Download as pdf or txt
Download as pdf or txt
You are on page 1of 90

Occident Fabula

The Story:

Cessaparii is the land that goes by many different names: The Otherworld, Elysium, the
Fortunate Isles, and more. It is a place where time turns back to reveal the true nature of the
world and where wild fantasies run rampant, forming a land of constant exploration and never
ending threats. The land ends any form of common sense and is comprised of various tales, the
fears of others, and a place of grand deceit.

In the past of Cessaparii was a land ruled by the different Gods, but as time went on the Gods
were overthrown by the beings known as the Legendary Creatures that were expelled from the
Mainland. They made Cessaparii their home; spreading throughout it, built shining empires, and
began wars against one another for land and power.

After centuries of conflict and peace in Cessaparii: Hallows & Spellcasters from the Mainland
eventually came to settle on it and began to compete against the Legendary Creatures for
control. This arrival of new people sparked many new conflicts, legends, and battles throughout
the land.

Washing ashore on Cessaparii, you are a being that has been denied the “Right of
Acknowledgement and Existence” by the world for your actions that endangered the Mainland’s
stability and have been expelled to Cessaparii. Everything of who you once were on the
Mainland has been wiped clean from your mind, due to the denial of the “Right of
Acknowledgement and Existence”.

It will be a struggle for you to find your way through this land occupied by Legendary Creatures,
Hallows, Spellcasters, and other dangerous entities. In time you will come to accept your new
life here and find your place in Cessaparii…
Table of Contents:

The Story: Page 1


Table of Contents: Page 2
Character Creation: Pages 3 – 23
Occupations: Pages 24-26
Abilities: Pages 27-45
Materials: Pages 46-50
Powers of Cessaparii: Pages 51-68
Companions: Pages 69-86
Incidents: Pages 87-90
Character Creation:
Waking up on the shoreline of Cessaparii, fleeting memories of your old life crosses your mind.

Name: The original Name that you carried with you has been wiped from existence. You will
need a new name to be called by others that you encounter in Cessaparii and those who will
become your friends.
[Note: What is your Name?]

Gender: The identification of your Gender is important in defining who you are.
[Note: What is your Gender?]
Boy – You are a young boy trying to become a man in Cessaparii. You will face tough
challenges that you need to overcome in your own way to find your place in this strange land.

Girl – You are a young girl who is blossoming into a lady in this strange land. You will need to
balance out your life and the difficult choices that come with it, if you plan on making it
somewhere.

Element: Everything that exists has an identity with an Element that makes up the world.
[Note: Select 1 Element]
Earth – The Element of Earth is a symbol of unity within the world. People who are associated
with the Earth are peaceful and quiet folks trying to get one with their day.

Fire – The Element of Fire, a symbol of burning passion and conquest. People who are
associated with Fire have an explosive personality, are assertive, and do what they please.

Water – The Element of Water, a symbol of cooling waves and free flow. People who are
associated with water seek calm within their lives and simply go with whatever is happening.

Wind – The Element of Wind, a symbol of changing times and going forward. People who are
associated with the Wind are those seeking changes not only for themselves, but for other as
well. They are often engaged in the pursuit of knowledge.
Ice – The Element of Ice, a symbol of stagnation and coldness. The people who are associated
with Ice are those not looking to change anything about themselves and enjoy the stagnant life
brought forth from it.

Race: Cessaparii is the home to many different Legendary Creatures and other Races that make
up its population.
[Note: Select 1 Race]

Artificial: Races that are Artificial are those who do not naturally occur in the world and were
crafted by someone else and given life.

Automaton
-Automatons are an Artificial Race of people comprised of many different cogs, wheels, springs,
and other items that keep them together. The cores that make up the race are comprised of
compressed Mana in the form of crystals known as Geminis. The race can trace their origins to
the time of the ancient societies of the Mainland as they were used as servants to the Spellcasters,
performing various duties for them. Overtime the use of the Automatons became obsolete as it
became waste of resources to acquire Geminis for them and they were replaced with Familiars.
-There are hardly any Automatons left in the modern age, even within Cessaparii as they are
considered relics of the past. The ones who have managed to survive this long are those without
any masters to serve and who deeply resent the Spellcasters for abandoning them.
[Abilities Gained: Overdrive (A), Knowledge Storage (B), Mana Core (B), Technological
Adaptation (B), Hard Shell (C)]
Beasts: The Legendary Creatures who are very animalistic in nature. They are an extremely
persistent type of Legendary Creature and are hard to kill due to their natural abilities.

Chimera
-Chimeras are a type of Legendary Creature that are born from either: a God raping a Legendary
Creature or a Legendary Creature raping a God. The Chimera is very unnatural being in the
world and is usually unwelcomed to all communities that exist.
-The Chimera’s who do exist receive their powers and abilities from both sides of their parents:
Receiving dominion over the aspect of the world from their God-parent and having all the
natural abilities of their Legendary Creature parent. Since they don’t exist naturally in nature,
Chimeras are hunted down by Hallows being insults to the Pantheon of the Gods that they
worship.
[Abilities Gained: Flight (A), Rites (B), Divinity (C), Magic (C), Speed (C)]
Dragon
-Dragons are the oldest Legendary Creatures in existence, existing since the beginning of the
Age of Legendary Creatures. In those days, the job of the Legendary Creatures was to bring both
prosperity and destruction to the world & the Dragons did just that, becoming the protectors of
nations, the destroyers of nations, and the slayers of those who wished to take the world was
their own. Then with the appearance of the Mainland God, the Legendary Creatures authority to
bring balance to the world was usurped.
-The Mainland God crafted the Pantheon of the Gods who granted their followers amazing
powers and who became the protectors of the nations. The Mainland God then created the “Right
of Acknowledgement & Existence” system which would exile any individual who was capable
of taking over the Mainland as their own into Cessaparii, their history completely gone from
their minds and documents to ensure that they would never to be able to return to the Mainland.
The Dragons wished to restore their grand authority over the Mainland and lead a rebellion with
the other Legendary Creatures against the Gods. This rebellion ended the Age of the Gods and
resulted in: The Mainland God being severely injured and put into a deep sleep until the arrival
of the Promise Day, the many Gods who ruled the Mainland being killed, and the surviving Gods
being expelled to Cessaparii.
-The Dragons ruled the Mainland again in the Second Age of Legendary Creatures, but the
Humans of the Mainland found their lives to be better under the Gods rule. They rose in rebellion
against the Dragons and other Legendary Creatures which created the hunts against the
Legendary Creatures, the rise of the Mainland Faith & Hallows, and the creation of the Age of
Heroes that resulted in the death of many Legendary Creatures, and forced them to leave the
Mainland for Cessaparii.
-Since the rise of the Mainland Faith and the Age of Heroes, the Dragons have disappeared from
the face of the world. It is thought the number of Dragons left in the world can be counted at a
top number of 10 and the lowest number of 1. Before they disappeared from the world, Dragons
were terrifying creatures and the “Kings of the Legendary Creatures”. They possessed the power
of flight, the ability to become anything they wished, they controlled Magic with ease, and did
not with age or become sick.
[Abilities Gained: Dominance of the World (A), Shapeshifting (A), Immortality (A), Flight
(A), Magic (A)]
Fenrirs
-Fenrir was the giant Fallen Wolf God that ruled over the frozen domains of Cessaparii after
being chained down to the land by another God for siding with the Dragons during their
rebellion. In order to counter their isolation in the frozen tundra, Fenrir created the Fenrirs from
their own blood and fur, making them mirror images of their God King: being giant wolves that
carried the divine blood of their god in them and had mastery over the ice that surrounded their
pack kingdom.
-After, Cessaparii started to become flooded with Legendary Creatures who opposed the rule of
the land by the exiled Gods, Fenrir became targeted by the Legendary Creatures and it was the
Fenrirs who defended their God-King from harm. Hordes of Fenrirs fell in battle and at the end,
their God-King managed to escape from the chains that held them and disappeared without a
trace.
-The surviving Fenrirs became a rare breed of Legendary Creatures who began to search for their
God-King in order to reunite with them; traveling throughout Cessaparii and a few even getting
to go to the Mainland. Because of the divine blood which flows through them, the Fenrirs give
off a signal that is similar to a God and is what attracts the attention of Cu Siths, dog-like Fairies
who follow them out of a desire for the Fenrirs power.
[Abilities Gained: Element Adaptation (A), Divinity (B), Cu / Caith Sith Call (B),
Knowledge Storage (C), Speed (C)]
[Note: Fenrirs gets the Element of Ice along with your chosen Element.]

Lemaean Hydra
-Hydras are a type of Legendary Creature that is born at sea and are best known as the “True
Princes of the Sea”. During the Age of the Gods, when the Gods ran both the Mainland, the
Hydra was something considered the Gods of Water equal. They were beloved and worshipped
next to the Gods by the beings of the sea, but this equality only lasted until the Hydras and the
other Legendary Creatures overthrew the Gods to establish a shining Sea Kingdoms, separate
from the activities of the people of the land.
-Hydras are one of the few beings in existence who are unable to age or be affected by disease. If
a Hydra is to have a part of their body dismembered, it will grow into its own body under the
original body’s control and the Hydra will sprout a new part where they lost the old one. The
Hydra also has with them a unique poison capable of killing anything that it encounters,
including a God. Due to their numbers being few, it is hard to encounter one
[Abilities Gained: Limb Restoration (A), Head Generation (A), Eternal Breath (A), Godly
Poison (A), Immortality (A)]
Nemean Lion
-Nemean Lions, one of the most powerful Legendary Creatures in existence due to their natural
abilities that put them close to a God of War in battle. Their claws are capable of cutting through
any armor & their coats are impervious to the elements and all man made weapons. Long ago in
the Mainland, the Nemean Lions were a populace race who could be seen wandering the land in
a nomadic fashion and would only settle down time-to-time to raise their young before
wandering again.
-During the Age of Heroes, the Nemean Lions proved to be the ultimate sport. They were hunted
down by many people attempting to prove their worth as Heroes and were killed in creative
ways: being drowned, falling to their deaths, trapped somewhere and starving to death, and etc.
The hunts for the Nemean Lions continued for a long time until their numbers became borderline
extinct.
-It is unknown how many surviving Nemean Lions are in the world as they might be in hiding
and afraid to come out. Due to their strength being close to a God, the Caith Siths are naturally
attracted to them, seeking that strength as their own and mimicking the form of a Lion to get
close to them. The Lion Empire which dominates Cessaparii was founded by a Nemean Lion
who had left the Mainland with an army of Caith Siths in order to avoid their “Right of
Acknowledgement & Existence” from being denied.
[Abilities Gained: Cu / Caith Sith Call (A), Nemean Claws (A), Nemean Coat (A), Strength
(B), Tactics (B)]

Phoenix
-The Phoenix, one of the ultimate Legendary Creatures in the world, born from an egg that was
hot as the sun and who exhibits flames that can burn anything to ash. Phoenixes are one the most
powerful Legendary Creatures not only because of the heat of their flames, but because they are
one of the few immortal Legendary Creatures. When a Phoenix dies they will turn into ash and
from those ashes they are reborn anew, shining bright, young, and at their peak once more
-In the Age of Legendary Creatures, the Phoenixes were proud supporters of the Dragons and
because of this they were hunted down during the Age of Heroes. Many of them were sealed
away by the Mainland Faith into inescapable tunnels. The Phoenixes who managed to avoid
capture, escaped to Cessaparii, but remain low in their activities in case a Hallow is to spot them.
[Abilities Gained: Resurrection of the Phoenix (A), Everlasting Flames (A), Flight (A),
Magic (B), Speed (B)]
[Note: Phoenix gets the Element of Fire along with your chosen Element.]
Demons: Beings who are comprised of divine energy from a higher power and perform evil acts
for the sole purpose of it.

Demon / Demoness
-Demons / Demonesses are creatures that did not exist in the world until the end of the Age of
the Gods. They are beings born from the nightmares of the sleeping Mainland God that leaked
into the Dream World and then entered into reality itself.
-Demons / Demonesses don’t have an interest in maintain the order of the world like the
Mainland God, instead they seek to have as much fun as they possibly can and offer contracts of
powers to mortals in return for their loyalty and soul.
[Abilities Gained: Manifesta Despair (A), Faust Bargin (A), Shapeshifting (B), Detection
(B), Stealth (B)]

Incubus / Succubus
-Incubus / Succubus are a specific type of Demon that was born from the blood of a Fallen God,
the Gods who were cursed by the Mainland God for siding with the Legendary Creatures in order
to put an end to the Age of the Gods on the Mainland. Being the children of the Fallen Gods:
Incubus’s / Succubus’s are comprised of divine energy that is always leaving their body & in
order to survive they need the essence of lower beings to sustain themselves.
-To this end the Incubus / Succubus offer dreams of pleasure to unsuspecting targets. From the
pleasure given to the target, a small bit of their essence is taken by the Incubus / Succubus who
adds it to their life force, allowing them to exist for a longer period of time.
-The most common place for an Incubus / Succubus to hide away from the reach of Hallows and
Mainland Faith is in the Dream World, a realm that lies between fiction and reality and where all
that sleeps falls into. Within the Dream World an Incubus / Succubus is allowed to conserve
more energy than normal, allowing them to live longer and not fear death.
[Abilities Gained: Manifesta Lust (A), Sweet Dreams (A), Performance (A), Riding (A),
Powerful Connections (C)]
Humanity: Beings that dominate every part of the Mainland and who now pose a challenge to
the Legendary Creatures.

Human
-The Humans are a race that has existed since the beginning of the world. They are cunning
tricksters, but overall are weak. The population of humanity is large due to the fact they breed
like rats and they are the majority of the Mainland’s population. Before the rise of the Mainland
God and the Pantheon of the Gods, Humans were seen as cattle and slaves to the Legendary
Creatures.
-After the arrival of the Mainland God and the creation of the Pantheon of the Gods this changed
the standing of Humans as they were no longer held down by the Legendary Creatures. They
were given powers by the Pantheon of the Gods & Mainland God to fight off the Legendary
Creatures and started to develop Technology to live prosperous lives with many comforts.
[Abilities Gained: Technological Adaptation (A), Knowledge Storage (B), Strength (C),
Stealth (C), Speed (C)]
Saint
-Saints (Hallows) are the Humans that have been chosen by the Mainland God to become their
holy representatives in the world and have been given a fraction of the Mainland God’s true
power to use as they see fit in order to spread the Faith and overcome the Legendary Creatures.
On them a Saint carries a mark of the Mainland God’s divinity somewhere on their body.
-Inside the Faith of the Mainland: Saints are the administrators, setting for the polices of the
Faith and preparing the Mainland for the arrival of the Promise Days: The time when the
Mainland God will awaken from their slumber, the Pantheon of the Gods will return, and peace
comes to the world as the Legendary Creatures are exterminated.
-The Saints of the Mainland Faith come in a total of 7 different ranks which is displayed as
markings somewhere on their body. The marking that a Saint receives is an indicator of who is
the most influential & the strongest among them. The Ranking of the Saints are as followed:
Seraphim, Cherubim, Thrones, Dominions, Virtues, Powers, and Princes.
[Abilities Gained: Marking of the Hallows (A), Religious Studies (A), Technological
Adaptation (B), Rites (C), Healing (C)]
[Note: Select (1) the Marking that you have received from the Mainland God.]

 Seraphim - The Heads of the Mainland Faith, the ones above even the Pantheon of the
Gods, the protectors of the Mainland God as they slumber, and the only ones in the
Mainland Faith who takes orders directly from the Mainland God and have the right to
gaze upon them. The Seraphims are the ones who run the Mainland Faith and humanity
as a whole, their wills being equal to that of the Mainland God and are able to intervene
in all matters and have the final say-so in them.

 Cherubim - The royal protectors of the Faith of the Mainland capital city which hosts the
sleeping Mainland God & last surviving Gods. They do not answer to the Pantheon of the
Gods, but from the Seraphim.

 Thrones - The last of the Saints who do not take orders from the Pantheon of the Gods.
The Thrones serve as the judges to all matters relating to the Mainland Faith whose
authority can only be overwritten by that of Seraphim. They are the law and even have
the right to bring a God from the Pantheon of the Gods to justice.

 Dominions - Dominions are those holy ones chosen by the Mainland God to be the
defenders of the Faith. They are descendants of the Heroes who came from the Age of the
Heroes and who drove the Legendary Creatures off the Mainland and into Cessaparii.
Dominions act as commanders to the military of the Mainland Faith and its police outside
of the capital.
 Virtues - Virtues are the purest type of Saints of the Mainland Faith as they are
specifically chosen for their purity & have the responsibility of making miracles occur in
the word. They are the ones who run the various cathedrals & churches of the Faith
across the Mainland and assist in the worship of the Mainland God & Pantheon of the
Gods.

 Powers - Powers are the main administrating body of the Mainland Faith. They take
orders from all except the Princes and have the responsibility to see the orders of the
Saints and their works are completely carried out. The Powers also have the official
orders to make records of the Mainland and its history, recording all events that transpire.

 Princes - The duty of the Princes is to be subordinate to the Mainland Faith Saints,
Pantheon of the Gods and leader of the people. Princes serve as advisors and a "deterrent
force" to the reign of a God to stop them from becoming too ego filled and “Fall Down”
from grace. When an area is without a God, the Princes instead take their place and acts
as the regent for the Mainland Faith: Issuing orders and forming the government until a
God can come.

