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Evil Dead 2 Board Game Rulebook
Evil Dead 2 Board Game Rulebook
Table of Contents
Component List. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Component Overview. . . . . . . . . . . . . . . . . . . . . . . . 4
Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Objective . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Round Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
1. Event Phase . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
2. Player Phase . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Move. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Attack. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Scavenge. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Trade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Cast a Spell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Use a Token. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
3. Deadite Turn . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Deadite Movement . . . . . . . . . . . . . . . . . . . . . . . 11
Deadite Attacks. . . . . . . . . . . . . . . . . . . . . . . . . . 11
Boss Monsters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Introduction
Pages of the Necronomicon . . . . . . . . . . . . . . . . . . 13
Virtue Checks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 You know how it is. You get together with your friends
Corruption Deck. . . . . . . . . . . . . . . . . . . . . . . . . . . 14 and decide to have a nice weekend in the woods.
Playing as a Deadite . . . . . . . . . . . . . . . . . . . . . . . . 15 Maybe head up to the cabin, go for a walk in the
Taking too many Wounds. . . . . . . . . . . . . . . . . . . . 16 woods. No city, no distractions, just some time with
Dropping Items. . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 your mates and your girl. Groovy!
Defeating Another Player. . . . . . . . . . . . . . . . . . . . 16
Appendix: Map Areas. . . . . . . . . . . . . . . . . . . . . . . 17 And then some evil darkness decides to crash your
Appendix: Tokens . . . . . . . . . . . . . . . . . . . . . . . . . . 18 party, possessing people. And before you know it, the
Important Terms. . . . . . . . . . . . . . . . . . . . . . . . . . . 19 dead start rising from the ground, looking for this
magic book or perhaps just a tasty snack. The only
hope to stop them is to find that book ourselves, and
Credits seal the portal near the cabin. But be careful, ‘cause
Designed and Developed by Team Lynnvander: the evil can get in you and turn you bad. And evil has
Dylan Birtolo, Josh Derksen, Thomas Gofton its own plan for the portal, wanting to open it up and
www.lynnvander.com release Deadites on the world.
Character Artwork: Stephen Bellshaw
Game Board & Graphic Design: Josh Derksen, It’s down to us to save the world.
JT Wanner, Nicole Cepeda
Rules: Dylan Birtolo
Playtesters: Alexis Massey, Brandon Worrell,
Dave Gilbert, Dianne Da Rosa, Jason Hawronsky,
EVIL DEAD 2: DEAD BY DAWN™ is a trademark of Studiocanal S.A.S. All Rights
Kyle van Dyke, Luke Butler, Missy Freeman, Reserved. © 2019 Studiocanal S.A.S. ® All Rights Reserved. © 2019 Jasco Games
Richard Durrer, Taze Campbell, Xero Nazarova, LLC. All Rights Reserved. Designed by Lynnvander Studios. No part of this product
may be reproduced without specific permission. Printed in China. Contents in box
Sean Canaday, Ryan McClain. may appear different than shown.
Special Thanks: Will Gibson
2
Component List
4
5 nds
6
Wounds
Wounds
5 5
1
Wounds
Wou Wounds
2 k
2
Attack
Attack
2 1 5
3
Attac Attack
Attack Wou
2 2 3
nds
(6p) (5p) (4p) (3p) Seal or Summon (3p) (4p) (5p) (6p)
Spee
d Speed
Speed
3 3
3
Speed
Speed Attac
2 1
k
Virtu
e
Virtue
Virtue
1 2 2
3 2 2 B 2 2 3 C
Virtue
A x x Spee
x x x x
Virtue d
1
Virtu
e
Kitchen Study
Porch
x 1 x1
(6p)
x 2 Bathroom x 2
x 1 2
x 1 x
x 1
(4p)
x 2
Hallway
The
Portal
D x 1
(6p)
x 1
(5p)
E
x 1
1
I
x x 1 x 2
(5p) (4p)
x 2
x 2 Cellar
Trapdoor
Porch
x 2 x 2 x 2 G x 2
Workshed Grave
x 3
F 2 2 3
x x x
H
x 1
x 1 x 2
x 2 This shows where all of us are in the woods at any time,
x
(4p)
1 including those evil Deadites. The board is divided into
x 2
Hallway
The
Portal
areas, marked by solid lines. When moving around,
D x 1 x1 E
crossing an area line counts as one movement.
