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final thesis project report
final thesis project report
On
SUBMITTED TO
IN
INTERIOR DESIGN
Submitted by
SANKET THAWARE
(2021-2024)
DECLARATION
submitted here in has been carried out by me under the guidance of Ar.
Rohit Saw (B.ARCH, M.DES) during the academic year 2023- 2024. The
work is original and has not been submitted earlier as a whole or in part for
the award of any degree / diploma at Cadence Academy of Fashion and
Interior Design or any other Institution
/University.
SANKET THAWARE
(CADENCE ID)
Date:23/07/2024
Place: NAGPUR
CERTIFICATE
This is to certify that the project titled on “GAMES AND CAFÉ ” has been
successfully completed by “SANKET THAWARE” under the guidance of Ar. Rohit
Saw in recognition to the partial fulfillment for the BACHELOR IN
VOCATION(B.VOC) CADENCE ACADEMY OF DESIGN, Hingna Road Nagpur.
SANKET THAWARE
Cadence ID
3. SITE SELECTION
4. SITE ALALYSIS
SITE LOCATION
5. FORM DESIGN
SITE AREA
FURNITURE AREA
MATERIAL
6. FINAL DESIGN
ARCH
FUR
FLOO
FALSE
BASCI
7. 3D VIEWS
SYNOPSIS
1.1 INTRODUCTION
A gaming zone is a designated area equipped with various games and entertainment
options, providing a space for people to engage in recreational activities. These zones
can be found in various settings, such as malls, amusement centers, or standalone
facilities, and they cater to different age groups and interests.
1. Arcade Games:
Traditional and modern arcade machines offering a wide range of games, from
classic pinball and racing games to advanced virtual reality experiences.
2. Indoor Sports:
Facilities for indoor games like bowling, billiards, table tennis, and air hockey.
3. VR and AR Experiences:
Virtual and augmented reality setups for immersive gaming experiences.
4. Redemption Games:
Games where players can earn tickets or points that can be exchanged for prizes.
1.2 AIM
The aim is to provide a fun engaging, social interaction and sometimes competitive
environment for visitors to enjoy a variety of games.
1.3 OBJECTIVE
Indoor game zones are typically found in urban areas, shopping malls, entertainment
complexes, and standalone venues. They serve as popular destinations for family outings,
social gatherings, corporate events, and team-building activities. The appeal of these zones
lies in their ability to offer a diverse array of entertainment options under one roof, making
them convenient and accessible for users.
The development and design of indoor game zones involve careful planning to create an
engaging and safe environment. Factors such as space allocation, equipment selection,
lighting, sound, and safety measures are crucial in ensuring a positive user experience.
Additionally, the integration of technology plays a significant role in enhancing the appeal
and functionality of these zones, with advancements in virtual reality, augmented reality, and
interactive gaming systems.
In recent years, the popularity of indoor game zones has been driven by several factors,
including the increasing demand for leisure activities, the growing urban population, and the
rise of the entertainment industry. These zones not only provide a venue for relaxation and
enjoyment but also contribute to the local economy by generating employment opportunities
and attracting tourists.