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VAULT DWELLERS CONTENTS

Lead Design Edwin Moriarty


Other Design/Development
Writing
Justin Talsma, Dom Westerland
Justin Talsma, Ben Maunder, Edwin Moriarty, Dom Westerland MR FUZZY & THE GHOULISH REMNANTS 3
Editing Glenn Allan
Proofreading Glenn Allan Appalachia Rules Packet 3
Graphic Design Christoph Langum
3D Design Jonny La Trobe-Lewis, Joana Abbott, Domingo Díaz Fermín,
Chris ‘Chrispy’ Peacey, Colin Grayson, Ben de Bosdari, FACTION RULES 4
Sean Bullough
Miniature Painting Callum France Survivors Faction Card 4
Studio Terrain Design Julian Jeratsch
Art Direction Ben Maunder
Creature Faction Cards 4
Cover Artist Alexander Astor
Project Management
Production Management
Ben Maunder
Peter Grochulski
RECLAMATION DAY: SOLO CHARACTER BUILDER 5
MODIPHIUS ENTERTAINMENT
Creating Your Vault Dweller 5
Chief Creative Officer Chris Birch Using Your Vault Dweller 5
Chief Operations Officer Rita Birch
Managing Director Cameron Dicks Upgrades 6
Head of Brand Samantha Webb Character Retirement 6
Head of Creative Services Jon Webb
Head of Development Sophie Williams Drifter Profile 6
Head of Finance Luc Woolfenden
Creative Coordinator Kieran Street
Sneaky Survivor Profile 7
Logistics and Production Manager Peter Grochulski Raid Leader Profile 7
Lead Art Director Rocío Martín Pérez
Art Director Ariel Orea Drifter S.P.E.C.I.A.L. & Quick Action Upgrade Table 8
Studio Coordinator Rocío Martín Pérez Sneaky Survivor S.P.E.C.I.A.L. & Quick Action Upgrade Table 9
Photographer Fátima Martín Pérez
Lead 3D Designer Jonny La Trobe-Lewis Raid Leader S.P.E.C.I.A.L. & Quick Action Upgrade Table 10
Senior 3D Designers Joana Abbott, Domingo Díaz Fermín, Chris ‘Chrispy’ Peacey
Senior 3D Plastics Designer Colin Grayson Drifter Perk Upgrade Table 11
3D Designers Ben de Bosdari, Sean Bullough Sneaky Survivor Perk Upgrade Table 11
Studio Painter Callum France
Studio Terrain Designer Julian Jeratsch Raid Leader Perk Upgrade Table 12
Lead Graphic Designer Akha Hulzebos
Principal Graphic Designer Michal E. Cross Drifter Gear Upgrade Table 13
Graphic Designers Stephanie Toro, Chris Webb, Mark Whittington, Leigh Woosey Sneaky Survivor Gear Upgrade Table 14
Audio and Video Producer Steve Daldry
Editor Bryce Johnston Raid Leader Gear Upgrade Table 15
Games Designer Jack Caesar, James Hewitt
Community and Design Assistant Dom Westerland
Scheduling and Design Assistant Justin Talsma VAULT-TEC APPROVED MODEL PROFILES 16
2d20 Developer Nathan Dowdell
RPG Design Assistants Andy Douthwaite, Jess Gibbs Sample Profile 16
Project Management Office Team Lead Błazej Kubacki Rules Packet Profiles 17
Senior Project and Process Manager Gavin Dady
Project Managers Daniel Lade, Jamie MacKenzie, Ben Maunder, Unit, AI, Weapon, & Item Cards 20
Haralampos Tsakiris
Project Management Assistant Robert Hebblethwaite Additional Cards 23
Operations Manager John Wilson
Factory Manager Martin Jones
Senior Production Operatives Drew Cox, Warwick Voyzey REGION RULES TABLE 25
Lead Production Operatives Jake Pink, Miles Turner
Production Operatives Thomas Bull, Rebecca Cartwright, Louis Hartley-Edwards,

Assembly Team
Jake Skinner-Guy, Christopher Leigh
Elaine Elizabeth Hughes, Nichola Jones, Michelle Richards
SCENARIO: FUZZY FUN TIMES 27
Tool Makers Luke Gill, David Hextall, Anthony Morris Region Overlay 27
Customer Service and Accounts Manager Lloyd Gyan
Community Manager April Hill Story 27
PR Manager Sophie May
Translations and Publishing Manager Matt Timm
Scenario Aim 27
Distribution and Key Accounts Manager Gary Moore Scenario Requirements 27
Sales Account Manager Matt Vann-Hinton
Marketing Coordinator Shaun Hocking Scenario Rules 27
Marketing Manager Shareef Dahroug Game Duration 29
Marketing Assistant Georgie Reeve
Customer Support Representatives Chris Dann, Jagdeep Thiara AI Settings 29
Operations Assistant Stephanie Catala
Webstore Manager Apinya Ramakomud Battlefield Set-up 29
Financial Analyst Valya Mkrtchyan
Account Payable Specialist Ofelya Mnatsakanyan
Accounts Receivable Specialist Modiphius Entertainment Ltd. 39 Harwood Rd, London SW6 4QP, United Kingdom
& Finance Coordinator Hollie Shepperson info@modiphius.com / www.modiphius.net
Terrain The Honest Wargamer, Julian Jeratsch Product Number: MUH107001 - ISBN: 5060523345601
© 2024 Bethesda Softworks LLC. FALLOUT and related logos are trademarks or registered trademarks of ZeniMax
WITH THANKS TO Media Inc. or its affiliates in the U.S. and/or other countries. All Rights Reserved. The Modiphius Entertainment
Brent Keith, Mike Kockis, David Evans, Lauren Szymanski and the Bethesda Design Team: logo is TM of Modiphius Entertainment. All rights reserved to their respective owners. Any unauthorized use of
Michael Kochis, David Evans, Jessica Williams, Alan Nanes, Matt Daniels, Kurt Kuhlmann, copyrighted material is illegal. Any trademarked names are used in a fictional manner; no infringement is intended.
Jon Paul Duvall, Jessica Daniels, Brent Keith, and Emil Pagliarulo This is a work of fiction. Any similarity with actual people and events, past or present, is purely coincidental and
unintentional except for those people and events described in an historical context.