(6p) (5p)
x 1
1
I
1 2
The track along the top of the board also shows how
x x x
(5p) (4p)
x 2
2 Cellar
Porch
x 2 x 2 x 2 G x 2
it if you’ve gone bad.
Workshed Grave
x 3
F 2 2 3
x x x
H
Alcohol
Discard to gain 2
bonus Actions.
Pendant
Human players only.
Discard before you make a
Running Shoes
Discard to gain +1 speed
for all your Move Actions
Necronomicon Page
Collect these to cast
the spells below:
Player Boards
Virtue Check instead of this turn.
x3
Cooked Chicken
x3 rolling the dice.
Flashlight Chainsaw
x3
Seal Portal/Summon Demon (1 page)
A handy guide to all the various items you might find
In the Portal’s area, place any/all of
Item Tokens
Every good camper needs some good loot! Not to mention, there are
those whole Necronomicon pages we need to find. Unfortunately, the
items in the woods are scattered and it takes some effort to find what
Note: Artistic differences on Necronomicon we need. Once you gain an Item token, place it on your Player Board.
pages have no impact on gameplay.
Trap Tokens
The Deadites aren’t the only ones with Barrier Tokens
tricks up their sleeves. You play your Sometimes this is the last line of
cards right, and you might get the defense against the evil lurking
chance to put one of these babies down. in the woods. You ever see those zombie movies
You do that, and it’s sure to slaughter any where the monsters claw at the wooden boards across
Deadite Minion who walks into it. Doesn’t work on the the windows? I never thought those late night horror
bosses though. They’re too strong or too smart, or both. movies would be research.
Miniatures
Characters Bosses Deadite Minions
Check it out! These are the great These brutes are scary!
We’re gorgeous! big scary ones. The And they come in
Use these to evil that’s grown so many different shapes.
show where we strong, can’t call it a It isn’t bad enough
are on the map minion anymore. they’re willing to attack and kill
at all times. Be extra careful anything breathing, they also
around these baddies corrupt anyone they get their hands
because they come with their own on. I’d say stay away, but sometimes
special rules and card. you need to show evil who’s boss!
5
Setup
(5p) (4p) (3p) the gameboard in the middle of the table.
1. Place Seal or Summ on (3p) (4p)
place a number of tokens facedown in each square Corruption card. Players are not allowed to look at
spot as indicated by the number inside
Bathroom this card until they gain a second Corruption card
x1
the square. A couple of these token or pick up a Necronomicon page. x2
x1
placement zones have a player count
on them, whichx1 means they only gain a 9. Start Player. The last player who
token if you have
(4p)
that many players or more. read (or pretended to read) a Latin
Note: After the tokens have been distributed, phrase is the start player, and takes
you should have no leftover
Hallway tokens except for the Start Player token.
Necronomicon tokens returned to the box based
on the number of players.
x1
(6p)
x1
(5p)
x 1
5. Choose Characters. Each player takes a player
x1 chooses a Character, taking
I
x1the 2
board, then
(5p) (4p)
corresponding Character miniature and card.
