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Project Report

On

“GAMES AND CAFE”

SUBMITTED TO

CADENCE ACADEMY OF DESIGN HINGNA ROAD, NAGPUR

IN PARTIAL FULLFILLMENT OF THE REQUIREMENT FOR THE


AWARD OF THEDEGREE

BACHELOR IN VOCATION (B.VOC)

IN
INTERIOR DESIGN

Submitted by

SANKET THAWARE

Under The Esteemed Guidance Of

Ar. ROHIT SAW


(B.ARCH, M.DES)

CADENCE ACADEMY OF DESIGN

CORPORATE OFFICE DHARAMPETH NAGAPUR-440010

(2021-2024)
DECLARATION

I hereby declare that the thesis titled on “GAMES AND CAFE”

submitted here in has been carried out by me under the guidance of Ar.
Rohit Saw (B.ARCH, M.DES) during the academic year 2023- 2024. The
work is original and has not been submitted earlier as a whole or in part for
the award of any degree / diploma at Cadence Academy of Fashion and
Interior Design or any other Institution
/University.

SANKET THAWARE
(CADENCE ID)

Date:23/07/2024

Place: NAGPUR
CERTIFICATE

This is to certify that the project titled on “GAMES AND CAFÉ ” has been
successfully completed by “SANKET THAWARE” under the guidance of Ar. Rohit
Saw in recognition to the partial fulfillment for the BACHELOR IN
VOCATION(B.VOC) CADENCE ACADEMY OF DESIGN, Hingna Road Nagpur.

Ar. ROHIT SAW


(B.ARCH, M.DES) Project Coordinator

Cadence Academy Of Design (Hingna Road)


ACKNOWLEDGEMENT

While a completed dissertation bears the single SANKET THAWARE, the


process that leads to its completion is always accomplished in combination with
the dedicated work of other people. I wish to acknowledge my appreciation to
certain people.
I would like to express the deepest appreciation to my Guide AR.ROHIT SAW
(B.ARCH, M.DES)., who has the attitude and the substance of a genius: he
continually and convincingly conveyed a spirit of adventure in regard to
research and scholarship, and an excitement in regard to teaching. Without his
guidance and persistent help this dissertation would not have been possible.
I would like to thank my professors, whose continuous guidance and motivation
helped me to achieve greater heights.
In addition, a thank you to Dean of the department Ar. Rohit Saw, for their
support and help which encouraged me a lot in completing this project.
And last but not the least I would like to thank my parents, batch mates, friends
and all those people who have directly or indirectly helped me in carrying out
my work successfully.
However, I accept the sole responsibility for any possible errors of omission.

SANKET THAWARE

Cadence ID

B.VOC In INTERIOR DESIGN


TABLE OF CONTENT
1. SYNOPSIS
 INTRODUCTION
 AIM
 OBJECTIVE
 SCOPE OF WORK
 NEED OF PROJECT
 LIMITATION
 METHODOLOGY

2. LITERATURE CASE STUDY

3. SITE SELECTION

4. SITE ALALYSIS
 SITE LOCATION

5. FORM DESIGN
 SITE AREA
 FURNITURE AREA
 MATERIAL

6. FINAL DESIGN
 ARCH
 FUR
 FLOO
 FALSE
 BASCI

7. 3D VIEWS
SYNOPSIS
1.1 INTRODUCTION

A gaming zone is a designated area equipped with various games and entertainment
options, providing a space for people to engage in recreational activities. These zones
can be found in various settings, such as malls, amusement centers, or standalone
facilities, and they cater to different age groups and interests.

1. Arcade Games:
Traditional and modern arcade machines offering a wide range of games, from
classic pinball and racing games to advanced virtual reality experiences.
2. Indoor Sports:
Facilities for indoor games like bowling, billiards, table tennis, and air hockey.
3. VR and AR Experiences:
Virtual and augmented reality setups for immersive gaming experiences.
4. Redemption Games:
Games where players can earn tickets or points that can be exchanged for prizes.

1.2 AIM

The aim is to provide a fun engaging, social interaction and sometimes competitive
environment for visitors to enjoy a variety of games.

1.3 OBJECTIVE

1.4 SCOPE OF WORK

1.5 NEED OF PROJECT


1.6 METHODOLOGY
An indoor game zone is a dedicated space designed to provide recreational and entertainment
activities in an enclosed environment. These zones cater to a wide range of interests and age
groups, offering various games and activities such as bowling, billiards, arcade games,
PlayStation games, virtual reality experiences, and more. The concept of indoor game zones
has evolved significantly over the years, blending traditional games with modern technology
to create immersive and interactive experiences.

Indoor game zones are typically found in urban areas, shopping malls, entertainment
complexes, and standalone venues. They serve as popular destinations for family outings,
social gatherings, corporate events, and team-building activities. The appeal of these zones
lies in their ability to offer a diverse array of entertainment options under one roof, making
them convenient and accessible for users.

The development and design of indoor game zones involve careful planning to create an
engaging and safe environment. Factors such as space allocation, equipment selection,
lighting, sound, and safety measures are crucial in ensuring a positive user experience.
Additionally, the integration of technology plays a significant role in enhancing the appeal
and functionality of these zones, with advancements in virtual reality, augmented reality, and
interactive gaming systems.

In recent years, the popularity of indoor game zones has been driven by several factors,
including the increasing demand for leisure activities, the growing urban population, and the
rise of the entertainment industry. These zones not only provide a venue for relaxation and
enjoyment but also contribute to the local economy by generating employment opportunities
and attracting tourists.

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