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Christmas - Crosshead 2
Christmas - Crosshead 2
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PATREON
SINISTRACLAUS
•BRAND&DBYADVENTURE• THEREDKNIGHT
NicolnotChvmas.knownavmestasthehedkniant.han
foundhimselfsurroundedbydeathandfailure.Allofhis
adventurepromptsthatfeaturea
battlemap,item,andacreaturebased hadfalleninac toclosethela:
demongateintheNorth.Withthegatewayleftslightlyajar
crosshead.Thisoneteauresa andnomagnpowertonename,Neoldeigntpossessthe
statblockbyRivory:"SantaClaus knowledaeOinishtheon.Aucasenovel
Everyone'sBeenNaughty"revamped
thatevenforanimpitwouldtakearatherlongstretchoftime
mcallingham:"HumanMimic"from
(18)determinedtofindtheanswers.
onwww.crossheadstudios.com
Asthedaysflewbyapatternseemedtoemergeintheactivity
finitNotonchainitomareinrenge adingbut
ashebuiltacabintopside
wordetheterrunderedi.Daysturnedtomonisandfie
startedpickingupoldnoddies,outdingaddionstonisnome
andthepatternwasnowmappedoutinmeticulousdetail.
decidedtoshareitscontentswiththekindtownsfolkinstead.
I.REINDEERSTABLES Itbecameayearlytradition,acelebrationofcommunityaseffort
2.PUSTULETREES tokeepupwithdemand,Nicolahadstartedusingabinding
3.VEINFOUNTAIN Inthroudnthedatedelow.UntThalynewasrewardedtornis
xinanecstoineaunsto.inreum.whonadsearchedtaranc
4.WATERWELL wideabooktohelpreleasetheirRedSaintfromhissolemn
5.WRAPPINGROOM duadytobringlourtothepast,hostarted,tothelimitof
6.LOADINGDOCKS Tromthebookontothedateway.Altouonsomeorniswork
7.BATHROOM
vascoseodenocoom.neumontewasoneoroun
atina
twie
t th
nerstv
a
Nico
ha
sccidental
recodec
8.LITTLEHELPERS'ROOM erfulmimicoozewasableto
9.WOODWORKINGSHOP slipthrough
II.MIMICSECRETION scouredthroughhismemoriesaschemewas
12.HIDDEN BARREL ENTRANCE
I3.INFECTED WATERWAYS
14.IMPCAGES
15. GRAVES OF THE FALLEN
I6. RED SAINT LAIR
I7. MIMIC INFECTION SINISTRACLAUS Atwill:Teleport(alwaysconsideredtobe"ontarget"ifwithin100
18.PORTALSTONE mediumhumanoid,neutral it.),gustofwind,acidsplash
ARMORCLASSArmorClass15(naturalarmor) 2/dayeach:animateobjects,phantasmalkiller(openseyeinbelly
seewho'sbeennaughty)
HITPOINTS171(18010+72)
SPEED30ft. ACTIONS
STR Multiattack.SinistraclauscanuseitsDecktheHalls.Itthenmakes
18(+4) 16(+3) 18(+4) 13(-1) 18(-4) 12(+1) eithertwomeleeattacksoronemeleeattackandcancastacid
splash.
SAVINGTHROWSCon+7,Wis+7,Cha+4 Pseudopod.MeleeWeaponAttack:+7tohit,reach5ft.,one
SKILLSHistory+9,Investigation+9,Perception+12 argot.HIt13(200 4)bludgeoningdamageandthetargetis
DAMAGERESISTANCESCold.Psychic:Bludceonina.Piercina,and
sushincromNonmaoicalAllaCKS
CONDITIONIMMUNITIESCharmed,Frightened,Petrified Bite.MeleeWeaponAttack:+7tohit,reach5ft.,onetarget.Hit:11
SENotaikvisioncunrassiveFerceDon16
LANGUAGES-- DecktheHalls.VeinytendriseruptfromSinistraclausandbatterall
CHALLENGE7(2.900XP) creatureswithin10feetofit.Eachcreatureinthatareamustmakeal
AU Shanechanger.omistacauscanakeenororinebecpain necroticdamageandcan'ttakereactionsuntilitsnextturn.Ona
RT successfulsave,thecreaturetakeshalfdamage,butsuffersno
N DE HOR anythingthattouchesit.AHugeorsmallercreatureadheredtothe
othereffect.