2 FALLOUT – WASTELAND WARFARE: NUKA WORLD


MR FUZZY & THE GHOULISH REMNANTS
APPALACHIA RULES PACKET
Hello there Wastelander and welcome to this month’s Rules Packet In addition, they may include:
for Fallout: Miniatures! This month we are proud to introduce you
n Rules for the new miniatures to be used in Fallout: Factions.
to everyone’s favourite cat pun aficionado, Mr Fuzzy, as well as the
most recent guests to Camden Park, The Ghoulish Remnants. n New Region Tables for use in Fallout: Wasteland Warfare.
n New Weapons and Items for use in Fallout: Wasteland
In our very first Rules Packet, we’re outlining what you can expect Warfare.
to see in these booklets month by month, in essence, everything you n New Rules for Fallout: Wasteland Warfare and Fallout:
need to pick up and play the miniatures released alongside it. Each Factions.
Packet will vary slightly, but they will always contain the following:
n Errata Updates for Fallout: Wasteland Warfare and
n Unit Card and AI for the new miniatures for use in Fallout: Fallout: Factions (these will also be attached to our standard
Wasteland Warfare. Errata document releases).

n Vault-Tec Approved Profiles for use in Fallout: Wasteland n And more not already listed!
Warfare.
With that outlined, in the pages of this Rules Packet you will find
n Faction Cards for both the new and old Factions in Fallout: all the rules needed to bring Mr Fuzzy and The Ghoulish Remnants
Wasteland Warfare. to your tabletop games of Fallout: Wasteland Warfare, as well
n A new Scenario for Fallout: Wasteland Warfare using as brand new rules for the game allowing you to build your very
your new miniatures. own character with the Solo Character Creator! So what are
you waiting for? Start reading, and as always… stay safe out
there Wastelander!

MR FUZZY AND THE GHOULISH REMNANTS 3


CREATURES FACTION CARDS
FACTION RULES
The wilds of Appalachia are home to many factions. Some are
familiar, such as the Brotherhood and the Raiders; others are new
and strange, such as the enigmatic Cult of the Mothman, the alien
Zetans, and the victims of the Scorched Plague.

A force’s faction is determined by the faction of its Leader


(specified on the Leader’s Unit Card). While a force is aligned to a
specific faction, any models within the force that are also a part of
that faction gain access to the faction’s special rules.

Units within the force that come from a different faction, or Neutral
Units (which do not list a faction on their Unit Card) do not benefit
from the faction special rules.

SURVIVORS FACTION CARD

4 FALLOUT – WASTELAND WARFARE: NUKA WORLD


RECLAMATION DAY:
SOLO CHARACTER BUILDER
It’s time to get up and get out there. We’ve been locked away long Play the Raid Leader if you want to take up shotgun and
enough. Vault 76 is made up of the country’s best and brightest. melee weapons to get up close and personal with the locals!
Use everything you have learned in the Vault to guide you as you The Raid Leader starts with a Combat Knife, Vault
venture out into the world and take back America, making it a Jumpsuit, and Pip-Boy.
place of peace for many years to come.
n Sneaky Survivor: Death comes from afar with this silent specter.
The big day has arrived. It’s time to leave the Vault!
Choose the Sneaky Survivor if you want to play a long-range
The Reclamation Day Solo Character Builder allows Fallout: rifle expert with a knack for not being seen! The Sneaky Survivor
Wasteland Warfare players to follow a freshly-emerged Vault starts with a Pipe Rifle, Vault Jumpsuit, and Pip-Boy.
Dweller, discovering the brave new wilds of Appalachia, across a
series of linked solo play scenarios.
Your chosen Archetype will determine your Vault Dweller’s skills
and equipment, and the Upgrades that will be available to them
Between scenarios, they will be able to choose between S.P.E.C.I.A.L.
between scenarios.
and Quick Actions, Perk and Gear Upgrades which allow their Vault
Dweller to grow and adapt over the course of their story.
Regardless of which Archetype you chose, all starting Vault Dwellers
share the same S.P.E.C.I.A.L. attributes, Move distance, Charge
What path will your Vault Dweller follow? Will they become a savvy
distance, and Quick Action:
Wasteland expert? A sneaky long-range specialist? Perhaps they
would rather lord it over Appalachia as a terrifying Raid Leader?
QUICK
The choice is yours! S P E C I A L MOVE CHARGE
ACTION

4 4 4 4 3 4 3
#1 Helpful Hint From Vault Boy
When creating your Vault Dweller, photocopy, or print, the Vault-
Working together is important in the Wasteland!
Tec Approved Model Profile for your chosen Archetype. These can
Although these rules are written for solo play,
be found on pages 6-7. Your Vault Dweller is now ready to begin
feel free to team up with friends to play with the
their adventure!
Reclamation Day Solo Character Builder. Each of
you can build your own Vault Dweller and fight
together as a team!
#2 Helpful Hint From Vault Boy
Make sure you pick the correct Vault-
CREATING YOUR VAULT DWELLER Tec Approved Profile for your chosen
archetype! Each one already has the
The first step in creating your Vault Dweller is to choose from the
skills listed next to the correct attribute,
following three Archetypes:
so don’t go getting them mixed up.
n Drifter: This learned individual can read the Wasteland
like an open book.

