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Mr Fuzzy and the Ghoulish Remnants Rules Packet
Mr Fuzzy and the Ghoulish Remnants Rules Packet
Assembly Team
Jake Skinner-Guy, Christopher Leigh
Elaine Elizabeth Hughes, Nichola Jones, Michelle Richards
SCENARIO: FUZZY FUN TIMES 27
Tool Makers Luke Gill, David Hextall, Anthony Morris Region Overlay 27
Customer Service and Accounts Manager Lloyd Gyan
Community Manager April Hill Story 27
PR Manager Sophie May
Translations and Publishing Manager Matt Timm
Scenario Aim 27
Distribution and Key Accounts Manager Gary Moore Scenario Requirements 27
Sales Account Manager Matt Vann-Hinton
Marketing Coordinator Shaun Hocking Scenario Rules 27
Marketing Manager Shareef Dahroug Game Duration 29
Marketing Assistant Georgie Reeve
Customer Support Representatives Chris Dann, Jagdeep Thiara AI Settings 29
Operations Assistant Stephanie Catala
Webstore Manager Apinya Ramakomud Battlefield Set-up 29
Financial Analyst Valya Mkrtchyan
Account Payable Specialist Ofelya Mnatsakanyan
Accounts Receivable Specialist Modiphius Entertainment Ltd. 39 Harwood Rd, London SW6 4QP, United Kingdom
& Finance Coordinator Hollie Shepperson info@modiphius.com / www.modiphius.net
Terrain The Honest Wargamer, Julian Jeratsch Product Number: MUH107001 - ISBN: 5060523345601
© 2024 Bethesda Softworks LLC. FALLOUT and related logos are trademarks or registered trademarks of ZeniMax
WITH THANKS TO Media Inc. or its affiliates in the U.S. and/or other countries. All Rights Reserved. The Modiphius Entertainment
Brent Keith, Mike Kockis, David Evans, Lauren Szymanski and the Bethesda Design Team: logo is TM of Modiphius Entertainment. All rights reserved to their respective owners. Any unauthorized use of
Michael Kochis, David Evans, Jessica Williams, Alan Nanes, Matt Daniels, Kurt Kuhlmann, copyrighted material is illegal. Any trademarked names are used in a fictional manner; no infringement is intended.
Jon Paul Duvall, Jessica Daniels, Brent Keith, and Emil Pagliarulo This is a work of fiction. Any similarity with actual people and events, past or present, is purely coincidental and
unintentional except for those people and events described in an historical context.
n Vault-Tec Approved Profiles for use in Fallout: Wasteland n And more not already listed!
Warfare.
With that outlined, in the pages of this Rules Packet you will find
n Faction Cards for both the new and old Factions in Fallout: all the rules needed to bring Mr Fuzzy and The Ghoulish Remnants
Wasteland Warfare. to your tabletop games of Fallout: Wasteland Warfare, as well
n A new Scenario for Fallout: Wasteland Warfare using as brand new rules for the game allowing you to build your very
your new miniatures. own character with the Solo Character Creator! So what are
you waiting for? Start reading, and as always… stay safe out
there Wastelander!
Units within the force that come from a different faction, or Neutral
Units (which do not list a faction on their Unit Card) do not benefit
from the faction special rules.
4 4 4 4 3 4 3
#1 Helpful Hint From Vault Boy
When creating your Vault Dweller, photocopy, or print, the Vault-
Working together is important in the Wasteland!
Tec Approved Model Profile for your chosen Archetype. These can
Although these rules are written for solo play,
be found on pages 6-7. Your Vault Dweller is now ready to begin
feel free to team up with friends to play with the
their adventure!
Reclamation Day Solo Character Builder. Each of
you can build your own Vault Dweller and fight
together as a team!
#2 Helpful Hint From Vault Boy
Make sure you pick the correct Vault-
CREATING YOUR VAULT DWELLER Tec Approved Profile for your chosen
archetype! Each one already has the
The first step in creating your Vault Dweller is to choose from the
skills listed next to the correct attribute,
following three Archetypes:
so don’t go getting them mixed up.
n Drifter: This learned individual can read the Wasteland
like an open book.