Wizard / Witch
-Wizards / Witches, a type of Human is also known as a Spellcaster. They are people who are
magically capable from birth and can manipulate the supernatural parts of the world in order to
cast spells and use Magic. Wizards / Witches have existed since the time of the Legendary
Creatures existed. Because of their unique abilities of using Magic they were often separated
from normal Humans and taken in by Legendary Creatures to become their personal soldiers and
enforcers; many of the Dragons had Spellcasters living with them and studying Magic.
-Throughout the Age of the Gods, Second Age of Legendary Creatures, and Age of Heroes; the
Spellcasters never received a change in their status quo. Even after the expulsion of Legendary
Creatures from the Mainland, the Spellcasters simply merged with the Mainland Faith and used
their Magic to climb to high ranking positions. This changed when the Age of Reason came forth
and technology began to be developed at an unseen rate and replaced Magic. The Hallows of the
Mainland Faith then began to persecute the Spellcasters as they posed a risk to the Mainland
God's return and the dominance of technology. The many Wizards / Witches then departed in a
great exodus from the Mainland to the land of Cessaparii, while a few remained and went into
hiding.
[Abilities Gained: Technological Adaptation (B), Knowledge Storage (B), Magic (B),
Powerful Connections (C), Alchemy (C)]
Hybrid: Human-like entities that are part-Legendary Creature who has the ability to inherit the
abilities of both their parents.

Dhampir
-Dhampirs, Hybrids that are born from a Human & Vampire relationship. They are half-Humans
that have all the powers of a Vampire, but are without any of the Vampire’s weaknesses.
Dhampirs are completely rare beings to exist as Vampires do not often engage in a relationship
with a Human.
-Dhampirs are nearly indistinguishable from a normal Human. The key factor to identifying a
Dhampir is that they release a type of Aura which is similar to that of a normal Vampire's, but
smaller. Most of the Dhampirs that live in the world are pro-Humanity and have the occupation
of being Vampire Hunters, tracking down the undead creatures and removes them from the
world.
[Abilities Gained: Transformation (A), Traveling (A), Stealth (B), Detection (B), Tactics
(B)]

Harpie
-Harpies are Hybrids who have arms & feet like that of a large birds and often offspring of
Tengus or giant birds that decided to mate with a Human against their will, making them
bastards.
-Harpies are not the brightest of the Hybrid races and are by default dumb, easily being tricked
into something or becoming distracted. What they lack in intelligence however, they make up for
in their natural skills of flight and strength, making them hard to deal with in combat and go
away.
-During the Age of the Gods, Harpies often found themselves in the service of the Gods of
Winds. The most noticeable god they served was Amire who had gave the Harpies a home with
them and let them serve as their messengers.
[Abilities Gained: Transformation (A), Traveling (A), Flight (A), Stealth (B), Strength (C)]
Minotaur
-Minotaurs, large beasts that are products of rape by Giant Bulls that couldn't contain their lust
for Human women and did terrible things to them. In the Age of Legendary Creatures, when a
Minotaur was to be born; the child would be taken to the Grand Labyrinth and tossed there for
being bastards. Overtime the amount of Minotaurs who lived in the maze grew and they formed
a system of tribes who adopted the unwanted Minotaurs who were tossed in and had their own
children.
-In the Age of Heroes, the Grand Labyrinth was explored by some Heroes seeking to discover
what had happened to the Minotaur children being tossed in it. The Heroes discovered that the
Minotaurs had built a society within the labyrinth and in accordance to pushing Legendary
Creatures out of the Mainland, they burned the Labyrinth with all the Minotaurs inside of it.
-Some of the Minotaurs managed to escape the Grand Labyrinth and they found themselves
being the target of Hallows of the Mainland Faith. The survivors of the Burning of the Grand
Labyrinth eventually fought their way across the Mainland and some of them made it to
Cessaparii.
[Abilities Gained: Transformation (A), Gardening (B), Strength (B), Weapon Mastery (C),
Smithing (C)]

Werewolf
-Werewolves, they are hybrids born from a Human who has become cursed by the Moon God
and procreates with another human. The child born between a cursed Human and another Human
gives rise to a Hybrid known as a Werewolf. Werewolves are extraordinary creatures and for the
most part they act like Humans.
-The only time the wolf form of a Werewolf really appears is when the person is either: Under
the influence of the Moon which drives them mad, they are under extreme stress or panic, the
Werewolf is injured with silver which forces them to transform, and when the Werewolf
transforms on their own volition.
-Werewolves are not very social Hybrids and attempt to live as far away from Humans as
possible, not wanting to risk hunting them during the night of a full moon. Out of all the Hybrids,
Werewolves are the second friendliest Hybrid to Humans, being just behind a Dhampir. Any
child conceived between a Werewolf and Human is born a Werewolf as the curse of the Moon
God spreads through the generations.
[Abilities Gained: Transformation (A), Detection (B), Strength (B), Speed (B), Tactics (C)]
Spirit: Entities who exist by being an extension of nature itself and provide certain services to
the world.

Cu / Caith Sith
-Cu/Caith Siths are fairies of an animalistic nature. Cu Siths are Siths that take on the appearance
of a canine, while Caith Siths are Siths that take on the appearance of a feline. Despite being
grouped together they take pride in the animalistic feature that they represent. The Siths seek to
be within a group and be under the control of a strong leader and so they search for someone
who represents their animal nature in order to follow them without question.
-While normal Fairies are in-charge of taking care of the land and seeing to its well-being, the
Sith-type of Fairies are responsible for the well-being of the animals of the world. Wherever they
might be, they ensure that nature is kept in a perfect balance with the wild life being able to
flourish in their environments.
-On the Mainland, the Age of Reason has put all animals except those that are Human in danger.
The world on the Mainland is slowly starting to become made of steel and technology,
something only the Humans and Gods can live on.
[Abilities Gained: Cu / Caith Sith Call (B), Animal Domination (B), Traveling (B), Element
Adaptation (C), Element Infusion (C)]

Fairy
-Fairies are natural beings of the world who have existed since the Age of Legendary Creatures.
They are not Legendary Creatures, but extension of the world itself and given a physical form.
-Fairies have the job of regulating the affairs of the world: When an area is to become destroyed,
they are the ones to restore it to the previous state that it had. They also serve as the governors
over the seasons and nature, introducing them in a cycle of four types: Winter, Fall, Summer, and
Spring.
-The Fairies are plentiful in numbers and often stay away from the affairs of Legendary
Creatures, Humans, and the Gods. Majority of Legendary Creatures in Cessaparii, who own vast
amount of land consider having a Fairy occupy their lands to be a good thing
-The Age of Reason on the Mainland has threatened the existence of the Fairies, as the Faith of
the Mainland and the Pantheon of the Gods begin to replace parts of the natural world with steel
and technology. Without a piece of natural land to represent them, Fairies cease to exist.
[Abilities Gained: Element Adaptation (A), Land Restoration (A), Gardening (A), Element
Infusion (B), Performance (B)]
[Note: Fairy gets the Element of Earth along with your Chosen Element.]
Undine
-Undines are a specific type of Spirit who is a cousin to the Fairies. They are entities who are
born at the Sea and have the responsibility of controlling the waves of the water in the sea. The
Undines who go up on land have the responsibility of ensuring that the water is purified and
flowing in the rivers, creaks, and lakes.
-Undines when compare to their Fairy cousins, are rather different. They are prideful in their
origin of coming directly from the sea and have no interest in the other parts of nature. They
view the Sea as the giver of life and the point of origin for all known things that exist in the
world.
-Undines have existed for a long time, going as far back as the Age of Legendary Creatures, and
are the friends with most creatures of the sea. When the Sea Kingdoms was established, the
Undines played a crucial role in helping to establish the system of nobility that it had. For their
dominance over the waves, most Undine were part of the elite nobility of the Sea Kingdoms.
[Abilities Gained: Land Restoration (A), Eternal Breath (A), Element Adaptation (B),
Element Infusion (C), Speed (C)]
[Note: Undine gets the Element of Water along with your chosen Element.]

Undead: Legendary Creatures who continue to exist despite being officially dead.

Ghoul
-Ghouls are an Undead-type of Legendary Creature born from the forced resurrection of a
Human or other being. The method of resurrection to create a Ghouls: Forces the soul of the
deceased back into their dead body (Restoring the body back to a previous state and functional
state) and allows the person who resurrected them to control the deceased as a puppet.
-Similar to all Undead that persists in the world, they are unnatural creatures who are bound to a
master.. Overtime the Ghouls will begin to regain some personality and freedom that they had
prior to becoming a Ghoul, but will be still under the control of their master, doing as they
ordered as part of their agreement.
-Ghouls do not have any true desires, but to do what their masters says. If the Necromancer who
revived a Ghoul is to die, the Ghoul will die as well, unless it finds itself a new master to become
bound to. The Ghouls who regain a majority of their old personalities before becoming a often
dream of continuing their lost dreams and ideals.
[Abilities Gained: Ghoulism (A), Strength (B), Stealth (B), Tactics (C), Speed (C)]
Lich
-Liches are a type of Undead species that is born when a Human that is a Spellcaster successfully
removes their soul from their body and places within the possession of an object or item. Upon
doing this, the body of the Spellcaster becomes an empty husk that the Soul manipulates from a
distance and the Spellcaster become a semi-immortal being. The first ever Lich to come into
existence was the legendary Tsar known as Koschei the Deathless, the only male apprentice to
Baba Yaga the "Mother of all Spellcasters" in the use of Magic.
-As the Liches are powerful Spellcasters and undead beings, they are often surrounded by
creatures of the Undead who see them as Kings & entities who give them some form of purpose
in life by following their commands. Most of the Spellcasters who want to become Liches want
to do so in order to escape the effects of death and aging in the world.
-Whatever happens to a Lich's body once their soul is nothing, any damages done to it will heal
in a short amount of the time and the Lich's body will become immortal. The only way to
successfully kill a Lich is by destroying the item that holds their soul, which will free it into the
wild and it will vanish into the afterlife.
-Since the study of Necromancy is forbidden in all parts of the world, the chance of somebody
becoming a Lich is extremely small unless they are taught by another Lich or come up with the
procedures required to be a Witch on their own.
[Abilities Gained: Resurrection of the Self-Dead (A), Necromancy (A), Stealth (B), Magic
(B) Tactics (C)]
Vampire
-Vampires are a type of Legendary Creatures that are undead and bare the form of a living
human. The reason for this is because Vampires are Legendary Creatures born from a Human
who has completely forfeited their Humanity in-exchange for power and an insatiable desire for
blood.
-Vampires in the world of the Legendary Creatures are looked down upon as dogs and scum,
tossing away their pride in-exchange for power. Despite this the power that a Vampire gains is
quite strong and can put them close to a low ranking God in the Pantheon of the Gods. The act of
becoming a Vampire is only extended to a few Humans, but the ones who did have it offered to
them, accepted the offer.
-Vampires on the Mainland from the Age of Legendary Creatures to the Age of Heroes were a
menace. They had invaded human society as high ranking nobles and aristocrats who
manipulated human society to benefit themselves. They feasted on the population without their
notice and often engaged in activities to assist the dominance of Legendary Creatures.
-When the Mainland God came to power, this changed as the Vampires were hunted down by the
public and eventually driven out of all forms of power. Despite looking like normal Humans
Vampires are extremely dangerous as they possess extraordinary skills such as: Super
strength/speed/reflexes/sight, can transform into other creatures, has the power of hypnosis,
flight, and more.
[Abilities Gained: Vampire's Curse (A), Blood Drinking (A), Strength (B), Stealth (B),
Speed (B)]
Exotic: Legendary Creatures who originate from the eastern portion of the Mainland and are
exotic to rest of Cessaparii and the world.

Inugami
-Inugami, an exotic legendary creature that is close to that of a Spirit due ot its origins. They
were once living canines who were buried and who souls couldn't find rest in the world.
-The Inugami main occupation within the eastern portion of the Mainland is to bring prosperity
or misfortune to and for its owners depending on the how the Inugami feels. Before the rise of
the Age of Gods, in the Age of Legendary Creatures the number of Inugamis was plentiful as
tons of families were possessed by them.
-This all changed when the Mainland God appeared and gave rise to the Pantheon of the Gods.
Gods of the East became worshipped by the families who owned the Inugamis and they were
ignored and forgotten. When the Inugamies tried to exact revenge on the families who
abandoned them, the Inugamis were blocked by the Gods who had took their families as
followers.
-The Inugami then shifted their hate for the families that abandoned them to the Pantheon of the
Gods and attempted an earlier revolution against them before the Dragons did. This rebellion
was stopped by the Gods of the East enforces, the Tengus who defended the Gods, which has
created a rivalry between the Inugami and the Tengus.
[Abilities Gained: Possession of Others (A), Stealth (B), Detection (B), Powerful
Connections (C), Magic (C)]
Kistune
-Kitsunes, one of the most exotic of the Legendary Creatures from the eastern-half of the
Mainland. They are a social type of Legendary Creature who blends into human society using
magical spells to shapeshift themselves. Once a Kitsune has infiltrated a part of human society,
they will work on a way to build power and obtain a high position that will attract people to
them. The obtaining of a position of power leads a Kitsune to be loved by everyone and makes
everyone wishing to be around them, a Kitsune who has taken control of their vast group of
followers are extremely protective of it and not willing to share it with others.
-Tanukis as they are called, attempt to obtain power similar to a Kitsune in the human world, but
instead of political, it is more wealth-like, being the owner of the humans. This leads to a rivalry
between the Kitsune and Tanukis as they battle each other out for the affections and dominance
of Humanity. After the arrival of the Pantheon of the Gods, the authority that the Kitsunes had
over Humans was removed. They had their positions taken from them and driven out of the
Humans towns and capitals that they once lead.
-Leaving the Mainland for Cessaparii, the Kitsunes eventually made a pact with the Tanukis to
hlp create a village for eastern Legendary Creatures only. There in that village the Kitsunes
would be loved again as the leaders of the people.
[Abilities Gained: Powerful Connections (A), Shapeshifting (B), Detection (B), Stealth (B),
Magic (B)]
Oni
-Onis are a type of humanoid Legendary Creatures who only exist in the eastern portion of the
Mainland, but can be said to be the cousins to Ogres who reside on the western portion of the
Mainland. Onis are beings who devour humans and any other meats to survive; they are known
mostly for their nature of being both picky and indecisive in their actions. Their strength is
claimed to be on par with that of a Mountain God and some Onis have unofficially claimed the
title of "God of the Mountain".
-To the humans of the eastern portion of the Mainland, Oni can be trouble. When they are social
they force Humans to come to wild parties that they host constantly and become intoxicated with
them. If the Onis ever want to stop being social they will kill and devour their Human guests or
simply raid a town, taking with them women and children to use & eat.
-After the rise of the Mainland God and formation of the Pantheon of the Gods, the Gods of the
Far East became annoyed by the antics of the Onis declared the formation of a Oni Hunting
force. The Oni Hunting force reduced the number of harassments caused by the Onis on the
Human, but didn't really get a chance to exterminate them until the Age of Heroes.
-With the Onis being chased away from their mountain homes, like all Legendary Creatures, they
moved from the Mainland to the land of Cessaparii. They then established a commune in a
mountain area near all the Legendary Creatures of the east that formed a functioning village in
Cessaparii, away from the rest of the Legendary Creatures that originate in the western part of
the Mainland, so not to corrupt their culture.
-When it comes to the horns of an Oni, they are signs of pride for the race. For the Males of the
species: The larger and thicker a horn is, the more that male is a suitable host to mate with and an
indicator of how powerful they are. For the females: The smaller and slender the horns are, the
more that female will be fertile and a good provider of children.
[Abilities Gained: Strength (B), Detection (B), Speed (B), Cooking (C), Tactics (C)]
Tanuki
-Tanuki, Legendary Creatures who are shapeshifters and often engage in the act of trading with
Humans in order to make a profit for themselves and their fellow Tanukis. As far as Legendary
Creatures come, the Tanuki is a rather friendly being to Humans and who has only cared about
increasing the amount of wealth that they have in the world.
-Before the Age of Heroes, Tanukis served as proud land owners and merchants to the world of
Humans in the eastern portion of the Mainland. Here they dominated human society and
manipulated them to their own ends and the enjoyed the prosperity that caem from it, as they
never had to get their own hands dirty in some kind of way and could buy themselves out of any
situation.
-When the Mainland God formed the Pantheon of the Gods, this changed. The Gods who came
to the east did not like how Legendary Creatures adapted into human society, nor did they enjoy
how the Legendary Creatures dominated the top parts of human society. In order for the Gods to
secure their own ruling and have humans worship them, they toppled the authority of the
Legendary Creatures and the Tanuki.
-A grand revolution was held in which the Humans ceased the means of production, property,
status, and everything that wasn't nailed down from the Tanukis on the order of the Gods. This
made the Gods the leaders of the Humans and the Humans in charge of everything that the
Tanukis worked hard to obtain to create unified human order. The Tanukis were left poor and
alone as their assets were taken.
-Afterwards the Gods found a way to exclude the Tanukis from human interaction all together by
coming up with a method to nullify their transformation abilities and place heavy laws against
any Human who dared to talk to one. With nothing left and lusting for revenge the Tanukis
joined in the rebellion that the Dragons had that lead to the Second Age of Legendary Creatures,
but as fast they restored themselves to power, they were quickly removed and went into hiding in
Cessaparii.
-It was with the help of the Tanukis & Kitsunes that Legendary Creatures from the east were able
to come together to form a village secluded from the rest of Cessaparii. Here the Tanukis would
run all forms of businesses & managers of skilled labor within the village. They are also the ones
to ensure trade with the rest of Cessaparii is carried out in case they need or want items their
small section cannot provide.
[Abilities Gained: Natural Wealth (A), Negotiation (A), Traveling (A), Shapeshifting (B),
Powerful Connections (B)]
Tengu
-Tengus are strange Legendary Creature that is very humanoid with crow-like features. They are
an intelligent type of Legendary Creature that is interested in gathering the knowledge of the
world via books and scrolls. They monitor human society from a distance in order to record their
actions and mimic them.
-In the Age of Legendary Creatures, the Tengu were very much like the Onis, they often partied,
mated, and tortured Humanity for no reason at all. Overtime this began to change as the Daitengu
took control over them and began to influence them to be more human friendly and this made
them similar to Tanukis and Kitsunes who thrived on human interaction.
-When the Age of the Gods arrived, the Tengus saw the Gods of the East as tools in order to be
close to humans and study them further. They swore loyalty to the Gods of the East becoming
their servants, messengers, and guardians. This lead to the Tengus becoming revered by Human
society while other Legendary Creatures were slowly pushed out and a rivalry between the
Inugami and Tengus were born.
-After hte successful overthrowing of the gods by the Dragons which begun the Second Age of
Legendary Creatures, the Tengus were persecuted and hunted down by the other Legendary
Creatures. In order to survive many of them fled to the land of Cessaparii with the remaining
Gods to live out in hiding. When the Legendary Creatures showed up in Cessaparii after being
drove out the Tengus gave up on serving the gods and returned to being allies of the Legendary
Creatures, to not be driven into extinction.
-Within the Eastern Villages that serves as the host of all the Legendary Creatures of the east, the
Tengus along with the Inugamis and Werebats serve as the great gatekeepers and commanding
forces of the place. Protecting it from harm of outside forces and securing the inner-peace of the
place.
[Abilities Gained: Flight (A), Weapon Mastery (B), Strength (B), Speed (B), Tactics (C)]
[Note: Tengu gets the Element of Wind along with your chosen Element.]
Occupation:
Within the land of Cessaparii people often find themselves employed into a different series of
jobs. As you begin your new life in Cessaparii you have found some work like everyone else...
[Note: Select 1 Occupation.]