Choose the Drifter if you want to play an all-rounder who will USING YOUR VAULT DWELLER
keep their allies out of harm’s way! The Drifter starts with a
Pipe Pistol, Vault Jumpsuit and Pip-Boy. With your Vault Dweller created, it is time to thrust them
headfirst into the wilds of Appalachia! A Vault Dweller created
n Raid Leader: Carnage is the name of their game! through the Reclamation Day Solo Character Builder can be
added to any solo play or cooperative scenario from the Wilds of
Appalachia Rules Packets.

MR FUZZY AND THE GHOULISH REMNANTS 5


UPGRADES Example: Ben’s Vault Dweller Drifter survived a scenario, so they
get to take an Upgrade. They have taken a Level 1 S.P.E.C.I.A.L. and
At the end of each scenario, if your Vault Dweller has not been
Quick Actions Upgrade, but no Perk or Gear Upgrades. So, Ben
removed from play, they earn an Upgrade. The upgrades that are
could choose the Level 2 S.P.E.C.I.A.L. and Quick Actions Upgrade,
available depend on their chosen Archetype, as shown in the tables
a Level 1 Perk Upgrade, or a Level 1 Gear Upgrade.
on pages 8-15.

Each table shows three types of Upgrade, each with its own column: player to either add or replace elements of the profile. If an Upgrade
requires information to be added, the new information is put onto
n S.P.E.C.I.A.L. and Quick Actions Upgrade: This Upgrade the Vault Dweller’s Vault-Tec Approved Profile.
improves the Vault Dweller’s S.P.E.C.I.A.L. attributes, and adds
new Quick Actions.
CHARACTER RETIREMENT
n Perk Upgrade: This Upgrade adds new Perks to the Vault
Dweller’s profile. Once a Vault Dweller has ten Upgrades, they have learned all that
n Gear Upgrade: This Upgrade will improve the weapons and the Wasteland has to offer and they hang up their Pip-Boy safe in
armor of the Vault Dweller. the knowledge of their lasting impact upon Appalachia. However, the
Vault Dweller’s story does not end there!
The top row (Level 0) matches what is shown on the Vault-Tec
Approved Model Profile. The first Upgrade you claim must be the
A Vault Dweller with ten Upgrades has completed the Reclamation
Level 1 Upgrade from one of the columns. The next Upgrade could
Day Solo Character Builder and cannot get any further Upgrades. A
be the Level 2 Upgrade from the same column or a Level 1 Upgrade
fully upgraded Vault Dweller can be used in future solo play or co-op
from a different column, and so on. In other words, each time you
scenarios against an AI opponent at the cost of 180 caps. This cost
earn an Upgrade at the end of a scenario, pick a column and claim
includes anything gained from Upgrades but not for Items found in
the first Upgrade in that column that you have not already taken.
game, which are paid for as usual. They can be used in games with
The Vault Dweller’s profile has three sets of five boxes, one for each another human player, with the clear consent of your opponent.
Upgrade type. Each time you claim an Upgrade, make a mark in
the relevant box to track how many Upgrades you’ve claimed of that
type. Once you have a total of ten marks across all Upgrade types,
you cannot take any more Upgrades (see Character Retirement). #3 Helpful Hint From Vault Boy
A number of the special rules and mechanics in the
When you claim an Upgrade, copy the new information across to the Reclamation Day Solo Character Builder require
Vault Dweller’s Vault-Tec Approved Profile. S.P.E.C.I.A.L. and Quick additional information to be tracked. Those boffins
Actions Upgrades will have any changes highlighted in YELLOW at Vault-Tec recommend using the that comes in
on the relevant table, whereas other Upgrades will instruct the every Fallout Wasteland Warfare Starter Box!

SKILLS
DRIFTER PROFILE S tr
P er
UPGRADES E nd
S.P.E.C.I.A.L. & QUICK ACTION C ha
I nt
PERK
A gi
GEAR L uc
— ARMOR
CAPS

AWARENESS ABILITIES
MOVE

GEAR
QUICK ACTIONS
Weapon Type Short Range Long Range Damage Effects Crit

6 FALLOUT – WASTELAND WARFARE: NUKA WORLD


SKILLS
SNEAKY SURVIVOR PROFILE S tr
P er
UPGRADES E nd
S.P.E.C.I.A.L. & QUICK ACTION C ha
I nt
PERK
A gi
GEAR L uc
— ARMOR
CAPS

AWARENESS ABILITIES
GEAR
QUICK ACTIONS
Weapon Type Short Range Long Range Damage Effects Crit

SKILLS
RAID LEADER PROFILE S tr
P er
UPGRADES E nd
S.P.E.C.I.A.L. & QUICK ACTION C ha
I nt
PERK
A gi
GEAR L uc
— ARMOR
CAPS

AWARENESS ABILITIES
MOVE

GEAR
QUICK ACTIONS
Weapon Type Short Range Long Range Damage Effects Crit

MR FUZZY AND THE GHOULISH REMNANTS 7


DRIFTER S.P.E.C.I.A.L. & QUICK ACTION UPGRADE TABLE

LEVEL 0 1 2 3 4 5

MOVE
DISTANCE
CHARGE
DISTANCE
STR
4 4 4 5 6 7
VALUE
STR
SKILLS
PER
4 5 6 7 8 9
VALUE
PER
SKILLS
END
4 5 6 7 8 10
VALUE
END
SKILLS
CHA
3 4 4 5 5 6
VALUE
CHA
SKILLS
INT
3 4 5 6 6 7
VALUE
INT
SKILLS
AGI
4 4 5 5 6 6
VALUE
AGI
SKILLS
LUC
3 4 4 5 5 6
VALUE
LUC
SKILLS
AWARENESS
RANGE
IMMUNITIES/
RESTRICTIONS
QUICK
ACTION ICONS