6 x
x
D
ve
na
E
on
e
e’r
W
ra m m to
r. he he
C an la ad H
oo t t t
y P ay ple
pd a in
ud al. w p
St ort oor n A
e
e e D ott
Th th e R
c
la
P
Workshed Grave
6 x 3
x 2 x 2 x 3
2 1
(6p) (5p) (4p) (3p) Seal or Summon (3p) (4p) (5p) (6p)
3 2 2 B 2 2 3 C
A x x x x x x
3 x 1 x1
(6p)
Kitchen Study
Porch
x 2 Bathroom x 2
x 1 2
x 1 x
x
(4p)
1
x 2
Hallway
The
Portal
D x 1
(6p)
x1
(5p)
E
x 1
1
I
x x 1 x 2
(5p) (4p)
x 2
x 2 Cellar
Trapdoor
Porch
x 2 x 2 x 2 G x 2
7
Workshed Grave
x 3
F 2 2 3
x x x
H
5 Alcohol
Discard to gain 2
bonus Actions.
Pendant
Human players only.
Discard before you make a
Running Shoes
Discard to gain +1 speed
for all your Move Actions
Necronomicon Page
Collect these to cast
the spells below:
5
Virtue Check instead of this turn.
x3 x3 rolling the dice. x3
3
your pages onto one side of the Portal
3 Wounds from in any 2 areas adjacent to your attack success every time you track. Win the game if your side,
your Character. current area. You may choose attack as long as you hold the plus the center space is full!
Attack x3 x3 your own area as one of the 2. x1 Item token.
Speed Boost (1 page)
Gain +3 Speed this turn, then make
2
Speed
Leather Gloves
Discard to steal
an Item from
Barricade
Discard to place a Barrier
token over a door or window
Kandarian Dagger
Before rolling for your attack,
Discard to gain 2 successes.
a Virtue 1 Check.
Identify Deadite (1 or more pages)
Choose 1 player anywhere and roll
another player that borders your area. dice equal to pages you have. Look at 1 of
x3 x5 x1
1
Virtue
in your area.
7
Gameplay
Objective
The Human players win when they The Deadite players win when they spend enough All players lose
spend enough Necronomicon pages to Necronomicon pages to summon Kandarian demons. during the Event
seal the portal. The number of pages The number of pages needed to summon is P + 3 Phase if you need to
needed to seal the portal is P + 3 where where P is the number of players. (These are the spaces draw an Event card
P is the number of players (These are on the right side of the track, plus 1 page for the center and there are none.
the spaces on the left side of the track, space). They can also win if the human players need
plus 1 page for the center space). to draw a Corruption card and there are none.
8
Attack
Moving away from enemies A player may attack an enemy (or an ally) in the same
If you are trying to leave an area with more enemies area as their character mini. In order to attack, roll a
than allies, your effective speed for that movement number of dice equal to your attack rating. The results
(after modifiers) is 1. You may always leave an area, vary depending on the target of the attack.
regardless of how many enemies are in it. If you
(6p) (5p) (4p)
move(3p)
to an area without enemies and take a second If you are (3p)
attacking
(4p)
Deadite
(5p)
Minions, remove a number
(6p)
Seal Summon or
(6p) (5p) (4p) (3p)
movement Action, your speed is normal for that second of minions equal to the number of successes. Seal Summon or
x3
movement. x2
Note: Players xwho
2 cast Speed Boost x2 2
A B x
3x 3 C
x2 2 B
If youAare attacking another player (Deadite or
x x x
before moving are not affected by this rule.
Human), either you take one Item token per success
Moving through windows or inflict one Wound per success. Players do not roll
If you move from one area to a neighboring area through Kitchen defense if they are being attacked by another player.
Study
Porch Kitchen
x1 x1 of your remaining speed. Your
a window, it costs all (6p) x 1 x1
(6p)
Move Action ends on the other side of the window. In either case, if the dice result
x2
shows an equal number
x 2 Bathroom
x 1 x2
Bathroom
x2
Hallway Virtue 1 Check. See "Virtue Checks" on page 14. Hallway
The
Portal
D x 1 1 E
Attack
D Examples: 1
x
(6p) (5p) x
(6p)
x1
(5p)
x 1
x1
(5p)
x
(4p)
1
I
x 2 12
xx
(5p)
1 x 1
(4p)
x 1
x 2 Cellar
Trapdoor
x 2
Porch
2 2 2 G 2
2
x x x x
x 2 x 2 x 2 G
Workshed Grave
From the Bedroom, Ash can use his 2 Speed to move Workshed
to the Sitting
x 3 Room, Hallway or Cellar Trapdoor,
x 3
x 2 then move a second area after that. x2 Ash Attacks a xDeadite inHthe Bedroom (1). He rolls
F F 2x 3 x 2
He can also move through the window to head 3 Cursed Dice for his Attack stat, and gets .
outside, though doing so will end his Move Action. He removes the deadite because he rolled at least
1 success, and he does not make a Virtue Check
because he rolled more successes than failures.
