Professional Documents
Culture Documents
UNIT-1 ANS
UNIT-1 ANS
PART-A
1.Define Internet.
The Internet is a global network of billions of computers and other electronic devices.
With the Internet, it's possible to access almost any information, communicate with
anyone else in the world, and do much more.
2 Define FTP.
6 Define Intranet.
7 Define DNS.
8 Define WWW.
9 What is Segment?
11 Define Extranet.
12 Define Handshaking.
14 Define HTTP.
15 Define Hub.
16 Define Segment.
PART-B
1.Write the difference between Internet, Intranet and Extranet.
Internet:
The Internet is a global network that connects millions of computers
worldwide, allowing them to communicate and share information.
It is a public network, accessible to anyone with an internet connection,
and it operates on a set of standardized protocols such as TCP/IP.
The Internet enables various services like email, web browsing, file
sharing, online gaming, and more.
Intranet:
An intranet is a private network that operates within an organization,
using the same technologies as the Internet (like TCP/IP protocols) but
accessible only to authorized users, typically employees of the
organization.
It serves as a platform for internal communication, collaboration, and
sharing of information, documents, and resources within the
organization.
Intranets often include tools such as email, internal websites, document
repositories, and other applications tailored to the organization's
needs.
Extranet:
An extranet is an extension of an intranet that allows controlled
access to authorized external users, such as partners, suppliers,
or customers.
It provides a secure and controlled way for organizations to
collaborate and share information with external stakeholders
without granting them full access to the internal network.
Extranets are typically used for purposes such as joint project
collaboration, supply chain management, client access to specific
resources or information, and more.
The World Wide Web (WWW), often referred to simply as the Web, is a system of
interconnected documents and resources that are accessed via the Internet. It was
invented by British computer scientist Sir Tim Berners-Lee in 1989 while working
at CERN, the European Organization for Nuclear Research. The Web has since
become one of the most transformative technologies in human history,
revolutionizing communication, collaboration, and access to information.
Hypertext Markup Language (HTML):
HTML is the standard markup language used to create documents on the
Web. It provides a structured format for presenting text, images, links,
multimedia, and other elements within web pages.
HTML documents are accessed and interpreted by web browsers, which
render them into the visual interface that users interact with.
Uniform Resource Locator (URL):
A URL is a unique address used to identify and locate resources on the Web. It
consists of several components, including the protocol (such as HTTP or
HTTPS), the domain name (e.g., www.example.com), and the specific path to
the resource.
URLs are entered into web browsers to navigate to specific web pages or
resources.
Hyperlinks:
Hyperlinks, or simply links, are clickable elements within web pages that allow
users to navigate between different documents or resources on the Web.
They are the fundamental building blocks of the Web, enabling the
interconnected structure that allows users to move seamlessly between pages
and websites.
Web Browser:
A web browser is a software application used to access and view web pages
on the Internet. Examples include Google Chrome, Mozilla Firefox, Microsoft
Edge, and Safari.
Web browsers interpret HTML documents, render them into visual layouts,
and execute scripts to enable interactive features such as forms, animations,
and multimedia playback.
Web Servers:
Web servers are software applications or computer systems that store and
deliver web content to users upon request.
When a user enters a URL into a web browser, the browser sends a request to
the appropriate web server, which then retrieves the requested resources
(such as HTML files, images, or videos) and sends them back to the browser
for display.
There are several types of computer networks, each designed to serve specific
purposes and accommodate different scales of connectivity. Here's an explanation of
some of the most common types:
Local Area Network (LAN):
A Local Area Network is a network that spans a relatively small geographic
area, such as a single building, office, or campus.
LANs typically use Ethernet or Wi-Fi technology to connect devices within the
same physical location, allowing for high-speed communication and resource
sharing.
The three-way handshake involves three steps, each initiated by both the client and
the server:
Step 1: SYN (Synchronize):
The process begins when the client, typically a computer or device requesting
data, sends a TCP segment with the SYN (synchronize) flag set to the server.
This segment contains the client's initial sequence number (ISN), which is a
randomly chosen value used to identify each byte of data sent during the
connection.
Step 2: SYN-ACK (Synchronize-Acknowledgment):
Upon receiving the SYN segment from the client, the server responds by
sending a TCP segment with both the SYN and ACK (acknowledgment) flags
set.
The server also selects its own initial sequence number (ISN) and
acknowledges the receipt of the client's SYN segment by incrementing the
client's ISN by one.
Step 3: ACK (Acknowledgment):
Finally, upon receiving the SYN-ACK segment from the server, the client sends
back an acknowledgment (ACK) segment to the server.