8 FALLOUT – WASTELAND WARFARE: NUKA WORLD


SNEAKY SURVIVOR S.P.E.C.I.A.L. & QUICK ACTION UPGRADE TABLE

LEVEL 0 1 2 3 4 5

MOVE
DISTANCE
CHARGE
DISTANCE
STR
4 4 5 5 6 6
VALUE
STR
SKILLS
PER
4 5 6 7 8 9
VALUE
PER
SKILLS
END
4 4 4 4 5 5
VALUE
END
SKILLS
CHA
3 3 4 4 5 6
VALUE
CHA
SKILLS
INT
3 4 5 6 7 8
VALUE
INT
SKILLS
AGI
4 5 6 8 9 9
VALUE
AGI
SKILLS
LUC
3 4 4 5 5 6
VALUE
LUC
SKILLS
AWARENESS
RANGE
IMMUNITIES/
RESTRICTIONS
QUICK
ACTION ICONS

MR FUZZY AND THE GHOULISH REMNANTS 9


RAID LEADER S.P.E.C.I.A.L. & QUICK ACTION UPGRADE TABLE

LEVEL 0 1 2 3 4 5

MOVE
DISTANCE
CHARGE
DISTANCE
STR
4 5 5 6 7 7
VALUE
STR
SKILLS
PER
4 4 5 6 7 8
VALUE
PER
SKILLS
END
4 5 6 7 8 9
VALUE
END
SKILLS
CHA
3 4 5 6 7 7
VALUE
CHA
SKILLS
INT
3 3 4 5 6 6
VALUE
INT
SKILLS
AGI
4 5 6 7 8 8
VALUE
AGI
SKILLS
LUC
3 4 4 5 5 6
VALUE
LUC
SKILLS
AWARENESS
RANGE
IMMUNITIES/
RESTRICTIONS
QUICK
ACTION ICONS

10 FALLOUT – WASTELAND WARFARE: NUKA WORLD


DRIFTER PERK UPGRADE TABLE

LEVEL PERK UPGRADES

1 Add: Hardy: Each model starts with .

2 Add: Wary: + for Creature card tests.

Change Wary to: Wasteland Expert: + for Creature, Danger, and Stranger cards.
3
Change Hardy to: Toughened Up: Each model starts with .

Change Wasteland Expert to: Wasteland Wisdom : When you activate this model choose a skill.
4 Until the next time you activate it friendly models can use this model’s attribute value for this skill.
Change Toughened Up to: Lookout : +1 .

Change Wasteland Wisdom to: Wasteland Survivalist Guide : When you activate this model
5 choose an attribute. Until the next time you activate it friendly models can use this model’s attribute value.
Change Lookout to: Attentive : +1 , +1 and +1 .

SNEAKY SURVIVOR PERK UPGRADE TABLE

LEVEL PERK UPGRADES

Add: Softly Does It: When this model is the target of a Shoot action, make a LUC Skill Test. If successful,
1
enemy model is at -2 to shoot this model. Once per battle.

Add: Fire From the Hip: When an enemy model targets this model with a Shoot action, make a LUC Skill Test.
2
If successful, this model gets . Once per battle.

Change Fire From the Hip To: Skillshot: When this model is the target of a Shoot action,
make a LUC Skill Test. If successful, this model gets .
3
Change Softly Does It to: Nothing There: When shot at, make a LUC Skill Test. If successful,
enemy model is at -2 to shoot this model.

Change Skillshot to: Ghost: When this model is targeted by a Shoot action, it gets .
4
Change Nothing There to: Whisper in the Wind: -2 to hit with a Shoot action.

Change Ghost to: Try to Keep Up: When this model is targeted by a Close
5 Combat or Shoot action, it gets .
Change Whisper in the Wind to: Camouflage: -2 to hit with a Close Combat or Shoot action.

MR FUZZY AND THE GHOULISH REMNANTS 11


RAID LEADER PERK UPGRADE TABLE

LEVEL PERK UPGRADES

1 Add: Raid Expert: Once per game, this model gains + on an attack.

2 Add: Surprise Assault: Once per game, when this model charges it gets .

Change Raid Expert to: Raid Specialist: At the start of this model’s activation, this model and another
3 friendly model within Prescene gain .
Change Surprise Assault to: Shock Assault: When this model charges it gets .

4 Change Raid Specialist to: Raid Leader : Raiders within Presence get + on attacks.

Change Raid Leader to: Raid Mastermind : Models within Presence get + on attacks.
5 Change Shock Assault to: Brutal Assault: When this model charges, it and another friendly
model within Presence gets .

12 FALLOUT – WASTELAND WARFARE: NUKA WORLD


DRIFTER GEAR UPGRADE TABLE

SHORT LONG
LEVEL WEAPON TYPE DAMAGE EFFECTS CRIT ARMOR GEAR
RANGE RANGE

Vault
Pip Boy:
Jumpsuit
Gain a
at the
Pipe Pistol 1 2   + 2 0
beginning
1 of each
activation.
1
0

Improvised
Weapon 1

Replace
Pipe Pistol
1
with: 2 2   + 2
10mm Pistol

Replace
Vault
Jumpsuit
with:
Combat
2 Armor

2
2

Replace
10mm
3
Pistol with: 2 2   + 3
Laser Pistol

Replace STR 1
Laser IGNORE
4
Pistol with: 2 ARMOR 4    4+
Laser Rifle

Add Mod Increase Increase


to Laser range range
5
Rifle: Long by one by one
Barrel color. color.

