Professional Documents
Culture Documents
Social Virtual Worlds and Their Places: A Geographer’s Guide Merrill L. Johnson full chapter instant download
Social Virtual Worlds and Their Places: A Geographer’s Guide Merrill L. Johnson full chapter instant download
https://ebookmass.com/product/basic-income-experiments-a-
critical-examination-of-their-goals-contexts-and-methods-roberto-
merrill/
https://ebookmass.com/product/the-psychosocial-reality-of-
digital-travel-being-in-virtual-places-ingvar-tjostheim/
https://ebookmass.com/product/american-social-welfare-policy-a-
pluralist-approach-merrill-social-work-and-human-services-8th-
edition-ebook-pdf/
https://ebookmass.com/product/social-welfare-a-history-of-the-
american-response-to-need-merrill-social-work-and-human-
services-9th-edition-ebook-pdf/
Sparks: China's Underground Historians and their Battle
for the Future Ian Johnson
https://ebookmass.com/product/sparks-chinas-underground-
historians-and-their-battle-for-the-future-ian-johnson/
https://ebookmass.com/product/virtual-selling-a-quick-start-
guide-to-leveraging-video-technology-and-virtual-communication-
channels-to-engage-remote-buyers-and-close-deals-fast-blount/
https://ebookmass.com/product/virtual-selling-a-quick-start-
guide-to-leveraging-video-technology-and-virtual-communication-
channels-to-engage-remote-buyers-and-close-deals-fast-jeb-blount/
https://ebookmass.com/product/neolithic-britain-the-
transformation-of-social-worlds-keith-ray/
https://ebookmass.com/product/crossing-nuclear-thresholds-1st-ed-
edition-jeannie-l-johnson/
Social Virtual Worlds
and Their Places
A Geographer’s Guide
Merrill L. Johnson
Social Virtual Worlds and Their Places
Merrill L. Johnson
© The Editor(s) (if applicable) and The Author(s), under exclusive licence to Springer Nature Singapore
Pte Ltd. 2022
This work is subject to copyright. All rights are solely and exclusively licensed by the Publisher, whether
the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of
illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and trans-
mission or information storage and retrieval, electronic adaptation, computer software, or by similar or
dissimilar methodology now known or hereafter developed.
The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication
does not imply, even in the absence of a specific statement, that such names are exempt from the relevant
protective laws and regulations and therefore free for general use.
The publisher, the authors and the editors are safe to assume that the advice and information in this book
are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or
the editors give a warranty, expressed or implied, with respect to the material contained herein or for any
errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional
claims in published maps and institutional affiliations.
Cover Photo: The cover photo is courtesy of Lynda Schofield (avatar name: Callipygian Christensen) who
is a professional photographer in Second Life. She was successful in posing a group of “people” (avatars)
on the steps of one of the buildings on the Anima educational sim operated by Denise Infinity (avatar
name). We gratefully acknowledge, also, the help of both Denise Infinity and Delia Lake (avatar names) in
assembling avatars for the photo shoot.
This Palgrave Macmillan imprint is published by the registered company Springer Nature Singapore
Pte Ltd.
The registered company address is: 152 Beach Road, #21-01/04 Gateway East, Singapore 189721,
Singapore
Preface and Acknowledgments
ix
x Contents
Vignettes 193
Vignette 3.1 Sex, Gender, and the Virtual Girl 193
Vignette 3.2 the Ultimate Reality: Cemeteries 197
Vignette 3.3 Walled Off: The Practical Meaning of
Immersion 199
References 201
Appendices295
Index311
List of Figures
Fig. 1.1 Ana Prieto (left) and J. T. Croxton (right) are immersed avatars 2
Fig. 1.2 The author’s avatars 7
Fig. 1.3 Conference room used for focus-group meetings. (Source:
Author)14
Fig. 1.4 Technology trajectory over time. (Sources: Adapted from
Hayes 2009 and Gartner Newsroom 2010) 40
Fig. 1.5 JT and Ana having coffee on JT’s deck 44
Fig. 2.1 SW City in Active Worlds. (Adapted from www.activeworlds.
com SW City, circa 2007. Courtesy of Rick Noll, accessed
6-28-2021. This is SW City, the largest city (at the time) in
the Active Worlds universe) 79
Fig. 2.2 Virtual University of Edinburgh and its Openvue “mini-
continent” in Sinespace. (Adapted from Austin Tate’s Blog.