9
Scavenge Remove a Barrier Token
In order to find the pages of the Necronomicon, Any player may remove a Barrier
players will need to scavenge locations in the woods Token in their area for one Action.
and surrounding buildings. When you take a Scavenge Place the barricade Item token back in the box.
Action, pick up all the tokens in your current area. Players need to remove a Barrier Token before they
Keep one of the tokens, placing it face-up on your can move past it.
Player Board. If there are any additional tokens, return
them to the board facedown. Use a Token
Players may use tokens without spending Actions.
There is no limit to the number of Item tokens a You may use any number of tokens during your turn
Character can carry, but all tokens you own must be and may use a token as soon as you pick it up. In most
kept faceup on your Player Board at all times. cases, the token is returned to the game box after being
(4p) (3p) (3p)
Seal or Summon
used(4p)and (5p) (6p)
gaining the temporary benefit.
For example, Annie searches See "Appendix: Tokens" on page 18.
x 3 x 2 x 2 x2
B outside, x2 x 3 C
the woods picking
up a pair of tokens and
secretly looking
(6p) (5p)
at them.
(4p)
She
(3p)
Barrier Token Example: Seal or Summon (3p) (4p) (5p)
(6p)
Hallway
Trade 2 Bathroom
x The
Portal x 1 2
1 x
1 may trade with any other player
Players x
(6p)
x1 in the same
(5p)
E x
x 1
area. During a trade, you may take any number of (4p)
Once players have acquired pages of On Ash’s turn, he won’t be able to move into the Porch
x1
the Necronomicon, they may attempt x1
Living Room; xhe can either move I
over and enter
1 x 2
2 x2 x2 x2
to use them. Refer to “Pages ofGthe
(5p)
x (4p)
possible spells that may be attempted and the potential Move through the window into the Living Room. Porch
x2 x2 x2 x2
any spell takes an Action. G
x3
2 2 3
x x x
H
Workshed Grave
x 3
F x 2 x 2 x 3
10
(6p) (5p) (4p) (3p) Seal or Summon (3p) (4p) (5p)
3 2 2 B 2 2 3
A x x x x x x
3. Deadite Turn Grouping up can be dangerous because Deadites will
Once all players have moved, it is time for the Deadites attack every player in their area!
to act. The Deadites are trying to injure the players and
keep them from assembling the Necronomicon. All If more than 3 Deadite Minions attack you, each
Kitchen Study
Porch
Deadite Minions move, then all Deadite Bossesx 1move. extrax1Deadite Minion in the area automatically
(6p)
After all Deadites have moved, they each attack if able. inflicts 1 Wound. This happens before rolling.
x 2 Bathroom
x 1
1 x
x 2
Roll Result Effect
Deadite Movement x1
(4p)
Success No Effect - you fight them off!
If there is a Character in the Deadite’s
x2
area, it does not
Neutral Drop 1 Necronomicon page, if possible.
move. Otherwise it will move 1 area toward the nearest Hallway
After this attack, make a Virtue 1 Check*.
area containing a character, following the shortest path
x1
Failure Take 1 Wound for each . x1
D paths, the player
possible. If there are multiple shortest (6p) (5p)
Drop 1 Necronomicon page, if possible,
with the Start Player token decides where the Deadite After this attack, make a Virtue 1 Check*.