MR FUZZY AND THE GHOULISH REMNANTS 13


SNEAKY SURVIVOR GEAR UPGRADE TABLE

SHORT LONG
LEVEL WEAPON TYPE DAMAGE EFFECTS CRIT ARMOR GEAR
RANGE RANGE

Vault Jumpsuit Pip Boy:


Gain a
0 at the
Pipe Rifle 1 2   + 2 beginning
1 of each
0
1 activation.

Improvised
Weapon 1

Replace
Pipe Rifle
4   +
1 with: 2
Handmade 3
Rifle

Replace
Vault
Jumpsuit
with:
Replace
Combat
Handmade 3   + LONG
2
Rifle with: 2 Armor
ONLY 4
Hunting Rifle
2
2

Replace
Combat
Armor
with:
Sturdy Leather
3 Armor

2
3

Replace
Hunting 3   + LONG
4 Rifle with: 3 MIN. ONLY
Hardened
Sniper Rifle
SHORT 4 /
RANGE:
ORANGE
Add:
Binoculars:
Can look at
5 Investigation
Markers at
+
YELLOW

14 FALLOUT – WASTELAND WARFARE: NUKA WORLD


RAID LEADER GEAR UPGRADE TABLE

SHORT LONG
LEVEL WEAPON TYPE DAMAGE EFFECTS CRIT ARMOR GEAR
RANGE RANGE

Vault Jumpsuit
Pip Boy:
Combat
1 DMG
0 Gain a at
0
Knife 2 3   + 3 the beginning of
IGNORED 1 each activation.
ARMOR
1

Add:
4   SHORT ONLY
1 Combat 2
Shotgun + 4

Replace
Vault
Jumpsuit
with: Sturdy
Raider Armor
2
2
2

Replace
Combat 2
3 Knife + 4    4
with:
Chainsaw

Replace
Combat
Shotgun 2   SHORT ONLY
with: 2 STR
4 + 4
Double-
Barrel 1 /
Shotgun

Replace
Sturdy
Raider
Armor
with: Heavy
5 Raider Armor

3
3

MR FUZZY AND THE GHOULISH REMNANTS 15


VAULT-TEC APPROVED MODEL PROFILES
In the standard rules for Fallout: Wasteland Warfare, players Cost. Some profiles include multiple different Loadout Options, each
carefully construct each model in their force from a combination covering a different set of equipment; when adding the model to your
of Unit Cards and Equipment Cards. While this granular system force, choose a Loadout Option to use.
provides experienced players with a lot of options and plenty of
detail, it can be quite time-consuming, especially for new players. It is up to you whether you use the standard selection method, or
Vault-Tec Approved Model Profiles are an alternate system which use Vault-Tec Approved Model Profiles. If you wish, you can even
lets you start playing with a minimal amount of fuss. use both - for example, you could use the Vault-Tec Approved Model
Profiles for most of your Force, but construct the main characters
Each Vault-Tec Approved Model Profile contains all of the individually. You can also add Perks to a Vault-Tec Approved Model
information for a model, including a set of default equipment (which Profile, by spending the additional Caps shown on the card.
matches the basic loadout on that model’s AI Card) and a total Caps

SAMPLE PROFILE
Here is an example of a Vault-Tec Approved Profile, showing the information it displays.

  1   6   8


SKILLS
FERAL GHOUL, FIREMAN S tr 7
  3 P er 2
SPECIALITES E nd 5
Raditation Healing: Each point of   removes 1 .   4 C ha 1
I nt 2
EQUIPMENT ABILITIES A gi 4
  5 L uc 1
  2
58 ARMOR
CAPS    7 1
10 2
AWARENESS ABILITIES 11
MOVE

QUICK ACTIONS
GEAR 12 X
  9
Weapon Type Short Range Long Range Damage Effects Crit
Feral Ghoul Swipe 2 2

   A    B C      D   E    F   G


13

1 Model Photo: A picture of the model that the profile applies to. 5 Equipment Abilities: If the model has equipment that grants
an effect, it will be listed here. Not all models will have an
2 Caps Cost: How many Caps it costs to include the model in your
Equipment Abilities section on their profile.
force. If there are multiple Weapon Loadout options, a Caps Cost
will be given for each Weapon Loadout. This section will also say   6 Skills: The model’s Skills are covered here, along with the
if a model is Unique or Heroic. S.P.E.C.I.AL. attributes that each one applies to.
3 Unit Types and Factions: The model’s Unit Type is shown   7 Armor: If the model is wearing any Armor, it will be mentioned
as an icon, and can apply certain special rules. The model’s in this box.
Faction describes the group they belong to within the conflict for
8 S.P.E.C.I.A.L. Attributes and Armor Ratings: S.P.E.C.I.A.L.
the Wasteland.
attributes show the model’s proficiencies when interacting
4 Specialties: The special rules for the model will be listed and with the Wasteland, and Armor Ratings show its resistance to
explained here. different types of damage.