Source: Tate, 2017. Image used with permission. For more
on the virtual-world work of Austin Tate, see vue.ed.ac.uk
and/or https://blog.inf.ed.ac.uk/atate/2017/09/18/
sinespace-vue/) 86
Fig. 2.3 Major landmasses in Second Life. (Adapted from Linden Lab
world map available in the typical avatar screen presentation.
The names were added by the author. Some isolated periph-
eral sims were omitted in the interest of map clarity. The
small dots are individual sims or small clusters. North is up) 99
xiii
xiv List of Figures
Fig. A.9 Fantasy is elevated to new levels through costuming and set
design275
Fig. A.10 Caryl Meredith with MJ in an SLDC reception area, a
picture of dancers in the background 276
Fig. 5.1 JT and Ana enjoying the fire at the end of the day 292
Fig. A.1 Front materials for questionnaire 303
List of Tables
xvii
1
Setting the Stage
Ana Prieto1 is an avatar (Fig. 1.1). She was “born” in the virtual world
called Second Life™ on January 2, 2007.2 She was birthed as a fully grown
woman with dark hair, slightly Latin features, and the body that would
be the envy of anybody attempting to keep things together in her mid-40s.
Of course, bodily perfection is possible when shape sliders can be used to
set every part of her look to an ideal, if aspirational, place. Furthermore,
she does not get sick or feel pain, nothing breaks if she falls, and she does
not have to eat or sleep. Oh yes, and going to the bathroom is mainly a
social moment, since she has no bodily functions to which she must
respond. And best of all, Ana does not age! After all these years she is still,
well … mid-40ish.
Wardrobe decisions can be vexing. She, like most residents of Second
Life, has a nearly infinite supply of fashion options. That is one of the
biggest industries in the virtual world, making and selling clothes. Will it
be a summer dress or winter boots? Does she need to dress for partying or
1
Name was changed to protect the anonymity of a “real-life” avatar who is fully immersed. The
descriptions of her life and circumstances are accurate.
2
Second Life and SL are trademarks of Linden Research, Inc. This study, including its Virtual World
Identity and Place Survey, is not affiliated with, or sponsored by, Linden Research.
© The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2022 1
M. L. Johnson, Social Virtual Worlds and Their Places,
https://doi.org/10.1007/978-981-16-8626-9_1
2 M. L. Johnson
Fig. 1.1 Ana Prieto (left) and J. T. Croxton (right) are immersed avatars
maybe going out to eat? (Oh yes, fact check: in virtual worlds you don’t
actually need to “eat” to “eat out.”) She can change her hair, or eye color,
or makeup, with the stroke of a key.
Professionally, Ana keeps busy. She is a journalist, columnist, and
researcher. Currently, she is the communications coordinator for a major
organization in Second Life. She has earlier experience writing columns
for Second-Life newspapers and magazines, even being photographed for
some of their spreads.
Her office is located in the downtown area of an older Second-Life resi-
dential community, on the edge of a plaza surrounded by quaint
European-looking shops and a chapel on one end. Nothing much hap-
pens beyond the occasional party or festival. The locals know each other
and say hello in passing. The trees show fall colors and then drop their
leaves before the snow gathers in the winter. Spring brings new growth.
Her home is a small Mediterranean dwelling just up the hill from down-
town. It sports a nice patio that overlooks a waterway below, and friends
often get together on her patio.
