Technology Handout-2 by Dr. Rahul Shankar Lec-13
Science Technology Handout-2 by Dr. Rahul Shankar Lec-13
Science Technology Handout-2 by Dr. Rahul Shankar Lec-13
Nipah virus
Nipah virus (NiV) is a zoonotic virus, meaning that it can spread between animals and
people. Fruit bats, also called flying foxes, are the animal reservoir for NiV in nature.
Nipah virus is also known to cause illness in pigs and people. Infection with NiV is
associated with encephalitis (swelling of the brain) and can cause mild to severe illness
and even death. Outbreaks occur almost annually in parts of Asia, primarily Bangladesh
and India.
Conclusion
➢ For about 22 years, a Henipavirus strain, NiV, has occasionally emerged, with
several outbreaks in different areas killing many people. Scientists have
speculated that NiV is likely to be the next pandemic agent after COVID-19. A focus
on a One Health approach on animal – human – environment interfaces is
urgently needed to combat future outbreaks. Approaches should consider
surveillance of animal health or management of animal farms; monitoring human
and environment health; increasing food safety and food security associated with
zoonotic disease; checking environmental aspects such as deforestation and
sustainable land use for managing biodiversity; and engaging in global-level
participation or collaboration.
➢ Creating or maintaining scientific momentum as well as investing in studies
dealing with viruses and vaccine development should be a concern for world
leaders and policy makers. The ongoing unimaginable coronavirus pandemic has
shattered the world’s economy and highlighted the limitations of health- care
systems.
• Law 1: A robot shall not injure a human or, by inaction allow a human to harm.
• Law 2: A robot shall obey orders given to it by a human, except where such orders are
not in contravention of the first law.
• Law 3: A robot must protect itself as long as such protection does not go against the first
or second law.
These are developed to perform tasks in collaboration with workers in industrial sectors.
The industrial robots developed to work with humans in a shared workspace are
called ‘cobots’. Such robots are designed with a variety of technical features that ensure
they do not cause any harm to a worker when they come in direct contact, either
deliberately or by accident. To make such a cobot, lightweight materials, rounded
contours, padding, ‘skins’ (padding with embedded sensors) and sensors at the robot
base or joints that measure and control force and speed to ensure these do not go beyond
defined thresholds if contact occurs.
• The industrial machinery in the form of collaborative robots should ensure safety.
The International Organization for Standardization (ISO) has introduced four
types of collaborative mode as a standard for robots such that compliance with
these standards means the application of robot is safe.
• There is no certainty in the safety of the cobots, so the application should be based
on correct analysis, maintaining legal standards for health and safety at
workspace, and use of end effector that may be harmful.
Advantages of collaborative robots
• Collaborative robots are profitable to robotic automation. Cobots can be used for
automation of different components of a production line with slight variation to
the rest of the line, enabling companies that have not yet automated production
processes such as small- to medium-scale manufacturers as an entry to the
productivity and quality enhancement by using such cobots.
• The automotive manufacturers adopting automation of the production of cars, the
additional use of cobots support the workers in completing final assembly tasks
avoiding the risk of chronic back injuries. Cobots allow manufacturers to adopt
automation of parts of processes that are monotonous and tiresome for humans
such as fetching parts and feeding machines, assessing quality which is tedious for
humans.
• The lightweight cobots can be easily moved around the factory and utilise less
factory floor space which determines the cost factor for manufacturers. Industrial
robots often operate from a fixed mounting, but there is demand for mobile
MACHINE LEARNING
KEY TAKEAWAYS
DIGITAL ECONOMY
The digital economy encompasses all the ways in which digital technologies are diffusing
into the economy. “The share of total economic output derived from a number of
broad “digital” inputs. These digital inputs include digital skills, digital equipment
(hardware, software and communications equipment) and the intermediate digital
goods and services used in production. Such broad measures reflect the
foundations of the digital economy”.
With digital technologies underpinning ever more transactions, the digital economy is
becoming increasingly inseparable from the functioning of the economy as a whole. The
different technologies and economic aspects of the digital economy can be broken down
into three broad components:
The amount of data generated in the evolving digital economy is constantly and
rapidly increasing. Indeed, estimates provided by private companies are mind
boggling. A white paper by IBM on Marketing Trends for 2017 noted that 2.5
quintillion bytes of data are created every day. It added: “To put that into perspective,
90 percent of the data in the world today has been created in the last two years alone”.