This segment acknowledges the receipt of the server's SYN-ACK segment and
confirms the successful establishment of the connection.
The acknowledgment segment also includes an acknowledgment number that
indicates the next sequence number the client expects to receive from the
server.
Request-Response Model:
HTTP operates on a client-server model, where clients, such as web browsers
or mobile apps, make requests to web servers for resources, and servers
respond with the requested content.
The client initiates communication by sending an HTTP request message to
the server, specifying the resource it wants to retrieve or the action it wants to
perform.
Uniform Resource Identifiers (URIs):
HTTP uses Uniform Resource Identifiers (URIs) to identify resources on the
web. A URI typically consists of a scheme (e.g., "http://" or "https://"), a
hostname (e.g., "example.com"), a path (e.g., "/page.html"), and optional query
parameters (e.g., "?id=123").
HTTP defines several request methods, also known as HTTP verbs, that
indicate the action to be performed on the server. The most commonly used
methods include:
GET: Requests a representation of the specified resource.
POST: Submits data to be processed by the server, often used for form
submissions or API requests.
PUT: Uploads a new resource to the server or replaces an existing
resource.
DELETE: Deletes the specified resource from the server.
PATCH: Applies partial modifications to a resource.
HEAD: Requests the headers of the specified resource without
retrieving the actual content.
HTTP Headers:
HTTP messages, both requests and responses, contain headers that provide
metadata about the message and additional instructions for handling the
communication.
Headers play a crucial role in controlling caching, authentication, content
negotiation, and other aspects of HTTP communication.
Status Codes:
HTTP responses include a status code, a three-digit numeric code that
indicates the outcome of the request. Status codes are grouped into different
categories, such as informational (1xx), success (2xx), redirection (3xx), client
error (4xx), and server error (5xx).
Simplex, half-duplex, and full-duplex are terms used to describe different modes of
communication in telecommunications and networking, indicating the directionality
and timing of data transmission between communicating parties. Here's a definition
of each:
Simplex:
In simplex communication, data flows in only one direction, from the sender
to the receiver, with no feedback or acknowledgment from the receiver to the
sender.
This means that communication occurs unidirectionally, like a one-way street,
and the sender can only transmit data but cannot receive any responses or
feedback.
Half-Duplex:
In half-duplex communication, data can flow in both directions, but not
simultaneously. Instead, transmission alternates between sending and
receiving data.
Each communicating party can both transmit and receive data, but they
cannot do so simultaneously. When one party is transmitting, the other party
is listening, and vice versa.
Full-Duplex:
In full-duplex communication, data can flow in both directions simultaneously,
allowing for simultaneous transmission and reception by both parties.
This means that both the sender and receiver can transmit and receive data at
the same time, enabling faster and more efficient communication.
The domain name space is organized hierarchically, with different levels representing
different components of a domain name. Each level serves a specific purpose and
provides a structured way to organize and identify resources on the Internet. The
levels in the domain name space are as follows:
Root Level:
At the top of the domain name hierarchy is the root level, represented by a
single dot (.). The root level is the starting point for all domain names and
serves as the apex of the domain name system (DNS) hierarchy.
Top-Level Domain (TLD):
Below the root level are the Top-Level Domains (TLDs). TLDs are the highest
level in the domain name hierarchy and are used to categorize domain names
based on their purpose, geographic location, or organization type.
Common examples of TLDs include generic TLDs (gTLDs) like .com, .org, .net,
as well as country-code TLDs (ccTLDs) like .us, .uk, .de, which represent specific
countries or territories.
Second-Level Domain (SLD):
Directly beneath the TLD are the Second-Level Domains (SLDs). SLDs are the
next level down in the domain name hierarchy and typically represent specific
organizations, businesses, or entities.
SLDs are the part of the domain name that is most commonly recognized and
associated with a website or online presence. For example, in the domain
name "example.com," "example" is the SLD.
Subdomain:
Below the SLD, it's possible to have additional levels of hierarchy known as
subdomains. Subdomains allow for further organization and categorization of
resources within a domain.
Subdomains are created by adding a prefix to the existing domain name,
separated by a dot. For example, in the domain name "blog.example.com,"
"blog" is a subdomain of "example.com."
Hostname:
The lowest level of the domain name hierarchy is the hostname. The hostname
is the specific name assigned to a device or server within a domain.
Hostnames are typically used to identify individual computers or services
within a network. For example, in the URL "www.example.com," "www" is the
hostname.
Client-Server Model:
HTTP operates on a client-server model, where clients (such as web browsers)
send requests to servers (such as web servers) for resources, and servers
respond with the requested content.
