The Fantasy Trip Orc Cards

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AK KAZ 32 pt AZGIRAK 32 pt KHRESH the LOVELY 32 pt

ST 15 ST 15 ST 15
DX 9 DX 9 DX 9
IQ 8 IQ 8 IQ 8
MA 10 Orc
MA 10 Orc
MA 10 Orc

Heavy crossbow (3d) Pike axe (2d+2) Battleaxe (3d)


Backup: 2-handed sword (3d-1) Backup: morningstar (2d+1) Backup: 2-handed sword (3d-1)

None None None

ZOSKAD
The Fantasy Trip Orc Cards.indd 1
32 pt
The7/23/19
Fantasy 6:20
Trip Orc
VIKARZA
PM Cards.indd 2
32 pt
The7/23/19
Fantasy 6:20
Trip Orc
ZHORKAK
PM Cards.indd 3
32 pt
7/23/19 6:20 PM

ST 15 ST 14 ST 14
DX 9 DX 10 DX 10 (9)
IQ 8 IQ 8 IQ 8
MA 10 Orc
MA 10 Orc
MA 10 Orc

Heavy crossbow (3d) Morningstar (2d+1) Great hammer (2d+2)


Backup: great hammer (2d+2) Backup: longbow (1d+2) Backup: light crossbow (2d)

None Main-gauche (stops 1 hit) Cloth armor (stops 1 hit)

KHADRASH
The Fantasy Trip Orc Cards.indd 4
32 pt
The7/23/19
Fantasy 6:20
Trip Orc
WAZ the VILE
PM Cards.indd 5
32 pt
The7/23/19
Fantasy 6:20
Trip Orc
WORRIKKA
PM Cards.indd 6
32 pt
7/23/19 6:20 PM

ST 13 ST 13 ST 13
DX 11 (9) DX 11 (9) DX 11 (8)
IQ 8 IQ 8 IQ 8
MA 10 Orc
MA 8 Orc
MA 6 Orc

Halberd (2d) Halberd (2d)


Morningstar (2d+1)
Backup: broadsword (2d) Backup: longbow (1d+2)

Cloth armor (stops 1 hit) Leather armor


Chainmail (stops 3 hits)
Large shield (stops 2 hits) (stops 2 hits)
FESTURG’G 32 pt T’VAVASH 32 pt NARZAD 32 pt

ST 12 ST 12 ST 12
DX 12 (11) DX 12 DX 12 (9)
IQ 8 IQ 8 IQ 8
MA 10 Orc
MA 10 Orc
MA 8 Orc

Broadsword (2d)
Broadsword (2d) Broadsword (2d)
Backup: javelin (1d-1)

Main-gauche (stops 1 hit) Leather armor (stops 2 hits)


Small shield (stops 1 hit)
Cloth armor (stops 1 hit) Large shield (stops 2 hits)

SNARCH
The Fantasy Trip Orc Cards.indd 10
32 pt
The7/23/19
Fantasy 6:20
Trip Orc
HESH KROM
PM Cards.indd 11
32 pt
The7/23/19
Fantasy 6:20
OLD KHADRASH
Trip Orc
PM Cards.indd 12
32 pt
7/23/19 6:20 PM

ST 12 ST 11 ST 11
DX 12 (9) DX 13 DX 13 (12)
IQ 8 IQ 8 IQ 8
MA 8 Orc
MA 10 Orc
MA 10 Orc

Shortsword (2d-1)
Broadsword (2d) Shortsword (2d-1)
Backup: spear (1d)

Leather armor (stops 2 hits) Main-gauche Cloth armor (stops 1 hit)


Large shield (stops 2 hits) (stops 1 hit) Small shield (stops 1 hit)

GHARNASH
The Fantasy Trip Orc Cards.indd 13
32 pt
The7/23/19
Fantasy 6:20
Trip Orc
SHERDISH
PM Cards.indd 14
32 pt
The7/23/19
Fantasy 6:20
OLLIR the BITER
Trip Orc
PM Cards.indd 15
32 pt
7/23/19 6:20 PM