Alchemist
-The mixing-and-matching of potions and other ingredients is an old profession that has existed
since the Age of Legendary Creatures.
-Alchemist as they are called, are people who take the natural elements of the world and mix
them together in order to create wonderful ailments, beverages, and items for peoples use. The
Wizarding Cities in Cessaparii runs a monopoly on the Alchemist in Cessaparii and it is quite a
payable profession.
[Abilities Gained: Alchemy (B) & Gardening (C)]

Bandit
-Being a Bandit is a life on the constant run and doing what one's pleases to do with their time.
As thee exists certain unguarded communities outside of the major and minor power grasps and
certain undefended roads, being a Bandit is an easy job.
-Performing the job of the Bandit you will be lying in wait to attack travelers of different sorts:
merchants, explorers, and more in-order to correctly threaten and steal their stuff. Sometimes you
will be able perform the theft unnoticed by anyone during day or night.
[Abilities Gained: Thieving (B) & Stealth (C)]

Entertainer
-The job of an Entertainer varies. They are people who can: Sing, Dance, Comedy, Prostitution,
Acting within Plays, Performs different kind of tricks, or fight against other people for live sport.
-Entertaining is a hard profession for one to get into as it requires a person to obtain the respect
of others and to build a reputation. Often people who are Entertainers perform public events and
live off donations made by that.
[Abilities Gained: Performance (B) & Traveling (B)]
Fisher
-Fishers are people who live near or on the coast of Cessaparii and spend all their day fishing in
order to capture dinner for a day and to sell at the market in order to earn a profit. They are silent
working type of people who don’t cause trouble and sometimes pick up other hobbies.
[Abilities Gained: Fishing (B) & Sailing (C)]

Merchant
-Merchants are a very common profession within the land of Cessaparii, they are the backbone of
every society who acquires material goods and wealth to trade between each other and keep a
community up and going.
-As a Merchant you will be able to open a business within several states within the land, owning
your own store, or you can go the most classic route of all Merchants and become a traveling
peddler to different people and groups.
[Abilities Gained: Negotiation (B) & Detection (C)]

Researcher
-Researchers are people whose occupation is more like a personal hobby, but the states of
Cessaparii will pay money for some of the knowledge that they have recorded in their personal
logs.
-Researches are interested in the history of Cessparii: Before it was occupied by the Gods, When
it was occupied by the Gods, Now when its occupied by the Legendary Creatures, The lost
artifacts of the land, and they have an interest in the strange items from the Mainland that wash
up on Cessaparii. Depending on the thing that a Researcher is researching, they might obtain
knowledge beyond a normal person’s comprehension.
[Abilities Gained: Detection (B) & Construction (C)]

Soldier
-Soldiering is a very nice profession as standing armies do exist within Cessaparii and have
regular pay for their services.
-You will receive the training necessary to fight for the state you belong to survival and will be
welcomed as one of their natural citizens.
[Abilities Gained: Weapon Mastery (B) & Riding (C)]
Traveler
-Travelers are people who are freelancers. They do as they see fit without anyone really
bothering them or getting in their way.
-People who engage in the life of a Traveler go all around Cessaparii seeing the sights,
encountering different cultures, and engaging in fights against different type of Legendary
Creatures who don't take kindly to Travelers entering their land.
[Abilities Gained: Traveling (A) & Detection (B)]
Abilities:
These are the abilities that you have come to learn in your life.
[Note: Each of the Abilities are ranked either: A, B, and C. It only Costs: 1 Additional
Ability Point to Rank them up.]
[Note: You have 6 Additional Ability Points to spend freely.]
(Note: Each of the skills are ranked between A, B, and C.) (Note: It only Costs: 1
Additional Ability Point per Rank.)
[Example: If you are given "Hard Shell - B" you naturally start off with the Ability at
Rank B. Now if you want "Hard Shell - A" you simply have to spend 1 Additional Ability
Point to rank it up.]
[Example: Now let’s say you want a Skill that was not initially given to you. If you want
"Knowledge Storage - C" buy it for 1 Additional Ability Point, If you want "Knowledge
Storage - B" buy it for 2 Additional Ability Points, and if you want "Knowledge Storage -
A" buy it for 3 Additional Ability Points.]

Alchemy
A - You are a veteran to potion making, able to produce the most advance and highly priced
potions with ease. You are also permitted to sell any potion you want from your own store.
B - You are able to create the most basic of potions for yourself or others when provided with the
right materials.
C - You under the basics to potion making and how to identify different potions that exists and
what their effects are.

Animal Domination
[Race Requirements: Cu / Caith Sith.]
A - As a Cu / Caith Sith who is able to exert their influence over the animals you can command
any animal that you see to do what you want.
B - Cu / Caith Sith are beings of nature who has the responsibility of ensuring that animals are
well cared for. You are able to communicate with the animals and have them to tell you
information about the wild and surrounding environment.
Blood Drinking
[Race Requirements: Vampire.]
A - As a Vampire you must drink blood in order to survive. You are able to put weak willed
people into a trance that allows you to suck their blood and if you drain too much & kill the
target, they will resurrect as a Ghoul who will serve you.

Body Generation
[Race Requirements: Hydra.]
A - The Hydra you are capable of generating two heads if one is to be severed. This ability
stands strong even if a limb of yours is to be severed, it will generate its own body (Head) and
act on your order. If you tire of this Head's existence, you are able to dismiss it and the Head will
die.

Construction
A - You have mastered the art of construction and knowing both engineering and architecture,
you are able to create various structures and items.
B - Your ability to construct things is very skilled, able to make for yourself a decent home to
live in.
C - Your ability to construct objects and other items extends to the building of small stuff: bird
houses, desks, and other useful items.

Cooking
A - You are capable creating exquisite meals using any kind of ingredients you can find. People
who try your meals, fall head over heels in love with it.
B - You are skilled in the art of cooking and can cook harder made dishes and foods: Lobster,
Swordfish, Crab, and more
C - You understand the basic of cooking and are able to create simple meals: Eggs, Bacon, Salad,
Tuna, and more.
Crafting
A - Your skill in crafting is at a master’s level as you are able to invent objects of wonder and
technology.
B - Your skill in crafting exceeds making small items and you are able to create: clothes, dresses,
and jewelry.
C - Your skill in crafting extends to making small items as gifts to people: scarves, purses, and
more.

Cu / Caith Sith Call


[Race Requirement: Nemean Lion, Fenrir, and Cu / Caith Siths]
A - You naturally attract the following of Cu / Caith Siths you will naturally assist you in your
activities. In return the Cu / Caith Siths expect you to become something of a leader and provider
for them, offering them: food, protection, clothing, and more to have them continue to follow
you.
B - You are able to attract the attention of the Cu / Caith Siths and ask of them to assist you in
your activities, but they will not keep around you once the task is done.

Divinity
[Race Requirements: Fenrirs and Chimera]
A - Your aura is indistinguishable from that of a God and you can be recognized as a "God"
yourself. You receive authority from the Mainland God to bring death to Immortal beings when
they are slayed by your hands.
B - The aura of a God consumes you unlike any other being. The more your name is spread
around the masses of the people, you become stronger in strength, vitality, and your youth is
restored by your followers.
C - You give off an aura that is like a God. This allows you to not feel pain or fear under any
situation that would normally call for it.
Detection
A - Your detection skill is that of a master. You are able to sense the movement of everything in
a given area and if something of major scale happens, feel the change in the world, knowing
something isn't right.
B - Your detection skill is that of a skilled veteran, you are able to detect the movement of the
slightest of things and their displacement with precision. You are also able to detect forgery of
items and letters.
C - Your detection skill is pretty normal, able to spot things that shouldn't be there when you
notice it.

Dominance of the World


[Race Requirements: Dragon.]
A - Despite being replaced by the Mainland God as the ones to bring balance to the world, the
surviving Dragons still have influence over the world and the things that happen in it. Dragons
are unaffected by all forms of Magic & Elements that exists and are capable of creating a blast
from their mouths that can wipe from existence anything that it hits.
Element Adaptation
[Race Requirements: Fenrirs, Fairy, Undine, Tengu, and Cu / Caith Siths]
A - Those who are extremely sensitive to the Elements and activities of the world have a small
chance of becoming just like the Element they are born with. If you will it, the Element you are
born with will begin to manifest in the general area you are at.
 If your Element is: Earth - The wildlife around you will go into a frenzy as plants, grass,
and every part of nature begins to grow without end.
 If your Element is: Fire - The land in which you stand on will begin to rain ash from
black clouds as wild fires consume everything.
 If your Element is: Water - You will be able to travel with the waves, wherever they end
or begin and breathe underwater.
 If your Element is: Wind - Great tornados and gusts of wind will appear from nowhere.
 If your Element is: Ice - The land around you will begin to become a frozen tundra as
snow endlessly falls to the ground.
B - If a person is born with sensitivities to the Elements and activities of the world, they will
often not feel it. If you stand in a place where the Element you are born with is dominant, the
effects of the weather will not bother you in the slightest.
C - If a person is to navigate an area where they Element is dominant, they will often have good
luck. If you are in an environment where your Element is dominant, you will be to by instinct
know where a place is and find it with ease.

Element Infusion
A - If a person is a veteran of infusing an object with an Element that item can become part of
the world and Elements itself. Any item that you infuse with the power of your Element will
continue to exhibit traits of that Element long after you have let go of it.
B - If a person is skilled enough with the Element they are born with. They can tap into the
power of the world and infuse an object with its power. You are capable of granting an object
you hold the Element that you are born with, so long as you hold on to it.

Eternal Breath
[Race Requirements: Hydra & Undine]
A - Any being that was conceived with water is able to breathe and survive underwater, never
running out of breathe and drowning.
Everlasting Flames
[Race Requirements: Phoenix.]
A - As the Phoenix your flames burn brighter than any other creature in the world. The flames
you create are enough to scorch something purely out of existence if it isn't resistant against your
fire & your Mastery over the flames of the world are absolute, able to give command to the
Element of Fire to do anything you want.

Faust Bargin
[Race Requirements: Demon / Demoness]
A - Demon / Demoness are capable of lending out their powers to people who make contracts
with them. In-exchange for giving this power away, the contracted becomes servants to the
Demon / Demoness will.

Flight
[Type Requirements: Harpie, Tengu, Dragon.]
A - Any being that is capable of soaring in the air is able to do so with ease. This can be simply
flapping wings to take off into the air or floating above.

Gardening
A - You own your own farm where you grow different sets of crops that you sell within a store.
B - You know how & are able to grow different kind of plants and herbs for your personal use
and know what needs to be done to take care of them.
C - Taking on the hobby of Gardening, you understand the different type of plants and herbs that
exist in the world.

Ghoulism
[Race Requirements: Ghoul.]
A -Ghouls are nigh-immortal undead, being unable to age or become sick. You will die however
if you are slain in the heart or if your master dies.
Godly Poison
[Race Requirements: Hydra.]
A - As a Hydra your body produces the world's most dangerous poison known to all. The scent
you emit will instantly kill anyone not strong enough to endure it and if your blood was to be
spilled on someone they will drop dead as their entire body becomes poisonous and untouchable.
Only beings close to a God or already dead have any hopes to survive against your poison. You
are able to control the amount of your scent that escapes and spare people from dying.

Hard Shell
[Race Requirement: Automaton.]
A - Though extremely rare, the plates that make up the Golem's skin is re-enforced with crafted
Gemini plates. This allows the Automaton to be self-charged with magical energy when their
Core is running low on power and their skin is un-dentable, lasting a very long time.
B - As technology progressed, the bronze plates that were used for the Golems were replaced
with Steel. The steel was cheaper, lighter, and more durable than bronze and allowed a Golem to
last longer as the plates could be easily replaced.
C - The old protective skin of the Golems was comprised of bronze plates. They were somewhat
durable in quality and hard to bend unless tons of forces was applied to them, but expensive and
hard to replace.

Healing
A - Your medical training is that of an expert. You are able to understand and develop cures for
illnesses & diseases, and know the best way to deal with injuries and other problems affecting
people.
B - Due to your training in medicine with a decent amount of supplies you are perfectly able to
patch up the most serious of wounds and get a person stabilized until real help arrives.
C - You have minimal training in administrating first-aid to others. You are able to perform CPR
to those who can't breathe and patch up small wounds and cuts a person receives.
Immortality
[Race Requirements: Hydra & Dragon.]
A - You are a being that is Immortal, not able to wither with age, fall to disease, and wounds
made on your body heal faster than any other being. Only by striking you within the heart will
you be able to perish.

Item Carrier
A - The shores of the land is littered with objects and goods for your use. [Note: Take +3
Additional Items.]
B - The items that you discovered were in a large quantity than previous thought. [Note: Take
+2 Additional Items.]
C - Finding yourself lost in Cessparii you happen upon on the beach side items that were washed
ashore. [Note: Take +1 Additional Items.]

Knowledge Storage
A - Your attention to detail allows you to recall every skill and thing you have come to learn or
see in Cessaparii in an instant, no matter how many years or centuries have passed. [Note: Take
+3 Additional Ability Point]
B - You are better skilled at the retention of knowledge and skills than most people. You are able
to recall the complete basics of skills and events even after years of not studying or using them,
which will give you an advantage over others. [Note: Take +2 Additional Ability Point]
C - You are average at the retention of knowledge and skills in Cessaparii. You will memorize
only things that you have repeatedly practiced at and will forget something you haven't kept up
with. [Note: Take +1 Additional Ability Point]

Land Restoration
[Race Requirements: Fairy & Undine.]
A - Being born of Nature, the Fairy & Undine are able to restore a large patch of land that was
destroyed to its natural state (Pre-destruction).
Limb Restoration
[Race Requirements: Hydra.]
A - As you are capable of generating new Heads from any body part of yours that is severed, the
original lost limb of yours can be instantly replaced with a new grown limb on your body. This
new limb on your body is capable of functioning as good as the old limb.

Mana Core
[Race Requirement: Auotmaton.]
A - If one is to take at least five Mana Cores and fuse them together, one will create a
Everlasting Mana Core. This allows the Automaton to run ad-infinitum, without ever having to
replace the core ever again.
B - The Mana Core that lies within the chest of an Automaton is their power source. It is
comprised of compresses Gemini which powers it for at least a thousand years before it needs to
be replaced.

Magic
A - Your control over Magic is absolute. You are perfectly able to detect any and all spells used
in your general vicinity, what spells to use to counter them, you are able to create your own form
of magic and spells with ease.
B - Your understanding of Magic surpasses the basic able to recite spells from memory and
without the use of a catalyst.
C - You know the very basics to Magic: Able to read and understand written tomes and
grimoires about it and use catalyst to project spells.

Manifesta Despair
[Race Requirements: Demon / Demoness]
A - Demon / Demoness are capable of exerting an aura around themselves and others that
induces the emotion of despair. People caught in it fill unhopeful for anyhing and everything,
lowering their morale and making them easy to manipulate. Only the strong willed are able to
fight against this despair.
Manifesta Lust
[Race Requirements: Incubus / Succubus]
A - Incubus / Succubus exert a natural affection to all beings that they encounter, making them
sexually lustful for the Incubus / Succubus and willing to do anything to satisfy this lust. Only
the most strong willed of entities are capable of fighting off this lust.
Marking of the Hallows
[Race Requirements: Saint.]
A - The marking that you received as a Saint is infused with the authority and power of the
Mainland God which gives you control of certain aspects of the world.
 If your Marking is a: Seraphim - The Seraphim as the highest ranking of the Saints has
received the absolute power and blessing of the Mainland God. If the power of the Mark
of the Seraphim is activated, the Saint is protected from all forms of attacks against them,
leaving no marks, scratches or wounds to sully them.

