Retroid Pocket Starter Guide – Retro Game Corps

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Retroid Pocket Starter Guide – Retro Game Corps https://retrogamecorps.

com/2022/01/16/retroid-pocket-2-starter-guide/

RETRO GAME CORPS REPLY

GUIDES, RETROID POCKET 2

Retroid Pocket Starter Guide


JANUARY 16, 2022JUNE 21, 2024

Last updated: 02JUN2024 (see Changelog for details)

The Retroid Pocket handhelds are seemingly simple devices to set up — they run on Android, so how hard could it
be? Well it turns out there are some orientation quirks in getting these handhelds up and running, and so this guide
is meant to take you from the very beginning of your journey with the device and take you to the point of being a
superstar.

This guide will work for a number of Retroid Pocket devices. The major difference will be the performance for
each, which can be summarized in the table below:

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I have video reviews for each device on my YouTube channel, which you can find either by checking out my
Retroid Pocket playlist (https://www.youtube.com/playlist?list=PL1_8CMUErfdudFSR8l-bgeWeq5_6M72rF) or
the embedded videos below.

Are the Retroid Pocket devices pre-loaded with games? No, the devices ship as a general Android phone or
tablet, with only essential apps (Play Store, Chrome, etc.) pre-installed. You are on your own to find the emulated
game files (ROMs) to play on this device. There are no copyrighted files on this website.

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Table of Contents

Where to buy
Recommended accessories
Prepare your ROM library
Initial setup and orientation
Install emulators and other apps
Updating your apps
Other configurations
Retro Handhelds community compatibility spreadsheet
Increase screen saturation
Setting up RetroArch
Per-system recommendations
Consider the Daijisho frontend
Creating RetroArch playlists

Changelog

Where to buy

All models are sold directly via Retroid’s website (https://bit.ly/3OT4DKd). I would expect at least two weeks
from the time of purchase to delivery, but that fulfillment may be delayed due to high demand. You can check their
delivery dashboard (https://www.goretroid.com/pages/delivery-dashboard) to get a sense of what they are currently
shipping, but bear in mind that this dashboard is not always up to date.

There are also listings on Amazon (https://amzn.to/49g3vcU), many of them sold by Retroid themselves, but bear
in mind that there will be a price markup. However, this might be a good solution if you don’t want to wait for it to
ship from China, or you want to have easier returns in case something goes wrong with the device.

Recommended accessories

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I recommend using a card from reputable brands like SanDisk (https://amzn.to/31X8lev) or Samsung
(https://amzn.to/35MlSa4) for the most consistent experience.

In general, I recommend the cards listed below, in order or preference. The prices fluctuate all the time, so keep an
eye out for deals. A 128GB card will allow you to load EVERY 8-bit and 16-bit game out there, just all of the
arcade games that work, and quite a few PS1, Dreamcast, PSP, GameCube, PS2, and Sega CD games (those
systems have the largest file sizes). A 256GB or 512GB card will allow you to store even more of those larger
games. You can use a larger card than these but then you’ll have a card that costs more than the device itself, and
are you really going to play more than 512GB of games at once?

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128GB cards:
Samsung EVO Select
(https://amzn.to/3D7bpbq)SanDisk Ultra (https://amzn.to/3kMM7DE)

256GB cards:
Samsung EVO Select (https://amzn.to/3eqHOPT)
SanDisk Ultra (https://amzn.to/3jGRFOt)

512GB cards:
Samsung Evo Select
(https://amzn.to/3eAUFPu)SanDisk Ultra (https://amzn.to/33EX2f0)

1TB cards:
SanDisk Extreme (https://amzn.to/4859ekw) (fastest)
SanDisk Ultra
(https://amzn.to/3HMb7b0)Lexar Play (https://amzn.to/485kf5h)

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If you don’t have a nice microSD to USB adapter, you might want to think about getting one. A nice adapter like
this one from Anker (https://amzn.to/42xca8C) will give you the fastest transfer speeds possible, and can be used
with USB-A or USB-C ports.

Additionally, the Retroid Pocket devices double as a pseudo home console, thanks to its HDMI output function as
well as the ability to connect to controllers via bluetooth or USB. The HDMI adapter is smaller than the standard
size, so you will either want to grab a micro HDMI cable like this one from Amazon Basics (https://amzn.to
/3FyT58E), or a micro HDMI adapter (https://amzn.to/3FxX1Xw) to use with an existing cable. The Retroid
Pocket 4 Pro is also capable of video out via USB-C, so you could use one of these adapters (https://amzn.to
/42xkIMK) too.

Speaking of controllers, there are plenty of options out there, but I prefer to use something that’s somewhat retro-

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friendly. You could use a bluetooth controller like the 8BitDo SN30 Pro (https://amzn.to/3nvOKNB), or a wired
controller like the Betop BD2E (https://s.click.aliexpress.com/e/_AaQiCM). Note that in order to use a USB
controller, you will also need an OTG adapter (https://amzn.to/3qwvz7Z) to plug the controller into the device’s
USB-C port. You could also use a USB hub (https://amzn.to/3qy8z8F) to plug in multiple controllers at once, but
note that if the controller requires USB power you will likely need to get a powered USB hub like this one
(https://amzn.to/3JRW2qu).

Prepare your ROM library

Since the Retroid Pocket devices take a while to ship, I would recommend that you build your ROM library now,
if you haven’t already. When actually playing games, we’re going to use a combination of RetroArch (for lower-
end systems) and standalone emulators.

Here is a general list of systems that can be played on the Retroid Pocket devices. For PS2 and GameCube, I
recommend getting PAL region ROMs for the RP3+ and RP Flip, because they cap out at 50Hz which will give
you better performance than struggling to reach the standard 60Hz found in NTSC region ROMs. ROM file
sources will not be shared on this website.