1 Setting the Stage 3
3
All pictures were taken by the author. In those case in which pictures were taken in Second Life by
the author of subjects and/or places not directly related to the author’s avatars, the Linden Lab
Terms of Service policy was adhered to, to wit (additional provisions apply):
As long as you comply with the terms and conditions below, both Linden Lab and the Residents
of Second Life (collectively, “we”) grant you the following copyright licenses:
1. A License To Capture. You may take snapshots and capture machinima of the 3D content we
created that is displayed in-world, and
2. A License To Use. You may use the resulting snapshot or machinima within or outside of
Second Life in any current or future media.
“Use” means “use, reproduce, distribute, modify, prepare derivative works of, display, and per-
form.” For other definitions, see Definitions.
Both the License To Capture and the License To Use (collectively, the “Licenses”) are non-
exclusive and royalty-free. In addition, the License To Use is worldwide, sublicenseable, and
transferable.” Source: http://wiki.secondlife.com/wiki/Linden_Lab_Official:Snapshot_and_
machinima_policy#:~:text=You%20may%20take%20snapshots%20and,any%20current%20
or%20future%20media. Accessed 1/23/21.
4 M. L. Johnson
The purpose of this study is to look at who Ana and JT (and the millions
like them) really are, how they interact with their virtual spaces and
places, and above all how they and their social virtual worlds (SVWs)
relate to the geographer’s craft. The emphasis is on conceptual breadth
over depth. The study covers a broad sweep of issues, to the point that it
may read like a literature review (for which the author asks the reader’s
indulgence in advance). That said, sources cited are more representative
than comprehensive, and not every possible journal article or website is
acknowledged (though the bibliography contains hundreds of entries).
In the final analysis, the goal of this effort is to provide a foundational
understanding of the social virtual world—by means of a “guide,” if you
will—that is scholarly, yet accessible to geographers and non-geographers
alike, and provides a context for future geographical work. Included is
the issue of whether the study of social virtual worlds is actually worth the
effort to geographers. We focus on the social virtual world called Second
Life, although multiple social virtual worlds are referenced.
While there is no single question that directs this study, the content
will be guided by a series of issues, as follows:
1.D. The copyright laws of the place where you are located also
govern what you can do with this work. Copyright laws in most
countries are in a constant state of change. If you are outside
the United States, check the laws of your country in addition to
the terms of this agreement before downloading, copying,
displaying, performing, distributing or creating derivative works
based on this work or any other Project Gutenberg™ work. The
Foundation makes no representations concerning the copyright
status of any work in any country other than the United States.
1.E.6. You may convert to and distribute this work in any binary,
compressed, marked up, nonproprietary or proprietary form,
including any word processing or hypertext form. However, if
you provide access to or distribute copies of a Project
Gutenberg™ work in a format other than “Plain Vanilla ASCII” or
other format used in the official version posted on the official
Project Gutenberg™ website (www.gutenberg.org), you must, at
no additional cost, fee or expense to the user, provide a copy, a
means of exporting a copy, or a means of obtaining a copy upon
request, of the work in its original “Plain Vanilla ASCII” or other
form. Any alternate format must include the full Project
Gutenberg™ License as specified in paragraph 1.E.1.
• You pay a royalty fee of 20% of the gross profits you derive from
the use of Project Gutenberg™ works calculated using the
method you already use to calculate your applicable taxes. The
fee is owed to the owner of the Project Gutenberg™ trademark,
but he has agreed to donate royalties under this paragraph to
the Project Gutenberg Literary Archive Foundation. Royalty
payments must be paid within 60 days following each date on
which you prepare (or are legally required to prepare) your
periodic tax returns. Royalty payments should be clearly marked
as such and sent to the Project Gutenberg Literary Archive
Foundation at the address specified in Section 4, “Information
about donations to the Project Gutenberg Literary Archive
Foundation.”
• You comply with all other terms of this agreement for free
distribution of Project Gutenberg™ works.
1.F.
Most people start at our website which has the main PG search
facility: www.gutenberg.org.