HTTP Methods:
HTTP defines several request methods, also known as HTTP verbs, that
indicate the action to be performed on the server. The most commonly used
methods include:
GET: Requests a representation of the specified resource. It is used for
retrieving data from the server.
POST: Submits data to be processed by the server. It is commonly used
for form submissions, file uploads, and API requests.
PUT: Uploads a new resource to the server or replaces an existing
resource.
DELETE: Deletes the specified resource from the server.
PATCH: Applies partial modifications to a resource.
HEAD: Requests the headers of the specified resource without
retrieving the actual content.
HTTP Headers:
HTTP messages, both requests and responses, contain headers that provide
metadata about the message and additional instructions for handling the
communication.
Headers play a crucial role in controlling caching, authentication, content
negotiation, and other aspects of HTTP communication.
Status Codes:
HTTP responses include a status code, a three-digit numeric code that
indicates the outcome of the request. Status codes are grouped into different
categories, such as informational (1xx), success (2xx), redirection (3xx), client
error (4xx), and server error (5xx).
Statelessness:
HTTP is a stateless protocol, meaning that each request-response cycle
operates independently, with no memory of previous interactions. The server
does not retain any information about past requests from the same client.
Stateless communication simplifies implementation and improves scalability
but may require additional mechanisms (such as cookies or session tokens) to
maintain stateful behavior across multiple requests.
File Transfer Protocol (FTP) is a standard network protocol used for transferring files
between a client and a server on a computer network. It operates over the Internet or
local networks and provides a convenient way to upload, download, and manage
files on remote servers. Here's an examination of my understanding of FTP:
Client-Server Architecture:
FTP follows a client-server architecture, where one party acts as the client (the
user's computer) and the other as the server (a remote computer hosting the
files).
The client initiates communication by connecting to the server using the FTP
protocol. Once connected, the client can perform various operations, such as
listing directories, uploading files, downloading files, and deleting files, on the
server.
Connection Establishment:
FTP uses TCP (Transmission Control Protocol) for communication, typically
operating on port 21 for command/control connections and port 20 for data
connections.
The client establishes a control connection with the server on port 21. This
connection is used for sending FTP commands, such as login credentials, file
navigation commands, and transfer requests.
Authentication and Authorization:
Before performing any operations on the server, the client must authenticate
itself by providing a username and password. This process ensures that only
authorized users can access the files on the server.
File Operations:
FTP supports various file operations, including:
Upload (PUT): Transfers files from the client to the server.
Download (GET): Transfers files from the server to the client.
List (LIST): Retrieves a list of files and directories on the server.
Delete (DELETE): Removes files from the server.
Rename (RENAME): Renames files or directories on the server.
Modes of Operation:
FTP supports two modes of operation for data transfer: active mode and
passive mode.
In active mode, the client initiates the data connection to the server, while in
passive mode, the server provides the client with an IP address and port to
establish the data connection.
PART-C
Application Layer:
The top layer of the TCP/IP model is the Application layer. It contains
protocols that directly interact with applications and provide network services
to end-users.
Examples of protocols at this layer include HTTP, FTP, SMTP, DNS, and Telnet.
Transport Layer:
The Transport layer is responsible for end-to-end communication between
hosts on a network. It ensures reliable and efficient data transfer between
applications running on different devices.
The primary protocols at this layer are TCP (Transmission Control Protocol)
and UDP (User Datagram Protocol).
Internet Layer:
The Internet layer, also known as the Network layer, handles the routing of
data packets between networks. It enables communication across multiple
interconnected networks, such as the Internet.
The main protocol at this layer is IP (Internet Protocol), which is responsible
for addressing and routing packets between devices.
Link Layer:
The Link layer, also referred to as the Network Interface layer or Data Link
layer, deals with the transmission of data between adjacent devices on the
same network segment.
It includes protocols that define the physical and data-link aspects of
communication, such as Ethernet, Wi-Fi (IEEE 802.11), and PPP (Point-to-Point
Protocol).
1. Guided Media: Guided media use physical conductors to transmit signals. They
provide a direct path for signals to travel and are generally more reliable and secure
than unguided media. Examples of guided media include:
a. Twisted Pair Cable:
Twisted pair cable consists of two insulated copper wires twisted together in a
helical pattern.
It is the most common type of guided media and is widely used in both
residential and commercial applications.
b. Coaxial Cable:
Coaxial cable consists of a central conductor surrounded by an insulating
layer, a metallic shield, and an outer insulating layer.
It is commonly used for cable television (CATV), broadband internet access,
and networking applications.
c. Optical Fiber:
Optical fiber uses light signals to transmit data over long distances with
minimal attenuation and interference.