Home Consoles:

Panasonic 3DO
Atari 2600
Atari 5200 (and 800)
Atari 7800
Atari Jaguar
Colecovision
PC Engine (TurboGrafx-16)
PC Engine CD (TurboGrafx-CD)
Nintendo Entertainment System
Famicom Disk System
Super Nintendo
Nintendo 64
Nintendo GameCube
Sega SG-1000
Sega Master System
Sega Genesis
Sega CD
Sega 32X
Sega Saturn
Sega Dreamcast
Neo-Geo / CD
NEC PC-FX
Sony PlayStation
Sony PlayStation 2
Vectrex

Handheld Consoles:

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Atari Lynx
Game and Watch
Nintendo Game Boy
Nintendo Game Boy Color
Nintendo Game Boy Advance
Nintendo DS
Nintendo 3DS
Nintendo Switch
Nintendo Virtual Boy
Sega Game Gear
Neo-Geo Pocket / Color
Sony Playstation Portable
Wonderswan / Color

Home Computers:

Amiga
Amstrad CPC
Atari ST
Commodore 64 (and C16/Plus4, C128)
Intellivision
MSX
PC (DOSBOX)
ScummVM
ZX Spectrum

Arcade Systems:

MAME
Final Burn Neo
Neo-Geo / CD
Atomiswave
Naomi

When organizing ROM files, I recommend using the “No-Intro” naming convention (https://datomatic.no-intro.org
/stuff/The%20Official%20No-Intro%20Convention%20(20071030).pdf), which is the standard naming used for
ROM sets within RetroArch and other emulation communities. By using no-intro naming, you will be more likely
to get box art automatically added when you load up your games in RetroArch or most frontends. If you have a
question as to how a game should be named, I recommend checking out the Libretro thumbnails directory
(http://thumbnails.libretro.com/), which is what many emulators pull from for their media files. If your game name
matches the thumbnail name found in this directory, chances are that it will properly download the media for it.

A note on Nintendo Switch emulation: when considering emulating Nintendo Switch games, the proper way
to set them up is to mod a Switch and dump your cartridges and/or eShop games. The Yuzu team has an
excellent quickstart guide (https://yuzu-emu.org/help/quickstart/) which details how to dump your cartridges. This
in no way condones pirating games (e.g. downloading ROMs from the internet without owning the game).

Additionally, an important component of a ROM library is maintaining BIOS files. BIOS files are system files
necessary for some emulators (GBA, Sega CD, or PS1/PS2), and are helpful in improving accuracy with other

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systems. These files are also copyrighted. Note that PS2 BIOS files can be easily extracted from the PS3 firmware
file (https://retrogamecorps.com/2023/02/17/ps2-and-ps1-bios-extraction-guide/) following my guide. Here is more
information about BIOS files (https://docs.libretro.com/library/bios/).

Recommended BIOS files:

GAME BOY (for boot logo):


gb_bios.bin

GAME BOY COLOR (for boot logo):


gbc_bios.bin

GAME BOY ADVANCE:


gba_bios.bin

SWITCH:
prod.keys

PLAYSTATION 1 (many options!):


scph5501.bin

PLAYSTATION 2 (many options!):


SCPH-70012.bin
SCPH-70012.MEC
SCPH-70012.NVM

SEGA CD:
bios_CD_E.bin
bios_CD_J.bin
bios_CD_U.bin

DREAMCAST:
dc_boot.bin

NEO GEO (also place in Neo Geo ROM folder):


neogeo.zip

TURBOGRAFX-CD:
syscard1.pce
syscard2.pce
syscard3.pce

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Initial setup and orientation

When it comes to initial setup, the setup process will generally be the same, since these are all Android devices.
We’re going to focus on the Retroid Pocket 4/Pro in this guide but it will apply to the other devices, with some
configuration tweaks to account for performance power or the screen (RP2S, for example, has a max resolution of
480p).

When first starting your Retroid device, it will have you go through some initial setup for WiFi, time zone, etc.
There is also a screen that will pre-install emulators and apps for you — I recommend skipping most of these
because we are going to install our own (more updated) versions in a moment. However, if trying to run
GameCube on the Retroid Pocket 3+/2S, I recommend installing the “Dolphin for Handheld” emulator that can be
pre-installed on your device during the initial setup. This app provides an excellent mix of accuracy and
performance, and allows for easy adjustment of the resolution to below-native figures.

Once you have gone through the first setup screens, I recommend going to Settings > System > Updates and run a
system update so you are using the most recent version of the Retroid image. Then, you can go into Settings >
Handheld Settings and adjust them as shown in the guide video above. If you don’t see the Handheld Settings
option when you first turn on your device, it needs to be rebooted at least once initially for it to appear. I
recommend the Xbox ABXY button layout if you plan on playing Android games or streaming game content
(Xbox, PS, etc). While in the Settings menu, also go to Display > Screen timeout and change the timeout from 1
minute of inactivity to something more reasonable (I personally set mine to 30 minutes), and turn off notifications
by enabling “do not disturb” mode. Finally, within the Security settings you can disable the need to swipe the
screen every time you wake the device from sleep.

Install emulators and other apps

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After it’s set up, you can jump into the Google Play Store app and start downloading emulators and games. Here
are some recommended apps that I think are worth grabbing from the Play Store to get you started.

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Recommended emulators:

On Play Store:
Duckstation (https://play.google.com/store
/apps/details?id=com.github.stenzek.duckstation&hl=en_US&gl=US) (free)
-- PS1
Mupen64Plus FZ (https://play.google.com/store
/apps/details?id=org.mupen64plusae.v3.fzurita&hl=en_US&gl=US) (Pro
(https://play.google.com/store
/apps/details?id=org.mupen64plusae.v3.fzurita.pro&hl=en_US&gl=US)
version available) -- N64
Yaba Sanshiro 2 (https://play.google.com/store
/apps/details?id=org.devmiyax.yabasanshioro2&hl=en_US&gl=US) (Pro
(https://play.google.com/store
/apps/details?id=org.devmiyax.yabasanshioro2.pro&hl=en_US&gl=US)
version available) -- Saturn
Redream (https://play.google.com/store
/apps/details?id=io.recompiled.redream&hl=en_US&gl=US) (free, in-app
upgrade available) -- Dreamcast
DraStic (https://play.google.com/store
/apps/details?id=com.dsemu.drastic&hl=en_US&gl=US) (paid) -- Nintendo
DS
PPSSPP (https://play.google.com/store
/apps/details?id=org.ppsspp.ppsspp&hl=en_US&gl=US) (Gold
(https://play.google.com/store/apps/details?id=org.ppsspp.ppssppgold&
hl=en_US&gl=US) version available) -- PSP
Yuzu -- Switch

