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Rules

Table of Contents
Component List. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Component Overview. . . . . . . . . . . . . . . . . . . . . . . . 4
Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Objective . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Round Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
1. Event Phase . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
2. Player Phase . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Move. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Attack. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Scavenge. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Trade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Cast a Spell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Use a Token. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
3. Deadite Turn . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Deadite Movement . . . . . . . . . . . . . . . . . . . . . . . 11
Deadite Attacks. . . . . . . . . . . . . . . . . . . . . . . . . . 11
Boss Monsters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Introduction
Pages of the Necronomicon . . . . . . . . . . . . . . . . . . 13
Virtue Checks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 You know how it is. You get together with your friends
Corruption Deck. . . . . . . . . . . . . . . . . . . . . . . . . . . 14 and decide to have a nice weekend in the woods.
Playing as a Deadite . . . . . . . . . . . . . . . . . . . . . . . . 15 Maybe head up to the cabin, go for a walk in the
Taking too many Wounds. . . . . . . . . . . . . . . . . . . . 16 woods. No city, no distractions, just some time with
Dropping Items. . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 your mates and your girl. Groovy!
Defeating Another Player. . . . . . . . . . . . . . . . . . . . 16
Appendix: Map Areas. . . . . . . . . . . . . . . . . . . . . . . 17 And then some evil darkness decides to crash your
Appendix: Tokens . . . . . . . . . . . . . . . . . . . . . . . . . . 18 party, possessing people. And before you know it, the
Important Terms. . . . . . . . . . . . . . . . . . . . . . . . . . . 19 dead start rising from the ground, looking for this
magic book or perhaps just a tasty snack. The only
hope to stop them is to find that book ourselves, and
Credits seal the portal near the cabin. But be careful, ‘cause
Designed and Developed by Team Lynnvander: the evil can get in you and turn you bad. And evil has
Dylan Birtolo, Josh Derksen, Thomas Gofton its own plan for the portal, wanting to open it up and
www.lynnvander.com release Deadites on the world.
Character Artwork: Stephen Bellshaw
Game Board & Graphic Design: Josh Derksen, It’s down to us to save the world.
JT Wanner, Nicole Cepeda
Rules: Dylan Birtolo
Playtesters: Alexis Massey, Brandon Worrell,
Dave Gilbert, Dianne Da Rosa, Jason Hawronsky,
EVIL DEAD 2: DEAD BY DAWN™ is a trademark of Studiocanal S.A.S. All Rights
Kyle van Dyke, Luke Butler, Missy Freeman, Reserved. © 2019 Studiocanal S.A.S. ® All Rights Reserved. © 2019 Jasco Games
Richard Durrer, Taze Campbell, Xero Nazarova, LLC. All Rights Reserved. Designed by Lynnvander Studios. No part of this product
may be reproduced without specific permission. Printed in China. Contents in box
Sean Canaday, Ryan McClain. may appear different than shown.
Special Thanks: Will Gibson

2
Component List
4
5 nds
6
Wounds
Wounds
5 5
1
Wounds
Wou Wounds

2 k
2
Attack
Attack
2 1 5
3
Attac Attack
Attack Wou

2 2 3
nds

(6p) (5p) (4p) (3p) Seal or Summon (3p) (4p) (5p) (6p)
Spee
d Speed
Speed
3 3
3
Speed
Speed Attac

2 1
k

Virtu
e
Virtue
Virtue
1 2 2
3 2 2 B 2 2 3 C
Virtue

A x x Spee
x x x x
Virtue d

1
Virtu
e

Kitchen Study
Porch
x 1 x1
(6p)

x 2 Bathroom x 2
x 1 2
x 1 x

x 1
(4p)