Choose the Drifter if you want to play an all-rounder who will USING YOUR VAULT DWELLER
keep their allies out of harm’s way! The Drifter starts with a
Pipe Pistol, Vault Jumpsuit and Pip-Boy. With your Vault Dweller created, it is time to thrust them
headfirst into the wilds of Appalachia! A Vault Dweller created
n Raid Leader: Carnage is the name of their game! through the Reclamation Day Solo Character Builder can be
added to any solo play or cooperative scenario from the Wilds of
Appalachia Rules Packets.
Each table shows three types of Upgrade, each with its own column: player to either add or replace elements of the profile. If an Upgrade
requires information to be added, the new information is put onto
n S.P.E.C.I.A.L. and Quick Actions Upgrade: This Upgrade the Vault Dweller’s Vault-Tec Approved Profile.
improves the Vault Dweller’s S.P.E.C.I.A.L. attributes, and adds
new Quick Actions.
CHARACTER RETIREMENT
n Perk Upgrade: This Upgrade adds new Perks to the Vault
Dweller’s profile. Once a Vault Dweller has ten Upgrades, they have learned all that
n Gear Upgrade: This Upgrade will improve the weapons and the Wasteland has to offer and they hang up their Pip-Boy safe in
armor of the Vault Dweller. the knowledge of their lasting impact upon Appalachia. However, the
Vault Dweller’s story does not end there!
The top row (Level 0) matches what is shown on the Vault-Tec
Approved Model Profile. The first Upgrade you claim must be the
A Vault Dweller with ten Upgrades has completed the Reclamation
Level 1 Upgrade from one of the columns. The next Upgrade could
Day Solo Character Builder and cannot get any further Upgrades. A
be the Level 2 Upgrade from the same column or a Level 1 Upgrade
fully upgraded Vault Dweller can be used in future solo play or co-op
from a different column, and so on. In other words, each time you
scenarios against an AI opponent at the cost of 180 caps. This cost
earn an Upgrade at the end of a scenario, pick a column and claim
includes anything gained from Upgrades but not for Items found in
the first Upgrade in that column that you have not already taken.
game, which are paid for as usual. They can be used in games with
The Vault Dweller’s profile has three sets of five boxes, one for each another human player, with the clear consent of your opponent.
Upgrade type. Each time you claim an Upgrade, make a mark in
the relevant box to track how many Upgrades you’ve claimed of that
type. Once you have a total of ten marks across all Upgrade types,
you cannot take any more Upgrades (see Character Retirement). #3 Helpful Hint From Vault Boy
A number of the special rules and mechanics in the
When you claim an Upgrade, copy the new information across to the Reclamation Day Solo Character Builder require
Vault Dweller’s Vault-Tec Approved Profile. S.P.E.C.I.A.L. and Quick additional information to be tracked. Those boffins
Actions Upgrades will have any changes highlighted in YELLOW at Vault-Tec recommend using the that comes in
on the relevant table, whereas other Upgrades will instruct the every Fallout Wasteland Warfare Starter Box!
SKILLS
DRIFTER PROFILE S tr
P er
UPGRADES E nd
S.P.E.C.I.A.L. & QUICK ACTION C ha
I nt
PERK
A gi
GEAR L uc
— ARMOR
CAPS
AWARENESS ABILITIES
MOVE
GEAR
QUICK ACTIONS
Weapon Type Short Range Long Range Damage Effects Crit
AWARENESS ABILITIES
GEAR
QUICK ACTIONS
Weapon Type Short Range Long Range Damage Effects Crit
SKILLS
RAID LEADER PROFILE S tr
P er
UPGRADES E nd
S.P.E.C.I.A.L. & QUICK ACTION C ha
I nt
PERK
A gi
GEAR L uc