Not on Play Store (free):


RetroArch (https://buildbot.libretro.com/nightly/android/) (latest
Aarch64 nightly build) -- classic systems
AetherSX2 (https://archive.org/details/aether-sx-2-15210-
v-1.5-4248_202405)(v1.5-4248 alpha build) -- PS2
AetherSX2 (https://archive.org/details/aether-sx2-v1.5-3668)
(v1.5-3668) -- PS2
NetherSX2 (see note below below) -- PS2
Dolphin (https://dolphin-emu.org/download/)(development build) --
GameCube & Wii
Dolphin forks (https://archive.org/details/dolphin-and-citra-fork-
backup) -- GameCube & Wii
Citra Canary/Nightly (discontinued) or Lime3DS (https://github.com
/Lime3DS/Lime3DS/releases) -- 3DS
(https://github.com/Bankaimaster999/Dolphin-MMJR/releases)Citra MMJ
(https://github.com/weihuoya/citra/releases) -- 3DS
Skyline (https://archive.org/details/skyline-edge-all-versions) --
Switch
Vita3k (https://github.com/Vita3K/Vita3K-Android/releases/) -- PS Vita

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Yuzu (GitHub version) -- Switch

Please note that as of March 2024, the official Yuzu and Citra apps have ceased development and were pulled from
their sites (more info here (https://www.timeextension.com/news/2024/03/3ds-emulator-citra-is-dead-along-with-
switch-emulator-yuzu)), so you will need to find an archive of them to install.

Recommended streaming apps:

NVIDIA GeForce Now (https://play.google.com/store


/apps/details?id=com.nvidia.geforcenow)(PC cloud streaming)
Shadow (https://play.google.com/store
/apps/details?id=com.blade.shadowcloudgaming) (PC cloud streaming)
Moonlight (https://play.google.com/store/apps/details?id=com.limelight&
hl=en_US&gl=US) (PC remote play)
(https://play.google.com/store
/apps/details?id=com.nvidia.geforcenow)AMD Link
(https://play.google.com/store/apps/details?id=com.amd.link)(PC remote
play)
Steam Link (https://play.google.com/store
/apps/details?id=com.valvesoftware.steamlink&hl=en_US&gl=US)(PC remote
play)
(https://play.google.com/store
/apps/details?id=com.valvesoftware.steamlink&hl=en_US&gl=US)Parsec
(https://play.google.com/store/apps/details?id=tv.parsec.client)(PC
remote play)
(https://play.google.com/store/apps/details?id=tv.parsec.client)PSPlay
(https://play.google.com/store/apps/details?id=psplay.grill.com) or
Chiaki (https://play.google.com/store
/apps/details?id=com.metallic.chiaki&hl=en_US&gl=US) (PS4 & PS5 remote
play)
(https://play.google.com/store/apps/details?id=psplay.grill.com)Xbox
(https://play.google.com/store
/apps/details?id=com.microsoft.xboxone.smartglass&hl=en_US&gl=US) or
XBXPlay (https://play.google.com/store
/apps/details?id=com.grill.xbxplay) (Xbox One/Series remote play)
Xbox Game Pass (https://play.google.com/store
/apps/details?id=com.gamepass&hl=en_US&gl=US) (Xbox cloud streaming)

Community compatibility sheets: if you want to see how specific games run on any Retroid device, I would
recommend checking out its corresponding community compatibility sheet. This will also provide tips and tricks
to get the best performance for each game too, so if you are struggling with any certain game/emulator, this will be
an excellent resource.

Retroid Pocket 2+/3 (http://tinyurl.com/RP2PlusGameSettings)

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Retroid Pocket 2S
(https://tinyurl.com/RP2SGameSettings)Retroid Pocket 3+/Flip
(https://tinyurl.com/RP3PlusGameSettings)Retroid Pocket 4 (https://docs.google.com/spreadsheets/u/0/d
/1hXO_XS7zBBQmwteaqsprP2SA5S7LYXF8ERUMAVqnX1w/edit) (the Odin Lite has the same processor)
Retroid Pocket 4 Pro (https://tinyurl.com/RP4ProSettings)

Apps that are not in the Play Store have to be downloaded manually and then side-loaded, which simply means you
install them yourself. It’s an easy process. You can navigate to their guide on your Retroid’s web browser, then tap
on each link to go to the download page for that app. Once downloaded, find the app in your Downloads folder,
tap on it, and it will install. For an even easier experience, check out the Obtainium section below to automate
the process.

For RetroArch, I recommend using the nightly build (directly linked above). Once you have installed the app, I
strongly recommend going through my RetroArch Starter Guide (https://retrogamecorps.com/2022/02
/28/retroarch-starter-guide/) to orient you to the platform itself. I consider this to be a necessary part of the process
when it comes to mastering emulation on an Android device, particularly for retro games. It has a learning curve to
it, but once you get the hang of it, you can use these skills for a variety of devices that use RetroArch. The RP4
starter guide video will show you the very basics to get started.

The standalone Yabasanshiro app generally has the best Sega Saturn performance, but it has some serious
graphical issues with the Retroid Pocket 4 and 4 Pro’s chipset, rendering it mostly unusable. For those devices, it
may be better to try the Yabasanshiro RetroArch core instead.

Regarding Dolphin, there are several forks (https://archive.org/details/dolphin-and-citra-fork-backup) that may


give better performance with certain games over the official app, but will introduce hacks to get them working. I
would recommend using those forks only if the official app’s performance is not to your liking, especially for the
RP3/3+/2S. The MMJR 11505 (final) and MMJR2 17878 versions are generally the best among that group. For
the Retroid Pocket 4/Pro, most games will run well at a 2x upscaled resolution with the Vulkan backend. If
you run into issues, try toggling ON the Graphics > Hacks > Skip EFB Access from CPU option.

