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### Updated Game Idea: "Poker Card Duel with Triumph Cards"

In this version of the game, the mechanics revolve around drawing cards instead of
rolling dice. Each player uses a combination of card-drawing strategy and triumph
cards to outmaneuver their opponent.

**Players**: 2

**Objective**: Accumulate points by winning rounds. The player who reaches 0 points
first loses.

**Setup**:
- Each player starts with 10 points (10-10).
- A standard 52-card deck. (No suits, the cards are the numbers 1 to 13)
- None of the players can see each others cards.
- A risk tracker for the escalating risk of losing and winning points so basically
a bet, starting at 0.
- A deck of 10 triumph cards (2 for each player) for each round with special
abilities.

### Triumph Cards


Triumph cards have special abilities that can influence the game. Each player has 5
unique cards:
1. **Swap Cards**: Swap the last card of your drawn cards with one of your
opponent's last drawn card.
2. **Two Up**: Add 2 points to the risk(meaning the loser will lose +2 points and
the winner will win +2).
3. **Draw Extra Card**: Draw an additional.
4. **Freeze Opponent**: Prevent your opponent from drawing extra cards.
5. **Reset Score Tracker**: Reset the escalating score tracker to 1.
6. **Blessing**: No one will die in the round or lose or win any points but the
risk will still go up by 2 for the next round.

### Game Play


1. **Initial Setup**:
- Both players start with 10 points.
- The Risk tracker is set to 0 (Goes up by 2 for each round).
- Each player is dealt 2 triumph cards in the beginning(You get +2 triumph cards
for each round).

2. **Round Start**:
- Each player draws 1 card from the deck for 5 turns.

3. **Forming Hands**:
- Players aim to form the best possible poker hand (e.g., pairs, three-of-a-
kind, full house, etc.) using their 5 cards.
- Poker hand rankings are used to determine the strength of each hand.

4. **Using Triumph Cards**:


- Players can use triumph cards each round to influence the game.
- Triumph cards can be used strategically during, the game.

5. **Revealing Hands**:
- Both players reveal their hands.
- The player with the better poker hand wins the round.

6. **Scoring**:
- In total the risk is 20 points(So if one player lost 1 then the winner should
get what the loser lost(MUST EQUAL 20 IN TOTAL AT ALL TIMES))
- The losing player loses points equal to the current score tracker value.
- The winning player gains points equal to the current score tracker value.
- The score tracker increases by 2 for the next round (unless a triumph card
resets it or changes it depending on +1, +2 or -1 or -2).

### Winning and Losing


- **Winning a Round**: The player with the better poker hand gains points.
- **Losing a Round**: The player with the worse poker hand loses points.
- **Reaching 0 Points**: The player who reaches 0 points first loses the game.

### Additional Rules and Variations


- **Bluffing Element**: Players can bluff by pretending to use a triumph card to
deceive their opponent.
- **Tie Breaker**: In case of a tie, both players keep their points, and the risk
tracker increases for the next round.

### Strategy Tips


- **Card Management**: Decide wisely when to use triumph cards to gain an
advantage.
- **Hand Reading**: Pay attention to your opponent's moves and triumph card usage
to gauge the strength of their hand.
- **Risk Management**: Balance the risk of using triumph cards early versus saving
them for critical moments.

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