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### Updated Game Idea Poker Card Du
### Updated Game Idea Poker Card Du
In this version of the game, the mechanics revolve around drawing cards instead of
rolling dice. Each player uses a combination of card-drawing strategy and triumph
cards to outmaneuver their opponent.
**Players**: 2
**Objective**: Accumulate points by winning rounds. The player who reaches 0 points
first loses.
**Setup**:
- Each player starts with 10 points (10-10).
- A standard 52-card deck. (No suits, the cards are the numbers 1 to 13)
- None of the players can see each others cards.
- A risk tracker for the escalating risk of losing and winning points so basically
a bet, starting at 0.
- A deck of 10 triumph cards (2 for each player) for each round with special
abilities.
2. **Round Start**:
- Each player draws 1 card from the deck for 5 turns.
3. **Forming Hands**:
- Players aim to form the best possible poker hand (e.g., pairs, three-of-a-
kind, full house, etc.) using their 5 cards.
- Poker hand rankings are used to determine the strength of each hand.
5. **Revealing Hands**:
- Both players reveal their hands.
- The player with the better poker hand wins the round.
6. **Scoring**:
- In total the risk is 20 points(So if one player lost 1 then the winner should
get what the loser lost(MUST EQUAL 20 IN TOTAL AT ALL TIMES))
- The losing player loses points equal to the current score tracker value.
- The winning player gains points equal to the current score tracker value.
- The score tracker increases by 2 for the next round (unless a triumph card
resets it or changes it depending on +1, +2 or -1 or -2).