Regarding PS2 emulation, I recommend NetherSX2, following the guide above. NetherSX2 (https://github.com
/Trixarian/NetherSX2-patch)is a community project to bring some non-performance updates to the AetherSX2,
now that AetherSX2 development has discontinued. There are two options: NetherSX2 “patch” (4248)
(https://github.com/Trixarian/NetherSX2-patch) and NetherSX2 “classic” (3668) (https://github.com/Trixarian
/NetherSX2-classic). The installation process for each is the same — just download the latest GitHub release to a
Windows PC, and then run the batch file. It will download AetherSX2, patch it, and output a new AetherSX2 apk
file. Note that performance between the 3668 and 4248 versions can vary — some games just run better on one
over the other (for example, Sly Cooper runs better on 3668). Sadly, you can’t have both installed on the device at
the same time, so you will have to swap between the two.

Note that the highest recommended upscaled resolution for PS2 is 1.75x, since the Retroid Pocket 4/Pro’s
screen is limited to only 750p resolution anyway. For the best results on the Retroid Pocket 4 Pro, use the
Vulkan backend and toggle the following settings in this order if it isn’t running at full speed by default:

◦ Graphics > Threaded Presentation > ON (AetherSX2 v3668)


◦ Advanced > Disable Threaded Presentation > OFF (AetherSX2 v4248)
◦ Graphics > Hardware Download Mode > Unsynchronized
◦ Graphics > EE Clock Rate / EE Cycle Skip > decrease values as needed

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If you’d like to try out running native Pico-8 via the Winlator app (which creates a Windows container to launch
the app), check out this written guide (https://retrogamecorps.com/2024/06/21/native-pico-8-on-android-guide/).

Updating your apps

For apps that you installed via the Play Store, updating the app is as simple as going to the Play Store and then
updating the apps under the “Manage Apps” function. For those you sideload, it’s often just a matter of going back
to the website, downloading the latest APK, and then installing it — most apps will notice that you already have an
older version installed, and will install the new one without messing with your settings or save data. Some apps
may give you an error (“this app could not be installed” or “installation failed”), if that happens, you can uninstall
the old app (be sure “not to delete your data files”keep app data” when prompted), then install the new one. You
may have to reboot your device between installations if it doesn’t work the first time around.

An excellent way to help with your sideloaded apps is Obtainium (https://github.com/ImranR98/Obtainium). This
app will check the app versions on your device, and notify you when a new version is available, and you can
update that app directly within Obtainium too. This will work best with APKs that are hosted on GitHub.

There is also a handy update script (https://gist.github.com/RJNY/e65f453ec707661ea13504beef7e86e2) that


will auto pull the apps for you into Obtainium, thanks to dev RJNY. Once you have downloaded the json
script onto your device (following the instructions on RJNY’s page), open Obtanium, tap on “import/export” then
“Obtanium import” and find the json file you downloaded. It will auto-load all of the emulators for you.

You can also manually add each app through Obtanium, by pointing the app to the GitHub release page URL for
that app. For Dolphin, set the URL to the Dolphin downloads page (https://dolphin-emu.org/download/?ref=btn),
and then within Obtainium be sure to turn ON the option that says “Sort by file names instead of full links”. For
Retroarch, set the URL to the buildbot Android page (https://buildbot.libretro.com/nightly/android/), then under
“Custom APK Link Filter” type in RetroArch_aarch64.apk.

Other configurations

Portable versus Internal storage: When you plug in the SD card, you may get prompted to “set the SD card up”.
It will ask you to choose between the default portable storage option, or using the card as internal storage. Portable
storage means that you will be able to freely take the SD card out of the device and plug it into your PC, as

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demonstrated in the video above. If you set it to internal storage, you will then be able to install apps on the SD
card to save space, but you won’t be able to plug the SD card into your PC — instead, you will have to plug the
device into the PC and transfer files via USB instead. Internal storage is a good solution if you want to install a
LOT of Android games onto your device, but in general I recommend portable storage for its flexibility.

One other note to make: plugging the SD card directly into your PC to transfer files will give you much greater
transfer speeds, about 4x the speed of USB file transfers. So I recommend removing the SD card and plugging it
into your computer whenever you have a large batch of files to transfer; USB transfer works fine in a pinch for
smaller transfers.

Remove the white bar: when playing games, you will see a faint white bar on the right side of the screen. This is a
menu bar that you can swipe from the right to access things like the Key Mapper tool or adjust the screen
brightness on the fly. If you would like to disable this, swipe down from the top of the screen and turn OFF the
“Floating Icon” option. Note that this will disable the right menu bar (and those handy functions) as well.

Sleep mode: The Retroid Pocket devices can enter sleep mode by tapping the POWER button, much like a tablet
or phone. And like with a tablet or phone, you could simply leave this device in sleep mode when not using it, and
it will slowly discharge over the period of a week or two. However, if you are playing the device frequently (like
every day or a few times a week), I recommend just keeping it in sleep mode and charging it as needed, like you
would a phone. Powering on the device takes quite a bit of time (about 40 seconds), which can add up if you play
the device often. When not using the device for an extended period of time, be sure to fully power it down (and
recharge the battery every few months).

(https://main.retro-handhelds.com/)

Retro Handhelds community compatibility spreadsheet

One of the greatest resources of the Retroid Pocket devices is the fact that it is a popular handheld device with a
large community surrounding it. This gives you the ability to leverage the talent and time of other community
members to find the best tweaks and settings for each of your games. A great example is the Retro Handhelds
community (https://main.retro-handhelds.com/) RP2+ compatibility spreadsheet, which is also relevant for the
RP3. This spreadsheet (https://docs.google.com/spreadsheets
/d/103503TsnahFfuBKGlFAqC2r69acWaf578I6TEZuZDP4/edit#gid=564961685) will show different tabs for the
most popular systems, and will include a list of games that have been tested and recommended tweaks.