 If your Marking is a: Cherubim - Cherubim as the protectors of the capital of the City of
the Gods are given immense respect. When the Mark of the Cherubim is activated, the
Saint is granted strength beyond any others, able to fight and take down Dragons and
other Legendary Creatures with their bare hands and wrestle the beasts into submission.

 If your Marking is a: Thrones - Being the enforcers of the Mainland God's will and
authority, under the Seraphims the Thrones are all powerful Saints. If the power of the
Mark of the Thrones is activated, the Saint will gain the power to bestow the concept of
death to all beings.

 If your Marking is a: Dominions - As the Dominions are commanders of the Mainland


God's defenders and the ones to give orders they are bestowed a special gift by the
Mainland God. If the Mark of the Dominions is activated, the Saint will have control over
any and all Spirits they bare witness to. Controlling the forces of nature and other
supernatural beings as they please.

 If your Marking is a: Virtues - Despite their low ranking among the Saints, the Virtues
are loved by the Mainland God for their purity and heart. In order to grant a miracle and
create peace they are willing of offer anything to the Mainland God for others. If the
power of the Mark of the Virtues is activated, the Saint is able to create nearly any
miracle that they wish for, in-exchange for offering anything that is part of them (Organs,
Senses, Kin) as a sacrifice to the Mainland God.

 If your Marking is a: Powers - The powers serve as the backbone of all the Faith and
other Saints. If the Mark of the Powers is activated, the Saint is able to understand the
history of someone around them. Knowing their constant thoughts, their past, present,
future, and more.

 If your Marking is a: Princes - As the lowest ranking Saint, the Princes aren't without
love from the Mainland God as they serve as the connector of the people to the Faith.
When the Mark of the Princes is activated, the Saint is granted the ability to know about
the events of a coming tragedy, whether theirs or others and plan for it.
Martial Artist
A - You are a master fighter, able to defeat multiple opponents in a fight so long as you have the
space and breathing room to do so.
B - You have some training in fighting and because of this you are able to stand on your own
when fighting against people.
C - You have been in fights before you and know how to defend yourself from others, but you
are not a skilled fighter.

Natural Wealth
[Race Requirements: Tanuki.]
A - No matter where you go. You always have a natural abundance of money on you that can
support your lifestyle in the area you are at.

Necromancy
A - Your control over death is absolute. All living dead bow to your commands and resurrect to
be part of your legion all on their own. The health of any living beings begins to drop just being
around you and can kill them in due time.
B - Your control of Necromancy is advanced. You become an Undead yourself and everything
else that is Undead doesn't bother you in the slightest when you are in areas that is under their
control.
C - Your understanding of Necromancy is very basic: Able to resurrect only a few of the recently
deceased and give freedom of movement to simple limbs of a body.
Nemean Claws
[Race Requirements: Nemean Lion.]
A - The claws of the Nemean Lion are considered the pinnacle of weapons in the world. You are
capable of cutting through any and all forms of armor, regardless of its qualities.

Nemean Coat
[Race Requirements: Nemean Lion.]
A - The coat of the Nemean Lion is considered the pinnacle of clothing and protection in the
world. You are impervious to all forms of attack by crafted weapons and the Elements & Magic
of the world do nothing against you.

Negotiation
A - You are talented at negotiations, able to sell items to others over the asking price and
convince them to keep coming back to you for deals.
B - When dealing with a trader or merchant, most of them will take a nice liking to you and offer
you deals and trades that most people would never get.
C - You are decent negotiations, able to convince most people to your side of things or at least
respect some of your viewpoints.

Overdrive
[Race Requirement: Automaton.]
A - Overdrive, is a state in which the Automaton increases their processing power over 100%.
For at least 5 minutes they are 10x faster at doing their tasks and able to process a thousand
different thoughts in a second. Once the 5 minutes have passed, the Automaton who went into
Overdrive will temporarily shut down for 1 hour in order to rest and reboot itself.
Performance
A - You are very skilled entertainer, able to play any musical instrument that falls to your hand
and sing harmony to the notes.
B - You are a decent entertainer, able to dance to any song that you hear and capture the attention
of people who see you.
C - You are not the worst of entertainers. You are a comedian able to tell jokes to people to keep
them busy.

Possession of Others
[Race Requirements: Inugami.]
A - You are capable of possessing anyone with a weak will against yours. When in possession of
someone, you are able to do whatever you want with their body until you leave or the person
somehow manages to expel you.

Powerful Connections
A - You are friends with a very powerful person and have the honor of being around them and
doing whatever they are doing. They also have your back in things you need assistance in. [Note:
Take +3 Additional Companions.]
B - You know people who specially trained for a certain area of things and who can get to do you
favors. [Note: Take +2 Additional Companions.]
C - You know a lot of people who can give you general information and advice on things. [Note:
Take +1 Additional Companion.]

Religious Studies
A - You are able to communicate with the Gods by directly talking to them and asking them
questions that will receive direct answers.
B - You know the different gods that exist in the Pantheon of the Gods and the ceremonies
needed to be performed in order to worship them.
Resurrection of the Phoenix
[Race Requirements: Phoenix]
A - As the Phoenix, your life is ever eternal, trapped in a cycle of death and rebirth. When you
are to perish, your body will become a pile of ash. Then you will rise from the ashes in a younger
state with the memories of your previous life in-tact.

Resurrection of the Self-Dead


[Race Requirement: Lich.]
A - Unless your phylactery is destroyed, your body will always resurrect itself from death.

Riding
A - Your skill in riding surpasses actually riding something for travel. This skill in Riding is
knowing how to ride men.
B - Anything you personally tame and force to submit to you, you are able to ride on them for
the purpose of travel.
C - You are able to ride horses and other tamed animals with ease.

Rites
[Race Requirements: Saint & Chimera.]
A - You exert complete mastery over Rites. You are able borrow the strength and abilities of any
of the existing Gods in the Pantheon of the Gods who answers in order to fight in combat.
B - The advancement of your studies with Rites has increased. You are able to understand and
speak the language of the Gods and are able to dispel Magic that is used against you in battle.
C - Rites are an art similar to Magic, except instead of being naturally occurring in the world, it
was created by the Pantheon of the Gods & Mainland God only to be used by their followers.
Your knowledge of Rites extends to being able to understand the basic processes of it and
expelling evil forces and Legendary Creatures from your vicinity.
Sailing
A - You are entirely capable of navigating the open sea and doing what you please there.
B - You know how to operate a raft and other small ships as their captain.
C - You know the basics to ship crafting and maintained of such vessels.

Shapeshifting
[Race Requirements: Dragon, Demon / Demoness, Tanuki, and Kitsune.]
A - You are capable of transforming your body into anything that you so desire, including
inanimate objects.
B - Your body is only able to transform itself into the appearance of different people.

Smithing
A - You are able to smith: Armors, Guns, Shield and other things
B – You are able to smith weapons such as: Swords, Daggers, and other things for war.
C - Your smithing skill is mundane, allowing you to: Repair equipment, Un-dent items, and etc.

Speed
A - It is impossible to keep up with the movements of your body. You are able to out run most
things and most can't see when you move.
B - You move faster than a Human able to travel a quick distance in a short amount of time and
react to incoming hits and other things at a fast pace.
C - Your movement and reflexes is equal to that of a normal Human. Nothing good, nor bad.
Stealth
A - Your presence is completely erased from the world. Unless you directly alert someone of
your presence (Talking, Attacking, or Touching them; Which will permit the people to see you
until you stop moving/the person takes their eyes off of you) or someone is able to detect the
most subtle changes in the world, you are practically invisible to all.
B - Your ability in stealth exceeds what is normally called for as your presence becomes hidden
to all not good at detecting anything. It is as if you became merged with the environment itself,
even if someone was to look directly at you.
C - Your ability to conceal yourself and your presence extends to making a perfect hiding spot
for yourself.

Strength
A - Your strength exceeds rationality itself as you are able to destroy parts of a building with a
single punch and bend steel.
B - Your strength surpasses that of a normal Human as you are capable of easily overpowering
multiple of them without breaking a sweat.
C - Your strength is similar to that of an adult Human. It is pretty common and overall weak.

Sweet Dreams
[Race Requirements: Incubus / Succubus]
A - Able to travel through the Dream World with ease, the Incubus / Succubus are able to enter
into the dream of others to absorb their life energy in order to continue to survive. During this
time they are able to give sweet dreams to the sleeping person who dream they have entered.

Tactics
A - You are able to lead an entire army in a military campaign, understanding the importance of
strategy to win the conflict and have those under your command give their absolute loyalty to
you.
B - You are able to lead a group numbering from the 100-1000s and come up with operational
plans for battles for the group.
C - Having some training with battles for survival you are able to lead and plan for a small group
of people in order to fight in battles against another small group of people.
Technological Adaptation
A - Your use of technology includes the understanding of the most advance machinery and the
tools of the Mainland, Sea Domains, and Moon. You are able to use and understand things such
as the internet and electronics without problem, and are able to repair the most advance
machinery or repurpose them for other uses.
B - Your use of technology extends to the use of advance machinery, able to produce materials
such as books, cloth, and more.
C - Your use of technology extends to the use of the very basic tools of the world and the
understanding of how to use them to assist you in life.

Thieving
A - You have quite the eye for detail and are able to create replica of any item and letter that
passes your way.
B - Having training with your skills at being a thief, you are able to perfectly pickpocket from
people just from contact. It will take a while to notice what you stole from them is gone, unless
the person is good at detecting things.
C - You haven't been in the art of stealing for a very long time, but you mastered the basics of it
and are able to pick lock nearly any lock that you come across. This allows you to access to
locked areas people aren't suppose to go to and access to locked away items.

Transformation
[Race Requirements: Dhampir, Harpie, Minotaur, and Werewolf]
A - Being born part-Legendary Creature & Human, Hybrids for the most part take on the
appearance of their Human parent with some noticeable features of their Legendary Creature
parent. Yet they are capable of giving into the power of their Legendary Creature-side and
temporarily transform into the form of their parent and gain all the abilities of said parent, until
they become too exhausted to maintain the transformation.
Traveling
A - You are able to map an entire area of land simply by memory and recall the location of
everything there.
B - You are not able to get lost when heading to a specified destination.

Vampire's Curse
[Race Requirements: Vampire.]
A - You are part of the undead and because of this incapable of aging or becoming sick and will
not die unless struck in the heart.

Weapon Mastery
A - You are a master in the use of weaponry, able to know how to use any weapon that falls into
your hands. You are even capable of duel wielding two weapons in each of your hands.
B - Your use of weaponry is at an skilled level as you know how to operate firearms and bows,
shooting them from a long distance and properly taking care of them.
C - Your use of weaponry includes the use of: Swords, Axes, Maces, Shields, and Lances.
Knowing how to properly use them in a fight and for other means they might have.
Materials:
While journeying throughout the land of Cessaparii it seems that you have discovered several
items that can be of use to you on your journey.
[Note: Select 3 Equipment & Items for your use.]

Weapons: These are a variety of weapons that you found lying around and could be of use in
defending yourself.

Ancient Greatsword
-An Ancient Greatsword that was once wielded by a man who lived in the Age of Heroes. Such a
weapon could only be wielded by a person of great strength as the blade is able to cleave stone
and iron in half with one chop.

Archer Crossbow
-A Crossbow which loads in bolted projectiles and shoots them with power packed into it.
Crossbows were common weapons of war made by Humans and assisted them in the hunts of
Legendary Creatures.

Decorated Bow
-It is a decorated Longbow that was probably used long ago by someone. There exists decorated
arrows next to it and the Bow is still in working condition to fire the arrows.

Firearm (Rifle)
-A long barreled rifle that is a single-shot. It seems to be old technology from the Mainland that
is perfectly replicated on Cessaparii as large ammunition boxes of it can be found lying around.

Foreign Katana
-A blade from the east that has been folded a thousand times. If this was to come against a real
bastard sword or weapon it might break and need to be repaired.
Old Sword
-An old Bastard Sword that seems to have aged from not being used for a long time. It could
come in handy when fighting at close range with something.

Trusty Shield
-A small shield that fits snuggly around your arm and made of steel. It seems to have been in
used in battle a lot do to the scratches and a few dents on it, but that should be a sign of how
good it is.

Wooden Wand
-A small wand that can be held in a single hand. It is made from the wood of a magical tree and
acts as a catalyst for anyone trying to cast a spell.

Tools: Items and Objects that serve a supportive purpose and can help you with perform certain
duties in Cessaparii.

Alchemy Kit
-Professional Alchemist who are in love with their career are always on the hunt for the highest
quality ingredients that cannot be ordered from a vendor or bought at the local market. To this
end they have managed to create a miniature Alchemist lab and kit that they can use to test the
quality of ingredients they found in the wild and make potions on the go for testing purposes.

Cooking Kit
-Travelers go a long way and sometimes it takes them days to reach their destination by foot.
Because of this they need to be able to produce their own food on the go and so most jobs sell to
them Cooking Kits. It is filled with all the cooking essentials pots, pans, silverware, spices, and a
cooking book for a variety of meats, herbs, vegetables, plants, and other ingredients that can be
used to cook delicious food on the road.

Fishing Pole
-A fully working fishing pole with a hook attached to it. It can come in handy for hunting food
from a watery source and stop starvation from setting in.
Great Bag of Carrying
-This gigantic bag is very lightweight as it has been enhanced using Magic. A person can fit a
very large amount of items inside of it and travel a long distance without getting tired.

Grimoire
-Grimoires are books of the Wizards & Witches that is filled with different information on
anything Magic related. They have recipes for Alchemists to use, a record of magical spells that
a Witch & Wizard can cast, and an encyclopedia on anything magical a person might encounter.

Hatchet
-A large axe that can be used to dispose of tree and other objects blocking your path. It is a very
nice tool if you want to make and gather logs for a fire when outdoors.

Hoe
-Depending on where one journeys, Cessaparii can either have very fertile lands where anything
can grow or its a rough land with nothing to gain. Farming is an important industry no matter
where one goes and a Hoe helps to shape the soil in the surrounding area, get rid of weeds, and
harvest crops.

Holy Scriptures of the Mainland Faith


-The written book of the Mainland Faith and the Pantheon of the Gods. The book details how to
properly worship the Mainland God and the various Gods that they might encounter. This
scripture is very common book for those who are followers of the Mainland Faith and something
that can act like an ID for followers to identify one each other with.

Maps of Cessaparii I (Greater Areas)


-The states of Cessaparri in order to assist in the travel of people and their navigation through the
land have printed out a series of maps. The Greater Areas refer to the existing states of
Cessaparii and the mapping of their most important cities and the location of things within them
so tourists do not become lost.
Maps of Cessaparii II (Lesser Areas)
-The states of Cessaparri in order to assist in the travel of people and their navigation through the
land have printed out a series of maps. The Lesser Areas refer to the unimportant towns, villages,
roads, and misc. locations that exist within the borders of the states and something people should
investigate if they want to.

Maps of Cessaparii III (Route Areas)


-The states of Cessaparri in order to assist in the travel of people and their navigation through the
land have printed out a series of maps. Route Areas refers to the long roads and shortcuts which
connect the states of Cessaparii together and used commonly by merchants in order to reach each
destination safely without making detours.

Medical Kit
-A small medical kit that is filled with a handbook of what to do in medical emergencies,
bandages, a surgical knife, a bar of chocolate, and more.

Old Lantern
-An old lantern that looks like that it has seen better days, but is still in working condition and
can be used to allow a person to see the dark when light has faded.

Ring of Bonds
-An ancient ring that was given to a the person another person loved. This ring was made to bind
them together until death.
[Note: Put a * next your Spouse's name.]

Simple Knife
-A very common knife that can be founded within someone's kitchen. It's slick steel will allow
someone to cut into food, robe, or other soft materials with ease and can be used to help cook
food.
Trusty Shovel
-As there are many hidden treasures from the different ages of the world and underground
entrances to lost ruins of the land, a trusty shovel is needed to reach these places and uncover the
hidden treasures. It is an effective tool that can be used extensively and in emegencies can be
used as a weapon.

Water Stick
-A magical stick that falls down from trees sometimes. When it held in two hands by a person
the stick will lead a person to the direction of the nearest body of water.

Water Container
-A beat-up water container that is capable of holding water for a person when they are on the go.
Powers of Cessaparii:

Major Powers: These are the three Major Powers that inhabit Cessaparii and are always
involved in its conflicts and events.
[Note: Select 1 Major Power to Align to.]

The Lion Empire

I. History of the Lion Empire:


-The Lion Empire is an absolute monarchy with self-governing territories that is located on the
western-side of Cessaparii. It was crafted by the Empress. Hagios Haima Leonie and her Million
of Caith Sith (Lion) Army after arriving on Cessaparii ages ago. The Capital City of Leo, once
started out as a small merchant city-hub, but using her extensive knowledge gained from a long
life on the Mainland, Empress Leonie struck a deal with the citizens of the city. She would bring
them to their apex and build a strong state, similar to the one she lived in during her time in the
Mainland. In-exchange for this, the citizens of the city and their descendants would swear their
eternal loyalty to her.
-The merchants who ran the city accepted the deal offered to them by Leonie and funded the
development of her military that made captures throughout western Cessaparii all the way to its
center. This lead to them taking important resource rich areas, river routes, conquering smaller
city-states that existed and the common roads people used to travel from the city-states to city-
states. Many of the Lion Girls performed a reconstruction of the merchant city so that it could
serve as their capital city, altering its look to match the home Leonie once lived on in the
Mainland. This attracted many people from Cessaparii to come to look at the capital for its
modern looks, this brought many different cultures that formed hubs in the city and commerce,
and made others wish to be part of the Empire under Empress Leonie.
-Majority of the money that is earned from the taxes of the Empire is spent on the development
and upkeep of the: Military, Fine Arts, Agriculture, Commerce Routes & Hubs, and Education of
the Empire's citizens.