16 FALLOUT – WASTELAND WARFARE: NUKA WORLD


9 Move and Charge Distance: The first icon, with one arrow, C Short Range distance and dice: The range ruler (if
shows how far the model moves. The second icon, with two applicable) and Effect Dice for the weapon’s Short Range.
arrows, shows how far the model charges.
   D Long Range distance and dice: The range ruler (if
10 Awareness Range and Quick Actions: Awareness range applicable) and Effect Dice for the weapon’s Long Range.
shows how far away the model can spot items of interest, and its
E Damage: The type of damage dealt by the weapon
Quick Action icons cover the Quick Actions it can take.
(physical, energy or radiation), represented by an icon, and
11 Abilities: If the model has any Abilities they will be listed here. the base amount of damage it deals.

12 Gear: This is a list of the model’s weapons. F Effects: Any Special Effects that can be triggered when
rolling the Effect Dice.
13 Weapon Profile: Each of the model’s weapons will show the
following information. If the model has multiple Equipment G Crit: Surprise effects that can happen when a model rolls
Loadouts, the weapons for each will be listed separately. a during an attack. A Crit can include additional Effect
Dice, damage and other stranger effects.
A Weapon: The name of the weapon.
  B Type: The Skill that is used with this weapon.

RULES PACKET PROFILES

SKILLS
FERAL GHOUL S tr 6
P er 2
SPECIALITES E nd 4
Raditation Healing: Each point of   removes 1 . C ha 1
I nt 2
A gi 4
L uc 1
49 ARMOR
CAPS 1
2
AWARENESS ABILITIES
MOVE

GEAR X
QUICK ACTIONS
Weapon Type Short Range Long Range Damage Effects Crit
Feral Ghoul Swipe 2 1

MR FUZZY AND THE GHOULISH REMNANTS 17


SKILLS
FERAL GHOUL, FIREMAN S tr 7
P er 2
SPECIALITES E nd 5
Raditation Healing: Each point of   removes 1 . C ha 1
I nt 2
A gi 4
L uc 1
58 ARMOR
CAPS 1
2
AWARENESS ABILITIES
MOVE

GEAR X
QUICK ACTIONS
Weapon Type Short Range Long Range Damage Effects Crit
Feral Ghoul Swipe 2 2

SKILLS
FERAL GHOUL, SPECIAL OPERATOR S tr 6
P er 2
SPECIALITES E nd 4
Raditation Healing: Each point of   removes 1 . C ha 1
Screeching Radio Static : When activated, one enemy model gets .
I nt 2
A gi 4
L uc 1
62 ARMOR
CAPS 1
2
AWARENESS ABILITIES
MOVE

GEAR X
QUICK ACTIONS
Weapon Type Short Range Long Range Damage Effects Crit
Feral Ghoul Swipe 2 2

18 FALLOUT – WASTELAND WARFARE: NUKA WORLD


SKILLS
FERAL GHOUL, ARMORED S tr 6
P er 2
SPECIALITES E nd 5
Raditation Healing: Each point of   removes 1 . C ha 1
I nt 2
A gi 4
L uc 1
65 ARMOR
CAPS 3
2
AWARENESS ABILITIES
MOVE

GEAR X
QUICK ACTIONS

Weapon Type Short Range Long Range Damage Effects Crit


Feral Ghoul Swipe 2 2

SKILLS
MR FUZZY S tr 3
P er 4
SPECIALITES E nd 4
Harmless: Cannot use weapons or attack. C ha 6
Mascot : On activation, give 1 to other friendly models.
I nt 2
EQUIPMENT ABILITIES A gi 6
L uc 7
56 Mr Fuzzy Outfit: All enemies are at -2 to attack this model.
ARMOR
CAPS -
Mr Fuzzy Outfit
-
AWARENESS ABILITIES
MOVE

GEAR -
QUICK ACTIONS
Weapon Type Short Range Long Range Damage Effects Crit

MR FUZZY AND THE GHOULISH REMNANTS 19


UNIT, AI, WEAPON, & ITEM CARDS

20 FALLOUT – WASTELAND WARFARE: NUKA WORLD


MR FUZZY AND THE GHOULISH REMNANTS 21
22 FALLOUT – WASTELAND WARFARE: NUKA WORLD
ADDITIONAL CARDS

MR FUZZY AND THE GHOULISH REMNANTS 23


24 FALLOUT – WASTELAND WARFARE: NUKA WORLD
REGION RULES TABLE
THE FOREST
Verdant Growth: Despite the Great War, nature perseveres. Leaves scrunch underfoot and majestic trees sway above you in a gentle breeze.
After setting up terrain, each player may place up to 2 addtional trees or pieces of woodland terrain.

ROLL ITEM DECK EVENT DECK DANGER DECK CREATURE DECK STRANGER DECK
Friendly Settler. Even out
Scorched. A lone victim of the in the forest it’s good to see
Scorched plague lurches out a friendly face. The Settler
Mr Fuzzy of the underground and attacks. waves you over.
1 Mascot
1: Randomly select a player- Roll and gain the following:
Outfit
controlled model, and
resolve 2. 1: Mutant Hound Meat
Heavy Rain. A sudden 2: If the attack Causes 2: Emergency Anti-Venom
downpour soaks the field. Damage, suffer . 3: Rad-Away
2 Rad-Away All tests are at -1 until the 4: Stimpak
Trap. Some settler or hunter
end of the round. has set up a trap for game and
you’ve sprung it.
Randomly select a player
Double- controlled model and TEST AGI:
3 Barrel
Shotgun
Liberator. A diminutive robot
Resolve 2 Mort. You come across a
spouting Chinese propaganda
Ghoul working on something
opens fire on you.
called an edu-Tape. He talks
Squirrel Trap. You come Randomly select a player your ear of about it.
across a squirrel dead controlled model and
Gain on the next test.
in a trap. resolve 2.
Pump-
4 Action Randomly select a player
Shotgun controlled model and TEST INT:

Squirrel on a stick
Squirrel bits

Hunter. As if appearing from


Radstag. A majestic Radstag nowhere a grizzled hunter steps
Toxic Waste. You have out of the trees. He greets you.
suddenly appears within arms
stumbled across a poorly
reach. You both freeze. Cultist. A crazed cultist swings a
concealed toxic waste dump. Roll and gain the following:
5 Ritual Mask blade at you and disappears into
Make: weapon TEST.
TEST END: the bushes. 1: Radstag Meat
Gain Radstag Meat 2: Gain on next test
Nothing Resolve 2 .
Gored: Resolve   3: Hunting Rifle
Suffer
and suffer 4: Nominate an Enemy model.
That model resolves 3.