There is also a separate Retroid Pocket 3+ community spreadsheet (https://tinyurl.com/RP3PlusGameSettings) for


that device and its chipset, since it is more capable than the RP3 and RP2+.

Increase screen saturation

The RP3/RP3+/Flip screens are already nice and saturated, but if you’d like to boost them more to have something
closer to an OLED experience, it’s pretty easy to do (and totally reversible). This trick will also work on the
Retroid Pocket 2+.

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To start, download this zip file package (https://retrogamecorps.com/wp-content/uploads/2022/12/retroid-pocket-


saturation.zip) (right-click and select “Save As…”) which contains a series of shell script (.sh) files. Unzip the
package and then add the files to your device by transferring them via SD card, or by plugging the device into your
computer using a USB cable. Alternatively, you can visit this page on your device and download the zip file
package directly onto the handheld.

To run the script, go to the Settings of your device, then Handheld Settings > Advanced > Run Script as Root.
Navigate to your .sh files and run one of them. I recommend the 1.6 file for the RP3 and RP3+, and the 1.7 file for
the RP2+. Reset the device and you should now have a more saturated screen! To reset the saturation back to the
baseline, run the script again but using the 1.0 file.

If you’d like to use a value other than 1.0, 1.6, 1.7, or 2.0, simply make a copy of one of the .sh files and open it
with a text editor like NotePad. Adjust the value to whatever you’d like (e.g. 1.8 or 1.3), and then rename the file so
that it says 1.8 so you know which one it is. Add it to your device and you can then run that script. Here is an
example of the script:

setprop persist.sys.sf.color_saturation 1.6 <-- change this to whatever


you'd like

Of note, the Retroid Pocket 2S requires a different script, so replace the text with this instead:

service call SurfaceFlinger 1022 f 1.6 <-- change this to whatever


you'd like

For the Retroid Pocket 4/Pro, another easy tweak is a tool called OdinTools (https://github.com/langerhans
/OdinTools/releases); this was made with the Odin 2 in mind, but works with those devices too. This app has a
built-in saturation slider.

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Setting up RetroArch

For more specific RetroArch settings, I recommend using my RetroArch Starter Guide (https://retrogamecorps.com
/2022/02/28/retroarch-starter-guide/) as a reference. This will explain the basics of the app and how to properly
configure settings.

Note that there is currently a bug in the Android version of RetroArch where if you map the “Pause Game”
hotkey it will result in the button not being recognized by the app anymore. So in the diagrams above, skip the
“Pause Game” hotkey. If you do happen to assign the button, then go back into the Hotkeys menu and press the
“X” button while hovering over the “Pause Game” hotkey to unmap that button (I’ve been told that sometimes you
may need to use a different button, like START, to unmap it.

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Recommended RetroArch cores:

Arcade (FinalBurn Neo) -- fighting games and beat'em ups


Arcade (MAME 2003-Plus) -- all-around arcade emulation
Commodore Amiga (PUAE)
DOS (DosBox-Pure)
NEC PCE/TG-16/PCE-CD/TG-CD (Beetle PCE)
Nintendo GB/GBC (Gambatte)
Nintendo GBA (mGBA)
Nintendo Virtual Boy (Beetle VB)
Nintendo DS (melonDS)
Nintendo NES (Nestopia)
Nintendo SNES (BSNES or Snes9x Current)
Nintendo 64 (ParaLLEl or Mupen64Plus)
ScummVM -- point-and-click PC games
Sega Master System/Genesis/CD (Genesis Plus GX)
Sega 32x (PicoDrive)
Sega Saturn (YabaSanshiro or Beetle Saturn)
Sega Dreamcast (Flycast)
SNK Neo Geo (FinalBurn Neo)
Sony PlayStation (SwanStation)
Sony Playstation Portable (PPSSPP)

Fix microstutters: When playing platformers like Super Mario World using RetroArch, you may notice some
microstuttering during gameplay with the RP2+ and RP3. To help combat this, try these settings:

Settings > Video > Synchronization > VSync Swap Interval: Auto
Settings > Video > Synchronization > Hard GPU Sync > ON
Settings > Video > Synchronization > Hard GPU Sync Frames > 2

Once you have the settings you prefer, you can go into Quick Menu > Overrides and either save this as a per-game
override, or a core override so that all SNES games will use this synchronization.

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(https://retrogamecorps.com/2022/03/13/android-emulation-starter-guide/)

(https://retrogamecorps.com/2022/02/28/retroarch-starter-guide/)

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Per-system recommendations

Per-system configurations can vary by device, but for the best general settings, I would refer to my Android
Emulation Starter Guide (https://retrogamecorps.com/2022/03/13/android-emulation-starter-guide/). For
RetroArch-based emulators (32-bit and below systems), use the recommendations from the RetroArch Starter
Guide (https://retrogamecorps.com/2022/02/28/retroarch-starter-guide/). There are some specific configurations for
the Retroid devices detailed below.

Notes: The Retroid Launcher frontend currently does not have Amiga or other systems listed as a possible option.
If you want to use the Retroid Launcher as your primary launcher but still want to play those games, I recommend
setting up RetroArch playlists.

Recommended button mapping for major emulator apps

One of the biggest challenges in setting up these devices is mapping the controls to mimic the original controllers
from retro systems. For many, the control setup will be intuitive: it’s easy to figure out how SNES, PS1, PS2, or
Dreamcast games should be mapped, since their control schemes are not too different. The rub comes with
Nintendo systems like the Wii, or six-button layouts like the Sega Saturn. The images above are what I personally
use for mapping, but there are many ways to do this depending on personal preference.

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Nintendo 64
Emulator: Mupen64Plus-FZ (or Pro version to remove ads)

The developer of Mupen64Plus-FZ recommends creating this default emulation profile specific to theRetroid
Pocket 2+/3.