Lion-Avalon War
-Eventually becoming bored with the peace of ruling the Lion Empire, the Empress of the Lion
Empire sought a war to sharpen the fangs of the military and sought to dominate the Kingdom of
Avalon, a prospering neighbor state to the Lion Empire and declared a War of Conquest against
them.
-The clash of Lion Empire soldiers and the Avalon Guard began the Lion-Avalon War which
only lasted a few years as the Knight of Avalon prevented the Lion Empire soldiers from
invading or occupying Avalon territory despite the wave of soldiers thrown at them.
-The Lion-Avalon War came to an end with the Lion-Avalon Treaty which:
1. Added the Kingdom of Avalon into the Territories of the Lion Empire.
2. For the map & political inclusion of the Kingdom of Avalon to the Lion Empire,
the Kingdom of Avalon will not be occupied by Lion Empire soldiers.
3. That the Kingdom of Avalon will continue to have its own autonomy with the
Council of Nine continuing to guide it.
4. While the Council of Nine continues to rule over the Kingdom of Avalon they
will pay homage to the Empress of the Lion Empire.
-The Lion Empire accepted the deal and considered the war a victory.

The Eastern Lion Empire


-Though the history on it is vague. The Lion Empire once had an "extension" of the Empire built
without consent of the Empress on the eastern-side of Cessaparii. This eastern section of the Lion
Empire was known as the, Eastern Lion Empire. The Eastern Lion Empire claimed that it was a
section of the Lion Empire built on the east and asserted its influence on the neighboring
communities with the claim that if they did not comply with their demands they would meet the
wrath of the whole Lion Empire.
-These claims became worrisome for members of the Lion Empire as the Empress of the Lion
Empire had not recognized the Eastern Lion Empire as part of her dominion. To correct this and
to see if the Eastern Lion Empire could be part of the Lion Empire an official inspection was
held with the Empress sending the Imperial General of the military as its overseer.
-The Imperial General's inspection found that the Eastern Lion Empire was a fraud state,
claiming partness of the Lion Empire in order to make a name for itself. The Eastern Lion
Empire was ruled by self-appointed Nobles who held lands, refused service to the soldiers of the
Lion Empire when asked for place of rest and food, and attempted to order the soldiers of the
Lion Empire around as if they were the Empress.
-The Imperial General had the Eastern Lion Empire burned for the crime of "Contempt to the
Empress & Her Majesty's Empire" which only left ruins of the Eastern Lion Empire.

Lion Empire & The Wizarding Cities


-Centuries later in the Lion Empire's existence, the Empress caught word of the arrival of
thousands of Spellcasters to the eastern side of Cessaparii and viewing them as a threat, set out
on a campaign to subjugate them. The Empress overestimated the threat of the Spellcasters upon
her arrival to the eastern side of Cessaparii, they were only one community with no standing
army or experience for fighting in an all-out bloody war.
-The Empress seeing the Spellcasters as pitiful then took a change of heart in order to get ahead
of the situation. Instead of conquering them and spreading her forces thin, the Empress struck a
deal with the Head of the Wizards, creating the Pact of Lions & Wizards. This pact gave the
Spellcasters the right to live free and do what they want in the eastern side of Cessaparii without
interference from the Lion Empire so long as they:
1. Do not threaten the dominance the Lion Empire has over Cessaparii.
2. If requested by the Lion Empire, the Head of the Wizards would send Wizard to come
assist the Lion Empire in it's times of need.
3. If requested by the Head of the Wizards, the Empress of the Lion Empire would send
soldiers to assist the Wizards in their time of need.
4. Any new magical inventions, knowledge, or breakthroughs that the Wizards come to
make or acquire, they must share with the Lion Empire in the name of good faith & co-
operation.

-The creation of the Pact of Lions & Wizards and the rules laid down created a natural trust
between the Lion Empire and the Wizards. This natural trust then turned into a form of trade as
both partied upheld their deals and exchanged ideas, money, culture, and more with one another.
-The Spellcasters sharing of knowledge accelerated the Lion Empire's growth and helped launch
another reconstruction effort on the Lion Empire's capital city and a few other of it's cities in
order to match the new building styles of the Mainland.
-It was together that the Lion Empire and the Wizarding Cities discovered the usefulness of the
Geminis as a power source for everything within their industries and what would be a deciding
factor for their war against the Sea Domains.

II. Government of the Lion Empire


-Inside of the Lion Empire, Empress Leonie serves as the Head of Government & State as an
absolute monarchy. She fills in the role of the legislature/judicial/and executive branches of the
government, Commander-In-Chief of the Lion Empire's military, and the Head of the Empire's
Royal Family. Due to her immense lax in the ruling of the Empire, the Empress has created a
federal government under her with a parliament comprised of elected officials from all over the
territories of the Empire.
-The elected officials serve a 7-year term to perform the job of the Legislature. The Head of the
Parliament is known as the Imperial Representative Lion, who has the job to represent the
elected side of the state, pass laws and budgets with the parliament, and assigns positions to the
executive branch of governments. All members of the government of the Lion Empire are kept
under constant watch, protection, and investigation by the Imperial Guard due to the important of
their duties: representing the general public & being granted the chance to help administrate the
Empire.
-Existing besides the Parliament of the Lion Empire is the Court of Lion, which serves as the
Supreme Court of the Empire. They have the responsibility of interpreting the laws passed by the
parliament and other elected officials in the empire. The only figure who does not receive
oversight by the Court of Lions is the Empress. Beneath the Parliament of the Lion Empire &
Court of Lions is the Lion Empire Territory Council & Courts of the Lion's Territory. They serve
as a territory's main government made from elected officials to serve 4 year terms and interpret
laws of the Territory.
-Existing next to the Lion Empire Territory Council & Courts of the Lion's Territory is the Lion
Empire's Territory Military Administrators. The Territory Military Administrators have the duty
of: Controlling the military Lion Empire soldiers stationed in their territory, Policing of the
general public of the territory, perform the collection of both federal and territory taxes, and if
needed they assume control of the territory's government. The Territory Administrators meet on
a council time-to-time and answer only to the Empress of the Lion Empire & Imperial General.
-The military of the Lion Empire is in-charge of the Empire's defense and the well-being of the
state. It does not answer to any official of the government or the laws passed by the courts. The
loyalty of the Lion Empire’s military is owned by the Empress of the Lion Empire. In the Lion
Empire, the Empress is the only one with the sole authority to: Dissolve any and all parts of the
Lion Empire's government, merge and separate territories, declare the creation of a new military
force, dismiss and appoint officers of the military, ratify treaties and deals of trade with foreign
states, and more.
-The Territory of Avalon is answerable only to the Empress of the Lion Empire who can demand
reports on its activities or change to its laws, but it mostly keeps to itself and is controlled by the
Council of Nine.
-The Territory of Avalon is not occupied by any of the military of the Lion Empire and has its
own defense force to handle its internal affairs. Representatives to the Parliament of Lions
elected from Avalon do their best to not be engaged in the affairs of other territories of the Lion
Empire and hardly use their voting rights when in session.

III. Military of the Lion Empire


-The military of the Lion Empire has played an important part in the Lion Empire's creation and
the daily regulation of its activities. More than 90% of the military is comprised of Caith Siths
(Lions) who have sworn loyalty to the Hagios Haima Family and Empress Leonie. They follow
only her orders and no one else.
-The other small percent of the military that is not made up of Caith Sith is made up of recruits
from across the Empire that have enlisted with special talents that the Caith Sith do not possess
and are put into the Special Division of the military.
-The military of the Empire is under of the Empress and lead by six different commanders
known as the Big Six, who have complete control over their specific branch. They are officially
referred to as the Prides of the Lion Empire.
-The fire power currently used by the Lion Empire can be described as old and outdated by the
standards of the Mainland and Sea Domains. Most of the weaponry is mass-produced copies of
the Mainland's weapons and have been magically enhanced by the Wizarding Cities to take on
other Legendary Creatures.
-Despite having outdated weaponry, the Caith Sith are capable of using the weaponry to a
devastating effect in order to destroy a large portion of land within a few days time. The purpose
of the military branches of the Lion Empire is as followed:

1. Lion Empire Army - The main fighting force of the Lion Empire who outnumbers any
current standing army in Cessaparii and who is in-charge of administrating the defense of
the Empire and Territories via public policing.

2. Lion Empire Navy - The naval fighting force of the Lion Empire who guards mainly the
ports & coasts of the Lion Empire. They also have the job escorting the trade ships to
protect them from pirates.

3. Lion Empire Capital Trade - A secondary force which oversees the trade in the Capital
City of Leo, controls the merchant vessels belonging to the Empire, and is in control of
the Lion Marines who defend all ships belonging to the Lion Empire and who are used
for water invasions.

4. Lion Empire Specialized Divisions- A military branch made up of specialized divisions


of Non-Caith Siths that conduct other activities for the Empire. This includes managing
the Public-&-Private transportation system in the Empire, Government held events,
Weapons Research Development, Magic Research Development, and many other duties.

5. Lion Empire Imperial Guard - A special branch of the military comprised of the best
officers the Lion Empire has to offer. They are in-charge of the protection of the Empress
of the Lion Empire & other high ranking officials of government. They are also in charge
of gathering secret information and the secret policing of the Empire to eliminate
dissenters. Their status in the military allows them to perform activities not-answerable to
anyone except the Empress, Imperial General, and the Pride of the Imperial Guards.

IV. Life in the Lion Empire


-The daily life in the Lion Empire is simple. Massive industry drives the cities, allowing people
to find work easy or to become pre-occupied by shopping from the various businesses set up.
Sporting events are government hosted and sometimes privately funded with specific time and
places announced by the Special Divisions along with the different kind of news going on in the
Empire and other parts of Cessaparii.
-Train rides are considered the fastest way to travel throughout the Lion Empire by land, but
large open roads makes those traveling through with carriages of rare automobiles easy and
comfortable. The countryside is filled with large lands that contain fertile soil that receive magic
nourishment from the Special Divisions along with watering in order to grow crops easier.
-The Lion Empire receives a monthly income of Geminis from the Sea Domains due to the
Treaty of the Lion and Domains War. It is the items known as Geminis that fuels the industry of
the Lion Empire and allows it to sustain itself. The Capital City of Leo, Houses the Imperial
Palace for the Empress which also serves as the Headquarters for everything: Military, Civil
Government, and the Court of Lions.
-Religion in the Empire is free to be practiced by anyone, but the Imperial Cult is the highest
practiced religion in the Empire with a large pool of members. The Lion Girls revere the
Empress of the Lion Empire as a Goddess of War, Trade, and Protection. Following behind the
Imperial Cult is the worship of spirits who assist in the taking care of the land and the Mainland
Faith. The Lion Empire's main export is focused on three categories: Food (Chicken, Beef, Pork,
and Fish), Timber, and Geminis.
The Wizarding Cities

I. Founding of the Wizarding Cities


-During the Rise of the Age of Reason in the Mainland there became a diminishing use of Magic
as Technology replaced it. Spellcasters slowly started to become persecuted in mass by the
Mainland Faith and were forced to leave. Thousands of Spellcasters left the Mainland to find a
new home, which lead them to the land of Cessaparii.
-Upon their arrival, the Spellcasters went to great lengths to find fertile ground and drinking
water to establish their first settlement Morgan, a safe haven for Spellcasters who didn't want to
live on the Mainland anymore. Their actions of trying to establish a settlement caused the
Spellcasters to become enemies of the Legendary Creatures and earned them the attention of the
Lion Empire.
-Viewing them as a threat to her control over Cessaparii, the Empress of the Lion Empire and her
army originally attempted to conquer the Spellcaster, but they had a change of heart after
viewing the pitiful state the Spellcasters were in. Callahan, the Head of the Wizard in the
settlement of Morgan made peace with the Empress of the Lion Empire creating the Pact of Lion
and Wizards which still stands today.

Foundation of the Wizarding City of Icarus


-After the creation of the Pact of Lions and Wizards, the Spellcasters received assistance from
the Lion Empire to grow their settlement of Morgan into a prosperous city in the eastern portion
of Cessaparii. The Wizards would keep to their own affairs and not interrupt the Lion Empire
ruling a vast majority of Cessaparii. Overtime the influx of Spellcasters to Cessaparri from the
Mainland allowed the Wizards to expand and create a new city, the Wizarding City of Icarus that
became inhabited by the Spellcasters who studied philosophy, engineering, technology, and
collected "borrowed" books from the Mainland.

The Wizarding of Walpurgis & Witches Rebellion


-After several decades of peace, the Wizarding Cities started to receive an influx of Witches,
female Spellcasters with destructive power from the Mainland who were running from the Witch
Hunts. The superiority of Wizard over Witches in the affairs of magic and citizenship in the
cities was shown when they were forced to stay in a ghetto built city known as the Wizarding
City of Walpurgis and were barred from entering the other cities of the Wizards or receiving
proper money for their studies.
-Angry at the discrimination, the Witches Rebellion (Better known as the Nights of the Million
Day Flowers) occurred, it was lead by the Archwitches and their leader Baba Yaga. The Witches
Rebellion saw the Witches destroying large plots of land in Cessaparii and attacking the other
two Wizarding Cities, which brought in the force of the Lion Empire in order to try and contain
them. The event ended after the leader of the rebellion, Baba Yaga became bored and the
Archwitches sued for peace with the Wizarding Cities.
-Following the Witches Rebellion, laws that oppressed the Witches were lifted and the
Wizarding City of Walpurgis was split into different two forms of government and land.

II. Government of the Wizarding Cities


-The Council of the Wizarding Cities exists as the head of government within the Wizarding
Cities. Every member of the Council is elected by the general public of the Wizarding Cities of
Morgan and Icarus being based on their capabilities in: Magic, Contribution to the Development
of the Wizarding Cities, and more.
-Within the Council of the Wizarding Cities the strongest magic user is voted in by majority rule
to become the Head of the Wizarding Cities (Head of the Wizards) who then assigns positions
and jobs to every council member in regulating the Wizarding Cities government and is one the
to bring own judgment to those who fail to uphold the laws of the cities or pose a threat to it.
-The Head of the Wizarding Cities is also responsible for accepting and denying the Council
members of the Wizarding Cities of Morgan and Icarus individual council government, once
voting for them has been cast.
-Walprugis City due to the Witches Rebellion which split its government, has no-say in the
federal government of the Wizarding Cities. The Inner-Area of Walpurgis City is the city-part of
Walpurgis that is under the control of the Walpurgis City Administrator and their Assistant
Moderators appointed by the Head of the Wizarding Cities.
-The Outer-Area of Walpurgis City, the open forests and countryside is a kratokracy where the
strongest Witch in an area is permitted to rule any territory they wish so long as it doesn't cause
another rebellion or come in conflict with the interests of the Wizarding Cities.

III. Wizarding Cities Territory Forces


-Under the laws passed and the agreement made in the Pact of Lions and Wizards, the Wizarding
Cities is not permitted to have a military in order to keep the balance of power in Cessaparii. In
order to properly defend itself and keep the rule of law, the Wizarding Cities has their own
Wizarding Cities Territory Forces, which is made up of a Territory Police Force and Execution
Forces.
-The Territory Police has the job of: Providing over the internal security of the Wizarding Cities
government, the daily check-up and registration of the Wizarding and Witching populace, and
hunting of Wizards and Witches who break the law. The Execution Forces is a secondary force
made up of the strongest Wizards from the Territory Police. They have the job of: Exterminating
dangerous Wizards, Witches, and other who cannot be left alive, supporting the Lion Empire
when they request assistance, and guarding public officials.
-The Wizarding Cities Territory Forces are under the control of the Head of the Wizarding
Cities.