x 2
Hallway
The
Portal

D x 1
(6p)
x 1
(5p)
E

Sitting Room Bedroom

x 1
1
I
x x 1 x 2
(5p) (4p)
x 2

x 2 Cellar
Trapdoor

Porch

x 2 x 2 x 2 G x 2

Workshed Grave

x 3
F 2 2 3
x x x
H

Alcohol Pendant Running Shoes Necronomicon Page


Discard to gain 2 Human players only. Discard to gain +1 speed Collect these to cast
bonus Actions. Alcohol Discard before you make a
Pendant for all your MoveRunning Actions Shoes the spells below:Necronomicon Page
Discard to gain 2 Virtue Check instead Human of players only. this turn. Discard to gain +1 speed Collect these to cast
x3 x3Alcohol
rolling the dice. Pendant x3 Running Shoes
bonus Actions. Discard before you make a for all your Move Actions the spells below:Necronomicon Page
Discard to gain 2 Virtue Check instead Human of players only. this turn. Discard
Seal to gain +1 speed
Portal/Summon Demon (1 page) Collect these to cast
x3 Actions.x3Alcohol make a x3
Pendant Running
Cooked Chicken Flashlight
bonus rolling the dice. Discard before you Chainsaw forIn all
theyourPortal’Move place Shoes
Actions
s area, any/all of the spells below:Necronomicon Page
Discard to remove Discard to flipDiscard to gain 2 Virtue Check instead
tokens face-up Human
You haveof players
a permanentonly. +1 this
yourturn.pages onto Discard sidetoofgain
onePortal/Summon the +1 speed
Portal Collect these to cast
x3 x3 x3 Seal Demon (1 page)
3 Wounds from Cooked Chicken in any 2 areasbonusadjacent Actions.
to your
Flashlight Alcohol rolling the dice. Discard
attack before
success you
every make
time
Pendant
Chainsaw a
you track. Win the game for all your
if Portal’Move
your side, Actions Shoes
Running the spells below:Necronomicon Page
In the s area, place any/all of
your Character. Discard to remove current area. You Discard may choose to flipDiscard
tokens to gain 2 attack
face-up VirtueasCheck long asinstead
you
Human
You of players
hold
have the
a permanentonly.
plus +1
the center this
space turn.
is full! Discard
Seal toofgain
Portal/Summon +1 speed
Demon (1 page) Collect these to cast
x3 x3 your own x3area as one of the 2. x3 Item
x1 x3 your pages onto one side the Portal
3 Wounds from Cooked Chicken in any 2 areasbonus adjacent to your Alcohol
Flashlight
Actions. rolling the dice. attack
token. Discard beforeevery
success Pendant
Chainsaw
you
Speed make
time ayou (1 page)
Boost track. Win the game for
In all
theifyour
yourMove
Portal’ Runningplace Shoes
Actions
s area,
side, any/all of the spells below:Necronomicon Page
your Character. Discard to remove current area. You Discard may choose to flipDiscard to gain 2 attack
tokens face-up VirtueasCheck Human
You
long asinstead
youGain have
hold+3players
of athe
permanent
Speed only.
this
plusturn,+1 center
the this
then make your
space turn.
ispages
full! onto Discard
Seal sidetoofgain
onePortal/Summon the +1 speed
Portal Demon (1 page) Collect these to cast
x3
Leather Gloves Barricade
3 Wounds fromx3Cooked x3
Chicken in any
your own area as one of the 2. 2 areas Flashlight
Kandarian
bonus
adjacent Actions.
to your x3
x1
Dagger rolling
Item Discard
attack before
success
the dice. a Virtue 1 Check.
token. Chainsaw
you
every make
time a
you x3 for all your Move Actions the spells below:
Speed Boost (1 page) track. Win the game In the if Portal’
your side,s area, place any/all of
Discard to steal yourDiscard
Character. Discard
to place to remove current area. YouBefore
a Barrier Discard
may choose to flipfor
rolling tokens
yourface-up
attack, attack VirtueasCheck You
you have
long asinstead holdof athe permanent plus +1 center this
the space
your turn.
is full!
pages onto one side of the PortalDemon (1 page)
x3 x3Cooked x3area asDiscard x3 Identify
x1 Deadite (1 or more
Gain +3 Speed pages) this turn, then x3 make Seal Portal/Summon
an Item from Leather Gloves token over a door 3 Woundsor window
Barricade from your own
Chicken in
oneanyof 2theareas
to gainadjacent
2. 2Kandarianto your
successes.
Flashlight Dagger rolling
Item the dice. attack success every
token. time you
Chainsaw track. Win the game if Portal’
your side,
Choose 1 player aanywhere
Virtue 1 and Speed
Check.roll Boost (1 page) In the s area, place any/all of
another player Discard to steal that borders yourDiscard Character.
area. Discard to remove current area. YouBefore may choose
Discard to flipfor
tokens
yourface-up attack as long as You you hold the
x3 x3
to place a Barrier
x3Cooked
rolling dice attack,
equal to pages
x1 you Deadite
have. Look Gainathave+3ofaSpeed
1more permanent plusturn,
this +1 center
the space
then make your ispages
full! onto
SealonePortal/Summon
side of the PortalDemon (1 page)
in your area. an Item from x5Leather Gloves token over a door Barricade
3 Wounds
or windowfrom
x1 your own
Chicken area as one
Discardof the
in any 2 to 2.
areas Flashlight
Kandarian
gainadjacent
2 their to
successes. your
Corruption
Identify
Dagger Item token.
cards per
(1
attack
success.
or
aanywhere
Virtue success
pages)
1 and Chainsaw
every
Check.
Speed time you (1 page)
Boost track. Win the game In the if Portal’ s area, place any/all of
your side,
Discard to remove current area. YouBefore Discard Choose 1 player roll have
another player Discard to steal that borders yourDiscard Character.
area. to place Axea Barrier may
Make a to
rolling
choose flipfor
Virtue tokens
yourface-up
Check
dice equal
attack,
= Failure
to
attack
results.
Identify
pages
as long as You
you Deadite
have. Look
you
Gain
(1 orhold+3
at 1more
athe
permanent
of Speedpages) this
plusturn,+1 center
the then make your ispages
space full! onto one side of the Portal
Rabbit’s Footx3 in your area. an Item HolyfromWater x5Leather Gloves x3 token over a door Barricade
3 Wounds
You ormay from
window x31 die
x1
reroll yourperown
Axearea as in
oneany
Discard of 2the areas
to 2. 2Kandarian
gainadjacent to your
successes. x1
Dagger Item token. attack
aanywhere
Virtue success
1 and every time you
Check. track. Win the game if your side,
Command Deadite (3 pages)
their Corruption Choose
cards 1 player
per success. roll Boost (1 page)
Speed
Discard to reroll Reveal
another player Discard card
1 Corruption to steal
for that borders your Discard
you Character.
area. to placeAxe
have whenever Barrier
ayou attack. current area. YouBefore may choose rolling for your attack, attack as long as you hold the plusturn,
the center space is full!
x3 Choose any number Make of Deadite
a VirtueMinions dice equal
Check to pages
= Failure Identify you Deadite
results. have. Look (1Gainat 1more
or of Speed
+3 pages)this then make
any number of Rabbit’s Foot x3 in your any player
area. and anleave
Item
Holyitfrom
faceup.
Water
x5Leather Gloves Intoken over removing
addition, a door ormay
awindow
Barricade
You Barrier
x3 your
x1
reroll 1 die perownAxe area asDiscard
one of the to 2. successes.x1
gain 2Kandarian Dagger Item token. Speed
within 2 AreasCommand
and move each Deaditeof their
them Corruption
(3 pages) cards
Choose per success.
1 player aanywhere
Virtue 1 and roll Boost (1 page)
Check.
Cursed dice you Discard to reroll This can forceanothera player
Reveal player
to1 Corruption
Discard cardto stealfor token that borders
can be done youryou area.
Discard
without
have to placeAxe
whenever Barrier
a1you
Area.attack.
Then, make a Virtue 2 Before
Make
Check. rolling
a Virtue forCheck
yourequal
dice attack,
= Failure
to results.
pages you have. Look Gainat 1 +3
of Speed this turn, then make
x3 x3 become x3 in your area. and x5
x2 x1 Choose any number of Deadite Minions Identify Deadite (1 or more pages)
just rolled. any number of Rabbit’s Foota Deadite anyplayer.
player faceup.Leather
Holyitfrom
anleave
Item Water spending Gloves an Action. token
In over removing
addition, a door Barricade
You ormay
window reroll
Barrier
aTime 1 die per Axe Discard to gain 2Kandarian successes.
their Dagger
Corruption cards per success.aanywhere
Virtue 1 and Check.
Discard card to steal Bend
Discard to(3 pages,
place 1/turn)
awithin
Barrier 2 AreasCommand
and move each Deadite (3 pages)
ofBefore
them rolling
Choose
forCheck
your attack,
1 player roll
Cursed dice you Discard to reroll This can forceanother Reveal
a player to1 Corruption
player for token that borders
can be done your
you area.
Rollhave
without whenever
1 die.
Axeyou
If not1Failure,
Area. attack.
take
Then, +3
makeChoose
Actions
a Virtueany number Make
2 Check. a Virtue
of Deadite Minions = Failure
dice equal results.
Identify
to pages you Deadite
have. Look (1 or
at 1more
of pages)
Wooden Spikesx3 just rolled. any number of x3Rabbit’s x3
Foot
become a Deadite Shotgunany
in your Shells
player
area.
player. andan Holy
Item
leave it Water
from
faceup. x5
x2 token
Inthis over
addition, a doorYou
removing or window
may x1
reroll 13die
a Barrier per Axe Discard to gain 2 successes.
spending an Action. turn. Then, make a Virtue within
Check. 2 AreasCommand
and move each Deaditeof their
them CorruptionChoose
(3 pages) cards per 1 player
success.anywhere and roll
If there are no Deadite Minions in your area,
Cursed dice you Discard to rerollDiscard Thistocan your Reveal
forceanother
attack a player to1 Corruption
player
current card for token
area or an adjacent that borders Bend
your Time
area.
youwithout
have (3 pages,
whenever you 1/turn)
attack.
can be done Axe
1 Area. Then, makeChoose a Virtue
any 2 Check.
number Make of Deadite
a Virtue dice
Minions
Check equal
= to
Failurepages you have. Look at 1 of
results.
discard this to place
Wooden x3
a TrapSpikes
tokenjust
in your
rolled. any number of x3 area, ignoring
become
Rabbit’s
x3
Foota any in
Deadite any
your
Neutral player
area. and leave
or Failure
player. Holyit Water
results. faceup. x5 Summon DeaditeInRoll
x2 (3 pages,
1 die.1/turn)
If not Failure, x1 +3 Actions
take
Shotgun Shells spending an Action.addition, removing You a Barrier
may reroll 13die per
within Axe2 AreasCommand
and move each of their
them Corruption cards per success.
area. The first Deadite
If thereMinion
are no entering the
Deadite Minions Cursed
in dice youYou
your area, may not useDiscard thisThisin to can forceyour
combination a player
with to
the Deadite playersthis only.turn.RollThen, Bend
3 dice: For
make Timeeach (3 pages,
a Virtue Check.1/turn) Deadite (3 pages)
x3 area is killed anddiscard
the trapthis
is discarded.
Wooden x3 x3 Discard to rerollx3 attack Reveal
current 1 Corruption card for token can be done
area or an adjacent
success, x2 1Summon
take Wound &Deadite Place 1you
without
Roll have
Deadite
(3
whenever
1 die.
pages, 1/turn)
Axe you
If not1Failure,
Area. attack.
Then,
take +3 make a Virtue
Actions
Choose Make
2 Check.
any number a VirtueMinions
of Deadite Check = Failure results.
to place a TrapSpikes
tokenjust rolled.
in your Axe, Chainsaw, or become
Rabbit’s
Kandarian Foot
any number of area, ignoring any Neutral a Deadite
dagger.
Shotgun player.
Shells
any player Holy
and leave
or Failure results. Water
it faceup. spending an Action. Inthis
addition, removingYou may reroll
Barrier
aTime 13die per Axe
Minion1 in an adjacentcard areaplayers
(if you turn.
RollThen,
survive). Bendmake a Virtue(3 pages, Check.
within 2 AreasCommand
1/turn) and move each Deadite (3 pages)
of them
If thereMinion
area. The first Deadite are no entering
Deadite Minions
the in your area,
Cursed dice youYou Discard
may to not reroll
useDiscard in to
thisThis canattack
forceyour
combination Reveal
current
a player
with to area or Deadite
theCorruption an adjacent for only.
token can be done
3 dice: For
youwithout
have each
whenever you attack.
x3 area is killed anddiscard Wooden x3 x3 any number of x3 success, x2 1Summon
take Wound &Deadite Place 1InRoll
(3 1 die.
pages,
Deadite If not1Failure,
1/turn) Area. take +3
Then, Choose
makeActions any number
a Virtue 2 Check. of Deadite Minions
the trapthis to place
is discarded. a TrapSpikes
tokenjustin your
rolled. Axe, Chainsaw, area, ignoringa any
become
or Kandarian Shotgun
any
Neutral
Deadite
dagger. Shells
player
player. and leave
or Failure results.it faceup. spending an Action. addition, removing a Barrier
this turn.
RollThen, make a Virtue 3 within
Check. 2 Areas and move each of them
If thereMinion
area. The first Deadite are no entering
Deadite Minions
the in your area,
Cursed dice youYou may not useDiscard in to
thisThis canattack
forceyour
combination Minion
current
a player
with to
theinarea or Deadite
an adjacent areaplayers
an adjacent (if you only.
tokensurvive). 3 dice:
Bend
can be done without
For each
Time (3 pages, 1/turn)
x3 area is killed anddiscard the trapthis to place
is discarded.
Wooden x3
a TrapSpikes
tokenjustin your
rolled.
x3
Axe, Chainsaw,x3 area, ignoringa any
become
or Kandarian Neutral
Deadite
dagger. player. success, take
or Failure results. x2 1Summon
Wound &Deadite Place 1Roll Deadite
(3 pages, If not1Failure,
1 die.1/turn) Area. Then,
take +3 make a Virtue 2 Check.
Actions
Shotgun Shells spending an Action.
area. The first Deadite If thereMinion
are no entering the
Deadite Minions in your area, You may not useDiscard this in to combination Minion
with thein an adjacent
Deadite areaplayers
(if youthis survive).
only. RollThen,
turn. Bend
3 dice:
makeForTime
each (3 pages,
a Virtue 1/turn)
3 Check.
x3 area is killed and the trap is discarded. x3 attack your current area or an adjacent
discard this to place Wooden a TrapSpikestoken in your Axe, Chainsaw, area, or Kandarian dagger.
Shotgun success, take 1Summon Wound &Deadite Place 1RollDeadite
(3 1 die.1/turn)
pages, If not Failure, take +3 Actions
ignoring any NeutralShells or Failure results. this turn. Then, make a Virtue 3 Check.
If thereMinion
are no entering
Deadite Minions in your area, You may not useDiscard Minion in an adjacent
Deadite area (if
playersyou survive).
only. Roll 3 dice: For each
area. The first Deadite the this in to attack yourwith
combination current thearea or an adjacent
x3 area is killed anddiscard the trapthis to place a Trap token in your x3 Axe, Chainsaw, area,
is discarded. ignoring any Neutral or Failure results. success, take 1SummonWound &Deadite Place 1 (3 pages, 1/turn)
Deadite

