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The_Religious_Motw
The_Religious_Motw
, You get all the basic moves, and 4 Religious moves. You ily bless someone. Roll +Weird to bless someone.
On a 10+ They get 1-armour and +1 ongoing for 2
get these 2:
The Religious B Faith: In your religion there are 7 rules you abso-
lutely have to follow to please your God. List the 7
rules below (With the keepers approval). Once you
days. On a 7-9 they get 1-armour for one day and +1
forward. On a miss your God smites them instead
they take an extra harm for the remainder of the
mystery.
“Only through faith can we expell evil.” break any of the rules, your God will be displeased b Loving Spirit: You have a loving spirit and you love
with you until you make up for it by doing a task they helping others. You get +1 to Help out and Protect
Luck ask of you.: someone rolls.
Mark luck to change a roll to 12 or avoid all harm from 1. ____________________________________ b Paladin: You are not only a devoted follower of your
an injury. religion... You are one of its knights and defenders.
2. ____________________________________ You get + 1 tough (max +2) and 1-armour Holy. You
3. ____________________________________ also get a Mace (1-harm hand holy)
WEIRD • Use Magic God will ask a big task of you to complete during the
mission. Spend a hold to:
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Gear
You get some holy water and a book of your religions • This hunter helped you slay your first monster.
history, you also get a simple weapon pick 1: • You lived a darker life before you turned to religion.
b .38 revolver (2-harm close loud reload.) This hunter is involved in your darker past. Ask
them how.
b Dagger (1-harm hand)
• They are a family member.
b Hunting Rifle (3-Harm far loud messy)
• This once did a good deed that changed this hunters
b Shield (1-harm hand 1-armour) life. Ask them what it was.