— ARMOR
CAPS
AWARENESS ABILITIES
MOVE
GEAR
QUICK ACTIONS
Weapon Type Short Range Long Range Damage Effects Crit
LEVEL 0 1 2 3 4 5
MOVE
DISTANCE
CHARGE
DISTANCE
STR
4 4 4 5 6 7
VALUE
STR
SKILLS
PER
4 5 6 7 8 9
VALUE
PER
SKILLS
END
4 5 6 7 8 10
VALUE
END
SKILLS
CHA
3 4 4 5 5 6
VALUE
CHA
SKILLS
INT
3 4 5 6 6 7
VALUE
INT
SKILLS
AGI
4 4 5 5 6 6
VALUE
AGI
SKILLS
LUC
3 4 4 5 5 6
VALUE
LUC
SKILLS
AWARENESS
RANGE
IMMUNITIES/
RESTRICTIONS
QUICK
ACTION ICONS
LEVEL 0 1 2 3 4 5
MOVE
DISTANCE
CHARGE
DISTANCE
STR
4 4 5 5 6 6
VALUE
STR
SKILLS
PER
4 5 6 7 8 9
VALUE
PER
SKILLS
END
4 4 4 4 5 5
VALUE
END
SKILLS
CHA
3 3 4 4 5 6
VALUE
CHA
SKILLS
INT
3 4 5 6 7 8
VALUE
INT
SKILLS
AGI
4 5 6 8 9 9
VALUE
AGI
SKILLS
LUC
3 4 4 5 5 6
VALUE
LUC
SKILLS
AWARENESS
RANGE
IMMUNITIES/
RESTRICTIONS
QUICK
ACTION ICONS
LEVEL 0 1 2 3 4 5
MOVE
DISTANCE
CHARGE
DISTANCE
STR
4 5 5 6 7 7
VALUE
STR
SKILLS
PER
4 4 5 6 7 8
VALUE
PER
SKILLS
END
4 5 6 7 8 9
VALUE
END
SKILLS
CHA
3 4 5 6 7 7
VALUE
CHA
SKILLS
INT
3 3 4 5 6 6
VALUE
INT
SKILLS
AGI
4 5 6 7 8 8
VALUE
AGI
SKILLS
LUC
3 4 4 5 5 6
VALUE
LUC
SKILLS
AWARENESS
RANGE
IMMUNITIES/
RESTRICTIONS
QUICK
ACTION ICONS
Change Wary to: Wasteland Expert: + for Creature, Danger, and Stranger cards.
3
Change Hardy to: Toughened Up: Each model starts with .
Change Wasteland Expert to: Wasteland Wisdom : When you activate this model choose a skill.
4 Until the next time you activate it friendly models can use this model’s attribute value for this skill.
Change Toughened Up to: Lookout : +1 .
Change Wasteland Wisdom to: Wasteland Survivalist Guide : When you activate this model
5 choose an attribute. Until the next time you activate it friendly models can use this model’s attribute value.
Change Lookout to: Attentive : +1 , +1 and +1 .
Add: Softly Does It: When this model is the target of a Shoot action, make a LUC Skill Test. If successful,
1
enemy model is at -2 to shoot this model. Once per battle.
Add: Fire From the Hip: When an enemy model targets this model with a Shoot action, make a LUC Skill Test.
2
If successful, this model gets . Once per battle.
Change Fire From the Hip To: Skillshot: When this model is the target of a Shoot action,
make a LUC Skill Test. If successful, this model gets .
3
Change Softly Does It to: Nothing There: When shot at, make a LUC Skill Test. If successful,
enemy model is at -2 to shoot this model.
Change Skillshot to: Ghost: When this model is targeted by a Shoot action, it gets .
4
Change Nothing There to: Whisper in the Wind: -2 to hit with a Shoot action.
Change Ghost to: Try to Keep Up: When this model is targeted by a Close
5 Combat or Shoot action, it gets .
Change Whisper in the Wind to: Camouflage: -2 to hit with a Close Combat or Shoot action.
1 Add: Raid Expert: Once per game, this model gains + on an attack.
2 Add: Surprise Assault: Once per game, when this model charges it gets .
Change Raid Expert to: Raid Specialist: At the start of this model’s activation, this model and another
3 friendly model within Prescene gain .
Change Surprise Assault to: Shock Assault: When this model charges it gets .
4 Change Raid Specialist to: Raid Leader : Raiders within Presence get + on attacks.
Change Raid Leader to: Raid Mastermind : Models within Presence get + on attacks.
5 Change Shock Assault to: Brutal Assault: When this model charges, it and another friendly
model within Presence gets .
SHORT LONG
LEVEL WEAPON TYPE DAMAGE EFFECTS CRIT ARMOR GEAR
RANGE RANGE
Vault
Pip Boy:
Jumpsuit
Gain a
at the
Pipe Pistol 1 2 + 2 0
beginning
1 of each
activation.