Sitting Room Bedroom
moves. *Regardless of how many Deadite Minions attack, you
only ever make a single Virtuex 11 Check as a result of
I
If multiple Characters are the same distance away from x1 (5p)
x1 every round. Even if you suffer too many x 2
Deadite attacks (4p)
a Deadite, the Deadite moves toward the Character Wounds, you must still make the check. See "Virtue
x2
Cellar
holding the most Necronomicon pages. If there’s still a Checks" on page 14. Trapdoor
Porch
tie, the Deadite moves toward the player with the Start
Player token or closest to it in a clockwise direction.x2 Deadite
2 Attack
2 Example: 2
x x
G x
Tracking Movement
If you have difficulty keeping track of which Deadite
Workshed Grave
Barrier Tokens
Deadite Minions and Bosses cannot move through Ash decided to be brave and charge into a clump
Barriers. If the target Character mini is on the other of Deadite Minions and attempt to take them out.
side of a barricade, the Deadite will move up to the Unfortunately, his attack did not go too well, and he’s
Barrier and remain there until another Character mini stuck in an area with five Deadite Minions. On their
becomes the target or the Barrier is removed. turn they attack. First Ash takes 2 Wounds because
there are five Deadite Minions in his area. Then he
Windows has to roll all 3 Cursed dice. He rolls 2 successes and
Only one Deadite Minion may move through a 1 neutral. Because of the neutral result, he doesn’t
window per turn. If multiple Deadite Minions would take any more Wounds, but he does need to drop
try to move through the window, one moves through a Necronomicon page if he has any. Now that the
and any remaining Deadites wait on the other side, Deadite Attack is complete, he must immediately
pawing until they get their chance to come through. make a single Virtue 1 Check.
Deadite Bosses are not affected by items or effects that In order to defeat it, a player only needs a single combat
specify Deadite Minions. success. When defeated, it is not destroyed. Instead,
the player moves it five areas away. The hand can never
Henrietta be destroyed for good. Once it goes bad, it’s always
Henrietta is one of the strongest and most terrifying around somewhere!
deadites of all time. She acts like a normal Deadite
Minion in terms of movement and attack rules. However, Rotten Apple Head
when she attacks, she does so with the strength of 3 The monster known as Rotten Apple Head is
Deadite Minions. In order to defeat Henrietta, players represented by three different miniatures: two arms
need to get three successes on a single attack. Yes, that means and a head. This is a physical manifestation of the
some Characters will just need to stay away from her or Kandarian Demon, and it will do whatever it can to
seek out certain items to strengthen their attacks. stop the humans from sealing the portal. When Rotten
Apple Head spawns, place the Head on the porch in
Killer Tree the same spot as The Portal. Place one of the arms in
The Killer Tree is what happens when evil spirits and the hallway and the other in the study.
vegetation mix, proving once and for all that gardening
is evil. Once the Killer Tree spawns, it never moves. Rotten Apple Head cannot be killed. If you
However, it has long roots and branches it can use to successfully attack Rotten Apple Head’s arms or head,
ensnare nearby players. When the Killer Tree would remove the mini as if it was killed. During the next
move, any Human player within two areas outside or an Event phase, before the Event is drawn, respawn the
adjacent inside area is dragged into the area with the Killer removed Rotten Apple Head minis in the areas where
Tree. The Killer Tree will not drag any players into its they were defeated.
area if it already has a Human player in its area. The Killer
Tree counts as 2 Deadite Minions when it attacks. During the Deadite Turn, the head will not move.
The arms will move to any room in the house with a
In order to kill the Killer Tree, a player needs to get two door or window facing outside. However, two arms
combat successes in a single attack. cannot be in the same area. They follow the normal
rules for targeting Human players. If there is no valid
A player cannot leave the area with the Killer Tree if they area for them to move to, they will not move. When
are the only Human player in the area. If another Human the Deadites attack, Rotten Apple Head automatically
player enters the area, everyone can leave except for one inflicts a Wound and forces a player to both drop a
Human player. page of the Necronomicon and make a Virtue Check.
