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b Bard: There’s something magical about your music.

Moves You may use +Weird instead of +tough when


, You get all the basic moves, and 3 musician moves. You rolling to kick some ass. You also give yourself +1
weird (max +3)
get this one:

The Musician B Music Stlye: You have mastered one music style,
pick which one you’ve mastered:
b Metal/Rock: This form connects you to a dark
b Enchanted Instrument: Your signature instrument
is either magical or hs been enchanted in some way.
Add these tags to it. (1-harm Magic Undestructible. )
b Nerve Breaker: You’re used to performing for big
“Music isn’t an artform... its a lifestyle” power. You may get a +1 when you roll +weird to use crowds. Pressure is your middle name. You get +1
magic through your music. when you roll to act under pressure.
b Classical/Jazz: Your Music is calming and soothing.
You get +1 when you roll +Charm when trying to
calm a civilian or monster down.
b Rap/Hip-Hop: You’re a threatening presence and
grew up tough. Give yourself +1 tough (max +2). You
CHARM • Manipulate Someone may also manipulate someone using tough instead
of charm.
• Act Under Pressure
COoL • Help Out
b EDM/House: You know how to work your way
around a beat machine. It takes a lot of brainpower
• Investigate a Mystery to edit and create those beats. You get +1 Sharp
SHARP • Read a Bad Situation (max +3)
b Singer: You’re voice is beautiful, some would even
• Kick Some Ass
TOUGH • Protect Someone
say angelic. You may attemp to heal someone with
a healing song. Roll +Weird. On a 10+, they heal
2-harm and any injuries. On a 7-9, They heal 1-harm
WEIRD • Use Magic and any injuries. On a 6 or less, they hate your voice
and take 1-harm.

Luck Then pick 2 of these:


Mark luck to change a roll to 12 or avoid all harm from b Grand Performance: When in battle, you may
an injury. choose to do a Grand Performance for your team,
while doing the Grand performance you are focused
Okay bbbbbbb Doomed and can’t participate in the battle, but grant your
Harm team +2 ongoing throughout the battle. The effect
stops if you stop performing or take harm from an
When you reach 4 or more, mark unstable.
attack.
Okay bbb|bbbb Dying b Entourage: As a famous star you have your entou-
rage of workers ready to do their jobs on command.
Unstable: b
Choose 3 of the following options: security guard, A
Limo Driver, An assistant, An Agent, a photographer.
Experience b Back-up Crew: Although you are the main star you
Experience: bbbbb have backup crew of about 3-4 other artists. If they
assist you in a performance you get +2 to any roll
Whenever you roll and get a total of 6 or less, or when a that involves you playing music.
move tells you to, mark an experience box.

This playbook template is ©2021 by Michael Sands and Evil Hat Productions, LLC. All rights reserved. Permission to use, remix, or copy to create custom hunter playbooks is granted!
Gear Getting Started b Take a move from another playbook
You get a signature instrument, choose an Instrument To make your musician, pick a name. Then follow the b Take a move from another playbook
and it gets the basic instrument tags. instructions in this playbook to decide your look, ratings,
After you have leveled up five times, you qualify for
_____ (1-harm hand musical) music type, moves, and gear. Finally, introduce yourself
advanced improvements in addition to these, from the
and pick history.
list below.
You also get 1 Backup weapon for protection, pick one:
Pronouns: __________________________________
b 9mm (2-harm close loud) Advanced Improvements
b Pocket Knife (1-harm Hand) Ratings, pick one line: b Get +1 to any rating, max +3
b .38 revolver (2-harm close reload loud) b Charm +2, Cool +1, Sharp +1, Tough 0, Weird -1 b Change this hunter to a new type
b Charm +2, Cool -1, Sharp 0, Tough -1, Weird +2 b Create a second hunter to play as well as this one
b Charm +1, Cool +2, Sharp 0, Tough 0, Weird +1 b Mark two of the basic moves as advanced
b Charm 0, Cool +1, Sharp -1, Tough +2, Weird +1 b Mark another two of the basic moves as advanced
b Charm +2, Cool +1, Sharp -1, Tough 0, Weird +1 b Retire this hunter to safety
Introductions b Erase one used luck mark from your playbook
When you get here, wait for everyone to catch up so you
can do your introductions together.
Go around the group. On your turn, introduce your
musician by name and look, and tell the group what they
know about you.
History
Go around the group again. When it’s your turn, pick one
for each of the other hunters:
• This hunter was there when you first became a star
• This hunter is a friend
• This hunter is a past lover
• This hunter first inspired you to get into music
• This hunter knows the truth about your music
• This hunter got you yor instrument
• This hunter was part of an old band of yours
Leveling Up
When you have filled all five experience boxes, you level
up. Erase the marks and pick an improvement from the
list below.
Improvements
b Get +1 Charm, max +3
b Get +1 Sharp, max +3
b Get +1 Tough, max +3
b Get +1 Weird, max +3
b Get +1 Cool, max +3
b Take another musician move
b Take another musician move
b Choose an additional music type

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