◦ In the left menu bar, select Profiles > Emulation


◦ Select the GlideN64-Very-Accurate profile and then Copy. Give it a unique name, like “Chicken”.
◦ Make the following changes in the profile:
◦ Use Faster Shaders > ON
◦ Use Native Resolution Factor > 1x
◦ Next, in the left menu bar, select Profiles > Select Profiles > Emulation profile > Chicken. This will make your
new profile the default emulation profile.
◦ Finally, in the left menu bar, select Settings > Shaders and make the following changes
◦ Shader scale factor > 1x
◦ Shader Passes > Pass 1 > FXAA

To improve the navigation experience, go into Settings > Input > Show in-game menu > When slide gesture is
used. Now, you can swipe from the left side of the screen to bring up the Mupen64 side panel when in a game, to
easily save your game, exit, etc.

By default the N64 A and B buttons will be mapped to the A and X buttons. If you want to adjust your mappings,
you will need to copy the Android Gamepad controller profile and make your own mapping (much like how we
just set up the emulation profile above). One handy trick is to map the Z button to multiple buttons on your
console, to make things easier for some games (like Cruis’n USA which by default requires you to press the Left
Trigger for gas, which can be awkward).

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When using a frontend launcher like Daijisho or the Retroid Launcher, autosave and autoload will not work
properly. Instead, you can either launch games directly from the standalone emulator, or use the Save/Load State
functions within the emulator quick menu to manually save and load states. In-game saves still work fine either
way.

For the Retroid Pocket 3+ and Flip, you can use the default emulation profile and go into Settings > Display and
increase the rendered resolution to 960 x 720. Nearly every game will play easily at this resolution, so it is a good
standard default.

Mupen64 FZ also allows for per-game configuration. For example, if a certain game is presenting graphical issues
with the default emulation profile (like with Mario Tennis) you can tap on it once in the main menu, then select
Settings > Emulation Profile and experiment with other options (I use GlideN64-Medium for Mario Tennis). You
can also use this method to adjust other options per game, like rendering resolution or controller profiles.

Sega Saturn
Emulator: Yabasanshiro 2 (or Pro version to remove ads)
Frameskip: ON (default)
Rendering Resolution: Original (1x) for RP2+/3, or up to 2x for RP3+/Flip
Sound Engine: Legacy (toggle with Modern as needed to improve performance)
Sound Time Synchronization Mode: Real Time

Notes: You will need to remap your controls. I recommend using YBA for ABC, and L1, X, R1 for XYZ buttons.

If you want the original Saturn boot video sequence, you must place the BIOS file (saturn_bios.bin) in the
yabause/bios folder on your internal storage (this folder will only appear once you have opened the app at least one
time).

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Sega Dreamcast
Emulator: Redream
Frameskip: ON (default)
Resolution: 480p (can bump up for some games) for RP2+/RP3, 960p resolution for RP3+/Flip

Notes: You will need to remap your controls. Upgrading the pro version won’t do much on the RP2+/RP3 other
than remove the prompt to upgrade to pro when you start up the emulator. However, it will be associated with your
Google Play Store profile and can be used on other devices (like the RP3+/Flip or your phone) to get upgraded
rendering resolution.

If you want the original Dreamcast boot video sequence, you must rename the dc_boot.bin BIOS file to boot.bin
and place it in the Android/data/io.recompiled.redream/files/ folder on your SD card (this folder will only appear
once you have opened the app at least one time).

On the RP2+/3, some games run better with the Flycast emulator (https://github.com/flyinghead/flycast/releases)
than they do with ReDream. Marvel vs. Capcom 2 is a good example.

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PlayStation Portable
Emulator: PPSSPP (or PPSSPP Gold to support the dev)
Resolution: 1x (can bump up for some games) for RP2+/RP3, 3x resolution for RP3+/Flip and RP4/Pro

For PlayStation Portable emulation on the RP3 and RP2+, check out this handy guide (https://youtu.be
/TNp863PP9LA) from EmuChicken over at Team Pandory (https://www.youtube.com/c/TeamPandory). For the
Retroid Pocket 3+ and Flip, you can set most games to a 3x resolution, and reduce it to 2x resolution for some
games as needed. PPSSPP allows for pre-game configuration profiles so that you can set the desired resolution per
game.

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Nintendo GameCube
Emulator: Dolphin for Handheld (pre-installed)
Internal resolution: .5x for RP3 and RP2+, 1x for RP3+/Flip, 2x for RP4/Pro as warranted

Notes: Use PAL ROMs as available for everything up to the RP3+/Flip.

The latest development builds of the official Dolphin app (https://dolphin-emu.org/download/) now supports VBI
Skip, which can be found under Graphics Settings > Hacks > VBI Skip. Turning this on can significantly improve
the gaming experience on lower-end devices like the Retroid Pocket 3+. Note that some games (like Twilight
Princess and Wind Waker) will not work properly with this setting turned on, so you may need to experiment.

Within the Dolphin settings, I would recommend making these changes:

◦ Config > Interface > Use Panic Handlers > OFF


◦ Config > General > Enable Cheats > ON
◦ Config > General > Enable Savestates > ON
◦ Config > General > Fallback Region > PAL (NTSC for the RP4/Pro)
◦ Graphics Settings > Shader Compilation Mode > Hybrid Ubershaders
◦ Graphics Settings > Compile Shaders Before Starting > ON

For the best results, you will want to swap between Graphics Settings > Video Backend > OpenGL and Vulkan.
Generally, Vulkan will provide better performance but won’t work with many games.

For the Retroid Pocket 2+ and 3, I recommend using the “Dolphin for Handheld” emulator that can be pre-installed
on your device during the initial setup. This app provides an excellent mix of accuracy and performance, and
allows for easy adjustment of the resolution to below-native figures. If you do not have access to this app, you can
try some of the Dolphin forks available in this archive (https://archive.org/details/dolphin-and-citra-fork-backup).

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Sony PlayStation 2
Emulator: AetherSX2 (pre-installed)
Internal Resolution: .5x for RP3 and RP2+, 1x for RP3+
Preset: Fast/Unstable
Enable Frame Limit: toggle OFF as needed to improve performance
EE Cycle Rate: 60% (adjust to 50% as needed) (for RP3 and RP2+)
EE Cycle Skip: Maximum Underclocking (3) (for RP3 and RP2+)

Notes: Use PAL ROMs as available for everything up to the RP3+/Flip.