6 Baseball Bat

Mongrel Pack. A pack of


Holotape. You find a mongrel hounds spooked by
discarded holotape and decide your approach rush out of the
Pipe
7 trees snapping and clawing
Revolver to play it. Maybe it will have
something useful on it. as they rush by.
Grahm and Chally.
Randomly nominate a player
Gain or on You stumble across Grahm
controlled model. Every non
your next test. and Chally the moo-moo’s
Dog Handler model within
Shot From the Treeline. Fair Trades and do they
YELLOW resolves 2.
There’s a flash and a bang as have a deal for you!
Emergency
8 shot rings out form the treeline.
Anti-Venom Roll :
Randomly select a player
Petrified Scorched. You 1: Emergency Anti-Venom
controlled model. Resolve 2.
have come across the petrified 2: 10mm Pistol
Feral Ghoul. Almost
remains of a Scorched victim,
unnoticeable amidst the 3: Stimpak
their blacked flesh frozen
undergrowth a feral 4: Sturdy Leather Armor
Sturdy forever in a strange tableaux.
ghoul lays still.
9 Leather Choose a player controlled
Armor TEST LUC:
model and place a within
YELLOW. This token may be No effect.
on a fail. Resolve 2 on
Resolve
a pass draw an item card and
resolve 1.

MR FUZZY AND THE GHOULISH REMNANTS 25


ROLL ITEM DECK EVENT DECK DANGER DECK CREATURE DECK STRANGER DECK
10 Stimpak Mothman Totem. You come
across a strange effigy made
Liberator. A diminutive robot
out of twigs bones and less
Emergency spouting chinese propaganda
11 identifiable things. Something
Anti-Venom opens fire on you. Mort. You come across a
glints among the twigs.
Trap. Some settler or hunter Randomly select a player Ghoul working on something
Roll : has set up a trap for game and controlled model and called an edu-tape. He talks
you’ve sprung it. resolve 2. your ear off about it.
12 Stimpak 1-2: Cultist Knife
3-4: Ritual Mask Randomly select a player Gain on the next test.
controlled model and TEST AGI:
.44 Movement. Something large
13 is moving in the trees and not
Revolver
being subtle about it. Resolve 2 Mongrel Pack. A pack of
mongrel hounds spooked by
Randomly select a board edge. your approach rush out of the
Combat All models within BLACK trees snapping and clawing Friendly Settler. Even out
14 distance have a -2 to skill tests
Rifle as they rush by. in the forest it’s good to see
until the end of the round. a friendly face. The Settler
Randomly nominate a player
waves you over.
controlled model. Every non
Cat. With a rustle of leaves a Toxic Waste. You have
15 Laser Rifle Dog Handler model within Roll and gain the following:
stray cat crosses your path. Are stumbled across a poorly YELLOW resolves 2.
black ones the lucky kind? concealed toxic waste dump. 1: Mutant Hound Meat
16 Cultist Knife TEST LUC: TEST END: 2: Emergency Anti-Venom
3: Rad-Away
Handmade Gain 1 Nothing Feral Ghoul. Almost
17 4: Stimpak
Rifle Nothing Suffer unnoticeable amidst the
undergrowth a feral
ghoul lays still.
Port-A-Diner. Amidst the
18 10mm Pistol ruins you spot a miraculously TEST LUC:
intact Port-A-Diner with a single Grahm and Chally.
No effect.
piece of Perfectly Preserved Pie You stumble across Grahm
19 Cultist Blade beneath its domed canopy. Resolve and Chally the moo-moo’s
Shot From the Treeline. Fair Trades and do they
Place a within ORANGE There’s a flash and a bang as have a deal for you!
of a randomly determined Scorched. A lone victim of the
shot rings out form the treeline.
player controlled model. When Scorched plague lurches out Roll :
a model interacts with this Randomly select a player of the underground and attacks.
1: Emergency Anti-Venom
Search Marker they TEST LUC controlled model. Resolve 2.
20 Chainsaw 1: Randomly select a player- 2: 10mm Pistol
at +2 to the roll: controlled model, and
3: Stimpak
Perfectly Preserved Pie, resolve .
4: Sturdy Leather Armor
remove marker 2: If the attack Causes
Damage, suffer .
Nothing, leave marker