12 Plastic Character Miniatures


or Kandarian dagger.
area. The first Deadite Minion entering the You may not use this in combinationMinion with the Deadite
in an adjacent areaplayers
(if youonly. Roll 3 dice: For each
survive).
x3 area is killed and the trap is discarded. x3 success, take 1 Wound & Place 1 Deadite
Axe, Chainsaw, or Kandarian dagger.
Minion in an adjacent area (if you survive).

• 1 Ash • 1 Evil Ash


• 1 Linda • 1 Evil Linda
• 1 Annie • 1 Evil Annie
• 1 Ed • 1 Evil Ed
1 Folding Game Board 47 Playing Cards • 1 Jake • 1 Evil Jake
6 Player Boards • 6 Character cards • 1 Bobby Joe • 1 Evil Bobby Joe
3 Cursed dice • 3 “Deadite” Corruption cards
• 21 “Human” Corruption cards 34 Plastic Enemy Miniatures
104 Punchboard tokens • 13 Event cards • 1 Henrietta
• 56 Item tokens • 4 Boss reference cards • 1 Hand
• 30 Wound tokens • 1 Killer Tree
• 1 Start Player token • 1 Rotten Apple Head
• 5 Barrier tokens • 2 Rotten Apple Head Arms
• 3 Trap tokens • 28 Deadite Minion minis
3
Component Overview
(6p) (5p) (4p) (3p) Seal or Summon (3p) (4p) (5p) (6p) Game Board
A x 3 x 2 x 2 B x 2 x 2 x 3 C The cabin we were planning on using to relax and enjoy
some quiet time. It’s a wonderful place with some great
x 1 x1
(6p)
Kitchen Study
Porch forests around, if it weren’t for that pesky portal.
x 2 Bathroom

x 1
x 1 x 2
x 2 This shows where all of us are in the woods at any time,
x
(4p)
1 including those evil Deadites. The board is divided into
x 2
Hallway
The
Portal
areas, marked by solid lines. When moving around,
D x 1 x1 E
crossing an area line counts as one movement.
(6p) (5p)

Sitting Room Bedroom

x 1
1
I
1 2
The track along the top of the board also shows how
x x x
(5p) (4p)
x 2

2 Cellar

many pages we need to find to seal the portal, or open


x Trapdoor

Porch

x 2 x 2 x 2 G x 2
it if you’ve gone bad.
Workshed Grave

x 3
F 2 2 3
x x x
H

Alcohol
Discard to gain 2
bonus Actions.
Pendant
Human players only.
Discard before you make a
Running Shoes
Discard to gain +1 speed
for all your Move Actions
Necronomicon Page
Collect these to cast
the spells below:
Player Boards
Virtue Check instead of this turn.
x3

Cooked Chicken
x3 rolling the dice.

Flashlight Chainsaw
x3
Seal Portal/Summon Demon (1 page)
A handy guide to all the various items you might find
In the Portal’s area, place any/all of

in the woods. Seems like whoever was here before


Discard to remove Discard to flip tokens face-up You have a permanent +1 your pages onto one side of the Portal
3 Wounds from in any 2 areas adjacent to your attack success every time you track. Win the game if your side,
your Character. current area. You may choose attack as long as you hold the plus the center space is full!
x3 x3 your own area as one of the 2. x1 Item token.
Speed Boost (1 page)
Leather Gloves
Discard to steal
Barricade
Discard to place a Barrier
Kandarian Dagger
Before rolling for your attack,
Gain +3 Speed this turn, then make
a Virtue 1 Check.
Identify Deadite (1 or more pages)
us left a lot of stuff behind. Hopefully it will be just
an Item from token over a door or window Discard to gain 2 successes.

enough to get us across that finish line. There’s also


Choose 1 player anywhere and roll
another player that borders your area. dice equal to pages you have. Look at 1 of
x3 in your area. x5 x1
their Corruption cards per success.
Axe Make a Virtue Check = Failure results.
Rabbit’s Foot Holy Water

some reminders about what you can use the pages of


You may reroll 1 die per Axe Command Deadite (3 pages)
Discard to reroll Reveal 1 Corruption card for you have whenever you attack. Choose any number of Deadite Minions
any number of any player and leave it faceup. In addition, removing a Barrier within 2 Areas and move each of them
Cursed dice you This can force a player to token can be done without 1 Area. Then, make a Virtue 2 Check.
x3 x3 become a Deadite player. x2
the Necronomicon for, if you’re willing to risk it. Any
just rolled. spending an Action.
Bend Time (3 pages, 1/turn)
Wooden Spikes Roll 1 die. If not Failure, take +3 Actions
Shotgun Shells
If there are no Deadite Minions in your area, this turn. Then, make a Virtue 3 Check.
Discard to attack your current area or an adjacent

items you acquire over the course of the game will be


discard this to place a Trap token in your area, ignoring any Neutral or Failure results. Summon Deadite (3 pages, 1/turn)
area. The first Deadite Minion entering the You may not use this in combination with the Deadite players only. Roll 3 dice: For each
x3 area is killed and the trap is discarded. x3 success, take 1 Wound & Place 1 Deadite
Axe, Chainsaw, or Kandarian dagger.
Minion in an adjacent area (if you survive).

placed on this card.