If using the Retroid Pocket 3+/Flip, then I recommend setting it to the “Fast Preset” when first setting up the
device, but use a 100% EE Cycle Rate and no underclocking under EE Cycle Skip, and adjust them as needed for
each game.

Consider the Daijisho frontend

The Retroid Pocket frontend is pretty good, once of the best built-in launchers available on retro handheld devices.
However, I have found that it is limited (for example, systems like Amiga aren’t available), and can’t run a quickly
as some frontends, like Daijisho (https://play.google.com/store/apps/details?id=com.magneticchen.daijishou&
hl=en_US&gl=US).

Check out the video above for more details, but in a nutshell, it’s 100% free and does a great job of simplifying the
setup process. It also has handy tools like widgets to personalize your experience. This one can also act as your
default home app, which means that after you have it set up, you will never have to see the Android interface again.
It will “consolize” your device’s navigation experience. Note that for best results, you should set up your emulators
first before adding them via this frontend. Also be sure to use “No Intro” romsets to ensure your media is properly
scraped.

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If you are going to use Daijisho as your default frontend, make sure you go into Android settings > Apps > Default
apps > Home app and set it to Daijisho. I also recommend you go into Settings > Navigation and set up your
“Tabs” and “Switching” hotkeys, I set up my Tabs hotkey as the trigger buttons and the Switching hotkeys as the
shoulder buttons. Also in the Navigation settings I recommend setting the “Home page” to “Platforms”. Once you
have it set up the way you want, go into the same Navigation settings and turn on Kiosk mode, that will make the
interface look a lot cleaner (but will prevent you from making further changes until you toggle Kiosk mode off
again).

Note that Daijisho isn’t working with some emulators on the Retroid Pocket 4/Pro at this time, but it’s still
handy for stuff like RetroArch.

Creating RetroArch playlists

In addition to using a frontend launcher (like the default Retroid Launcher), you can also set up playlists within
RetroArch to browse and launch your games. This will be helpful in certain cases, like playing systems that aren’t
listed in the Retroid Launcher (such as Amiga). There are two methods for creating playlists in RetroArch:

1. Scan Directory. This is the most straightforward way to make playlists, and is best for systems with unzipped
ROMs that have distinct file types (like .nes games). With this option, you will navigate to the folder that
contains your ROM files, then select “Scan this Directory”. RetroArch will then recognize and scan the
directory for games, and assign the console and assets to that system. You should then see it in your playlist.
When you have a more common file type for your games (like .bin files for Genesis games, it’s better to do a
Manual Scan).
2. Manual Scan. This is the preferred way to scan your directories because it gives you more control. Here is the
breakdown:

Content Directory: navigate to your ROM folder and select “Scan this Directory”

System Name: select the system name you want to associate with your playlist

Custom System Name: use this if you want to use a special name for this playlist. Note that you will also need to
set your “System Name” to “Custom” for this to work

Default Core: select the core you want to associate with this play list. Afterwards you can assign a different core to
specific games by selecting the game and choose “Set Core Association”

File Extensions: add in all of the file extensions you want to scan for your console. You can leave this blank if they
are all the same (e.g. zip files for arcade games), but for the most part it’s helpful to add these in, especially if you
are using several file types. Separate each file extension with a space (no comma), like this for Dremcast: cdi, gdi,
chd

Scan Recursively: turn this on if you want to scan subfolders too

Scan Inside Archives: this will scan the files within the zip file, whether you want this on will depend on the
system you are scanning. You will want this off if scanning arcade games

Arcade DAT File: this is important if you are scanning arcade games, because it will associate your zip file
(“simps2pj”) with a full file name (The Simpsons). To set this up, head to this page (https://github.com/libretro
/FBNeo/blob/master/dats/FinalBurn%20Neo%20(ClrMame%20Pro%20XML%2C%20Arcade%20only).dat) and

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download the latest FBNeo dat file (it works for MAME also). Then save this file somewhere that you can access
on your RP2+, and choose it when at this part of the menu

Arcade DAT Filter: with this selected, only arcade games that appear in the DAT file will show up in your
playlist. Generally you want this setting OFF

Overwrite Existing Playlist: this will overwrite anything already in the playlist. You generally want this OFF if
you are just adding new games to your playlist

If you want thumbnails to appear next to your games in a RetroArch playlist, you need two things: 1) the files must
be named according to the “No Intro (https://datomatic.no-intro.org/stuff/The%20Official%20No-
Intro%20Convention%20(20071030).pdf)” standard (e.g. “Super Mario Bros. 3 (USA)”) and 2) go into Online
Updater > On-Demand Thumbnail Downloads > ON so that they will download when you browse through your
playlist. Alternatively, you can manually scan each playlist for thumbnails in the Online Updater section instead.

Changelog

02JUN2024
– updated links for compatibility sheets and AetherSX2 archives

05MAR2024
– removed Yuzu and Citra links

17FEB2024
– updated NetherSX2 section to account for NetherSX2 “patch” and “classic” versions

07FEB2024
– added video guide

06FEB2024
– more updates including performance tweaks for PS2 and GC/Wii with RP4 Pro

05FEB2024
– updates and cleanup in anticipation of RP4 guide video

25AUG2023
– added RP2S as applicable
– general cleanup of links
– added context for AetherSX2 v1.5 3668 in the notes

07MAY2023
– added display setting recommendations
– added wording re: Retroid Pocket Flip

30APR2023
– removed other Dolphin MMJR links

11APR2023
– added updated tips for Dolphin/GameCube emulation

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05APR2023
– updated Dolphin section link to fork archive and official app

22MAR2023
– added sleep mode trick section

20MAR2023
– added link to powered USB hub (https://amzn.to/3JRW2qu) in accessories section for maximum controller
compatibility

28JAN2023
– removed links to “Dolphin for Handheld” apk at the request of the Dolphin team