Grappler.Themimichasadvantageonattackrollsagainstany creatureSinisiraclauscanseewithin60teetorit.Sinistraclauscan
creaturegrappledbyit. forcethatcreaturetosusceedonaDC14Wisdomsavingthrowor
HolidayCheer.Sinistraclausisonlyabletouttershort
catchphrasesorbeltoutitsbloodcurdlinglaugh:"hohoho". LEGENDARYACTIONS
COS
A T
LegendaryResistance(1/Day).IfSinistraclausfailsasavingthrow, Sinistraclauscantake3legendaryactions,choosingfromthe
itcanchoosetosucceedinstead. optionsbelow.Onlyonelegendaryactionoptioncanbeusedata
MagicResistance.Sinistraclaushasadvantageonsavingthrows
TasteofChristmas.Sinistraciausmakesasingleattackspitorbite
Wisdom(spellsaveDC16).Itcaninnatelycastthefollowingspells,
requiringnomaterialcomponents:
CLOACA-COLA LAIRACTIONS
WhenfightinginsideanyareaofRedSaint'sLair(16),
POTION-VERYRARE
whenconsumed,thissweelandbuoty
initiativecount20(losinginitiativeties),Sinistraclaus itsturnwithin10feetofsuchthepustulemust
succeedonaDC15Dexteritysavingthroworbe
touidthathasbeendistco..rommimic
cantakeonelairactiontocauseoneofthefollowing
erecto. arapoleooyisoozsecreton.cocaongrequires
GHOSTSOFCHRISTMASPAST
Dexterity(Acrobatics)check.
throworslowlystartturningintoamimic Juttedbones&teethraizefromthegroundcovering
THEREINDEERISONITSWAY.
ofSinistraclaus.Theareabecomesdifficultterraintill nginthelair's
Oncainfectedthecresturemustmake
dismissedbySinistraclaus.Whenacreaturemoves mimicfleshfromwhichoneofhiseightMimic
Intoorwaninthearea,Ittakeszopiercinodamade helndeerisexpelled.nesemimicheindeeruse
forevery5foetittravels. theDraitHorsestatolockincomoinationwiththe
followinghour.Ifitsuccessfullysaves rightsideofthemimichumanoidstatblock
ANDEVERYTHINGNICE. (addingontheadhesiveandgrapplertraitsand
infectionends.Iritailshreetimes,the
Sinistraclauscanmakeapustuleburstonthe replacingitsactions).
bellyripsopenrevealingamimicmouth.
heellectsothisoctoncanbecured
Modiummonstrosity(shapochanger),neutral adherestoanythingthattouchesit.AHugeor
withagreaterrestorationspellorby ARMORCLASS10(NaturalArmor)
destroyingthemimic'shivemind. HITPOINTS19(2d8+9)
SPEED15tf .
lopiebyseareagiltaychecksmade
Grappler.Themimichasadvantageonattackrolls
STR DEX CON INT WIS CHA adanstanycreaturecrappledDyn
TheMimictakestheformofeitherthe Spit.RangedAttack:reach10ft,onetarget.Hit:
patooterreesandareIndistioursnabletroma
(1d6+2)aciddamageplus1d4aciddamageper
distanceofgreaterthan20ft.Theycannotspeak.
BRAND&D
This Cloaca-Cola Co. adventure is the second in my series of Brand&d adventures featuring a prominent brand
and a play on their foothold in our culture. The goal here is to be as concise as possible, which was a difficult for
this one because I was really having fun with my take on the Santa origin story, by using a single item, a single
monster and a single map as the basis for the adventure.
ADVENTURE
For those interested in some possible takes on how to introduce your characters to this tale, I had a couple in mind
where we introduce the party right at the end of the Sinistraclaus (which originated with the whole bastardization
of Sinterklaas from dutch folklore to Santa Clause in America).
They arrive at a village called Kerzt. Now their arrival can be played out in two ways:
1. The villagers have already succumb to the disease of Cloaca-Cola. They are mute, but do try to convince the
players to join in on their “festivities”. Giving off a very eerie vibe, disjointed even as the colorful decorations
don’t match the villagers’ demeanor. Either they do manage to convince the players to drink the Cloaca-Cola or
it ends up in a brawl that might put them in a position of killing these innocent villagers (or find an alternative
way to handle it).
2. The second would be that the party is yet to begin, they join in and see as some of the villagers transform. Try to
help those who are being attacked and find a suitable solution for those affected by the disease.
KERZT
This was a modular village I build some time ago, the pieces were meant to be interchangeable, as a baseline for
my tiles. It features a little central plaza for the festivities, a storage for all the casks, and some tents where
outsiders have joined the main body of the village to join in on the yearly tradition.
MONSTERS
I’ve already brought up some of the monsters I’d use in this adventure in the one sheet, as they’re tied together to
some of the magical items and the lair action of my other content. Most of them will be fitting to build encounters
against players a group of players between LVL 4-7
I often use DnDBeyond homebrew or even official monsters as the basis for my own creations, as my main focus is
creating a story concept and the art to go with it. Most of the time I can find something that helps me translate
what I want a creature to feel like on there, so here are some more suggestions to help you along the way:
HUMAN MIMIC
CHRISTMAS TREE
KEG MIMIC
SANTA
Crosshead
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