12
Pages of the Necronomicon
The pages of the Necronomicon Identify Deadite (requires 1 page)
have great power for those who Choose another player in any area and roll a number
are willing to tempt fate by using of Cursed dice equal to the number of Necronomicon
it. But be warned that it also pages in your possession (maximum of 3). Total the
carries the power to corrupt. number of successes rolled and look at that many of
Just holding onto pages of the the target’s Corruption cards at random.
Necronomicon can be damaging
to a Character’s sanity. If you roll at least 1 Failure result, make a Virtue X Check
where X is the number of Failure results you rolled.
Holding at least 1 page of the Necronomicon
enables a player to attempt to use the power of the Command Deadite (requires 2 pages)
Necronomicon for their benefit. The following spells Choose any number of Deadite Minions within 2 areas
may be attempted as an Action. of your character, and move each of them 1 area. Then,
make a Virtue 2 Check.
Seal the Portal
(requires 1 page; must be in The Portal area.) Bend time (requires 3 pages)
Dedicate any number of your Necronomicon pages Roll a single Cursed die. If the die comes up as
toward sealing the portal. Take all of the page tokens anything but a failure, you may take 3 additional
from your Player Board and place them on the Sealed Actions before ending your turn. Whether or not the
side of the portal track. These pages are removed from spell succeeds, you must make a Virtue 3 Check.
the game, and you are that much closer to your goal. If Each player may only cast this spell once a round.
you filled up the track to the appropriate spot indicated
by the number of players, plus 1 page in the center Summon Deadite Minion (requires 3 pages)
space, you and your allies close the portal and win the Only Deadite players may cast this spell.
game! Unlike other spells, this one does not require a Roll 3 Cursed dice. For each success, take 1 Wound and
Virtue Check. place 1 Deadite Minion in an adjacent area. If the player
gains too many Wounds, they don’t get an opportunity
Summon Kandarian Demon to summon Deadite Minions before suffering the
This functions the same as Seal the Portal, but if you penalties under Taking too many Wounds below.
are a Deadite player, you must choose this option. Each player may only cast this spell once a round.
Rather than placing your pages on the Sealed side of
the portal track, you place them on the Summon side.
When the track is filled, you summon the Kandarian
hordes to conquer the world and win the game!
13
(4p) (3p) Virtue Checks Seal or Summon (3p) Corruption Deck
(4p) (5p) (6p)
The table below lists all of the possible effects that can
Hallway
The
Portal
causex1you to make a Virtue Check: x1 E
(6p) (5p)
14
Playing as a Deadite
Unrevealed Deadites Revealed Deadites
Once you gain a single “Deadite” Corruption card, you If you are a revealed Deadite, you still take your turn as
are a Deadite, but your identity is not immediately normal, but you follow a slightly different set of rules:
revealed. You still take Actions like a normal human and
play continues normally as long as you are not revealed. 1. Other players are now considered your enemies and
Note that if someone casts Identify Deadite, that does Deadites are considered your allies.That means you
not count as revealing you. After all, they could be lying can no longer move freely through areas containing
about what they saw! You are considered a Human multiple human players, but may move through
player until you have at least one revealed “Deadite” card areas containing Deadites.
faceup next to your Character card.
2. Deadite Minions will ignore you - they won’t attack
However, once you are a Deadite, your goal has changed. you and won’t consider you with respect to their
Now you want to try and use the portal to summon the movement rules.
demon hordes rather than seal it. If the portal closes, you
will lose the game! 3. You are not affected by cards or items that target or
affect Human players or Deadite Minions.
You can always voluntarily reveal you are a Deadite However, You are affected by cards or items that
player at any time by turning one of your “Deadite” target Deadites.
Corruption cards faceup and leaving it faceup on your
Character card. 4. You cannot gain any more Corruption cards.
Anytime you have to make a Virtue Check, roll
If you take any of the following Actions, you must reveal dice equal to the Virtue Check strength and gain
yourself as a Deadite: a Wound for each failure rolled. Your Virtue score
• Attack another player no longer affects gameplay.