31DEC2022
– added screen saturation instructions

06DEC2022
– updated links to community compatibility sheets

24NOV2022
– added Retroid Pocket 3+ as a supported device
– added the Dolphin for Handheld emulators
– added information about remapping the Home button
– added Daijisho information

14SEP2022
– added notes about bug related to RA not recognizing the A Button after mapping it as a hotkey

11SEP2022
– added Team Pandory PPSSPP guide (https://www.youtube.com/c/TeamPandory)
– added link to AliExpress store (https://s.click.aliexpress.com/e/_DeTdoTH)
– added section about fixing microstutters (in RetroArch section)

08SEP2022
– added RP3 starter guide
– added Where to buy section
– streamlined guide to reflect new launcher and updates

23JAN2022
– added detailed N64 configuration instructions
– added note about 32-bit PSX emulation core

22JAN2022
– added new systems
– added Starter Guide #2 video

20JAN2022
– added RetroArch playlists section
– added system art and additional recommended systems (like Sega Genesis)

17JAN2022

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– added retroarch.cfg file and instructions (removed)

16JAN2022
– published guide
– added portable vs internal storage note

GUIDE RETROARCH RETROID RETROID POCKET 2 RETROID POCKET 2+ REVIEW

79 thoughts on “Retroid Pocket Starter Guide”

1. onajet27 says:
FEBRUARY 6, 2024 AT 5:08 AM
Yooo, Changelog says update in anticipation of RP4 Guide Video. Can’t wait! Thanks for all the hard work,
Russ!

2. Martin Gartner says:


FEBRUARY 11, 2024 AT 8:09 AM
The best guide for RP4 devices (written and YouTube) by far! Thanks for your hard work! Where can I donate?

I also have questions regarding bios files:


The list above is all I need right? And regarding the PS1 and PS2 bioses you wrote “many options”. What does
that mean? I mostly want to play European rom version, are the bios files you listed ok for this?

 Russ says:
FEBRUARY 17, 2024 AT 5:21 PM
The list above will be enough for most systems, there will be random systems that require BIOS, like old
computer systems. There are multiple PS2 and PS1 BIOS options out there, the ones listed are just
examples. As long as the emulator is set to “fast boot” (and they are by default), it will bypass the BIOS
region checks and so you can play EUR ROMs with any BIOS file.

3. Filipe de Carvalho says:


FEBRUARY 11, 2024 AT 2:07 PM
Would you happen to have tried connecting an external controller to Daijisho? It works fine navigating through
the front end, but doesn’t work anymore going into games…

 Russ says:
FEBRUARY 17, 2024 AT 5:20 PM
Yes, this is a common issue with playing Android on an external controller. Each individual emulator needs
to be set up for the external controller. On RetroArch it’s relatively seamless so often you don’t need to
configure anything, but for other emulators (like Dolphin) you will need to make a new controller profile,
map it again using the external controller, and then choose that profile when launching a game with an
external controller. It’s not seamless, but unfortunately Android wasn’t really built with external controllers
in mind like that.

4. Diego says:
FEBRUARY 14, 2024 AT 4:42 AM
Hi! I’m having a problem with GameCube and ps2 games. Neither Dolphin or aethersx2, neither Daijisho are

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able to read them, but I can see them with Files app. I think this is because of my microSD format. I’m using
exFat. Which one do you use? Has this happened to you?

Love your work! Thank you!

 Russ says:
FEBRUARY 17, 2024 AT 5:18 PM
ExFAT is the correct file system, are the games in a compatible file format? I generally CHD and RVZ for
my PS2 and GC games, respectively. Here is my guide in setting those up: https://retrogamecorps.com
/2023/02/06/the-ultimate-rom-file-compression-guide/

5. Matthew says:
FEBRUARY 14, 2024 AT 6:32 AM
I do not see swanstation as an available core within retroarch anymore. Is this just me?

 Russ says:
FEBRUARY 17, 2024 AT 5:16 PM
I just checked and it’s still there in the nightly RetroArch 64-bt version.

6. danieldristic says:
FEBRUARY 18, 2024 AT 2:32 AM
There’s a little quirk I noticed while following this guide on the RP4 Pro:

For some resason, a short press on the power button while in a game (retroarch playing a SNES game for
example) won’t put the device to sleep but only turn off the screen (I can still hear the game sounds). The same
thing on other retroid devices I tested (Pocket 2S, Pocket 3+) will suspend the game as expected.

Any idea what might cause that?

7. sevengraff says:
FEBRUARY 28, 2024 AT 6:34 AM
Love the guide, thanks for the big write-up!

8. Charliebat says:
MARCH 24, 2024 AT 8:53 AM
hey russ! i’m getting a rp2s fairly soon and was wondering if daijisho was something to do after the guide or if
you do it at a certain step? also, does the rp2s run the same games as the rp3?

9. Nick says:
APRIL 6, 2024 AT 3:44 PM
Hello all, it looks like https://www.aethersx2.com/archive link is now unreachable. Is there any other place to
download this .apk? Or should we just use 3668 build?

1. Nick says:
APRIL 6, 2024 AT 3:47 PM
https://web.archive.org/web/20230604175057/https://www.aethersx2.com/archive/android/alpha/15210-
v1.5-4248.apk

Sorry I guess i answered my own question.

10. smellstoasty says:

32 of 33 9/7/2024, 12:52 PM
Retroid Pocket Starter Guide – Retro Game Corps https://retrogamecorps.com/2022/01/16/retroid-pocket-2-starter-guide/

MAY 19, 2024 AT 6:30 AM


Hey Russ – you’ve got a broken link above. In the green compatibility spreadsheet section, the Pocket 2S link
melds into the 3+/Flip link. I think this is the address you were intending to link to for the 2S:

https://tinyurl.com/RP3PlusGameSettings

1. smellstoasty says:
MAY 19, 2024 AT 6:33 AM
lol, I just did the same thing I think you did. The link in the spreadsheet itself is incorrect… here is the
correct one:

https://tinyurl.com/RP2SGameSettings

11. Skeeter Hagan says:


JUNE 10, 2024 AT 3:43 AM
How do I get the buttons to not show on the screen in gamecube games?

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