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Persuasive Systems Group Work
Persuasive Systems Group Work
Persuasive Systems Group Work
GROUP MEMBER:
Douglas Hutchful-10910520
consistent study habits, collaboration, and a personalized learning experience. The system
sensitivity, ensuring that it remains fair, ethical, and useful for a diverse range of learners. On
this basis, it does not only focus on the learning system but also involves gamification
through VR in a sense by making people exercise through the game. In a dynamic world
where learning, personal development, and fitness are interconnected, gamify aims to create
an all-encompassing platform that gamifies education, goal achievement, and physical well-
being. By seamlessly integrating the principles of the Gamify Learning System, Achieve
Quest, and Active Quest, gamify offers a holistic and rewarding experience for users.
Key Features:
1. Personalizing Learning Pathways:
inform learners.
sense of accomplishment.
Points and Rewards: Provides points and rewards for completing lessons,
among peers.
enhance motivation.
with certificates.
sense of community.
3. Gamification:
Objectives:
1. Create a Unified and Holistic Gamified Experience:
Define transparent learning objectives and fitness goals to guide users through
fitness milestones.
Enable users to connect with friends and form communities that share
experience.
Technology Stack:
Extended Frontend Development for VR: Further extend the frontend to support
VR interactions for both learning and fitness.
Milestones:
1. Project Kickoff and Planning:
2. Frontend Development:
Create the user interface for goal setting, tracking, and social interactions.
3. Backend Development:
Develop the backend infrastructure for user authentication, goal storage, and
progress tracking.
4. Social Integration:
Implement features for connecting with friends, creating groups, and sharing
achievements.
8. Post-Launch Enhancements:
Conclusion:
The Gamify project aims to create a gamified platform that empowers users to set and
achieve their goals in a fun and motivating way. By combining elements of gamification with
social interaction exercise through VR and personalized goal setting, Achieve Quest seeks to