Character Cards Cursed Dice


5
Wounds
Check out that handsome face! Lady luck, don’t fail me now!
3 This represents who you are. That’s what you’ll be saying when
Attack
You can admire your profile, and you pick up the Cursed dice
2
Speed this keeps track of various stats and give them a toss. They are
1
Virtue
showing how you’ll perform needed for a great many things
when facing the evil hordes. from combat to attempting to
resist corruption. They have the
Corruption Cards following faces:
Remember how I said the corruption
Success
could get inside you turn you bad? (Chainsaw)
That’s what these Corruption cards
are for. If you get too close to the evil, Neutral
(Blank)
you might have to draw one of these
cards. If it says “Deadite”, then you’ve Failure
(Deadite)
gone bad, and there’s not much to be
done for you.
4
Event Event Cards Henrietta Boss Cards
They’re Coming!
Life would be easier if evil These are for those special evil
at:
Spawn 1 Deadite
3p 4p 5p 6p
followed plans, but it’s monsters. The ones so powerful
E G I
A C
unpredictable. These cards are they need their own set of rules.
Each Deadite Mini
on not in
Character
how the evil changes every turn. Special Rules:
These cards keep those rules
the same area as a sses on the same
rd the • Requires 3 Succe
Be careful! If the Event cards handy, so you always know just
moves 1 Area towa
t.
nearest character. Attack roll to defea
s as a Deadite.
• Deadite Turn: Move
ites when Attacking.
Counts as 3 Dead
run out, it will be too late, for how bad they are.
Deadites and Humans alike!

Item Tokens
Every good camper needs some good loot! Not to mention, there are
those whole Necronomicon pages we need to find. Unfortunately, the
items in the woods are scattered and it takes some effort to find what
Note: Artistic differences on Necronomicon we need. Once you gain an Item token, place it on your Player Board.
pages have no impact on gameplay.

Start Player Token Wound Tokens


Don’t be scared of this book, it can’t No good deed goes unpunished. And
hurt you. It doesn’t have the evil fighting Deadites is definitely a good deed!
running through it. But it does let If you get injured, you need to take these
you know which of the players will tokens to keep track of your damage. If you take too
go first each turn. many Wound tokens, you’ll be defeated.

Trap Tokens
The Deadites aren’t the only ones with Barrier Tokens
tricks up their sleeves. You play your Sometimes this is the last line of
cards right, and you might get the defense against the evil lurking
chance to put one of these babies down. in the woods. You ever see those zombie movies
You do that, and it’s sure to slaughter any where the monsters claw at the wooden boards across
Deadite Minion who walks into it. Doesn’t work on the the windows? I never thought those late night horror
bosses though. They’re too strong or too smart, or both. movies would be research.

Miniatures
Characters Bosses Deadite Minions
Check it out! These are the great These brutes are scary!
We’re gorgeous! big scary ones. The And they come in
Use these to evil that’s grown so many different shapes.
show where we strong, can’t call it a It isn’t bad enough
are on the map minion anymore. they’re willing to attack and kill
at all times. Be extra careful anything breathing, they also
around these baddies corrupt anyone they get their hands
because they come with their own on. I’d say stay away, but sometimes
special rules and card. you need to show evil who’s boss!

5
Setup
(5p) (4p) (3p) the gameboard in the middle of the table.
1. Place Seal or Summ on (3p) (4p)

7. Create the Corruption Deck. Add cards according


2. Setup Item Tokens. Take all the to the following table and shuffle them together.
3 x 2 and add a number of x2 x 2 face down on thex 2
x Item tokens Place the Corruption Deck B table x 3
Necronomicon page tokens according and return any unused Corruption cards to the box.
to the number of players.
Players Deadite Cards Human Cards
• 3 players: Use 11 Necronomicon page tokens.
3 1 11
• 4 players: Use 13 Necronomicon page tokens.
4 2 14
• 5 players: Use 15 Necronomicon page tokens. 5 2 18
• 6 players: Use all 17 Necronomicon
Kitchenpage tokens. 6 3 Study 21
Porch
x 13. 1 x
Place Item Tokens. Mix up the Item tokens and 8. Starting Corruption. Deal each player one
(6p)

place a number of tokens facedown in each square Corruption card. Players are not allowed to look at
spot as indicated by the number inside
Bathroom this card until they gain a second Corruption card
x1
the square. A couple of these token or pick up a Necronomicon page. x2
x1
placement zones have a player count
on them, whichx1 means they only gain a 9. Start Player. The last player who
token if you have
(4p)
that many players or more. read (or pretended to read) a Latin
Note: After the tokens have been distributed, phrase is the start player, and takes
you should have no leftover
Hallway tokens except for the Start Player token.
Necronomicon tokens returned to the box based
on the number of players.
x1
(6p)
x1
(5p)

4. Form the Supply. Place the rest of the tokens, the


Cursed dice, the Boss reference cards, the Deadite
Bosses, and the Deadite
Sitting RoomMinions
Bedroomin a general

supply near the gameboard.

x 1
5. Choose Characters. Each player takes a player
x1 chooses a Character, taking
I
x1the 2
board, then
(5p) (4p)
corresponding Character miniature and card.
6 x

Each player places their Character miniature


Cellar
anywhere inside the cabin (not on the Porch). Trapdoor
x8 Porch
6. Assemble the Event deck. Set aside the “We’re
Gonna Die” Event card. Shuffle the remaining
Event cards. Deal 4 cards facedown into a pile.
x2 x2 x2 2
G
!
ie
G nt

x
D
ve
na
E
on
e
e’r
W

Place the “We’re Gonna Die” card facedown on the


T Ar Ar nt in
ar 1 1 ce ad
ell d ce ja e

ra m m to

r. he he
C an la ad H

oo t t t
y P ay ple

pd a in
ud al. w p
St ort oor n A
e
e e D ott
Th th e R
c
la
P

pile, then place the remaining 8 cards facedown on


top. This completes the Event deck.
x4

Workshed Grave

6 x 3
x 2 x 2 x 3
2 1
(6p) (5p) (4p) (3p) Seal or Summon (3p) (4p) (5p) (6p)

3 2 2 B 2 2 3 C
A x x x x x x

3 x 1 x1
(6p)
Kitchen Study
Porch

x 2 Bathroom x 2
x 1 2
x 1 x

x
(4p)
1
x 2
Hallway
The
Portal

D x 1
(6p)
x1
(5p)
E

6 Sitting Room Bedroom

x 1
1
I
x x 1 x 2
(5p) (4p)
x 2

x 2 Cellar
Trapdoor

Porch

x 2 x 2 x 2 G x 2

7
Workshed Grave

x 3
F 2 2 3
x x x
H

5 Alcohol
Discard to gain 2
bonus Actions.
Pendant
Human players only.
Discard before you make a
Running Shoes
Discard to gain +1 speed
for all your Move Actions
Necronomicon Page
Collect these to cast
the spells below:

5
Virtue Check instead of this turn.
x3 x3 rolling the dice. x3

Wounds Seal Portal/Summon Demon (1 page)


Cooked Chicken Flashlight Chainsaw In the Portal’s area, place any/all of
Discard to remove Discard to flip tokens face-up You have a permanent +1

3
your pages onto one side of the Portal
3 Wounds from in any 2 areas adjacent to your attack success every time you track. Win the game if your side,
your Character. current area. You may choose attack as long as you hold the plus the center space is full!
Attack x3 x3 your own area as one of the 2. x1 Item token.
Speed Boost (1 page)
Gain +3 Speed this turn, then make

2
Speed
Leather Gloves
Discard to steal
an Item from
Barricade
Discard to place a Barrier
token over a door or window
Kandarian Dagger
Before rolling for your attack,
Discard to gain 2 successes.
a Virtue 1 Check.
Identify Deadite (1 or more pages)
Choose 1 player anywhere and roll
another player that borders your area. dice equal to pages you have. Look at 1 of
x3 x5 x1
1
Virtue
in your area.

Rabbit’s Foot Holy Water


Axe
You may reroll 1 die per Axe
their Corruption cards per success.
Make a Virtue Check = Failure results.
Command Deadite (3 pages)
Discard to reroll Reveal 1 Corruption card for you have whenever you attack. Choose any number of Deadite Minions
any number of any player and leave it faceup. In addition, removing a Barrier within 2 Areas and move each of them
Cursed dice you This can force a player to token can be done without 1 Area. Then, make a Virtue 2 Check.
x3 just rolled. x3 become a Deadite player. x2
spending an Action.
Bend Time (3 pages, 1/turn)
Wooden Spikes Roll 1 die. If not Failure, take +3 Actions
Shotgun Shells
If there are no Deadite Minions in your area, this turn. Then, make a Virtue 3 Check.
Discard to attack your current area or an adjacent
discard this to place a Trap token in your area, ignoring any Neutral or Failure results. Summon Deadite (3 pages, 1/turn)
area. The first Deadite Minion entering the You may not use this in combination with the Deadite players only. Roll 3 dice: For each
x3 area is killed and the trap is discarded. x3 success, take 1 Wound & Place 1 Deadite
Axe, Chainsaw, or Kandarian dagger.
Minion in an adjacent area (if you survive).