1
0
Improvised
Weapon 1
Replace
Pipe Pistol
1
with: 2 2 + 2
10mm Pistol
Replace
Vault
Jumpsuit
with:
Combat
2 Armor
2
2
−
Replace
10mm
3
Pistol with: 2 2 + 3
Laser Pistol
Replace STR 1
Laser IGNORE
4
Pistol with: 2 ARMOR 4 4+
Laser Rifle
SHORT LONG
LEVEL WEAPON TYPE DAMAGE EFFECTS CRIT ARMOR GEAR
RANGE RANGE
Improvised
Weapon 1
Replace
Pipe Rifle
4 +
1 with: 2
Handmade 3
Rifle
Replace
Vault
Jumpsuit
with:
Replace
Combat
Handmade 3 + LONG
2
Rifle with: 2 Armor
ONLY 4
Hunting Rifle
2
2
−
Replace
Combat
Armor
with:
Sturdy Leather
3 Armor
2
3
−
Replace
Hunting 3 + LONG
4 Rifle with: 3 MIN. ONLY
Hardened
Sniper Rifle
SHORT 4 /
RANGE:
ORANGE
Add:
Binoculars:
Can look at
5 Investigation
Markers at
+
YELLOW
SHORT LONG
LEVEL WEAPON TYPE DAMAGE EFFECTS CRIT ARMOR GEAR
RANGE RANGE
Vault Jumpsuit
Pip Boy:
Combat
1 DMG
0 Gain a at
0
Knife 2 3 + 3 the beginning of
IGNORED 1 each activation.
ARMOR
1
Add:
4 SHORT ONLY
1 Combat 2
Shotgun + 4
Replace
Vault
Jumpsuit
with: Sturdy
Raider Armor
2
2
2
−
Replace
Combat 2
3 Knife + 4 4
with:
Chainsaw
Replace
Combat
Shotgun 2 SHORT ONLY
with: 2 STR
4 + 4
Double-
Barrel 1 /
Shotgun
Replace
Sturdy
Raider
Armor
with: Heavy
5 Raider Armor
3
3
−
SAMPLE PROFILE
Here is an example of a Vault-Tec Approved Profile, showing the information it displays.
QUICK ACTIONS
GEAR 12 X
9
Weapon Type Short Range Long Range Damage Effects Crit
Feral Ghoul Swipe 2 2
1 Model Photo: A picture of the model that the profile applies to. 5 Equipment Abilities: If the model has equipment that grants
an effect, it will be listed here. Not all models will have an
2 Caps Cost: How many Caps it costs to include the model in your
Equipment Abilities section on their profile.
force. If there are multiple Weapon Loadout options, a Caps Cost
will be given for each Weapon Loadout. This section will also say 6 Skills: The model’s Skills are covered here, along with the
if a model is Unique or Heroic. S.P.E.C.I.AL. attributes that each one applies to.
3 Unit Types and Factions: The model’s Unit Type is shown 7 Armor: If the model is wearing any Armor, it will be mentioned
as an icon, and can apply certain special rules. The model’s in this box.
Faction describes the group they belong to within the conflict for
8 S.P.E.C.I.A.L. Attributes and Armor Ratings: S.P.E.C.I.A.L.
the Wasteland.
attributes show the model’s proficiencies when interacting
4 Specialties: The special rules for the model will be listed and with the Wasteland, and Armor Ratings show its resistance to
explained here. different types of damage.
12 Gear: This is a list of the model’s weapons. F Effects: Any Special Effects that can be triggered when
rolling the Effect Dice.
13 Weapon Profile: Each of the model’s weapons will show the
following information. If the model has multiple Equipment G Crit: Surprise effects that can happen when a model rolls
Loadouts, the weapons for each will be listed separately. a during an attack. A Crit can include additional Effect
Dice, damage and other stranger effects.
A Weapon: The name of the weapon.
B Type: The Skill that is used with this weapon.