It consists of a core made of glass or plastic surrounded by a cladding layer
that reflects light back into the core.
2. Unguided Media: Unguided media, also known as wireless or wireless
communication channels, propagate signals through space without the use of
physical conductors. They are typically used for mobile communication and
situations where wired connections are impractical or infeasible. Examples of
unguided media include:
a. Radio Waves:
Radio waves are electromagnetic waves that propagate through the air or
outer space.
They are used for wireless communication, including radio broadcasting,
cellular networks, Wi-Fi, Bluetooth, and satellite communication.
b. Microwaves:
Microwaves are a type of electromagnetic radiation with wavelengths ranging
from one meter to one millimeter.
They are commonly used for point-to-point communication, such as
microwave links, satellite communication, and radar systems.
c. Infrared Waves:
Infrared waves are electromagnetic waves with wavelengths longer than
visible light but shorter than microwaves.
They are used for short-range communication, such as infrared data
transmission between devices like remote controls, IrDA (Infrared Data
Light waves, including visible light and ultraviolet (UV) light, can be used for
short-range communication in optical wireless networks.
Domain:
A domain is a logical grouping of networked devices or hosts that share a
common domain name and are administered together.
Domain names are organized hierarchically, with the highest level being the
top-level domain (TLD), followed by second-level domains (SLDs), and
potentially additional levels of subdomains.
Top-Level Domain (TLD):
The top-level domain (TLD) is the highest level in the domain name hierarchy
and represents the most general category of domain names.
Examples of generic top-level domains (gTLDs) include .com, .org, .net, .edu,
and .gov, which are commonly used for various types of organizations and
institutions.
Second-Level Domain (SLD):
The second-level domain (SLD) is the level directly beneath the TLD and
represents a specific organization, business, or entity.
SLDs are commonly used for branding, identification, and differentiation
between different entities on the Internet.
Subdomain:
A subdomain is a subdivision of a domain that is created by adding a prefix to
the existing domain name.
Subdomains are used to organize and categorize resources within a domain
and can represent specific departments, services, or sections of a website.
Uses of Subdomains:
Subdomains can be used for various purposes, including:
Hosting different services or applications on the same domain, such as
a blog, e-commerce platform, or support portal.
Creating separate sections or categories within a website, such as
blog.example.com, shop.example.com, and support.example.com.
4. What is network topology? Explain the different network topologies.
Network topology refers to the physical or logical layout of interconnected devices
and links in a computer network. It defines how devices are connected to each other
and how data is transmitted between them. Network topology plays a crucial role in
determining the performance, scalability, reliability, and efficiency of a network. There
are several different types of network topologies, each with its own advantages,
disadvantages, and suitable applications. Here's an explanation of some common
network topologies:
Bus Topology:
In a bus topology, all devices are connected to a single shared communication
medium, known as the bus or backbone.
Simplex Mode:
In simplex mode, data flows in only one direction, from the sender to the
receiver, with no feedback or acknowledgment from the receiver to the
sender.
This means that communication occurs unidirectionally, like a one-way street,
and the sender can only transmit data but cannot receive any responses or
feedback.
Simplex mode is commonly used in situations where data needs to be
continuously transmitted from one point to another without the need for
feedback or interaction from the receiver.
Half-Duplex Mode:
In half-duplex mode, data can flow in both directions, but not simultaneously.
Instead, transmission alternates between sending and receiving data.
Each communicating party can both transmit and receive data, but they
cannot do so simultaneously. When one party is transmitting, the other party
is listening, and vice versa.
Full-Duplex Mode:
In full-duplex mode, data can flow in both directions simultaneously, allowing
for simultaneous transmission and reception by both parties.
This means that both the sender and receiver can transmit and receive data at
the same time, enabling faster and more efficient communication.
Full-duplex communication is commonly used in modern telecommunications
and networking technologies, such as Ethernet, Wi-Fi, and cellular networks,
where devices can both send and receive data concurrently, improving
throughput and reducing latency.
6.Discuss the features of HTTP and also discuss how HTTP works.
HTTP (Hypertext Transfer Protocol) is an application-layer protocol used for
communication between web browsers (clients) and web servers. It is the foundation
of data communication on the World Wide Web, enabling the exchange of hypertext
documents, such as HTML pages, images, videos, and other multimedia content.
Here are the features of HTTP and an overview of how it works:
Features of HTTP:
Name Resolution:
The primary function of DNS is to resolve domain names to IP addresses.
When a user enters a domain name into a web browser or other network
application, the application initiates a DNS lookup process to obtain the
corresponding IP address.
Hierarchical Structure:
DNS employs a hierarchical structure consisting of multiple levels, with each
level representing a different administrative domain or zone.