Global Internet Protocol (IP) traffic, a proxy for data flows, has grown dramatically in
the past two decades. In 1992, global Internet networks carried approximately
100 gigabytes (GB) of traffic per day. Ten years later, it reached 100 GB per
second. Fast-forward to 2017, and such traffic had surged to more than 46,600
GB per second, reflecting both qualitative and quantitative changes in the
content. But despite the rapid growth to date, the world is only in the early stages of
the data-driven economy: by 2022 global IP traffic is projected to reach 150,700 GB
per second.
Another related key technology in the digital economy is data analytics, sometimes
dubbed as “big data”.This refers to the increasing capacity to analyse and
process massive amounts of data. Indeed, the above technologies have one element
in common, which is that they strongly rely on data. Digital data are one of the core
elements of value creation in the digital economy.
• Income poverty – Many people in developing countries cannot afford new goods or
services, particularly those in rural areas. In this case the barriers are not
technological but economic and social.
• Digital divide – Many frontier technologies rely on steady, high-speed fixed Internet
connections, but almost half of the world’s population remains offline. Many
developing countries lack adequate digital infrastructure, and for most of their
people Internet costs are prohibitive.
• Shortage of skills – In developing countries, the basic and standard skills are on
average 10 to 20 percentage points lower than in developed countries . Many
frontier technologies require at least literacy and numeracy skills. Other
technologies require digital skills, including the ability to understand digital media,
to find information, and to use these tools to communicate with others.
Metaverse
ETAVERSE, combination of the prefix “meta” (implying transcending) with the word
M
“universe”, describes a hypothetical synthetic environment linked to the physical world.
The word ‘metaverse’ was first coined in a piece of speculative fiction named Snow Crash,
written by Neal Stephenson in 1992 . In this novel, Stephenson defines the metaverse
as a massive virtual environment parallel to the physical world, in which users
interact through digital avatars. Avatar refers to the digital representation of
players in the metaverse, where players interact with the other players or the
computer agents through the avatar . A player may create different avatars in different
applications or games. For example, the created avatar may be like a human shape,
imaginary creatures, or animals . In social communication, relevant applications that
require remote presence, facial and motion characteristics reflecting the physical human
are essential .
Augmented reality (AR) layers virtual elements onto real-world environments via
smartphones or heads-up displays (HUDs). Rather than focusing on immersion, AR
relies on software that extracts data from visual representations of the physical world to
overlay and superimpose computer generated sensory inputs such as sound, video,
graphics, or other virtual content such as annotations or real-time commentary.
› Sensor Information — Devices can include cameras, motion and depth sensors to
collect information about the immediate physical environment and physical movements.
• Audio Information — Devices can include microphones that can capture audio of the
user’s voice, as well as acoustic sound from the device’s surroundings. • Biometrically-
derived Information — Devices also include inward-facing sensors that can track pupil
measurements and gaze, as well as iris identification.
› Location Information — Devices can collect approximate location information using
the device’s IP address and may derive precise geolocation information and other
location information from data collected from the device as well as location-based
services including Wi-Fi and Bluetooth.
› Device Information — Devices can include log files that include information about
hardware and software, device identifiers, and IP addresses.
› Usage and Technical Information — Devices can collect information about the apps
used and purchased on XR platforms, including application telemetry, time spent using
app features, and interactions with other users.
› Spatial Computing is an umbrella term for technologies that understand the physical
world and can communicate and navigate through those spaces.At a basic level, it can
include basic location sensors like GPS and location-based services including Wi-Fi and
Bluetooth, but XR requires highly precise location awareness to present real-time
immersive digital content.
With the increasing demand for decentralised content creation in the metaverse, NFT is
playing a more critical role. NFT enables the created properties to be traded with
customised values. However, the research on NFT is still in the early phase. Currently,
most NFT solutions are based on Ethereum. Hence, the drawbacks, e.g., slow confirmation
and high transaction cost, are naturally inherited. Further- more, blockchain adopts the
proof of work as the consensus mechanism, which requires participants to spend effort
on puzzles to guarantee data security. However, the verification process for encrypted
data is not as fast as conventional approaches. Hence, faster proof of work to accelerate
the data accessing speed and scalability is a challenge to be solved. Currently, more than
60$ is required to mine an NFT token, which is obviously too much for small-scale
transactions. Anonymity is another challenge. Most NFT schemes adopt pseudo-
anonymity, instead of strict anonymity, which may lead to privacy leakage.
Object detection in the metaverse can be classified into two categories: detection of
specific instances (e.g., face, marker, text) and detection of generic categories (e.g., cars,
humans). Object detection is another fundamental scene understanding task aiming to
localise the objects in an image or scene and identify the class information for each object
. Object detection is widely used in XR and is an indispensable task for achieving the
metaverse. In the metaverse, action recognition can be very meaningful. A human avatar
needs to recognise the action of other avatars or objects so that the avatar can take the
correct action accordingly in the 3D virtual spaces. Moreover, human avatars need to
emotionally and psychologically understand others and the 3D virtual world in the
physical world. More adaptive and robust action recognition algorithms need to be
explored.