ST 11 ST 11 ST 10
DX 13 (11) DX 13 (10) DX 14
IQ 8 IQ 8 IQ 8
MA 8 Orc
MA 6 Orc
MA 10 Orc

Shortsword (2d-1) Shortsword (2d-1) Saber (2d-2)

Leather armor (stops 2 hits) Chainmail (stops 3 hits)


Small shield (stops 1 hit)
Small shield (stops 1 hit) Small shield (stops 1 hit)
KHARKRAA 32 pt TEKKOSH 32 pt SULGAG 32 pt

ST 10 ST 10 ST 9
DX 14 (12) DX 14 (11) DX 15 (12)
IQ 8 IQ 8 IQ 8
MA 8 Orc
MA 6 Orc
MA 10 Orc

Hammer (1d+1) Small bow (1d-1)


Saber (2d-2)
Backup: javelin (1d-1) Backup: rapier (1d)

Chainmail (stops 3 hits) Chainmail (stops 3 hits)


Leather armor (stops 2 hits)
Small shield (stops 1 hit) Small shield (stops 1 hit)

KHRINNI
The Fantasy Trip Orc Cards.indd 19
32 pt
The7/23/19
Fantasy 6:20
Trip Orc
GASHT’POL
PM Cards.indd 20
32 pt
The7/23/19
Fantasy 6:20
Trip Orc
HOKHNAR
PM Cards.indd 21
32 pt
7/23/19 6:20 PM

ST 9 ST 9 ST 9
DX 15 (13) DX 15 (13) DX 15 (11)
IQ 8 IQ 8 IQ 8
MA 8 Orc
MA 8 Orc
MA 6 Orc

Javelin (1d-1) Rapier (1d)


Small bow (1d-1)
Backup – another javelin Backup: javelin (1d-1)

Leather armor (stops 2 hits) Chainmail (stops 3 hits)


Leather armor (stops 2 hits)
Small shield (stops 1 hit when used) Large shield (stops 2 hits)

The Fantasy Trip Orc Cards.indd 22 The7/23/19


Fantasy 6:20
Trip Orc
PM Cards.indd 23 The7/23/19
Fantasy 6:20
Trip Orc
PM Cards.indd 24 7/23/19 6:20 PM
Orc Card Instructions
They are all optimized as starting
fighters, so they have IQ 8. This will
These areAK KAZ fighters32with
all 32-point pt make them AK veryKAZ 32 pt
vulnerable to illusions.
legal combinations of weapons and In a Wizard game, increase IQs to 10.
armor.
ST (All fighters
15 who don’t have a ST 15
main-gauche are assumed to carry a Marking
DX for emergencies.)
dagger 9 You can use TheDXcards are
9 coated. China markers,
these characters as starting PCs, or as and most wet- and dry-erase markers,
IQtough opponents
fairly 8 in a campaign will IQ
come off 8cleanly – to mark off
game. hits on the hexes at the bottom, for
MA 10 MA or to10record thingsOrcon the
instance,
If you want less powerfulOrccharacters
as opponents in a campaign, discard back. But please experiment first to
Heavy crossbow (3d) make sure yourHeavy crossbow
markers (3d)
are erasable.
all cards with ST 14 or higher, and
Backup: 2-handed sword (3d-1) Backup: 2-handed sword (3d-1)
subtract 2 from DX of all others.
For a quick two-player game, each Credits
None Graphic design by Ben NoneWilliams.
player draws three cards. Teams enter Character illustrations by Rick Hershey.
at opposite sides of the arena. Fight Card ornamentation copyright William McAusland,
till only one side is standing. used with permission.

The Fantasy Trip Orc Cards.indd 1 7/23/19 6:20 PM The Fantasy Trip Orc Cards.indd 1 7/23/19 6:20 PM

Instructions Card
The Fantasy Trip Orc Instructions Cards.indd 1 The7/23/19
Fantasy 6:23
Trip Orc
PM Instructions Cards.indd 2 7/23/19 6:23 PM

The Fantasy Trip


TM

Notes:

Character Card Back


Fantasy Trip Melee Card Backs.indd 1 7/22/19 10:11 AM

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