IV. Daily Life in the Wizarding Cities


-Due to being crafted and ran by the "modern" Mainlands and its "constant contact" with the
Mainland, the Wizarding Cities is the most “up-to-date” place in Cessaparii having its
technology and architecture resemble that of the Mainland.
-Majority of the population of the three cities spend their time creating and studying magic.
Licenses to use magic and conduct experiments are given out to keep tracks of the Wizards in the
Wizarding Cities. These licenses can only be earned after taking a standardized magic test and
scoring a certain percentage on them.
-During Walpurgis Week, Witches from all over Walpurgis City gather for a grand festival to
celebrate being Witches and have fun doing games and competitions against one another. The
main exports of the Wizarding Cities are magical technology for the Lion Empire and following
behind that is sweet milk. Within the Wizarding Cities there exists 5 Rules that must be followed
at all times:
1. To prevent any form of army to appear in Cessaparii, the number of Familiars in each of
the Wizarding Cities will be set to 10.
2. To give Familiars the right to life. No, Master of a Familiar shall abuse their summoned
or force them to go through traumatic events that would severely cripple a normal person.
3. To prevent the destruction of the natural flow of life. All magic and studies involving
Necromancy is forbidden.
4. In order to keep the economy of the Wizard Cities afloat, the creation of gold through
Alchemy is forbidden.
5. The professional use and study of Magic or Experimentations without a license is cause
for treason.
The Sea Domains

I. History of the Sea Domains


-A long time ago, before the existence of the Sea Domains there existed a confederation of
kingdoms with an Emperor as its figure head. This confederation was known as the Sea
Kingdom and a following a series of disagreements a power struggle between the two largest
kingdom of the Sea Kingdoms deciding who would become crowned the next Emperor started a
civil war.
-The First Administrator, the Founder of the Sea Domains during this time lived as a low ranking
noble who was sick of war and deciding to use the power of the crown and people, decided to
create change and unify the kingdoms. The First Administrator entered into the lower court of a
neutral kingdom named Cornelia and worked his way up to the King of Cornelia's grace as the
top advisor, where he was given permission to administer the Kingdom in his stead.
-During his time as the King's Administrator, the First Administrator made enemies of the
nobility in the kingdom by enacting laws that: Eased the suffering of the common and merchant
classes, tax reliefs for non-nobles, granted the use of technology to the people, and gave way to
public education.
-In order to see his dream of a united land, the First Administrator needed more authority and
power than they had. In secret he: Rewrote the King of Cornelia's Will naming the First
Administrator regent until the King of Cornelia's children could become old enough to be
crowned. Planned and carried out the assassination of the royal family. Then finally created
many forged letters, framing the highest members of court and relatives to the royal family with
the assassination of the royal family and making it look like they were trying to frame him.
-After carrying out his deeds and securing power, the First Administrator abolished the Kingdom
of Cornelia and created the Sea Domain, a new state no longer part of the Sea Kingdoms and a
land of equality. The Sea Domain after its creation was laughed at, due to its governance based
on the common people and it was left on its own devices; under the thought by the other
kingdoms that it would collapse on its own. The Sea Domain experienced a slow growth as
restructuring of its: Society, military, economy, and government took place.
-The Sea Domain managed to expand its own land and economy by buying lands from losing
kingdoms in the civil war and selling weapons to others. Due to its peacefulness during the Sea
Kingdoms Civil War and being a liberator of the people they acquired through land buys by
supplying with food and development funds, the Sea Domain became a place of respect and
idolizations by many commoners, merchants, and philosophers. Eventually the Sea Domains
started to become powerful enough to stand against the remaining Sea Kingdoms and was
viewed as a threat and a coalition was formed by the remaining Sea Kingdoms to attack the Sea
Domain.
Unity of the Sea Domains
-The Sea Kingdoms suffered some internal problems for un-provokingly attacking the Sea
Domain and were: under-equipped, war-weary, heavily in-debt and morale within the armies was
low. After a few years of fighting, the Sea Domains managed to achieve victory of the Sea
Kingdoms, dissolving it and uniting the people under one sphere of influence. The Sea Domain
was eventually renamed the Sea Domains by the First Administrator who ushered in a new era of
peace. In order to keep the people of the Sea Domains united and stopping any form of
factionalism from arising, the First Administrator sought a way to keep the people united by
creating a common enemy and constant state of fear to forever surround them. The First
Administrator came to learn about the Mainland from old books in the Sea Domains which
claimed that it had kingdoms with nobility just like the Sea Kingdoms and he used this as the
basis of the idea of a Lander.
-According to the First Administrator, Landers were people who rejected the sea and went to live
on land. They were the ones who corrupted the nobility fo the Sea Kingdoms and started the civil
war because they viewed the people of the Sea Kingdoms as inferior, wanted decent
entertainment, and when the people were weak and divided they would invade and slaughter
everyone. According to the First Administrator the only way the people of the sea could stop a
Lander invasion was if they were united and were always in a war-like state of alertness for
them. Overtime the people within the Sea Domains bought into the idea that the Landers were
out to get them; especially after the publishing of recorded events which detailed that some
individual nobles of the Sea Kingdoms had come in contact with the Landers.
-In order to counter the evil plans, the people of the Sea Domains believed that they needed to
stay united and continue to advance their technology and society. Negative propaganda about
Landers was produced with the idea that they wanted to make the people of the Sea Domains
slaves if they invaded. The propaganda also promoted that the Sea Domains and the people in it
were a pure species of people, those who kept to the sea where everything originated from, and
that they never became impure monsters who abandoned it for land; like the Landers.

Lion-Domain War
-The Sea Domains experienced 600 years of uninterrupted peace, until they came under attack by
the Lion Empire who was assisted by the Wizarding Cities which started the Lion-Domains War.
The First Administrator viewed the war as irony, since he made up everything about the Landers
invading them and vilifying them so he could keep his people together. He never expected an
actual Lander invasion, nor did he and the Sea Domains prepared for one.
-The Lion-Domains War lasted for 25 years and came to end after the passing of the First
Administrator, which handed control of the Sea Domains to the Vice-Administrator Sigirid who
signed the Lion-Domains Treaty that put an end to the fighting. The Lion-Domain Treaty had 4
main points:
1. The First Vice-Administrator would be handed over to the Lion Empire as a political
hostage and to serve as the protector to the Empress of the Lion Empire and her
territories.
2. So long as the Lion Empire and the Empress of the Lion Empire exists; The Lion-
Domains Treaty will be eternally valid and that the Lion Empire will be compensated a
designated amount of Geminis from the resources of the Domains at the beginning of
every month.
3. The Wizarding Cities shall received a designated amount of the Sea Domains created
objects to investigate for the purpose of magical research at the beginning of each year;
for the next 10 years.
4. So long as the Treaty is valid; The Lion Empire swears to never wage war in any form
(Economic, Cultural, or Physical) against the Sea Domains again. Any territory gained
during the Invasion of the Sea Domains will be returned to the Sea Domains.

Reformation of the Sea Domains


-The humiliating defeat to the Lion Empire (and the Landers overall) enraged the people of the
Sea Domains, allowing Augustus "Levy" Leviathan the former Minister of Domains Affairs &
Nero Holstein the former Minister of War to rise to power as the Second Administrator and
Second Vice-Administrator. The new rulers to the Sea Domains promote the complete
extermination of Lands for: Causing the death of the First Administrator, Taking the First Vice-
Administrator as a political hostage, and for insulting their pride and honor as a pure species of
people.
-Augustus during their time as Second Administrator reformed the Sea Domains government,
forming the United Domains Party where everyone in the Sea Domains is a member, Begun the
practice of Speciesism, and crafted the Repurification Camps for Domainers who have lost their
purity and view Landers in a positive light.

II. Government of the Sea Domains


-During the time of the First Administrator, the Sea Domains existed as a meritocratic republic
with positions open for those with the skills to occupy them and officials of the public
representing the people who elected them.
-After the government take-over by Augustus, the Sea Domains received a rehaul in its political
system; becoming a single-party state ran by the United domains Party with the its Chairman as
the Administrator of the Sea Domains who has complete authority over anything related to the
Domains and is the Supreme-Commander to the Domains Armies.
-Underneath the control of the Chairman are the National Leaders of the party, people selected
by the Chairman to become Ministers of the Sea Domains. The top positions of power in-
government are as followed in the Sea Domains:
1. First Vice-Administrator of the Sea Domains, under the Lion-Domain Treaty and the Sea
Domains laws, Sigirid by Dejure is the ruler of the Sea Domains, but due to their current
position they are unable to issue any command over the Sea Domains.

2. Administrator of the Sea Domains, the Defacto ruler of the Sea Domains, who is the
Head of Government and States, Chairman of the United Domains Party, and Supreme
Commander of the Domains Military. They are the ones to set the domestic and foreign
policy of the Sea Domains and holds control over the creation of laws and appointment of
government, state, civil, and military officials.

3. Vice-Administrator of the Sea Domains, is the second-in-command of the Sea Domains


who is the Secretary of the United Domains Party who enforces polices of the
Administrator and is the chief official over the Ministers to ensure the civil policies are
met. They are also in-charge of the: Transportation System of the Sea Domains,
Communication System, Media Channels, and Propaganda.

4. Minister of Domains Affairs, is the third highest position in the Sea Domains and a
National Leader in the United Domains Party. The Minister of Domains Affairs handles
the internal security of the Sea Domains and subordinate only to the Administrator of the
Sea Domains. They are the Chief of the Repurification Camps and Commander of the
Defense Corps of the Sea Domains.

5. Minister of War, is the fourth highest position in the Sea Domains and a National Leader
in the United Domains Party. The Minister of War is responsible for all military affairs
within the branches of the Sea Domains military and subordinate to the Administrator of
the Sea Domains.

III. Military of the Sea Domains


-The Sea Domains military hasn't played an important role in the Sea Domains since the Lion-
Domains War, but since then has become modernized and prepared to do war against the
Landers. Its technology and training is on part with that of the Mainland and though it hasn't
fought any battles in a long time, it can be considered the most powerful and technologically
advance.
-The branches of the Sea Domains military and their activities are heavily dominated by the
Navy. The branches of the Sea Domains Military and their activities are as followed:
1. Sea Domains Expeditionary Army - A specialized branch of the military raised during the
Lions-Domain War. They are the army of the Sea Domains to fight against the Landers
by going to the surface and land to meet them in battle. It comprised of the hardest and
strongest soldiers of the Sea Domains who are capable of being land-based.
2. Sea Domains Navy - The strongest force of the Sea Domains who use underwater and
(now) surface ships to protect the Sea Domains. They also serve the roles of delivers of
the Geminis to the Lion Empire and the directors of the underwater commerce ships.

3. Sea Domains Defense Corps - A specialized branch that rose during the time of
Augustus. They hold the special duty of being United Domains Party security, the
officers running the Repurification Camps, and the Public & Secret Police of the Sea
Domains who deal with its internal security.

IV. Daily Life in the Sea Domains


-Daily life in the Sea Domains is a life dedicated to the state and protecting the pure society built
against the Landers. Using advance technology that borderlines on Magical, the people of the
Sea Domains enjoy a life that cannot be acquired on the Mainland or Cessaparii. Life is simple as
an individual is issued their occupation based on their skills and knowledge.
-Crime in the Sea Domains is near non-existent as the Defense Corps performs crackdowns on
the slightest form of law breaking. Poverty in the Sea Domains is eliminated by allowing the
improvised to take care of the state by performing manual labor in-exchange for food,
identification clothing, and being able to stay near others like them in a fenced off and watched
settlement of homes that they cannot leave in order to end up back on the streets.
-The two major wars the Sea Domains has gone through (Sea Kingdoms Civil War & Lion-
Domains War) has devastated the populace of the Sea Domains and efforts to fix this have been
taken. Women are to be healthy in order to bare males as many children as possible, to become
caretakers of the home by being house wives, and the government has initiated bonuses to the
families that follow this effort.
-Religion in the Sea Domains is dedicated to the Gods of the Sea that people had worshipped
before the Sea Kingdoms was established, but stopped for some reason. Though it does its best to
limit contact with the Landers, The Sea Domains is in constant contact with a place on the
surface that it refers to as the "Sister Society" who supposedly keeps watches over them and is
connected to the Sea.
Minor Powers: These are notable powers that exist in the land of Cessaparii and play some kind
of role in conflicts that appear.
[Note: Select 2 Minor Powers to align yourself to.]

Holy Empire of the Mainland Faith


-The Holy Empire of the Mainland Faith is an extended Empire of the Mainland Faith located
specifically in Cessaparii. It is part of a great expedition sent to recover the lost artifacts of the
Pantheon of the Gods that is located in the land and perform a Crusade against the Legendary
Creatures in the land.
-The formation of the Holy Empire came after old records and accounts about the existence of
Cessaparii was discovered by the Saints on the Mainland. They concluded that the land is where
a lot of the Gods ran off to during the Second Age of Legendary Creatures and where the Saints
suspected a lot of them were hiding at, not knowing that the Legendary Creatures were
overthrown by the Faith.
-A meeting of the Seraphim was formed and the Saint Constantine volunteered to lead the
expedition to the lost land of Cessaparii and reclaim it in the name of the Mainland God. They
were joined in the attempt by their friend, Saint Sylvester. The Seraphims agreed to Constantine
leading the expedition and marked it as an official Crusade, which made it a holy duty that the
Faith had to part in and which drew in enlisters by the plenty. Constantine for the expedition took
majority Saint Enlisters and people with specialized skills, then set off for the ancient land.
-When they arrived Constantine and Sylvester wanted to keep a low profile: Gather their strength
and defenses and know more about this land. To this end, Constantine had the specialize skills
people begin work on the Empire’s capital from which they would operate from and sent several
Saints on missions to see the land and record everything that they can to bring back, so the Holy
Empire would know everything about their enemies and society.
-As an extension of the Mainland Faith there isn’t much of a structure change in ruling it. The
Saint Constantine sits as the sole ruler of the Holy Empire of the Mainland Faith due to being the
only Seraphim Saint in the land. Saint Sylvester acts as Constantine’s second-in-command and
the high judge of the city-state, while the other Saints perform the same duties they would do
normally. The Saints who were sent to explore Cessaparii and those who settled down
somewhere else from the Holy Empire still take orders from Constantine, but are to wait and
blend in with the community until the Crusade can begin.
-The Holy Empire is the second place in all of Cessaparii that is human dominated, but they will
not let any Humans who are neither: a Saint or normal enter into the confines of their capital. As
the practitioners of the Mainland Faith you can find advance technology scattered within the
Holy Empire's walls along with a grand cathedral to worship the Mainland God & the Pantheon
of the Gods.
Tsardom of Koschei
-The Tsardom of Koschei, a backwater state that exists in the remote place of Cessaparii. The
Tsardom was founded by the legendary Koshei the Deathless, the student of Baba Yaga and the
first Lich in existence. The Tsardom exists without the knowledge of both the Lion Empire and
the Wizarding Cities, being a small hideaway that can only be navigated by the dead.
-Within the Tsardom people of Undead can live without fear of persecution and the
Necromancers can hone their craft. Society is stagnant with the only the most powerful of being
able to exert free will and do as they please in order to be entertained. Vampires make up the
aristocracy of the Tsardom with the Necromancer being low ranking nobles and commanders for
when it comes under attack. Ghouls are the common Legendary Creatures that can be found
wandering around the Tsardom with Skeletons being a slave class for all to issue commands to.
-There is no worship of the Gods within Koschei’s Tsardom and the only real objective for it, is
to create a world of undeath. This will be a place in which the living dead rules, there will be no
hunger, war, or anything to worry about as the world will become rid of strife and death. This
ideal was crafted by Koschei and something shared with all the inhabitants of the Tsardom, but
for such an ideal to ever come true, Koschei must lead the world into overcoming their fear of
death and kill them.
-Attempting to realize his ideal in the Mainland during the Age of Heroes, Koschei had his
phylactery cracked by a Saint and retreated to Cessaparii in order to recuperate and mend the
crack, establishing his Tsardom.
Moon Society
-The Moon Society is a society that was founded by the First Rabbit who wished to ascend to the
moon in order to escape being hunted down by viscous predators. The Age of Legendary
Creatures was a time in the world in which order was scattered around in small pockets and
when Legendary Creatures & people did as they pleased. The First Rabbit was a tiny Legendary
Creature fearful of everything and seeking a place to get rid of the predators it wanted to go to
the moon with its family.
-This wish by the First Rabbit was granted by a great bird who stretched its neck far enough for
the rabbit to jump to the moon and for thanks the First Rabbit gave to the bird a red crown for its
head. Generations passed with the First Rabbit and its family living peacefully on the moon until
the arrival of the Pantheon of the Gods, more specifically, the Gods of the Moon.
-One of the Gods of the Moon arrived to the Moon and brought with them their own breed of
rabbits who they domesticated and who tried to introduce into the society of the First Rabbit. The
First Rabbit did not take kindly to this intrusion by “predators” as the domesticated rabbits
claimed life under the Gods was better than anything the First Rabbits had and to the First Rabbit
assumed the Gods were trying to enslave them. This attempt at converting the free rabbits to be
under the control of the Gods lead to the First Rabbit & their rabbits (The Western Rabbits)
waging war against the Gods and their rabbits (The Eastern Rabbits) starting the Moon War (The
Rabbit War).
-The Western Rabbits eventually won the Moon War tricking the Eastern Rabbits and the Gods
to the dark side of the moon with the promise of cake constructed of rice and had them sealed
there. The First Rabbit then began to advance their society by using the left over technology that
the Gods had brought with them from the world below. By chance the Moon Society came in
contact with the Sea Domains and begun sharing information about each other that they realized
how much they have in common, and living in what each other calls, “Pure lands and Societies”.
-The Moon Society isn’t very well known to the world. The only ones who can come to the
Moon are those invited by the Moon Rabbits or (If they weren’t sealed away) the Gods of the
Moon.
The Eastern Villages
-The Eastern Villages are a collection of settlements in Cessaparii comprised of Legendary
Creatures who originate from the eastern portion of the Mainland. The collective settlements are
ruled by the Tanukis who control the economy and trade of the villages & Kitsunes who control
the politics and civil life of the villages. Within the Eastern Villages, the Legendary Creatures
known as the Tengus act as the expeditionary soldiers, the Werebats act as ninjas controlling the
information network of the villages, and the Inugami act as internal security and compete with
the Tengus for control of the villages defense.
-The Eastern Villages is a place that is extremely welcoming to humanity as a whole, though
they might want to avoid the settlements that has Oni residents when they are not being the ones
to host festivals and various events for the villages.
-As a whole, the Eastern Villages haven’t bothered much with the power struggles and events
that happen in Cessaparii, unless it is something directly threaten them. They produce the exotic
items that can only be found in the eastern world of the Mainland for Cessaparii and sell them for
extravagant prices to traveling merchants, clients, and the various powers in Cessaparii to
continue their simple village lives of farming, running various shrines dedicated to the
Legendary Creatures of the east, and continuing old eastern traditions. Most people who come
from the Eastern Villages, usually never leave it or considers the world outside of it interesting
or exciting.
Companions:
Taking off on your journey throughout Cessaparii you have encountered the strangest of people
who can be of assistance in some way.
[Note: You can only take Companions from your 1 Major Faction, 2 Minor Factions, and
Non-Aligned Faction.]
[Note: Pick 2 Companions.]

The Lion Empire: These are the Companions who live in and come from the territories of the
Lion Empire.