7
Gameplay
Objective
The Human players win when they The Deadite players win when they spend enough All players lose
spend enough Necronomicon pages to Necronomicon pages to summon Kandarian demons. during the Event
seal the portal. The number of pages The number of pages needed to summon is P + 3 Phase if you need to
needed to seal the portal is P + 3 where where P is the number of players. (These are the spaces draw an Event card
P is the number of players (These are on the right side of the track, plus 1 page for the center and there are none.
the spaces on the left side of the track, space). They can also win if the human players need
plus 1 page for the center space). to draw a Corruption card and there are none.

Round Sequence 2. Player Phase


The game is played over several rounds. Once the Event is finished, players take turns
During each round, the following phases occur: beginning with the start player and going clockwise
1. Event Phase around the table. A player takes their entire turn before
2. Player Phase play proceeds to the next player. Once all players have
3. Deadite Turn taken a turn, the Player Phase is complete.

On a player’s turn, they have multiple Actions.


1. Event Phase The number of Actions each player receives is
At the beginning of every turn, dependent on the number of players in the game.
including the first turn, draw a Refer to the following table to determine how many
card from the Event deck and Actions each player receives on their turn:
resolve it. First, spawn the Deadite
Players Actions
Minions listed on the card. The
3-4 3
Deadite Minions that spawn will 5-6 2
be dependent based on the number of players. Spawn
Eventat each location that is less than or
a Deadite Minion Player Actions may be any of the following Actions
equal toThey’re
the number of players.
Coming! and there is no limit to the number of times a player
Example: In a can perform a specific Action in a single turn.
Spawn 1 Deadite at: 5-player game,
3p 4p 5p 6p areas A, C, E and G
will each receive 1
Move
A C E G I
Deadite Minion. When a player moves, they may move a number of
adjacent areas up to their speed. You do not need to use
Once those are on
Each Deadite thenot
Minion board,
in read the card. Always your full speed and may stop at any time.
perform as much
the same area as of the card text as possible, then
a Character
moves 1 Area toward the
discard thenearest
card. If you can’t spawn any more Deadite
character. Adjacent areas
Minions because you ran out of minis, either you’re Two areas are considered adjacent if they share an area
very lucky or very unlucky depending on the situation. border (orange line) and are not completely separated
Either way, ignore those Deadite Minion spawns. by a black wall. Areas separated by a window or a
barrier token are still considered adjacent, although
If the Event card has a continuous effect that lasts for the window or barrier may affect movement.
the remainder of the round, place it face-up on top of
the event deck as a reminder.

8
Attack
Moving away from enemies A player may attack an enemy (or an ally) in the same
If you are trying to leave an area with more enemies area as their character mini. In order to attack, roll a
than allies, your effective speed for that movement number of dice equal to your attack rating. The results
(after modifiers) is 1. You may always leave an area, vary depending on the target of the attack.
regardless of how many enemies are in it. If you
(6p) (5p) (4p)
move(3p)
to an area without enemies and take a second If you are (3p)
attacking
(4p)
Deadite
(5p)
Minions, remove a number
(6p)
Seal Summon or
(6p) (5p) (4p) (3p)
movement Action, your speed is normal for that second of minions equal to the number of successes. Seal Summon or

x3
movement. x2
Note: Players xwho
2 cast Speed Boost x2 2
A B x
3x 3 C
x2 2 B
If youAare attacking another player (Deadite or
x x x
before moving are not affected by this rule.
Human), either you take one Item token per success
Moving through windows or inflict one Wound per success. Players do not roll
If you move from one area to a neighboring area through Kitchen defense if they are being attacked by another player.
Study
Porch Kitchen
x1 x1 of your remaining speed. Your
a window, it costs all (6p) x 1 x1
(6p)

Move Action ends on the other side of the window. In either case, if the dice result
x2
shows an equal number
x 2 Bathroom
x 1 x2
Bathroom

x 1 of failures and successes, you must make a Virtue 1


x2 x 1
x1
Move Example:
1 x
Check. If you’re unlucky and roll more failures than
(4p) x1

x 2 successes, you suffer 1 Wound and must make a (4p)

x2
Hallway Virtue 1 Check. See "Virtue Checks" on page 14. Hallway
The
Portal

D x 1 1 E
Attack
D Examples: 1
x
(6p) (5p) x
(6p)
x1
(5p)

Sitting Room Bedroom


Sitting Room Bedroom

x 1
x1
(5p)
x
(4p)
1
I
x 2 12
xx
(5p)
1 x 1
(4p)
x 1

x 2 Cellar
Trapdoor
x 2
Porch

2 2 2 G 2
2
x x x x
x 2 x 2 x 2 G

Workshed Grave
From the Bedroom, Ash can use his 2 Speed to move Workshed

to the Sitting
x 3 Room, Hallway or Cellar Trapdoor,
x 3
x 2 then move a second area after that. x2 Ash Attacks a xDeadite inHthe Bedroom (1). He rolls
F F 2x 3 x 2
He can also move through the window to head 3 Cursed Dice for his Attack stat, and gets .
outside, though doing so will end his Move Action. He removes the deadite because he rolled at least
1 success, and he does not make a Virtue Check
because he rolled more successes than failures.

Jake Attacks a pair of Deadites outside (2), rolling 2


Cursed Dice for his Attack stat and gets
–ouch. Without any successes, he doesn’t remove any
Deadites. Since there are more failures than successes
Jake takes a Wound, and must make a Virtue 1 Check.

9
Scavenge Remove a Barrier Token
In order to find the pages of the Necronomicon, Any player may remove a Barrier
players will need to scavenge locations in the woods Token in their area for one Action.
and surrounding buildings. When you take a Scavenge Place the barricade Item token back in the box.
Action, pick up all the tokens in your current area. Players need to remove a Barrier Token before they
Keep one of the tokens, placing it face-up on your can move past it.
Player Board. If there are any additional tokens, return
them to the board facedown. Use a Token
Players may use tokens without spending Actions.
There is no limit to the number of Item tokens a You may use any number of tokens during your turn
Character can carry, but all tokens you own must be and may use a token as soon as you pick it up. In most
kept faceup on your Player Board at all times. cases, the token is returned to the game box after being
(4p) (3p) (3p)
Seal or Summon
used(4p)and (5p) (6p)
gaining the temporary benefit.
For example, Annie searches See "Appendix: Tokens" on page 18.
x 3 x 2 x 2 x2
B outside, x2 x 3 C
the woods picking
up a pair of tokens and
secretly looking
(6p) (5p)
at them.
(4p)
She
(3p)
Barrier Token Example: Seal or Summon (3p) (4p) (5p)

chooses 1 to keep and places


Kitchen
x3 x2
Study
2 B 2 2 3
it faceup onAher Player Board
Porch x x x x
x 1 x 1
(6p)

for everyone to see.


Bathroom x 2
x 1 2
x 1 x

She returns the other facedown, but can say whatever


x1
Kitchen Study

she likes about what she saw.


