1. Describe the information processing theory as a
whole and the main theoretical concepts under it 2. Explain the main developmental approaches of the theory 3. Contrast memory and metamemory 4. Explain the mechanisms of development of the framework History of the Theory History
● Arose from the growing focus on experimental
psychology ● Key points in 1940s-1950s ○ Dissatisfaction with the learning theory ○ Noam Chomsky and language acquisition ○ Exposure to conception of information in new technology History
● Technology from World War 2, the Korean War ,
communication engineering, and computer science affected the theory ● Artificial intelligence tries to develop maximally efficient and intelligent systems History
● The focus to the information processing theory was
due to the ability to have controlled experiments while having new methodology, language, and metaphors to study development ● Focused on memory, attention and language History
● Cognitive science— an amalgamation of cognitive
psychology, computer science, philosophy, neuroscience, and linguistic General Orientation to the Theory Humans as Information-Processing Systems Humans as Information-Processing Systems
● Interested in the cognitive architecture or the
structure of cognitive systems ● Information-processing psychologists make a step-by-step analysis of what a person does to the information. ● Use models to outline this step-by-step transformation Humans as Information-Processing Systems
● A model is a theory about the structure, or
“blueprint,” of the mind, as well as how it functions ● Working memory - limited capacity workspace that actively keeps information alive temporarily so that this information can be used for thinking and learning Humans as Information-Processing Systems
● Central Executive - controls the process and what is
paid attention to ● Visuospatial sketchpad - for visual and spatial info ● Phonological loop - speech sounds ● Episodic buffer - temporary interface between the phonological loop and the visuospatial sketchpad, on the one hand, and long-term memory on the other hand Humans as Information-Processing Systems
● The sketchpad and loop decay quickly
● Episodic buffer is essential for episodic memory (memory of a particular episode) ● Part of long-term memory Humans as Information-Processing Systems
● Working memory and long-term memory
development go hand-in-hand Humans as Information-Processing Systems Development as Self-Modification Development as Self-Modification
● A theory needs to have processes that bring about
change ● Needed to highlight how children learn from experience ● Models of 3- and 4-year olds mimicked learning of real-children at this age Task Analysis Task Analysis
● What cognitive skills and capacities does a child
have to have in order to do this task well? ● Need to distinguish between useful behaviors and inadequate ones due to lack of information-processing abilities ● Believe that children apply rules specifically to certain domains only Methodology Methodology
● Information-processing psychologists typically use
rigorous experimental methods to conduct a fine-grained analysis of the time course of problem solving ● Rule-assessment approach based on error analysis. the child is using to solve the problem. ● Microgenetic method Methodology
● Involves 3 steps: ○ Encode ○ Storage ○ Retrieval ● Both implicit and explicit memory are present in infants but explicit memory matures over the years Memory
● Preschool Age and the autobiographical memory
○ Development of sense of self ○ “things that happen to me” ● How parents talk to their children affect development Strategies
● Focuses on remembering when it is not
“meaningful” ● Strategies are “mentally effortful, goal-directed processes that are adopted to enhance memory performance” ● Production deficiency - have cognitive ability to use strategies but deficient on when to use them Strategies
● Different strategies develop over time
● A milestone during the grade school and adolescent years involves learning to make maximal use of one’s limited capacity. Strategies
● Children may use strategies that don’t help with
memory (utilization deficiency), combine one or more strategies, and change strategies from trial to trial ● Strategy development hinges on knowledge, metamemory, and capacity development Knowledge ● As children increase in knowledge, they’re able to remember what they understand ● New associations help with memory ● Development of scripts - “what’s supposed to happen” ○ May in fact hinder memory at times ● Knowledge difference between adults and children affect salient points in memory Metamemory
● Aspect of metacognition - knowledge about any
aspect of human thought ● Metamemory is knowledge about memory ● Effective metacognition includes noticing whether a strategy is helping recall or not, deciding whether to switch to another strategy, and considering adding a second strategy Capacity
● Increase in capacity means being able to
remember more things in general ● However, increases in efficiency and speed of processing also allow someone to use less capacity for the same task ● “Intensive” strategies may leave children with less capacity to remember Strategies: Acquisition, Variability, and Choice
● Through Siegler’s research, it was found that
problem solving strategies tend to be more variable and tended to use more than one strategy at a time Strategies of Selective Information Gathering
● Talks about the child learning about what not to
pay attention to in order to better Sociocultural Context
● Culture plays a role in what strategies a child ends
up learning Production and Connectionist Simulations of Problem Solving and Learning ● Production Systems - focus on “yes” or “no” flow diagrams ● Learning involves acquiring, and sometimes changing, production rules Production and Connectionist Simulations of Problem Solving and Learning Production and Connectionist Simulations of Problem Solving and Learning Production and Connectionist Simulations of Problem Solving and Learning ● Connectionist Systems - modeled on the brain, on what is known about its structure, function, and development ○ Also called “neural network models” ● Use units similar to neurons and mimic pathways that activate when stimulated Production and Connectionist Simulations of Problem Solving and Learning ● Learning occurs when the pattern of connections changes because of changes in the relative strength of the connections in response to feedback as to whether the output was accurate or inaccurate Production and Connectionist Simulations of Problem Solving and Learning Intelligence ● Robert Sternberg had the “triarchic theory of intelligence” ○ Componential subtheory - components ○ Experiential subtheory - deal with new demands and automize information processing ○ Contextual subtheory - social and practical behavior in its cultural context Intelligence ● Componential subtheory has 3 components: ○ Knowledge acquisition component- obtain relevant info ○ Metacomponents - planning, decision-making, and combines new info to solve problem ○ Performance component - what solves the problem Intelligence ● Knowledge acquisition involves ○ Selective encoding - knowing what to pay attention to ○ Selective combination - combining info in a useful way ○ Selective comparison - matching what was learned with what you already know Intelligence ● Metacomponents are like the central executive ● Performance components involve the actual strategies that were used ○ Focus is also where cognitive resources are allocated Intelligence ● Sternberg said intelligence is applied in: ○ Analytic problems - problems requiring abstract judgments ○ Creativity - novel tasks ○ Practical thinking - applying the components of intelligence so as to adapt to, shape, and select environments Mechanisms of Development Mechanisms ● Overlapping Waves model - child’s thinking never stands still ○ Different strategies become more prominent as a child grows older ○ Different waves influence others ○ “Survival” of best strategies Mechanisms ● Automatization - things become “automatic” ● Encoding - features of the environment encourage a child to notice and use different information ● Generalization - applying a strategy to problems with a similar structure ● Strategy construction - has insight into a problem and tries a new approach Position on Developmental Issues Positions on Issues ● Human Nature - mechanistic but has organismic elements (cognitive organization, active organism) ○ Holistic view directed by cognitive components and changes in system ○ Rarely contextual ● Both qualitative and quantitative Positions on Issues ● Nature vs Nurture - both interact ● What develops? ○ Cognitive processing ○ “Knowing”, “knowing about knowing”, “knowing how to know”