Name: Empress of the Lion Empire. Hagios Haima Leonie


Age: Over 1000+ | Race: Nemean Lion | Gender: Female
Personal History:

-Hagios Haima Leonie better known as the: "Lion War Goddess" & "The Golden Lion". She is
the Empress of the Lion Empire and an individual who could conquer the Mainland, but before
she could have her "Right of Acknowledgement & Existence" denied, Leonie departed from the
Mainland and came to Cessaparii willingly. She did this so that she could return to the Mainland
whenever she felt like it & didn't have to end up as an individual who had everything about
themselves deleted from the world.
-As one of the few existing Nemean Lions in the world, Leonie is nearly incapable of being
defeated in battle earning her the respect and love of her subjects who worship her as the
defender of the nation. In her old age, the lioness has retired from most of her work and has
allowed the people empire to rule themselves while she takes up various hobbies and interests.
Though one should always be on guard for the appearance of her old personality, the one
different from the one people currently see. Her old personality was that of savage; she loved the
idea of battle, to die falling to your feet and exhausted or winning and waving your banner of a
mountain of corpses.
-If a duel is ever issued to her, Leonie will accept it, no matter who it is from or how much of a
disadvantage she is at. Depending on how her foes are performing, Leonie will either: Walk
away from her enemies if she becomes irritated at how poor of a fight they are putting up. Or she
will give it her all, hoping to win or die, if she loves how much of a fight the enemies are giving
her. As a proud lion, Leonie cannot stand to see pitiful things. If something is weak or pitiful she
will take it under her wings, until it can stand on its own feet so that one day that thing can either
serve or challenge her. The Wizarding Cities was a pitiful thing she helped propped up and has
been hoping for the Wizards to attempt a takeover Cessaparii and give her a grand war by
breaking the Pact of Lions & Wizards. Yet they seem content playing second fiddle and enjoying
trade with the Lion Empire.
-Most of the time, Leonie can be found performing examinations of peoples characters. She only
hangs around those who like to hide part of themselves from others in order to get to know them
and come up with nicknames to use to mock them.
[Ring of Bonds can be used on if your Gender is: Male.]

Name: First Vice-Administrator. Sigirid Allotropos Hals Nur


Age: Over 1000+ | Race: Lemaean Hydra | Gender: Female
Personal History:

-Sigirid an ancient Hydra who helped found the Sea Domains and a respected Hero to the Sea
Domains for her actions in the Lion-Domains War. Throughout published books about the Lion-
Domains War in Cessaparii, Sigirid has been described as a great leader, able to inspire the
masses, and has never lost a battle that she was in-charge of. A person who reads a book about
her and then come to meet her in person often becomes confused as Sigirid is a rather lazy
individual who isn’t caught up in the worries of things anymore and doesn’t seem like a
legendary war hero or how she is described in books.
-Unlike many of the people who originate from the Sea Domains, Sigirid doesn't show any hate
towards the Lion Empire or Landers, preferring to be friends with many of them. She knows the
truth behind the foundation of the Sea Domains and their hate towards the Landers and considers
it to be a necessary evil to keep the people united. Sigirid rise to power in the Sea Domains
started out when she was a low ranking noble of the court to the Sea Kingdom of Cornelia. She
joined the guard to the King due to her family's ability to influence the court, but didn't get far or
was well-respected among her peers. This left her an easy to recruit asset to the First
Administrator who was in need of an ally to seize power in the Kingdom.
-In return for helping him take over the Sea Kingdom of Cornelia, Sigirid was given the position
of First Vice-Administrator, which she used to rise to prominence as a strategists and politician.
During the Lion-Domain War, Sigirid planned and carried out the land invasion of Cessaparii in
order to get the Lion Empire to relieve pressure from bombing of the Domains with deep sea
magical mines made by the Wizarding Cities. Though they made initial gains, Sigirid and the
Domainers were pushed out of Cessaparii by the Lion Empire forces lead by Leonie who wanted
to fight the General in-charge of such a daring stunt (Which she did.). After the death of the First
Administrator, Sigirid was left in-charge of the Sea Domains and surrendered to the Lion Empire
& Wizarding Cities and was the one who got the 4th part of the Treaty ratified in-exchange for
the 1st part.
-Sigirid doesn't miss the Sea Domains, she has become adapted to life in Cessaparii and her job
guarding the Empress of the Lion Empire who has become her close friend. She is given free rein
to walk about the capital and to stay where she likes, so the situation of a "hostage" doesn't really
hold up anymore for her except on paper.
[Ring of Bonds can be used on if your Gender is: Male.]

Name: Niszwein
Age: Over 1000+ | Race: Teumessian Fox | Gender: Male
Personal History:

-Niszwein (Or just Nis) is the Empress of the Lion Empire's "father". Long ago on the Mainland
there existed the Teumessian Foxes who were notorious thieves among the population of
Legendary Creatures who were claimed to be impossible to catch. They would often travel alone
and steal from whoever they wanted to and built vast treasure deposits across the Mainland to
hide their stolen goods. During his time as a single Teumessian Fox, Nis came across a pack of
wandering Nemean Lions and fell in love with Leonie's mother, one of the many daughters to the
chief of the pack. Leonie's mother was a sickly woman, but Nis befriended her and despite the
odds of it, they fell in love with one another.
-Sadly for Nis, despite him and Leonie's mother being in love they could never be with each
other. She was given as a prize to a strong warrior in the pack by her father. The warrior didn’t
didn't care much about Leonie's mother, but just wanted to increase his own standing within the
group and for his future descendants. Nis tried to convince Leonie mother's to run away with
him, but she rejected having to fulfill her duties to her family and group. After giving birth to her
only child Leonie’s mother health took a turn for the worse and she passed away very young.
- Nis became a wreck after her passing, but Leonie's father went on without it affecting him.
Leonie's father later arranged for his daughter to marry her cousin, the son of the chief's
successor when she was to become older. This marriage increased Leonie's father standing in the
pack as he would be the grandfather for the next in-line child. Nis filled with sorrow and
delusion, couldn't stand seeing his love's child being used for power and believed he had to save
her. When the pack had gathered to sleep at night, Nis stole Leonie from her family of Nemean
Lions and took her far away from them and begun to raise her as his own child.
-At first, Nis tried to treating Leonie as a Teumessian Fox, yet she was never good at sneaking or
being a thief. Instead she liked taking a direct approach to things and enjoyed fighting, which
lead to her wanting to develop an army in order to fight in wars like the Humans and Legendary
Creatures were always doing. Nis believes that is war-like personality of her comes from the
Nemean Lion blood in her and that he was kind of a failure as a father for trying to steer her
away from it.
-Nis is often referred to as the "Fox Lion" or sometimes "The Fox Thief of the Lion Empire"
because of him being the Empress’s father and a professional thief to his own child's empire,
ranking in bounties from the several territories thereof. Though no one in the military who
policies the empire attempts to capture him in fear of what the Empress would do, bounty
hunters are free to try and capture the uncatchable thief. Nis is slick, comedic, and often makes
very bad puns during his get always when stealing from someone..
[Ring of Bonds can be used on if your Gender is: Female.]
The Sea Domains: The residents of the Sea Domains who have decided to embark on some kind
of journey.

Name: Second Administrator. Augustus "Levy" Leviathan


Age: Over 1000+ | Race: Leviathan | Gender: Female
Personal History:

-Augustus "Levy" Leviathan as her last name claims is a Leviathan. The Leviathans are
Legendary Creatures crafted by the Gods of the Sea in order to be their enforcers, unstoppable
forces of nature. They were extremely difficult to get rid of, but the Hydras that overthrew the
Gods managed to purge the Leviathans from the sea, making their numbers close to extinction.
-In her youth, Augustus was someone born towards the end of the Sea Kingdoms life and during
the rise of the Sea Domain in the Kingdom of Cornelia. She doesn’t know her birth parents as
she was found by a family of farmers who found her lying in the middle of the road as a baby.
When she was liberated from serfdom, Augustus parents made her a volunteer to the first
educational academies in the Sea Domain by the First Administrator. At the academy, Augustus
and many other volunteered children were trained to become the next leaders and specialized
workers to the Sea domain. Augustus was selected for law and was taught to read, write, and to
understand the of system law within the Sea Domain, which allowed her to work as a secretary to
the First Vice-Administrator, her personal idol though the Vice-Administrator never paid
attention to her.
-Augustus hard work under the Vice-Administrator which eventually got her shifted as a
secretary to the First Administrator who appreciated her hard work and allowed her fill the
position as the first Minister of Domain Affairs, a position that assisted in the orderly structure of
Domain society. In those times Augustus believed the Sea Domains were untouchable, a happy
paradise, and a pure society of the Sea and one that the Landers wouldn’t be able to destroy like
they did the Sea Kingdoms. This happiness Augustus had wouldn't last long as the Sea Domains
came under attack by the Lion Empire.
-Augustus did not fight during the time in the war, but managed the supplies and their
distribution throughout the Sea Domains and was the one to keep the industry to produce war
material functioning. Though everything she did was in vain: Their attack on Cessaparii was a
failure and the First Administrator passed away from the stress of the war. Not that long after,
the Sea Domains Hero, the First Vice-Administrator signed the Lion-Domain Treaty and was
taken as a hostage. The Sea Domains was left in shambles and as the one who was leading the
civilian sector during the war; Augustus was the last one left in-charge. Her heart closed up and
nothing except the idea of revenge filled her, after everything the Lion Empire and the Landers
did to her and the utopia of the Sea Domains.
-After restarting the government, Augustus sought to rebuild society. She used the anger and
paranoia of the people from the Lion-Domains War to militarize the Sea Domains. Society
became strict and people were to play a part to assist in the war effort, including rebuilding the
population and to become collectivists. Those who disagreed with the war effort in anyway were
removed and had to be repurified for the pure society that laid at the bottom of the ocean.
-The effects and fallout of the Lion-Domains War has deeply affected Augustus, making her
extremely disillusioned with reality, up tight, angry, and paranoid that the Landers are coming to
overthrow her and do harm to the Sea Domains once more. In her opinion, anything she or the
Sea Domains does to people on the land or their sympathizers is self-defense and that they had it
coming. She will not stop until all Lands are exterminated or have been enslaved to serve the
pure people of the Sea Domains as entertainment and trophies.
[Ring of Bonds can be used on if your Gender is: Male.]

Name: Minister of Domains Affairs. Vi Aura


Age: Over 1000+ | Race: Charybdis | Gender: Male
Personal History:

-Vi Aura, a former noble from the Sea Kingdom of Cornelia who served under the First
Administrator and watched them rise to power alongside Sigirid. When the Sea Kingdoms was
first beginning he was offered the position of Minister of War to assist in the “buildup” of the
military to prevent an invasion by Landers and their "threat". Vi was the one to draft up the
"plans" to counter a "Lander Invasion", but was surprised when a real Lander invasion took place
and the "plans" he made failed to protect the Domains from deep-sea bombing.
-Though he lives in a world where Landers are despised, Vi is similar to the First Administrator
and Sigirid having nothing against them and simply saw them as an escape goat to keep the
people of the Sea Domains united. Since the events of the Lion-Domain War he thinks the hate
being spewed against Landers by the people of the Sea Domains may be a little too much, as the
Landers never did anything against them until the ironic war and he is a little guilty for not
telling the people the truth of the matter.
-Despite serving as the current Minister of Domain Affairs, leader of the secret police of the Sea
Domains and Repurfication Camps, Vi isn't a loyalist to the Sea Domains ran by Augustus. He is
a loyalist to the old idea that the Sea Domains was founded on by the First Administrator and
owes to them a continued allegiance of loyalty to Sigirid, who is suppose to be leading the Sea
Domains to a bright and peaceful future. The reason why he continues to perform his duty as
Minister of Domains Affairs is to keep a watch on Augustus and be of use to Sigirid, being her
formal informant and spy.
-As a Charybdis, Vi is one of the strongest people in the Sea Domains next to Augustus who
rules over the sea. He is mild mannered, speaking with a slur, but is respectful to those who show
respect to him first, and is looked as a moderate within the politics of the Sea Domains. Within
the United Domains Part., Vi serves as the Secretary to the meetings they hold, recording the
discussions and arranging the topics.
[Ring of Bonds can be used on if your Gender is: Female.]
The Wizarding Cities: The people of the Wizarding Cities who seek to journey across the land
of Cessaparii for a little awhile.

Name: Head of the Wizarding Cities. Relictus Regulia


Age: Over 100+
Race: Human [Wizard]
Gender: Male
Personal History:

-Relictus Regulia the current Head of the Wizarding Cities and the man who is the spitting image
of the Archwizard Callahan that lead the Wizarding Cities before him. Relictus is a man of great
power and authority serving as the Head of the Wizarding Cities for the 8th time in his life and
has kept the cities afloat under his leadership, creating a golden age for them. Like many of the
great leaders of the Wizarding Cities, Relictus comes from humble beginnings being born and
raised in the Wizarding City of Morgan as an only child. He attended Morgans Wizarding City
Academy during his youthful years. When the Lion-Domain War broke out, Relictus became
part of the Wizarding Cities Expedition Forces due to the Lion and Wizard Pact and saw actions
out at sea as the magical officer for the Lion Empire's Navy.
-After the war ended, Relictus was welcomed back as a veteran and hero. This allowed him to be
spotted by the High Society of Wizards, the ruling branch of the Wizarding Cities Council where
he was able to enlist in another expedition, this time targeting the growing forces of a Fallen God
and their Archdemons. This expedition would be later known as the Wizarding Cities Adventure
to Sinners Paradise where Relictus defeated the Fallen God by tricking him into a contract with
him, making the Fallen God his familiar. Though his power in magic is lacking, Relictus skill in
it is superb and subduing a Fallen God made him famous throughout the Wizarding Cities. The
High Society of Wizards sponsored him for a position within the Wizarding City of Morgan
Council, which he won and was approved by the Head of the Wizarding Cities at that time.
-After a few years in the Wizarding City of Morgan Council, Relictus was able to win a seat in
the Wizarding City Council and was made the personal secretary of the Head of the Wizarding
City, marking him as his successor as he retired early. Relictus as a leader is strict to the laws of
the Wizarding City, he sees them as the corner stone of society and clings to them dearly and
will not tolerate those who turn their back to it. During his first years as the Head of the
Wizarding Cities he used the Execution Forces to purge non-legal Alchemists from the cities, an
act that earned him respect by society. Always strict he doesn't really laugh around his work
companions and focuses on a way to complete his goals. When not around those he would call
his work buddies, Relictus engages in mundane things, most importantly reading a series of
Magician Love Novels that he has collected since childhood.
-The most remarkable thing about Relictus is that he isn't as remarkable as people think; He is
average a person can come, but has managed to climb to a high position in life and keep it
without any real competition. This is a quality the Empress of the Lion Empire and her
bodyguard from the Sea Domains admire, an average joe leading the people and addressing the
problems an average joe would encounter.
[Ring of Bonds can be used on if your Gender is: Female.]

Name: Azazel
Age: Over 1000+ | Race: Fallen God | Gender: Male
Personal History:

-Azazel the familiar to the current Head of the Wizarding Cities, former member to the Pantheon
of the Gods, someone who assisted the Legendary Creatures in their attempt to overthrow the
Gods, and the former Ruler of Sinners Paradise before it became the lawless land that it currently
is. His history is a long one, but Azazel himself isn't the one to normally talk about it. He was
created by the hands of the Mainland God to spread their glory and the glory of their fellow Gods
across the world and replace the chaotic order that the Legendary Creatures originally had in
place and assist humanity.
-He originally ruled as a God of War and Plenty, but Azazel found the duty boring and the
humans who worshipped him petty beings. To pass the time he made friends with the Legendary
Creatures as they were better than humans in every way and more likely to see him as equals,
something that upset his peerage of Gods. When the Legendary Creatures rose to replace the
Gods in their rebellion, Azazel sided with them out of the fact that they were more interesting.
This made him a Fallen God and someone who rebelled to the order brought by the Mainland
God, who he was glad to see injured and finally out the way.
-Once the Legendary Creatures re-controlled the world, Azazel had fun gathering followers to
him that wanted to rebel against the Legendary Creatures and use his power to do it, then turned
them in. For him, power is something you must have on your own and not borrow from anyone
else. The humans who are followers to the Mainland God are beneath contempt for the Fallen
God as they rely on the power of another being instead of doing things themselves, lazy creatures
who shouldn't exist. After the Legendary Creatures failed to keep power, Azazel fled from the
Mainland to Cessaparii.
-Here he would end up in Sinners Paradise where he would slay a few of his fellow Gods and use
their corpses to create the powerful Archdemons and form the Demon Empire. Though this
empire that he crafted wouldn't last very long as new powers eventually rose up and when he
tried to expand his kingdom he was met by an expedition force from the Wizarding Cities.
Azazel was defeated via trickery to the Wizard Relictus Regulia and became his personal
familiar and something of a friend when working with him in the Wizarding Cities.
-His old kingdom became nothing more than a lawless land for people to do whatever they
please without punishment. As a person Azazel is lazy, he doesn't put much effort into things
unless they really peek his interest. He has something of a temper when he sees someone
depending on others, as that isn't the correct way for someone to live their life. It provokes him
to no end as it reminded him of his relationship with the Mainland God long ago.
[Ring of Bonds can be used on if your Gender is: Female.]