• Cast Summon Kandarian Demon
• Choose to have Deadites ignore you
• Choose to not be affected by a card that affects
Human players.
15
Taking too many Wounds Defeating Another Player
One of your Character’s stats is Wounds. That is the Let’s face it, with the possibility for some of the players
maximum number of Wound tokens you may receive. to become Deadites, there might be some players
When you have a number of Wound tokens equal to fighting each other. If you inflict another player’s last
this value, you are defeated. If you become defeated, Wound, certain bonus effects apply depending on the
do the following: situation. First, you may take any or all of the Item
1. Remove your Character Mini from the board. tokens the defeated player would drop in the area.
2. Put any Item tokens you were carrying facedown
in the area where your mini was. Remember that a player is considered a Human player
3. You must reveal one of your Corruption cards. unless they have a “Deadite” Corruption card faceup
next to their Character card. All of these effects are
On your next turn... in addition to the effects described under “Taking too
many Wounds”.
• If you are a Human player: place your Character
Mini back on the board and remove any Wound If a Human player defeats a Human player:
tokens. If you are human, you dropped everything you The winner looks at the entire hand of Corruption
had and ran back to the cabin, sheltering yourself in cards of the defeated player and returns them
the basement to patch up your injuries. Place yourself facedown. They can say whatever they want about the
in any spot in the cabin. content of those cards and do not need to tell the truth!
• If you are a Deadite player: Place your Character If a Human player defeats a Deadite player:
Mini in any of the Deadite Minion spawn areas. This has no additional effect beyond another
You need to reassemble your body where the barrier short-lived blow against evil. The winner may feel
between worlds is weakest and where the Deadite accomplished for helping to push evil back.
Minions can break through. You have no Actions on
the turn you return from the dead. If a Deadite player defeats a Human player:
The winner may give one of their facedown Corruption
cards to the defeated player. If the Corruption card
Dropping Items is a “Deadite” card, that player now joins the side
of evil. But remember, they still are considered a
Several effects may cause you to drop items. If items Human player until that card is turned faceup. The
need to be dropped, place the Item tokens in your Deadite player may choose to hand over a “Human”
current area in a facedown stack. If there are Item Corruption card to help sow the seeds of doubt. If the
tokens currently in the area, the dropped items are Deadite player chooses, they may draw a card from
added to it. Any player may Scavenge these items the Corruption Deck, look at it, and then hand it over
according to the normal rules. facedown. The player receiving the Corruption card
may look at it.
16
Appendix: Map Areas
This diagram shows which areas are adjacent, as well as where all of the doors and windows are.
(6p) (5p) (4p) (3p) Seal or Summon (3p) (4p) (5p) (6p)
3 2 2 B 2 2 3 C
A x x x x x x
Kitchen Study
Porch
x 1 x1
(6p)
x 2 Bathroom x 2
x 1 2
x 1 x
x1
(4p)
x 2
Hallway
The
Portal
D x 1
(6p)
x1
(5p)
E
x 1
1
I
x x 1 x 2
(5p) (4p)
x 2
x 2 Cellar
Trapdoor
Porch
x 2 x 2 x 2 G x 2
Workshed Grave
x 3
F 2 2 3
x x x
H
17
Appendix: Tokens
Alcohol (x3) Kandarian Dagger (x1)
Discard to gain 2 bonus Actions. Discard to gain 2 successes when you
attack. This cannot be combined with
the Shotgun shells. You must use this
before rolling for your attack.
Axe (x2)
While you have the axe, you may reroll Leather Gloves (x3)
one die per axe you have whenever you Discard to steal an item token from
attack. You must take the new result. another player in your area.
This cannot be combined with the
Shotgun shells. In addition, removing a
Barricade can be done without paying Pendant (x3)
an Action. Human players only. Discard to ignore
a Virtue Check. This can only be used
Barricade (x5) on yourself; you can’t use it to enable
Discard to Place a another player to ignore a Virtue Check.