(4p)
x1 x 1
Porch

(6p)

Hallway

Trade 2 Bathroom
x The
Portal x 1 2
1 x
1 may trade with any other player
Players x
(6p)
x1 in the same
(5p)
E x

x 1
area. During a trade, you may take any number of (4p)

tokens from a player or give them anyx2number of


Sitting Room Bedroom
Annie suspects Ash is a Deadite and wants to limit
Hallway

tokens. Both players must agreex1


to the trade, but it can his options. She discards her barricade Item token
x1 be one player gifting tokens to another.
D I x1 her turn to place a Barrier Token
during x1 over the
x1 x2 (6p) (5p)
(5p) (4p)
x2
Living Room window.
Cast a Spell Cellar
Trapdoor
Sitting Room Bedroom

Once players have acquired pages of On Ash’s turn, he won’t be able to move into the Porch

x1
the Necronomicon, they may attempt x1
Living Room; xhe can either move I
over and enter
1 x 2
2 x2 x2 x2
to use them. Refer to “Pages ofGthe
(5p)
x (4p)

through the Kitchen, or use an Action to remove the


Necronomicon” on page 13 to see thex2 Barrier Token first, then use his second Action to Cellar
Trapdoor

possible spells that may be attempted and the potential Move through the window into the Living Room. Porch

results. Regardless of which magic is attempted, casting


Workshed Grave

x2 x2 x2 x2
any spell takes an Action. G
x3

2 2 3
x x x
H
Workshed Grave

x 3
F x 2 x 2 x 3

10
(6p) (5p) (4p) (3p) Seal or Summon (3p) (4p) (5p)

3 2 2 B 2 2 3
A x x x x x x
3. Deadite Turn Grouping up can be dangerous because Deadites will
Once all players have moved, it is time for the Deadites attack every player in their area!
to act. The Deadites are trying to injure the players and
keep them from assembling the Necronomicon. All If more than 3 Deadite Minions attack you, each
Kitchen Study
Porch

Deadite Minions move, then all Deadite Bossesx 1move. extrax1Deadite Minion in the area automatically
(6p)

After all Deadites have moved, they each attack if able. inflicts 1 Wound. This happens before rolling.
x 2 Bathroom
x 1
1 x
x 2
Roll Result Effect
Deadite Movement x1
(4p)
Success No Effect - you fight them off!
If there is a Character in the Deadite’s
x2
area, it does not
Neutral Drop 1 Necronomicon page, if possible.
move. Otherwise it will move 1 area toward the nearest Hallway
After this attack, make a Virtue 1 Check*.
area containing a character, following the shortest path
x1
Failure Take 1 Wound for each . x1
D paths, the player
possible. If there are multiple shortest (6p) (5p)
Drop 1 Necronomicon page, if possible,
with the Start Player token decides where the Deadite After this attack, make a Virtue 1 Check*.
Sitting Room Bedroom
moves. *Regardless of how many Deadite Minions attack, you
only ever make a single Virtuex 11 Check as a result of
I
If multiple Characters are the same distance away from x1 (5p)
x1 every round. Even if you suffer too many x 2
Deadite attacks (4p)

a Deadite, the Deadite moves toward the Character Wounds, you must still make the check. See "Virtue
x2
Cellar
holding the most Necronomicon pages. If there’s still a Checks" on page 14. Trapdoor

Porch

tie, the Deadite moves toward the player with the Start
Player token or closest to it in a clockwise direction.x2 Deadite
2 Attack
2 Example: 2
x x
G x

Tracking Movement
If you have difficulty keeping track of which Deadite
Workshed Grave

Minions have moved, we recommend laying them


down on their side after moving them. Once all x 3
Deadite Minions are on their sides, F 2
set them xback up. x 2 x 3

Barrier Tokens
Deadite Minions and Bosses cannot move through Ash decided to be brave and charge into a clump
Barriers. If the target Character mini is on the other of Deadite Minions and attempt to take them out.
side of a barricade, the Deadite will move up to the Unfortunately, his attack did not go too well, and he’s
Barrier and remain there until another Character mini stuck in an area with five Deadite Minions. On their
becomes the target or the Barrier is removed. turn they attack. First Ash takes 2 Wounds because
there are five Deadite Minions in his area. Then he
Windows has to roll all 3 Cursed dice. He rolls 2 successes and
Only one Deadite Minion may move through a 1 neutral. Because of the neutral result, he doesn’t
window per turn. If multiple Deadite Minions would take any more Wounds, but he does need to drop
try to move through the window, one moves through a Necronomicon page if he has any. Now that the
and any remaining Deadites wait on the other side, Deadite Attack is complete, he must immediately
pawing until they get their chance to come through. make a single Virtue 1 Check.

Deadite Attacks End of the Round


After all Deadites have moved, see if any are in the After all Deadites have attacked if able, begin a new
same area as a Character. If so, they will attack that round by drawing a new Event.
Character. Each player rolls a number of Cursed dice
equal to the number of Deadite Minions in their area.
11
Boss Monsters
The Hand
As if the onslaught of the undead minions was not After The Hand spawns, it skitters around with
enough, there are some Deadites that are so strong, frightening speed. During the Deadite Turn, The Hand
so powerful, they can’t be considered minions. They will move up to 3 areas toward the nearest Human
have special rules to follow. This section covers these player. It cannot go through windows and will treat
powerful horrors. On the groovy side, they each come them as walls. However, it can skitter through barriers.
with a fantastic looking miniature! When it attacks, it counts as a single Deadite Minion.

Deadite Bosses are not affected by items or effects that In order to defeat it, a player only needs a single combat
specify Deadite Minions. success. When defeated, it is not destroyed. Instead,
the player moves it five areas away. The hand can never
Henrietta be destroyed for good. Once it goes bad, it’s always
Henrietta is one of the strongest and most terrifying around somewhere!
deadites of all time. She acts like a normal Deadite
Minion in terms of movement and attack rules. However, Rotten Apple Head
when she attacks, she does so with the strength of 3 The monster known as Rotten Apple Head is
Deadite Minions. In order to defeat Henrietta, players represented by three different miniatures: two arms
need to get three successes on a single attack. Yes, that means and a head. This is a physical manifestation of the
some Characters will just need to stay away from her or Kandarian Demon, and it will do whatever it can to
seek out certain items to strengthen their attacks. stop the humans from sealing the portal. When Rotten
Apple Head spawns, place the Head on the porch in
Killer Tree the same spot as The Portal. Place one of the arms in
The Killer Tree is what happens when evil spirits and the hallway and the other in the study.
vegetation mix, proving once and for all that gardening
is evil. Once the Killer Tree spawns, it never moves. Rotten Apple Head cannot be killed. If you
However, it has long roots and branches it can use to successfully attack Rotten Apple Head’s arms or head,
ensnare nearby players. When the Killer Tree would remove the mini as if it was killed. During the next
move, any Human player within two areas outside or an Event phase, before the Event is drawn, respawn the
adjacent inside area is dragged into the area with the Killer removed Rotten Apple Head minis in the areas where
Tree. The Killer Tree will not drag any players into its they were defeated.
area if it already has a Human player in its area. The Killer
Tree counts as 2 Deadite Minions when it attacks. During the Deadite Turn, the head will not move.
The arms will move to any room in the house with a
In order to kill the Killer Tree, a player needs to get two door or window facing outside. However, two arms
combat successes in a single attack. cannot be in the same area. They follow the normal
rules for targeting Human players. If there is no valid
A player cannot leave the area with the Killer Tree if they area for them to move to, they will not move. When
are the only Human player in the area. If another Human the Deadites attack, Rotten Apple Head automatically
player enters the area, everyone can leave except for one inflicts a Wound and forces a player to both drop a
Human player. page of the Necronomicon and make a Virtue Check.

Human players cannot use the power of the


Necronomicon if they are in the same area as Rotten
Apple Head. This includes the "Seal the Portal" spell.