In the metaverse, it is essential to guarantee an immersive feeling for the user to provide
the same level of experience as reality. One of the most critical factors that impact the
immersive feeling is the latency, e.g., motion to photon (MTP) latency.
The metaverse is transforming how we socialise, learn, shop, play, travel, etc. Besides the
exciting changes it’s bringing, we should be prepared for how it might go wrong. And
because the metaverse will collect more than ever user data, the consequence if things go
Security and Privacy. As for security, the highly digitised physical world will require
users frequently to authenticate their identities when accessing certain applications and
services in the metaverse, and XR-mediated IoTs and mechanised everyday objects.
Additionally, protecting digital assets is the key to secure the metaverse civilisations at
scale. The security researchers would consider new mechanisms to enable application
authentications with alternative modalities, such as biometric authentication, which is
driven by muscle movements, body gestures, eye gazes, etc.
Trust and Accountability. The metaverse, i.e., convergence of XR and the Internet,
expands the definition of personal data, including biometrically-inferred data, which is
prevalent in XR data pipelines. Privacy regulations alone cannot be the basis of the
definition of personal data, since they cannot cope up with the pace of innovation. One of
the major grand challenges would be to design a principled framework that can define
personal data while keeping up with potential innovations. As the metaverse ecosystem
evolves, it must consider the rights of minorities and vulnerable communities from the
beginning, because unlike in traditional socio-technical systems, potential mistreatment
would have far more disastrous consequences, i.e., the victims might feel being
mistreated as if they were in the real world.
• NFTs are unique cryptographic tokens that exist on a blockchain and cannot be
replicated.
• NFTs can be used to represent real-world items like artwork and real-estate.
• "Tokeninzing" these real-world tangible assets allows them to be bought, sold,
and traded more efficiently while reducing the probability of fraud.
• NFTs can also be used to represent peoples identities, property rights, and more.
Much of the current market for NFTs is centered around collectibles, such as digital
artwork, sports cards, and rarities. Perhaps the most hyped space is NBA Top Shot, a
place to collect non-fungible tokenized NBA moments in a digital card form. Some of
these cards have sold for millions of dollars.
Understanding NFTs
Like physical money, cryptocurrencies are fungible i.e., they can be traded or exchanged,
one for another. For example, one Bitcoin is always equal in value to another Bitcoin.
Similarly, a single unit of Ether is always equal to another unit. This fungibility
characteristic makes cryptocurrencies suitable for use as a secure medium of
transaction in the digital economy.
The hydrogen economy refers to using hydrogen, as both a fuel and in fuel cells, to
decarbonise economic sectors which are hard to electrify or switch to other alternative
sources of power. Vehicular emission, aviation, shipping, utility and heating are some of
the sectors where hydrogen can have the best benefits.
Unlike fossil fuels, when hydrogen is used as a fuel instead of hazardous greenhouse
gases, the only by-product is water vapour. Hydrogen for this reason is considered a great
alternative source of energy in an economy that uses low to no carbon.
Concept –
• The aim is to make India a global hub for the production and export of green
hydrogen.
• According to WEC, as of 2019, “96 per cent of hydrogen is produced from fossil
fuels via carbon intensive processes”. Hydrogen thus obtained is called ‘grey’
hydrogen as the process, though not as expensive as the other methods, releases
a lot of carbon dioxide.
• Hydrogen can be stored physically as either a gas or a liquid.
o Storage of hydrogen as a gas typically requires high-pressure tanks.
o Storage of hydrogen as a liquid requires cryogenic
temperatures because the boiling point of hydrogen at one atmosphere
pressure is −252.8°C.
o Hydrogen can also be stored on the surfaces of solids (by adsorption) or
within solids (by absorption).
Policy Challenges:
1. One of the biggest challenges faced by the industry for using hydrogen
commercially is the economic sustainability of extracting green or blue
hydrogen.
2. The technology used in production and use of hydrogen like Carbon Capture and
Storage (CCS)and hydrogen fuel cell technology are at nascent stage and are
expensive which in turn increases the cost of production of hydrogen.
3. Maintenance costs for fuel cells post-completion of a plant can be costly.
4. The commercial usage of hydrogen as a fuel and in industries requires
mammoth investment in R&D of such technology and infrastructure for
production, storage, transportation and demand creation for hydrogen.