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Tool Proficiencies: Either one type of artisan’s tools,

musical instrument, or vehicle. Makin


ng you
our
r Own Backgrou
roun
nds
Languages: One of your choice If you want to design your own background, it
Equipment: A set of artisan’s tools or musical should include the following:
instrument, traveler’s clothes, guild badge.
Proficiency in two skills.
Hermit Proficiency in two tools, two languages, or
You lived for years alone in a remote shrine, cave, one of each.
monastery, or elsewhere away from the world. Among your Equipment value worth less than 30 silver
daily tasks you had lots of time for introspection. pieces.
Skill Proficiencies: Religion, and either Medicine or
Survival.
Tool Proficiencies: Herbalism kit.
Languages: One of your choice.
Equipment: Healer’s satchel, herbalism kit, common
Sailor
You’re an experienced mariner with a keen weather eye and
clothes, 7 days rations, and a prayer book, prayer wheel, or
a favorite tavern in every port. Hard voyages have
prayer beads.
toughened you and the sea’s power has made you humble.
Skill Proficiencies: Athletics, and either Acrobatics or
Ma
arauder Perception.
You were a member of an outlaw band. You might have
Tool Proficiencies: Navigator’s tools, water vehicles.
been part of a troop of cutthroat bandits, or a resistance
Languages: One of your choice
movement battling a tyrant, or a pirate fleet. You lived
Equipment: Common clothes, navigator’s tools, 50 feet
outside of settled lands, and your name was a terror to rich
of hempen rope.
travelers.
Skill Proficiencies: Survival, and either Intimidation or
Stealth.
Soldier
You’re a hardbitten veteran accustomed to long marches,
Tool Proficiencies: One type of artisan’s tools or vehicle.
short supplies, and the sight of blood. A career as an
Languages: One of your choice
adventurer seems like the logical next step.
Equipment: Traveler’s clothes, signal whistle, tent (one
Skill Proficiencies: Athletics, and either Animal
person).
Handling or Intimidation.
Tool Proficiencies: One type of gaming set.
Noble Languages: One of your choice.
You come from a family with hereditary power. Since you’re
Equipment: Uniform, common clothes, 7 days rations.
taking up a life of adventuring, it’s quite likely that you’re a
second child or more distant heir with no vast inheritance
to look forward to. You’ve got to make your own way in the
Trader
You served your apprenticeship among merchants and
world with only your years of training from armsmasters
traders. You’ve traveled dusty miles and haggled under
and private tutors, your many rich relatives and friends, and
distant skies.
your not inconsiderable personal wealth.
Skill Proficiencies: Persuasion, and either Deception,
Skill Proficiencies: History, and either Animal Handling
or Insight.
or Persuasion.
Tool Proficiencies: One vehicle (land or water),
Tool Proficiencies: One gaming set.
Cartographer's tools
Languages: One of your choice.
Languages: Two of your choice.
Equipment: clothes, signet ring, writ detailing your
Equipment: Traveler’s clothes, abacus, merchant’s scale.
family tree.

Outla
tlander
You lived far from the farms and fields of civilization. You
know the beauties and the dangers of the wilderness.
Skill Proficiencies: Survival, and either Athletics or
Intimidation.
Tool Proficiencies: Herbalism kit.
Languages: One of your choice.
Equipment: Traveler’s clothes, waterskin, healer’s
satchel, 7 days rations.

Sage
You are a seeker of the world’s truths and an expert in your
chosen field, with esoteric knowledge at your fingertips, or
at the farthest, in a book you vaguely remember.
Skill Proficiencies: History, and either Arcana, or
Religion.
Tool Proficiencies: Calligrapher's supplies
Languages: Two of your choice.
Equipment: Bottle of ink, ink pen, 50 sheets of
parchment, common clothes.

CHAPTER 1 | CHARACTER CREATION


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