26 FALLOUT – WASTELAND WARFARE: NUKA WORLD


SCENARIO: FUZZY FUN TIMES

REGION OVERLAY SCENARIO REQUIREMENTS


The Forest. To play this scenario, you will need the following models:

n Mr Fuzzy
STORY
n 4 Feral Ghouls

*  HOLOTAPE RECORDING CLICKS ON* n Feral Ghoul Fireman


n Feral Ghoul Armored
“You know whoever listens to this one day is going to think I’m crazy.
n Feral Ghoul Special Operator
I’m quite literally following some loon, dressed like a mascot, around
an abandoned amusement park infested with… well something I’ve
not had a good look. Oh sweet overseer, Brenda! I mean, Mr Fuzzy SCENARIO RULES
don’t turn that o—”
In this scenario, use the following special rules.
*  HOLOTAPE RECORDING CLICKS OFF*
CRYPTID HUNTERS
SCENARIO AIM The player force is made up of 200 Caps worth of models from your
chosen Faction. The player force must also include Mr Fuzzy at no
In this solo play scenario a band of Cryptid Hunters have additional cost. The Cryptid Hunters benefit from your chosen
decided to visit the Attractions Camden Park (once they’re Open Faction’s special rule. A Vault Dweller from the Reclamation Day
for Business! of course). And who is there to turn on the lights? Solo Character Builder may also be used at no additional cost. The
Why, it’s the rambunctious pre-war mascot Mr Fuzzy! Try a hand Vault Dweller may not have any Upgrades.
at the games! Win some tokens! Just be sure to avoid the Happy
Customers (they appear to have gone a bit rabid...).

MR FUZZY AND THE GHOULISH REMNANTS 27


THE ATTRACTIONS HAPPY CUSTOMERS
There are 4 Attractions represented on the map. These are The Happy Customers are an AI controlled force.
considered Impassable Terrain. Each of the Attractions has a
Terminal, represented by a Computer Marker. Only Mr Fuzzy At the end of each round, more Happy Customers arrive as more
can Interact with each Terminal. Attractions are made Open for Business!. Consult the table
below and deploy the amount of Happy Customers specified.
When a Terminal is Interacted with, it is discarded. Replace the Roll for each of the Happy Customers not currently in play and
Terminal with a face up numbered Search Marker. The Attraction place them in the corresponding zone (labelled 1-4) on the map, not
is now considered Open for Business! engaged with an enemy model.

OPEN FOR BUSINESS!


TERMINALS HAPPY CUSTOMERS TO BE PLACED
Once an Attraction is considered Open for Business! a player
may Interact with it to gain Fuzzy Tokens. To interact with the open
4 Feral Ghoul
Attraction a player must be in base contact with it and spend an
Action to make a Skill Test depending on which Attraction it is.
3 Feral Ghoul (Fireman)*

NUMBER ATTRACTION NAME SKILL TEST


2 Feral Ghoul, (Specialist Operator)*, Feral Ghoul
1 The Dross Toss Agility
1 Feral Ghoul (Armored)*, 2 Feral Ghouls
2 The Lucky Mucker Perception
There can only be one of each type of Feral Ghoul marked with an

*
3 The Chow Line Endurance on the battlefield. If an indicated Feral Ghoul cannot be placed,
instead select the first available option from the table, starting
from the next cell beneath it.
4 The Company Store Charisma

TERMINALS MAX # OF HAPPY CUSTOMERS ALLOWED


Once a Skill Test has been succeeded at a location remove the
Searchable and it place it aside. This token is now a Fuzzy Token.
4 4

MR FUZZY
Mr Fuzzy has taken it upon themselves to show the Cryptid 3 5
Hunters around the Attractions. Though Mr Fuzzy is part of the
Cryptid Hunters force and considered friendly, they are not under 2 6
their control. Instead Mr Fuzzy is an AI-controlled model that
activates only after the rest of the player force has.
1 7

When activating Mr Fuzzy, do not roll to determine their behavior.


Instead resolve the following Matrix.

CRITERIA ACTION
Do not take any Actions and end
Mr Fuzzy’s activation. Remove
Mr Fuzzy starts their activation
the Terminal from play and
in base contact with a Terminal.
replace it with a face up numbered
Search Marker.
Move towards the lowest numbered
Attraction with a Terminal.
Mr Fuzzy is not engaged.
Mr Fuzzy may not end this Move
engaged.
Move out of base-to-base contact
and towards the lowest numbered
Mr Fuzzy is engaged. Attraction with a Terminal. Mr
Fuzzy may
not end this Move engaged.

28 FALLOUT – WASTELAND WARFARE: NUKA WORLD


GAME DURATION BATTLEFIELD SET-UP
10 Rounds or the end of the Round where the last Terminal This scenario is played on a 3 foot x 3 foot (90cm x 90cm) table.
is discarded.
1. Mark out the 2 YELLOW by BLACK areas as shown on the map.
These are the Deployment Zones.
VICTORY CONDITIONS 2. Place 4 6” by 6” pieces of Impassable Terrain to represent the
Attractions . If no such terrain piece is available, mark them
All Fuzzy Tokens have been collected and
Major Victory out as shown on the map.
Mr Fuzzy is still in play.
3. Place 4 Computer Markers GREEN distance apart as indicated on
Minor Victory Three Fuzzy Tokens have been collected. the map. These are the Terminals.
4. Place Terrain on the battlefield. Try to avoid unobstructed lines
Draw Two Fuzzy Tokens have been collected. of sight between the two deployment zones where possible. You
may not place any Terrain within the Attractions.
Minor Loss One Fuzzy Token has been collected. 5. Place 6 random non-blank, non-lettered Searchable Markers
randomly on the battlefield making sure that they are at least
Major Loss No Fuzzy Tokens have been collected. RED distance away from each other and the Deployment Zones.
They may not be placed on or within the Attractions.
6. Deploy the 2 Feral Ghouls within Deployment Zone 2.
AI SETTINGS 7. Deploy the Cryptid Hunters and Mr Fuzzy within
Deployment Zone 1.
Happy Customers AI force have the Objective: Defeat Mr Fuzzy.

DEPLOYMENT ZONE 1

ATTRACTION ATTRACTION

ATTRACTION ATTRACTION

DEPLOYMENT ZONE 2

MR FUZZY AND THE GHOULISH REMNANTS 29

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