12
Pages of the Necronomicon
The pages of the Necronomicon Identify Deadite (requires 1 page)
have great power for those who Choose another player in any area and roll a number
are willing to tempt fate by using of Cursed dice equal to the number of Necronomicon
it. But be warned that it also pages in your possession (maximum of 3). Total the
carries the power to corrupt. number of successes rolled and look at that many of
Just holding onto pages of the the target’s Corruption cards at random.
Necronomicon can be damaging
to a Character’s sanity. If you roll at least 1 Failure result, make a Virtue X Check
where X is the number of Failure results you rolled.
Holding at least 1 page of the Necronomicon
enables a player to attempt to use the power of the Command Deadite (requires 2 pages)
Necronomicon for their benefit. The following spells Choose any number of Deadite Minions within 2 areas
may be attempted as an Action. of your character, and move each of them 1 area. Then,
make a Virtue 2 Check.
Seal the Portal
(requires 1 page; must be in The Portal area.) Bend time (requires 3 pages)
Dedicate any number of your Necronomicon pages Roll a single Cursed die. If the die comes up as
toward sealing the portal. Take all of the page tokens anything but a failure, you may take 3 additional
from your Player Board and place them on the Sealed Actions before ending your turn. Whether or not the
side of the portal track. These pages are removed from spell succeeds, you must make a Virtue 3 Check.
the game, and you are that much closer to your goal. If Each player may only cast this spell once a round.
you filled up the track to the appropriate spot indicated
by the number of players, plus 1 page in the center Summon Deadite Minion (requires 3 pages)
space, you and your allies close the portal and win the Only Deadite players may cast this spell.
game! Unlike other spells, this one does not require a Roll 3 Cursed dice. For each success, take 1 Wound and
Virtue Check. place 1 Deadite Minion in an adjacent area. If the player
gains too many Wounds, they don’t get an opportunity
Summon Kandarian Demon to summon Deadite Minions before suffering the
This functions the same as Seal the Portal, but if you penalties under Taking too many Wounds below.
are a Deadite player, you must choose this option. Each player may only cast this spell once a round.
Rather than placing your pages on the Sealed side of
the portal track, you place them on the Summon side.
When the track is filled, you summon the Kandarian
hordes to conquer the world and win the game!

Speed Boost (requires 1 page)


Your speed is increased by 3 for the remainder of this
turn, then make a Virtue 1 Check. Alternatively, if your
character is surrounded by enemies, you can use this
spell to move as if you had a Speed of 3 and are not
affected by enemies.

13
(4p) (3p) Virtue Checks Seal or Summon (3p) Corruption Deck
(4p) (5p) (6p)

3 x 2 Certain Actionsx 2 require players to make a Virtue


B x2 Check.
x2 The
x 3 Corruption
C Deck represents the dark forces trying
When this happens, you roll a number of Cursed dice to take over good people. When players make a Virtue
equal to your Virtue value and count the number of Check, they might be told to draw a card from the
successes. The number of successes you need depends Corruption Deck. These cards can never be discarded and
on the Action causing you to make a Virtue Check; they
Kitchen Study
stay with you for the rest of the game.
Porch
x 1 x1
are written as “make a Virtue X Check” where X is the
(6p)

number of successes you need. If you do not roll at least


Bathroom x 2
x1
x2
that many successes, x1 you must draw a Corruption
x1card from the Corruption Deck.
(4p)

The table below lists all of the possible effects that can
Hallway
The
Portal
causex1you to make a Virtue Check: x1 E
(6p) (5p)

Action Virtue Check


Sitting Room Bedroom
There are two types of cards in the Corruption Deck:
Deadites successfully attack you 1
“Human” and “Deadite”. If you have one or more Deadite
Virtue Check from an unsuccessful attack 1
x1
I1 cards, you have embraced the darkness and become a
1 Casting Speed Boost
x1
x x2
(5p)

Casting Identify Deadite


(4p)
1 per Failure result Deadite. It doesn’t
x2 matter how many Corruption cards
Casting Command Deadite 2
Cellar
you have, it only matters if at least one of them says “Deadite”.
If you gain multiple “Deadite” cards, you are still just a
Trapdoor
Casting Bend time 3 Porch

single “Deadite”, just really committed to being corrupt.


x 2 Virtue
2 Check2 Example:
x
G x x 2
At the beginning of the game, players received a
Corruption card, but they are not allowed to look at it
Workshed
until they gain a second Corruption card or pick up their
Grave

first Necronomicon page.


x 3
2 2 x3
x x
When eitherHof those events happen, they may look at
their initial Corruption card. This Corruption card still
affects whether someone is a Deadite even if the player
Continuing the example from page 11, Ash must never looks at it.
make a Virtue 1 Check after being attacked by the
Deadites. His Virtue stat is only 1, so he rolls 1 die All of these cards remain facedown next to your
and gets a . To pass a Virtue 1 Check, he needed Character Card. Only a few very specific Actions can
1 Success ( ), so this is a failure and Ash draws reveal these cards.
a Corruption card.

Now that Ash has drawn a Corruption card, he


can also look at the one he was dealt at the start
of the game.

14
Playing as a Deadite
Unrevealed Deadites Revealed Deadites
Once you gain a single “Deadite” Corruption card, you If you are a revealed Deadite, you still take your turn as
are a Deadite, but your identity is not immediately normal, but you follow a slightly different set of rules:
revealed. You still take Actions like a normal human and
play continues normally as long as you are not revealed. 1. Other players are now considered your enemies and
Note that if someone casts Identify Deadite, that does Deadites are considered your allies.That means you
not count as revealing you. After all, they could be lying can no longer move freely through areas containing
about what they saw! You are considered a Human multiple human players, but may move through
player until you have at least one revealed “Deadite” card areas containing Deadites.
faceup next to your Character card.
2. Deadite Minions will ignore you - they won’t attack
However, once you are a Deadite, your goal has changed. you and won’t consider you with respect to their
Now you want to try and use the portal to summon the movement rules.
demon hordes rather than seal it. If the portal closes, you
will lose the game! 3. You are not affected by cards or items that target or
affect Human players or Deadite Minions.
You can always voluntarily reveal you are a Deadite However, You are affected by cards or items that
player at any time by turning one of your “Deadite” target Deadites.
Corruption cards faceup and leaving it faceup on your
Character card. 4. You cannot gain any more Corruption cards.
Anytime you have to make a Virtue Check, roll
If you take any of the following Actions, you must reveal dice equal to the Virtue Check strength and gain
yourself as a Deadite: a Wound for each failure rolled. Your Virtue score
• Attack another player no longer affects gameplay.
• Cast Summon Kandarian Demon
• Choose to have Deadites ignore you
• Choose to not be affected by a card that affects
Human players.

Note that if you have more than one “Deadite”


Corruption card, you only need to reveal one. After all,
why let the other players start trusting each other?

15
Taking too many Wounds Defeating Another Player
One of your Character’s stats is Wounds. That is the Let’s face it, with the possibility for some of the players
maximum number of Wound tokens you may receive. to become Deadites, there might be some players
When you have a number of Wound tokens equal to fighting each other. If you inflict another player’s last
this value, you are defeated. If you become defeated, Wound, certain bonus effects apply depending on the
do the following: situation. First, you may take any or all of the Item
1. Remove your Character Mini from the board. tokens the defeated player would drop in the area.
2. Put any Item tokens you were carrying facedown
in the area where your mini was. Remember that a player is considered a Human player
3. You must reveal one of your Corruption cards. unless they have a “Deadite” Corruption card faceup
next to their Character card. All of these effects are
On your next turn... in addition to the effects described under “Taking too
many Wounds”.
• If you are a Human player: place your Character
Mini back on the board and remove any Wound If a Human player defeats a Human player:
tokens. If you are human, you dropped everything you The winner looks at the entire hand of Corruption
had and ran back to the cabin, sheltering yourself in cards of the defeated player and returns them
the basement to patch up your injuries. Place yourself facedown. They can say whatever they want about the
in any spot in the cabin. content of those cards and do not need to tell the truth!

• If you are a Deadite player: Place your Character If a Human player defeats a Deadite player:
Mini in any of the Deadite Minion spawn areas. This has no additional effect beyond another
You need to reassemble your body where the barrier short-lived blow against evil. The winner may feel
between worlds is weakest and where the Deadite accomplished for helping to push evil back.
Minions can break through. You have no Actions on
the turn you return from the dead. If a Deadite player defeats a Human player:
The winner may give one of their facedown Corruption
cards to the defeated player. If the Corruption card
Dropping Items is a “Deadite” card, that player now joins the side
of evil. But remember, they still are considered a
Several effects may cause you to drop items. If items Human player until that card is turned faceup. The
need to be dropped, place the Item tokens in your Deadite player may choose to hand over a “Human”
current area in a facedown stack. If there are Item Corruption card to help sow the seeds of doubt. If the
tokens currently in the area, the dropped items are Deadite player chooses, they may draw a card from
added to it. Any player may Scavenge these items the Corruption Deck, look at it, and then hand it over
according to the normal rules. facedown. The player receiving the Corruption card
may look at it.

If a Deadite player defeats a Deadite player:


Well, let it never be said evil was smart enough to
work together. The only special effect in this case is the
winner may gloat over the defeated player.