Barrier token over a You must spend this before rolling.
door or window to act as a barricade. You
must be in an area bordering the door or Rabbit’s Foot (x3)
window to place the Barricade token. Discard to reroll any number of Cursed
dice you just rolled. You can use this for
Chainsaw (x1) any kind of roll you make, including an
You have a permanent +1 attack success Attack or a Virtue Check.
every time you attack as long as you hold
this Item token. Running Shoes (x3)
Discard to gain +1 speed for all your
Cooked Chicken (x3) Move Actions this turn.
Discard to remove up to 3 Wounds
from your Character card.
Shotgun Shells (x3)
Discard to attack your current area or
Flashlight (x3) an adjacent area, ignoring any Neutral
Discard to flip tokens faceup in any two or Failure results. You may not use
areas adjacent to your current location. this in combination with the Axe,
You may choose your own area as one of Chainsaw, or Kandarian dagger.
the two.
Wooden Spikes (x3)
Holy Water (x3) Set a trap in your current
Reveal a single random Corruption card area. The first Deadite
for any player and leave it faceup next Minion entering the area
to their Character card. This can force a is killed and then this
player to become a Deadite player. token is discarded. This cannot be
used if you are in an area with any
Deadite Minions.
18
Important Terms
Adjacent: Areas are adjacent if they share a border and Necronomicon: The book of the dead. A passageway
are not separated by a wall. to the evil worlds beyond. It grants unholy power to
Area: Any individual location on the map separated those willing to use it.
by a thin line. Each Deadite or player needs to be Reveal: When a player reveals a Corruption card, it is
located in a single area. turned faceup for all players in the game to see.
Attack: When a player or Deadite decides to bust Speed: The maximum number of areas a player or
some skulls. Deadite may move with a Move Action.
Boss: A very powerful Deadite with its own special Spell: One of numerous effects players can attempt if
rules. There are four that might be spawned over the they read the Necronomicon and use its powers. It
course of a game: Henrietta, Killer Tree, The Hand, usually results in requiring a Virtue Check to avoid
and Rotten Apple Head. Corruption.
Corruption card: Cards dealt out usually as a result Success: on the dice. These are good.
of Virtue Checks which indicate whether players Virtue: The number of dice you roll when making a
remain human or succumb to corruption and become Virtue Check.
Deadites. Virtue Check: A roll made to see whether or not your
Deadite: A term that includes Deadite Bosses, Deadite character gains a corruption card. Necessary after
Minions, and Deadite players. tangling too closely with the forces of darkness.
Deadite Minion: One of the simple Deadite characters Wound: Used to indicate when a player gets hurt.
spawned every round. Multiple miniatures sculpts Collect too many of these, and you become Defeated.
represent Deadite Minions.
Deadite player: A player who has a revealed “Deadite”
Corruption card. Even if a player has a “Deadite”
Corruption card, they are not a Deadite player until
the Corruption card is revealed.
Defeated: When a player suffers a number of Wounds
greater than their Wounds value.
Failure: on the dice. These are always bad.
Human: What most players start as, (relatively) good
people not yet corrupted. Their goal is to close the
portal and prevent the Deadite invasion.
Item token: They represent items found in the woods
or the cabin and can be used for a variety of effects.
Once a player picks up a token, they are carrying the
item.
Look: When a player looks at a Corruption card, they
are the only one who gets to see the value. The card is
returned to the same location facedown.
Move: The action of leaving one area and entering an
adjacent one. Can be blocked or made difficult due to
barricades and windows.
Neutral: on the dice. Sometimes they’re bad.
Portal: The gateway to a hellish dimension where the
Deadites come from.
19
Quick Reference
Objective
The Human players win The Deadite players win when they spend enough All players lose during the
when they spend enough Necronomicon pages to summon Kandarian demons. Event Phase if you need
Necronomicon pages to seal They can also win if the human players need to draw a to draw an Event card and
the portal. Corruption card and there are none. there are none.