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Ростер нормандия 3
Ростер нормандия 3
Rules: Stormtroopers, Pinned ROF 1, Spearhead, Panzerfaust - Limited 1, Slow Firing, Assault 4+, Heavy
Weapon, Forward Firing, Gun Shield, Assault 6+, Large Gun
Infantry Unit: Beach Defence Grenadier Platoon, Fallschirmjäger Company HQ, Fallschirmjäger sMG42
Machine-Gun Platoon, Fallschrirmjäger Platoon
Weapon: 7.5cm gun, 12cm mortar, MG42 & K98 rifle team, MP40 SMG team, Panzerfaust anti-tank,
Panzerschreck anti-tank (Ass. 4+), Panzerschreck anti-tank (Ass. 6), sMG42 HMG
Command Card: Machine-Gun Nests
Gun Unit: Fallschirmjäger 7.5cm Tank-Hunter Platoon, Fallschirmjäger 12cm Mortar Platoon
Stormtroopers A unit may attempt a second Movement Order after succeeding in its first Movement Order. The second Movement Order
must be different from the first.
Spearhead Unit can move before the game to expand the Deployment Area.
Panzerfaust - Limited 1 Each time this Unit shoots, one of its Teams my shoot as a Panzerfaust rather than its usual weapons.
Each time this Unit rolls To Hit in an assault, one of its Teams may attack with a Panzerfaust rather than its usual weapons.
Assault 4+ Teams with the Assault # special rule uses # number for To Hit rolls in Assaults rather than the normal one shown on the card.
Heavy Weapon A Heavy Weapon Team cannot Charge into Contact, but may be an Assaulting Team if in Contact with an enemy Team. Heavy
Weapons have a worse Assault rating.
Forward Firing Weapons can only hit targets fully in front of the Team.
Gun Shield A Gun Team with the Gun Shield is in Bulletproof Cover when Shot at from in front of the Team's base. A Gun Shield does not
offer any protection against Artillery Bombardments or if the Team moved at Dash speed.
Assault 6+ Teams with the Assault # special rule uses # number for To Hit rolls in Assaults rather than the normal one shown on the card.
Large Gun Cannot be placed from Ambush within 16"/40cm of the enemy.
Bazooka Skirts A Tank Team with Bazooka Skirts increases its Side armour to 5 against weapons with Firepower 5+ or 6.
HEAT A Team's Armour rating is not increased by +1 if it is more than 16"/40cm away when hit by HEAT weapons.
Brutal Intantry, Gun and Unarmoured Tank Teams re-roll successful Saves.
Infantry Unit Motivation Skill Is Hit Save Tactical Terrain Cross Road Cross Notes
On Dash Country Dash
Dash
Forward Firing
Pinned ROF 1
Dedicated AA
Forward Firing
Forward Firing
-
Command Card
The veteran 2nd Fallschirmjäger Division had suffered badly as it attempted to halt the Red Army's advance across the Ukraine. It had barely arrived in
Germany for rebuilding when it was sent to hold the port of Brest along with a motley assortment of second line troops. The division's aggressive raids kept the
besieging American forces at bay.
Replace one Fallschirmjäger Platoon in this Formation with a Beach Defence Grenadier Platoon.
Fallschirmjäger Platoons in this Formation have the Spearhead rule, but only Fallschirmjäger Units may deploy in the Spearhead extension to their
Deployment Area.
Machine-Gun Nests
German infantry dug camouflaged nests for their heavy machine-guns, covering them with soil mounted over doors and beams stolen from wrecked French
houses.
sMG34 or sMG42 HMG teams in this Unit cannot Move, but can rotate to face the target when Shooting, and are Nests.
Each HMG team is a separate Independent Team.
Nests: The Nests are always Concealed and in Bulletproof Cover.
Teams attacking a Nest must re-roll successful Firepower tests to Destroy it.
Nests cannot Charge into Contact.
MG Nests do not use the Beach Defences rules from the D-Day: American book. (LFTF)
Gun Unit Motivation Skill Is Hit Save Tactical Terrain Cross Country Road Cross Notes
On Dash Dash Dash
Unarmoured Tank Unit Motivation Skill Is Hit Save Tactical Terrain Cross Country Road Cross Notes
On Dash Dash Dash
Tank Unit Motivation Skill Is Armour Armour Armour Tactical Terrain Cross Road Cross Notes
Hit Front Side & Top Dash Country Dash
On Rear Dash