SKILLS
FERAL GHOUL S tr 6
P er 2
SPECIALITES E nd 4
Raditation Healing: Each point of removes 1 . C ha 1
I nt 2
A gi 4
L uc 1
49 ARMOR
CAPS 1
2
AWARENESS ABILITIES
MOVE
GEAR X
QUICK ACTIONS
Weapon Type Short Range Long Range Damage Effects Crit
Feral Ghoul Swipe 2 1
GEAR X
QUICK ACTIONS
Weapon Type Short Range Long Range Damage Effects Crit
Feral Ghoul Swipe 2 2
SKILLS
FERAL GHOUL, SPECIAL OPERATOR S tr 6
P er 2
SPECIALITES E nd 4
Raditation Healing: Each point of removes 1 . C ha 1
Screeching Radio Static : When activated, one enemy model gets .
I nt 2
A gi 4
L uc 1
62 ARMOR
CAPS 1
2
AWARENESS ABILITIES
MOVE
GEAR X
QUICK ACTIONS
Weapon Type Short Range Long Range Damage Effects Crit
Feral Ghoul Swipe 2 2
GEAR X
QUICK ACTIONS
SKILLS
MR FUZZY S tr 3
P er 4
SPECIALITES E nd 4
Harmless: Cannot use weapons or attack. C ha 6
Mascot : On activation, give 1 to other friendly models.
I nt 2
EQUIPMENT ABILITIES A gi 6
L uc 7
56 Mr Fuzzy Outfit: All enemies are at -2 to attack this model.
ARMOR
CAPS -
Mr Fuzzy Outfit
-
AWARENESS ABILITIES
MOVE
GEAR -
QUICK ACTIONS
Weapon Type Short Range Long Range Damage Effects Crit
ROLL ITEM DECK EVENT DECK DANGER DECK CREATURE DECK STRANGER DECK
Friendly Settler. Even out
Scorched. A lone victim of the in the forest it’s good to see
Scorched plague lurches out a friendly face. The Settler
Mr Fuzzy of the underground and attacks. waves you over.
1 Mascot
1: Randomly select a player- Roll and gain the following:
Outfit
controlled model, and
resolve 2. 1: Mutant Hound Meat
Heavy Rain. A sudden 2: If the attack Causes 2: Emergency Anti-Venom
downpour soaks the field. Damage, suffer . 3: Rad-Away
2 Rad-Away All tests are at -1 until the 4: Stimpak
Trap. Some settler or hunter
end of the round. has set up a trap for game and
you’ve sprung it.
Randomly select a player
Double- controlled model and TEST AGI:
3 Barrel
Shotgun
Liberator. A diminutive robot
Resolve 2 Mort. You come across a
spouting Chinese propaganda
Ghoul working on something
opens fire on you.
called an edu-Tape. He talks
Squirrel Trap. You come Randomly select a player your ear of about it.
across a squirrel dead controlled model and
Gain on the next test.
in a trap. resolve 2.
Pump-
4 Action Randomly select a player
Shotgun controlled model and TEST INT:
Squirrel on a stick
Squirrel bits
6 Baseball Bat
n Mr Fuzzy
STORY
n 4 Feral Ghouls
*
3 The Chow Line Endurance on the battlefield. If an indicated Feral Ghoul cannot be placed,
instead select the first available option from the table, starting
from the next cell beneath it.
4 The Company Store Charisma
MR FUZZY
Mr Fuzzy has taken it upon themselves to show the Cryptid 3 5
Hunters around the Attractions. Though Mr Fuzzy is part of the
Cryptid Hunters force and considered friendly, they are not under 2 6
their control. Instead Mr Fuzzy is an AI-controlled model that
activates only after the rest of the player force has.
1 7
CRITERIA ACTION
Do not take any Actions and end
Mr Fuzzy’s activation. Remove
Mr Fuzzy starts their activation
the Terminal from play and
in base contact with a Terminal.
replace it with a face up numbered
Search Marker.
Move towards the lowest numbered
Attraction with a Terminal.
Mr Fuzzy is not engaged.
Mr Fuzzy may not end this Move
engaged.
Move out of base-to-base contact
and towards the lowest numbered
Mr Fuzzy is engaged. Attraction with a Terminal. Mr
Fuzzy may
not end this Move engaged.
DEPLOYMENT ZONE 1
ATTRACTION ATTRACTION
ATTRACTION ATTRACTION
DEPLOYMENT ZONE 2