The highest level is the root domain (represented by a dot), followed by top-
level domains (TLDs) such as .com, .org, .net, and country-code TLDs (ccTLDs)
such as .us, .uk, .de.
Below the TLDs are second-level domains (SLDs) and subdomains, which can
be further subdivided into additional levels.
DNS Resolution Process:
When a user enters a domain name into a web browser, the browser sends a
DNS query to a DNS resolver, typically provided by the user's Internet service
provider (ISP) or configured manually.
The DNS resolver checks its cache to see if it has a recent record of the
domain name and corresponding IP address. If the record is found and still
valid (not expired), the resolver returns the IP address to the client application.
If the record is not found in the cache or has expired, the resolver initiates a
recursive DNS query to resolve the domain name.
8.Discuss in detail about the functions of network layer and transport layers
With necessary diagrams.
Network Layer:
The network layer, also known as Layer 3 in the OSI model or the Internet Layer in
the TCP/IP model, is responsible for routing packets between devices in a network. It
provides logical addressing, routing, and forwarding of data packets across multiple
networks to ensure they reach their destination. Here are the main functions of the
network layer:
1. Logical Addressing:
The network layer assigns logical addresses, such as IP addresses, to devices
on a network. These addresses uniquely identify each device and enable
communication across interconnected networks.
2. Routing:
Routing involves determining the optimal path for data packets to travel from
the source to the destination across multiple networks. The network layer uses
routing algorithms to select the best path based on factors such as network
topology, cost, and congestion levels.
3. Forwarding:
Once the route is determined, the network layer forwards data packets to the
next hop along the path toward the destination. Forwarding involves
examining the destination address of each packet and determining the
outgoing interface or next hop based on the routing table.
4. Packet Switching:
The network layer supports packet switching, a method of data transmission
where data packets are individually routed and forwarded across a network.
Packet switching enables efficient and flexible use of network resources by
dynamically allocating bandwidth to different data streams.
5. Fragmentation and Reassembly:
The network layer may fragment large packets into smaller packets to fit the
maximum transmission unit (MTU) size of the underlying network.
Fragmentation occurs when a packet exceeds the MTU of a network link. At
the destination, the network layer reassembles fragmented packets into the
original data stream.
Transport Layer:
The transport layer, also known as Layer 4 in the OSI model or the Transport Layer in
the TCP/IP model, is responsible for end-to-end communication between
applications running on different devices. It ensures reliable and efficient data
transfer by providing error detection, flow control, and congestion control
mechanisms. Here are the main functions of the transport layer:
1. Datagram Switching:
In datagram switching, each packet is treated independently and routed based
on the destination address contained within the packet header. There is no
established path or connection between the sender and receiver.
Advantages:
Flexibility: Each packet can take a different route to reach its destination,
which allows for efficient utilization of network resources and adaptability to
network changes.
Scalability: Datagram switching scales well for large networks and can support
a large number of nodes.
Disadvantages:
Lack of Quality of Service (QoS): Datagram switching does not provide
guarantees on packet delivery, latency, or bandwidth, which can lead to
unpredictable performance.
Overhead: Each packet must contain the destination address, increasing
overhead compared to connection-oriented switching techniques.
2. Virtual Circuit Switching:
In virtual circuit switching, a predefined path, known as a virtual circuit, is
established between the sender and receiver before data transmission begins.
Each packet is assigned a connection identifier (circuit number) to ensure that
packets follow the same path.
Advantages:
Predictable Performance: Virtual circuits provide guarantees on packet
delivery, latency, and bandwidth, resulting in more predictable performance
compared to datagram switching.
Reduced Overhead: Once a virtual circuit is established, subsequent packets
only need to contain the connection identifier, reducing overhead compared
to datagram switching.
Disadvantages:
Setup Overhead: Establishing a virtual circuit requires additional signaling
overhead to negotiate and set up the connection, which can increase latency
and complexity.
Lack of Flexibility: Virtual circuits are fixed once established, limiting flexibility
in routing and adaptation to network changes.
.
Message Switching:
In message switching, entire messages are transmitted as a whole between
nodes in the network. Messages are stored and forwarded at each
intermediate node until they reach the destination.
Advantages:
Simplicity: Message switching is straightforward to implement and does not
require complex routing algorithms or connection setup procedures.
Store-and-Forward: Messages are stored and forwarded at each node,
allowing for buffering and error correction before forwarding, which can
improve reliability.
Disadvantages:
High Latency: Message switching introduces higher latency compared to
packet switching techniques since entire messages must be received before
forwarding.
Multiplexing: