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㈀㌀ 㔀 䄀瘀
愀爀椀
攀氀䔀
氀昀

瘀攀渀䤀
洀瀀爀
漀瘀椀
猀攀搀圀攀
愀瀀漀渀猀

䈀⸀




⬀㘀 匀
甀瀀攀爀
椀漀爀
椀琀
礀 ㌀

䜀愀
洀戀椀


砀琀爀
愀䄀琀
琀愀挀
欀唀渀氀
漀挀欀
攀搀
䄀最攀
氀攀猀


漀猀琀䐀漀爀愀氀
攀漀甀猀琀
漀䬀氀
攀挀欀氀
攀猀猀

漀猀琀娀甀最猀琀漀䬀椀
氀氀

匀琀
椀氀
氀猀
漀洀攀栀漀眀爀
甀渀猀䄀䤀

䈀甀爀
椀攀
搀椀渀䈀爀
攀洀攀
⬀㔀 ㄀
㤀 ⬀㄀㄀

䜀甀愀
爀搀猀愀
渀搀圀愀
爀搀猀
1st-level conjuration 4th-level conjuration
Casting Time: 1 action Casting Time: 1 action
Range: 60 feet Range: 90 feet
Components: Verbal Components: V, S, M (a tiny bag and a lit candle)
Duration: Concentration, up to 1 minute Duration: Concentration, up to 1 minute

Your music gives temporary physical form to a single You summon a creature or creatures from elsewhere to
note, which you can hang, place, or suspend anywhere do your bidding. The creature obeys your mental
within range. The created note is about the size of an commands to the best of its ability, even laying down its
outstretched hand, and can be of any shape, texture, or life for you if necessary.
color. Uses include pulleys, door blockers, hooks, and The spell lasts until it expires or the creature is
anything else imaginable. dismissed or slain. A slain or dismissed creature leaves
A solid note has a strength ability of 10 + caster’s no possessions or traces of its existence.
charisma modifier, and it cannot hold more than 300 The total CR of summoned creatures cannot exceed
pounds of weight before failing. A note which fails half of the level of the spell slot used to summon the
instantly disappears. A solid note also has an AC of 0 creatures. And the creature type must be of one of the
and fails upon any targeted attack. following types:
 Aberration
 Celestial
 Dragon
 Monstrosity
 Ooze
3rd-level enchantment
 Plant
Casting Time: 1 action
Range: 30 feet At Higher Levels: When casting Conjure Monster at
Components: V, S levels higher than 4, the appropriate CR total increases
Duration: Concentration, up to 1 minute as follows:

You fill your target with such profound remorse for its  4th Level Spell Slot: CR 2
actions that it begins to harm itself. Each round, the  5th Level Spell Slot: CR 4
target must make a wisdom save against your spell.  6th Level Spell Slot: CR 5
On a failure, it dishes its own melee attack towards  7th Level Spell Slot: CR 6
itself for the round. Other attackers may take advantage  8th Level Spell Slot: CR 8
on attacks towards a remorseful character.  9th Level Spell Slot: CR 10
On a save, the target is stunned for 1 round, after
which it resumes normal activities.

3rd-level evocation
Casting Time: 1 bonus action
Range: 30 feet
Components: V, S
Duration: Instantaneous

If a bard uses their bonus action immediately following


a performance to cast Reviving Finale, their
performance immediately ends, all musically-created
bardic bonuses or modifiers are ended, and all allies
within 20 feet can spend 2 hit dice.
If a bard has inspiration, he can spend a bardic
inspiration die in conjunction with casting Reviving
Finale for a truly flourishing ending that allows all allies
within the range to spend 6 hit dice.
This spell has no effect on undead or deaf creatures.

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