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Languages: Two of your choice.

Choose a Bac
Background Equipment: Lute or other musical instrument, costume.
Players can choose between the following backgrounds, or
make a new one. Ex
xile
Your homeland is barred to you and you wander strange
Acolyte
Aco te lands. You will never be mistaken for a local but you find
You were trained as a servant of a particular god or gods. ready acceptance among other adventurers, many of which
Whether or not you have access to divine magic, you are are as rootless as you are.
authorized to perform the rites of your faith, and you are Skill Proficiencies: Survival, and either History or
recognized and respected by its faithful. Performance.
Skill Proficiencies: Religion, and either Insight or Tool Proficiencies: Navigator's Tools, Vehicles (Land or
Persuasion. Water).
Tool Proficiencies: Painter's Supplies or Musical Languages: One of your choice.
Instrument Equipment: Traveler’s clothes, 10 days rations.
Languagues: Celestial.
Equipment: Holy symbol (amulet or reliquary), common Farmer
clothes, robe, and a prayer book, prayer wheel, or prayer You were raised a farmer, an occupation where the money
beads. is short and the work days are long. You’ve become an
adventurer, a career where the money is plentiful but your
Arti
Art
tisan days — if you’re not careful — may be all too short.
You are skilled enough in a trade to make a comfortable Skill Proficiencies: Nature, and either Animal Handling
living and to aspire to mastery of your art. Yet here you are, or Survival.
ready to slog through mud and blood and danger. Tool Proficiencies: Land vehicles.
Skill Proficiencies: Persuasion, and either Insight or Languages: One of your choice.
History. Equipment: Common clothes, shovel, mule with
Tool Proficiencies: One type of artisan’s tools or smith’s saddlebags, 5 Supply (rations).
tools.
Languages: One of your choice. Folk Hero
Equipment: One set of artisan’s tools, traveler’s clothes. You were born to a commoner family, but some event
earned you fame. You’re admired locally, and tales of your
Charlatan deeds have reached the far corners of the world.
People call you a con artist, but you’re really an entertainer. Skill Proficiencies: Survival, and either Animal
You make people happy — the separation of fools and Handling or Nature.
villains from their money is purely a pleasant side effect. Tool Proficiencies: One type of artisan’s tools, one
Skill Proficiencies: Deception, and either Insight, or vehicle.
Sleight of Hand. Equipment: Any artisan’s tools except alchemist’s
Tool Proficiencies: Disguise kit, forgery kit. supplies, common clothes.
Languages: One of your choice.
Equipment: Common clothes, disguise kit, forgery kit. Ga
Gambler
You haven’t met your match at dice or cards. A career of
Criminal high stakes and daring escapades has taught you when to
Skill Proficiencies: Stealth, and either Deception or play close to the chest and when to risk it all—but you
Intimidation. haven’t yet learned when to walk away.
Tool Proficiencies: Gaming set, thieves’ tools. Skill Proficiencies: Deception, and either Insight or
Languages: One of your choice. Sleight of Hand.
Equipment: Common clothes, dark cloak, thieves’ tools. Tool Proficiencies: Gaming set (dice set, playing cards
set).
Culti
tist Languages: One of your choice
You were a member of a sinister cult. You performed Equipment: Fine clothes, dice set, playing card set.
ancient rites found in forbidden tomes, seeking to empower
a fiend, a false god, or a terrible being from a strange and Guard
distant realm. Whether you worked as a sentry, constable, member of the
Skill Proficiencies: Religion, and either Arcana or city watch, or even a knightly order, rich folk used to pay
Deception. you to protect them. These days you’re looking after
Tool Proficiences: Poisoner's Kit yourself.
Languages: Infernal or Abyssal. Skill Proficiencies: Intimidation, and either Athletics or
Equipment: Holy symbol (amulet or reliquary), common Investigation.
clothes, robes, 5 torches. Tool Proficiencies: Land Vehicles
Languages: One of your choice.
Enter
tertainer Equipment: Common clothes, halberd, uniform.
You’re a performer who knows how to dazzle a crowd, an
artist but also a professional — you never forget to pass the Gu
uildmember
hat after a show. It never hurts to be part of a team, and when you’re part of
Skill Proficiencies: Performance, and either Acrobatics a guild opportunities knock at your door.
or Persuasion. Skill Proficiencies: Two of your choice.
Tool Proficiencies: Gaming set, musical instrument.

CHAPTER 1 | CHARACTER CREATION


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