16
Appendix: Map Areas
This diagram shows which areas are adjacent, as well as where all of the doors and windows are.

(6p) (5p) (4p) (3p) Seal or Summon (3p) (4p) (5p) (6p)

3 2 2 B 2 2 3 C
A x x x x x x

Kitchen Study
Porch
x 1 x1
(6p)

x 2 Bathroom x 2
x 1 2
x 1 x

x1
(4p)

x 2
Hallway
The
Portal

D x 1
(6p)
x1
(5p)
E

Sitting Room Bedroom

x 1
1
I
x x 1 x 2
(5p) (4p)
x 2

x 2 Cellar
Trapdoor

Porch

x 2 x 2 x 2 G x 2

Workshed Grave

x 3
F 2 2 3
x x x
H

Area borders are shown as thin white lines.


Walls are shown as thick white lines.

Red-lined areas are windows and doors.


They are area borders that are also legal
positions for barrier tokens.

17
Appendix: Tokens
Alcohol (x3) Kandarian Dagger (x1)
Discard to gain 2 bonus Actions. Discard to gain 2 successes when you
attack. This cannot be combined with
the Shotgun shells. You must use this
before rolling for your attack.
Axe (x2)
While you have the axe, you may reroll Leather Gloves (x3)
one die per axe you have whenever you Discard to steal an item token from
attack. You must take the new result. another player in your area.
This cannot be combined with the
Shotgun shells. In addition, removing a
Barricade can be done without paying Pendant (x3)
an Action. Human players only. Discard to ignore
a Virtue Check. This can only be used
Barricade (x5) on yourself; you can’t use it to enable
Discard to Place a another player to ignore a Virtue Check.
Barrier token over a You must spend this before rolling.
door or window to act as a barricade. You
must be in an area bordering the door or Rabbit’s Foot (x3)
window to place the Barricade token. Discard to reroll any number of Cursed
dice you just rolled. You can use this for
Chainsaw (x1) any kind of roll you make, including an
You have a permanent +1 attack success Attack or a Virtue Check.
every time you attack as long as you hold
this Item token. Running Shoes (x3)
Discard to gain +1 speed for all your
Cooked Chicken (x3) Move Actions this turn.
Discard to remove up to 3 Wounds
from your Character card.
Shotgun Shells (x3)
Discard to attack your current area or
Flashlight (x3) an adjacent area, ignoring any Neutral
Discard to flip tokens faceup in any two or Failure results. You may not use
areas adjacent to your current location. this in combination with the Axe,
You may choose your own area as one of Chainsaw, or Kandarian dagger.
the two.
Wooden Spikes (x3)
Holy Water (x3) Set a trap in your current
Reveal a single random Corruption card area. The first Deadite
for any player and leave it faceup next Minion entering the area
to their Character card. This can force a is killed and then this
player to become a Deadite player. token is discarded. This cannot be
used if you are in an area with any
Deadite Minions.
18
Important Terms
Adjacent: Areas are adjacent if they share a border and Necronomicon: The book of the dead. A passageway
are not separated by a wall. to the evil worlds beyond. It grants unholy power to
Area: Any individual location on the map separated those willing to use it.
by a thin line. Each Deadite or player needs to be Reveal: When a player reveals a Corruption card, it is
located in a single area. turned faceup for all players in the game to see.
Attack: When a player or Deadite decides to bust Speed: The maximum number of areas a player or
some skulls. Deadite may move with a Move Action.
Boss: A very powerful Deadite with its own special Spell: One of numerous effects players can attempt if
rules. There are four that might be spawned over the they read the Necronomicon and use its powers. It
course of a game: Henrietta, Killer Tree, The Hand, usually results in requiring a Virtue Check to avoid
and Rotten Apple Head. Corruption.
Corruption card: Cards dealt out usually as a result Success: on the dice. These are good.
of Virtue Checks which indicate whether players Virtue: The number of dice you roll when making a
remain human or succumb to corruption and become Virtue Check.
Deadites. Virtue Check: A roll made to see whether or not your
Deadite: A term that includes Deadite Bosses, Deadite character gains a corruption card. Necessary after
Minions, and Deadite players. tangling too closely with the forces of darkness.
Deadite Minion: One of the simple Deadite characters Wound: Used to indicate when a player gets hurt.
spawned every round. Multiple miniatures sculpts Collect too many of these, and you become Defeated.
represent Deadite Minions.
Deadite player: A player who has a revealed “Deadite”
Corruption card. Even if a player has a “Deadite”
Corruption card, they are not a Deadite player until
the Corruption card is revealed.
Defeated: When a player suffers a number of Wounds
greater than their Wounds value.
Failure: on the dice. These are always bad.
Human: What most players start as, (relatively) good
people not yet corrupted. Their goal is to close the
portal and prevent the Deadite invasion.
Item token: They represent items found in the woods
or the cabin and can be used for a variety of effects.
Once a player picks up a token, they are carrying the
item.
Look: When a player looks at a Corruption card, they
are the only one who gets to see the value. The card is
returned to the same location facedown.
Move: The action of leaving one area and entering an
adjacent one. Can be blocked or made difficult due to
barricades and windows.
Neutral: on the dice. Sometimes they’re bad.
Portal: The gateway to a hellish dimension where the
Deadites come from.

19
Quick Reference
Objective
The Human players win The Deadite players win when they spend enough All players lose during the
when they spend enough Necronomicon pages to summon Kandarian demons. Event Phase if you need
Necronomicon pages to seal They can also win if the human players need to draw a to draw an Event card and
the portal. Corruption card and there are none. there are none.

Round Sequence (page 8)


1. Event Phase 2. Player Phase 3. Deadite Turn
a. Spawn Deadite Minions Spend Actions and use Item Tokens. a. Move Deadite Minions
b. Resolve Effect • 3-4p = 3 Actions each. b. Move Deadite Bosses
• 5-6p = 2 Actions each. c. Deadites Attack

Actions (pages 8-10) Virtue Checks (page 14)


Move areas up to your Speed. To make a "Virtue X Check”, roll dice equal to your
• Your Speed is 1 if there are Enemies in your Area. Virtue stat. If you get at least X successes, you pass.
• Moving through a window ends your Move Action. Otherwise, you fail and draw 1 Corruption card.
Attack, rolling dice equal to your stat.
• vs. Minions: Remove 1 Deadite minion per . Starting Corruption
• vs. Player: take 1 Item/ or inflict 1 Wound/ . Look at your starting Corruption card when you draw a
• If you roll = , make a Virtue 1 Check. second Corruption card or pick up a Necronomicon page.
• if you roll > , make a Virtue 1 Check and
take 1 Wound. Playing As a Deadite (page 15)
Scavenge to look at Items in your area and take one. You must reveal yourself as a Deadite when you:
Trade items with another player in your area. • Attack another player.
Cast a Spell if you have enough Necronomicon pages. • Cast Summon Kandarian Demon.
Remove a Barrier Token from your area. • Choose to have Deadites ignore you.
• Choose to not be affected by a card that affects
Deadite Turn (page 11) Human players.
Deadite Movement Once you are a revealed Deadite:
1. If there is a player in their area, don't move. • You can no longer move freely through areas
2. Move 1 toward the nearest character. containing multiple human players.
• If characters are the same distance, move toward • Deadite Minions ignore you, and you ignore them.
the one with the most pages. If still tied, the • You are not affected by cards or items that target or
player sitting closest to the start player, clockwise. affect Human players or Deadite Minions.
• Start Player decides which area if there are • You cannot gain any more Corruption cards.
multiple shortest paths. Anytime you have to make a Virtue Check, roll
Deadite Attacks dice equal to the Virtue Check strength and gain a
• Each player rolls 1 die per Deadite Minion in their area. Wound for each failure rolled. Your Virtue score no
• Take 1 Wound for each Minion after the first 3. longer affects gameplay.
• Take 1 Wound for each rolled.
• If you roll any or , drop 1 Necronomicon page
and make a Virtue 1 Check.
EVIL DEAD 2: DEAD BY DAWN™ is a trademark of Studiocanal S.A.S. All Rights
Reserved. © 2019 Studiocanal S.A.S. ® All Rights Reserved. ©2019 Jasco Games
LLC. All Rights Reserved. Designed by Lynnvander Studios. No part of this product
may be reproduced without specific permission. Printed in China. Contents in box
may appear different than shown.

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