Name: Baba Yaga


Age: Over 1000+
Race: ??? [Grand Witch]
Gender: Female
Personal History:

-Baba Yaga the Mother of all Spellcasters, she is the Grand Witch and the one to train the first
two Wizards in history and Leader of all the Witches in the world. She is an ancient figure who
dates before the rise of the Mainland God and has been around since the time of the Age of the
Legendary Creatures. Though she takes on the form of a human woman many question what
exactly she is and many claim that she is a Legendary Creature.
-Baba Yaga is a figure who cannot be fully understood, she does what she does either to teach a
lesson to those that do not know their place or simply because it amused her. Her prescene in the
world is quite strange, the Mainland God and the Pantheon of the Gods do their best to steer
completely away from her and refuses for any of their followers to interact with her if she enters
upon their land.
-The Oldest Legendary Creatures who know and have met her, treat the witch as if she was their
own kin and expect comforts from their underlings to be offered to her. Her fame in Cessaparii is
quite known as she is the infamous instigator and planner of the Night of the Million Day
Flowers or as it is known as the Witches Rebellion in the Wizarding Cities, which lead to a
bloody war between the Witches and Wizards. Though she can appear to be approachable and
friendly, it is advised by all to keep away from her. Baba Yaga appears before those who she
seeks to manipulate for a grand scheme that often leads to a tragedy occurring. Currently she
claims that she is looking for a nice apprentice to take under her wings.
[Ring of Bonds can be used on if your Gender is: Male or Female.]
Holy Empire of the Mainland Faith: A faction of the Mainland Faith who seeks to spread the
glory of the Mainland God throughout Cessaparii and cleanse it of heretics.

Name: Saint. Constantine


Age: 29 | Race: Human [Saint - Seraphim] | Gender: Female
Personal History:

-Saint. Constantine one of the highest rankings Saints in the world, ruling as a Seraphim in the
Mainland Faith. She currently serves as the Empress of the Holy Empire of the Mainland Faith &
Archbishop of Cessaparii, who all the other Saints and administrators of the Mainland Faith in
the land have to answer to. As the leader of the Crusader for the Lost Land, it her job to ensure
that the Mainland Faith is properly spread throughout the land and in-time to purge it of all the
heretical Legendary Creatures and Spellcasters living in it.
-Though her goals are sinister to a degree, Constantine is taking her time to accomplish them
using a peaceful method. Rather than engage in an all-out war right now, Constantine has sent
missionaries comprised of low ranking Saints from the Holy Empire to establish bases
throughout the powers of the land. The missionaries are to recruit the local populace to the Faith,
learn about the culture and the systems, to openly incorporate themselves within the established
powers governments. This is all done so when she properly declares the Crusade, the army
would've have been built up and able to launch surprise attacks on their enemies.
-All throughout her life, Constantine has dedicated her time in service to the Mainland Faith as it
what defines her. Her system of justice is aligned with the belief that the Pantheon of the Gods
and Mainland God are the ultimate good and that their will should be spread as far as possible
and stopped by no one. Around normal people and even her enemies, Constantine is extremely
casual and is even willing to joke around with others. Though this nice personality she usually
bares changes to something otherwordly when she is carrying out the will of the Mainland God
as their chosen Seraphim.
[Ring of Bonds can be used on if your Gender is: Male.]
Name: Saint. Sylvester
Age: 33 | Race: Human [Saint - Thrones] | Gender: Male
Personal History:
-Saint. Sylvester a personal friend to Saint Constantine and someone who volunteered to assist
her in the Crusade for the Lost Land and to spread the faith of the Mainland God throughout
Cessaparii. Within the Holy Empire as the only Throne he is the highest judge who passes down
decisions and acts as the second-in-command to Constantine, performing duties that she can't be
bothered to perform or doesn't need to know about.
-Despite the few years in age, Sylvester has known Constantine all his life. After receiving their
marks from the Mainland God to be their Saints and became old enough from schooling, both of
them were taken from their families to live the life of Saints. Constantine was part of the same
transport as Sylvester and that is where they encountered one another, their duties were different
the two hardly separated from each other and support each others goals and ideas.
-Sylvester was the one who backed the Crusade for the Lost Land and journeyed with
Constantine and other low ranking Saints to establish the Holy Empire of the Mainland Faith.
Saint. Sylvester is a big guy, twice the size of any normal man, but despite his giant stature and
mean-looks he is a gentle giant who wishes to help people and see the good of the Mainland God
done. Sylvester is as upstanding as people come, following the rules laid before him down to the
letter and making no compromise, not even to Constantine his best friend.
-Among his peers and those who work beneath him, he doesn't ask for much except the
completion of their tasks on time. If they are in need of assistance with completing their goals, he
doesn't mind taking his time ot help them out. Sylvester believes a leader is someone who not
only plans for the things that people need to do to accomplish their goals, but someone who
works alongside their followers.
[Ring of Bonds can be used on if your Gender is: Female.]
Tsardom of Koschei: The Tsardom of Koschei filled with undead life and necromancers who
have sinister plans for the world.

Name: Koschei the Deathless


Age: Over 1000+ | Race: Lich | Gender: Male
Personal History:
-Koschei the Deathless, he is the former apprentice to Baba Yaga the Mother of all Spellcasters
and an anomaly that many people fear and respect. In his time, Koschei was born with great
magical talents, but was without any form of parents and structure. He wandered the world alone
and surviving off the scraps of the Legendary Creatures until encountering Baba Yaga who took
him in. She treated him as if he was her own son and taught to him everything that he knows
about magic.
-When he became old enough to live on his own, Koschei departed from Baba Yaga who took
upon a series of new students that would later become the Archwizard and Archwitches. During
his journey Koschei sought for a way to become immortal just like the Legendary Creatures and
his mentor, leading him to invent the art of Necromancy to manipulate the dead and create the
ultimate spell of Necromancy soul transfer. Koschei ripped from his body his own soul and
placed it within an object which became known as a phylactery.
-Koschei then became the first ever Lich and lost his Humanity as he became a Legendary
Creature. Overtime, Koschei enjoyed his undeathness, but after watching the rise and fall of
many Legendary Creatures and even the Gods he began to desire a world without failings and as
someone who became immortal through his own hard work, he believed he should be the leader
of this world. This resulted in his attempt to create a world of undeath during the Age of Heroes
and a Saint from the Mainland Faith cracking his phylactery in battle, forcing him to retreat to
the land of Cessaparii with his followers in order to rest up.
-As a Lich, Koschei is claimed to be devoid of any kind of emotion and with a body that will
always regenerate upon destruction. While the latter is true, Koschei is perfectly able to feel
emotions, he can weep; respect others, and most of all fear death the thing that he supposedly
conquered. It could be said that his fear of death is what drives him to end all life and create a
world of undeath, he wants to eliminate death for him it means the permanent end to all things
that people enjoy.
[Ring of Bonds can be used on if your Gender is: Female.]
Name: Elizabeth Carmilla
Age: Over 1000+ | Race: Vampire | Gender: Female
Personal History:

-Elizabeth Carmilla (Or as she likes to be called "Elly Beth") is the right-hand man to Koschei
the Deathless. She is a person born in a time where Legendary Creatures ruled supreme and had
to live a life of hardships as an orphan in a community where people only looked after their
families and no one else. It was during this time that in that community that Elizabeth
encountered Koschei the Deathless, he looked upon her and saw something similair to himself
and asked the young girl if she desired to become something more than what she currently is
Elizabeth gratefully accepted and Koschei told her of a new way he discovered for Humans to
become undead known as a Vampire.
-It required Elizabeth to discard her humanity in devious acts, though it didn't matter what act
she committed to throw away her humanity. In order to throw away her humanity, Elizabeth
chose to slaughter innocent of other girls in the community that she stayed in, getting rid of their
innocence figuratively and literally. After the deeds were done she would then leave the corpses
in state of peace or elegance. This was action that angered the community she was staying in as it
mocked the villagers; horrible acts done upon young girls, their bodies forever defiled, and then
the fiend acts as if they were dolls to set up on display.
-Repeated antics of this allowed her to become a Vampire, though happy with her gains Koschei
told her to stop as after achieving vampirdom she was going to put her own self in danger.
Elizabeth ignored Koschei and continued her horrible acts, having become use to them and
thinking of it as a fun game. Her actions lasted until the night that she was caught performing her
antics to the youngest daughter of a man named Harker. Enraged the man chased her out of the
town sought to slay her. Even with her Vampiric abilities she was no match for the human, but
was saved by Koschei who took her away from the community and with him as he explored the
world as a Lich.
-Since then Elizabeth has learned her lesson about moderation and has kept to the orders and the
duties given to her from Koschei all while being hunted down by the descendants of the Harker
fellow. Though extremely talented in killing, Elizabeth is someone who is a glutton and will go
overboard with her actions being carried away with excitement and keeping to her childhood like
thinking despite being over a thousand years of age. Due to her Vampirism she hasn't age and
still retains her petite body. As a natural hedonist Elizabeth simply wants to enjoy whatever
comes her way, the plan that Koschei has doesn't really interest her except the part where she is
able to play fun games with the living to make them undead..
[Ring of Bonds can be used on if your Gender is: Male or Female.]
Moon Society: The Moon Rabbits who have come down to the planet to have some fun.

Name: The First Rabbit


Age: Over 1000+ | Race: Moon Rabbit | Gender: Female
Personal History:

-The First Rabbit is the one who rules over the Moon Society on the Moon and the leader of its
various unions. They have built a cult of personality around themselves and is looked at as the
glorious leader who will continue to lead the Moon Rabbits as their eternal leader. The First
Rabbit went to the moon in their youth from the assistance of a bird-type Legendary Creature
known as a crane who extended its neck into the heavens enough for the First Rabbit and its
family to hop on to the moon.
-The crane mostly did this because at the time Legendary Creatures ruled the world and the First
Rabbit being weak and small wanted to live in a place devoid of threats to it family and the crane
hearing the plea, offered to help her. After their arrival it took the First Rabbit and their family
awhile to become adjusted to living on the moon, but eventually they became accustomed to it
and developed their own civilization using technology that surpassed the one from Earth.
-When the Pantheon of the Gods arrived on the moon with their version of Moon Rabbits, the
First Rabbit was somebody who wasn't their biggest fan thinking them as predators looking to
enslave them. She instigated the war on the moon and was the one who came up with the
winning plan of the war that resulted in the other moon rabbits and Gods being banished to the
dark side of the moon, never to be seen or heard from again.
-The First Rabbit despite their weak appearance is a danger to anyone they come across. Being a
natural trickster they will usually lure someone with a good heart into a false sense of security
and use their kindness to get them to do many things for them that the person often wouldn't do
for others. As the leader of the Moon Society, the First Rabbit is always busy assisting the other
Moon Rabbits in the performance of their day-to-day jobs and knows every last one of them by
name.
-Though she can be rude as she focuses on different topics all at once and won't get back to the
person who she started to communicate first with, the First Rabbit doesn't mean it since she is
always active and needing to get work done.
[Ring of Bonds can be used on if your Gender is: Male.]
The Eastern Villages: A series of secluded villages in Cessaparii filled with Legendary
Creatures of the East.

Name: Veno Wazory


Age: Over 900+ | Race: Kitsune | Gender: Female
Personal History:

-Veno Wazory a naturally grown Kitsune who dominates the political side of the Eastern
Villages being the leader of its various councils that keeps the society afloat. Her family line
originally begins on the Mainland to the far-east where they served as leaders to a powerful
court, but were chased away after the rise of the Gods.
-As a Kitsune, Veno stands as one of the most powerful Legendary Creatures in the Eastern
Villages being next to the Daitengu, Tanuki, and Oni bosses who assist the villages in their
growth and the balance of peace. Despite being born in the Eastern Villages, her name sounds
completely foreign; this is due to the fact that her father was a foreigner who came to the Eastern
Villages.
-He settled down with her mother and ws the one to give her the name Veno and use his last
name. As the political leader of the Eastern Villages, Veno makes the most important decisions
for the villages. Her authority is the civil law of the villages and cannot be overlooked or ignored
by anyone who wishes to live in the community peacefully.
-Any agreements that the Villages wish to have with a community outside of it has to be
approved by her. As the leader of the Eastern Villages and a Kitsune, Veno carries with her a
certain air of charisma that she takes pride in. She is a natural orator able to give speeches that
encourage the masses and makes people want to follow her, she is close to perfection in its
prime.
-Though a Kitsune who is suppose to be a naturally powerful Legendary Creature, Veno has
completely neglected her training as an individual and fighter for her political career. She is able
to defend herself, but not to a degree a normal Kitsune should be able to, espcially at her age and
development. Anyone who is a skilled fighter should be able to easily defeat her in battle and this
why she often travels with a pair of guards. She has a total of 9 fluffy tails.
[Ring of Bonds can be used on if your Gender is: Female.]
Non-Aligned: These are non-aligned Companions who wander around Cessaparii trying to
discover their own place in the world.

Name: Demon King. Beleth


Age: Over 1000+ | Race: Archdemoness | Gender: Female
Personal History:

-Demon King. Beleth is an Archdemon, a demon who has managed to find the corpse of a God
and forced the body to become their own. Archdemons are the Gods of Demons, the entities who
the Demons fear the most and pray to. Due to the immense amount of time that has passed since
the Second Age of Legendary Creatures to modern times, it is nearly impossible for most
Demons to find a God's corpse as have either been: purified and sealed away by the Saints of the
Mainland Faith or have completely wasted away.
-Beleth is one of many Demon King of Sinners Paradise and a former general to the Demon
Empire that use to control all of Sinners Paradise until the capture of their Emperor Azazel by a
powerful wizard from the Wizarding Cities. She is the only Archdemoness in all of Cessaparii
and Sinners Paradise becoming one after lord Azazel gave to her the body of the God.
-Out of all the Demon Kings that rule Sinners Paradise, Beleth is the most loyal to Azazel and
believes that they will return to her and the Demons. Waiting for her Emperor to return, Beleth
has kept a strict control over Hell, the realm made by Azazel and where he hosted his empire's
capite at. Beleth's section is the only place of Sinners Paradise where order and law reigns
supreme.
-When it comes to the use of technology, Beleth is a fan of the human made weapons known as
firearms. She able to use them to an efficent degree and has created her very own firearms
infused with her magic. Beleth due to being an Archdemon is a little different than most Demons
who simply wish to spread destruction for the sake of it.
-She finds herself to be rather friendly to non-Demons, curious on how they function and their
activities. Back when she was simply a Demon serving Lord Azazel she would do awful things
to any non-Demon that she encountered often leading them to tragic ends. After becoming one
with the corpse of a God she is curious about life other than her own, wanting to investigate and
understand it, to be part of its society.
-Beleth is a rather friendly and open Demon King the least aggressive, but is perfectly capable of
defending herself in a fight and commands a constantly trained legion to do her bidding. People
often make fun of her third eye so she uses her hair to cover it.
[Ring of Bonds can be used on if your Gender is: Male.]
Name: Lady Vortigen
Age: Over 1000+ | Race: Dragon | Gender: Female
Personal History:

-Lady Vortigen, one of the few remaining Dragons in the world who hides out in Cessaparii and
is a member of the Great Draconic Council who still believes that they control the world. Lady
Vortigen is a dragon who doesn't ask for much, just complete loyalty from all her friends and
comrades, something that she will give back in return. She carries out her plan to the greatest
lengths possible and doesn't mind sacrifiacing her fellow friends to do so, but has some form of
regrets over it.
-She is known as the "Dragon of Calamity" and often depeticed in old imagery during the Age of
Legendary Creatures to have lead to the destruction of multiple nations who disturbed her
slumber within a cave. As a dragon, her pride comes before anything else and she is willing to
bet anything on to defend her honor as a Dragon.
-As a believer in the authority of the Dragons, Lady Vortigen believes that they will authority of
the Mainland God again.
[Ring of Bonds can be used on if your Gender is: Male.]
Incidents:
As you embark on your journeys through Cessaparii it seems something is amiss and you have
been dragged into it all.
[Note: Select at least 1 Incident.]

Full Environmental Swing [FES]


-The Lion Empire has been in the mood for expansion as of recently and is eyeing the wild lands
of Sinners Paradise. Over the course of a few hours the Demons have been devastated by the
mobilization of Lion Empire forces and have been forcefully moved into the lands of other
powers including the Wizarding Cities.
-Sinners Paradise original reason to be a paradise after the fall of the Demon Emperor was to be
a land in which everyone is able to do as they please. With the Lion Empire annexing it, they
have brought peace and organization to the wild lands and the Demons are thrown into a frenzy
over it and causing trouble elsewhere.
Goal: Stop the Lion Empire's annexation of Sinners Paradise
Alternate Goal: Assist the Lion Empire in the capture of Sinners Paradise.

Different Waves of Night [DWN]


-The Sea Domains has launched their attempt to take revenge on the Lion Empire & Landers for
their defeat in the Lion-Domains War. Using their technology they have constructed a machine
that is capable of manipulating the waves and create great tsunamis & hurricanes, which destroys
everything that isn't nailed down upon contact with land.
-The Sea Domains plans involves launching land invasions on the weekend states of Cessaparii
in order to remove the Landers and claim victory over all.

Goal: Journey down to the Sea Domains and destroy their machine to stop the tsunamis &
hurricanes.
Alternate Goal: Take part in the destruction of the Landers with the Sea Domains when the
tsunami & hurricanes stop.
Undead Paradise Crisis [UPC]
-A Vampire has restored the sinister Koschei the Deathless to full strength by repairing their
phylactery. At his pinnacle he attempts to create a world where undeath rules over all. To enact
his plan, Koschei has revived all the dead in Cessaparii which has drawn the attention of the
Wizarding Cities & Lion Empire as they try to put them back into the ground and locate cause of
the incident.

Goal: Track down Koschei and stop the rise of the Undead in Cessaparii.
Alternate Goal: Assist Koschei in the rise of an Undead Cessaparii

Scientific City Revolution [SCR]


-The non-Magic using minority of the Wizarding Cities have held a protest in the Wizarding City
of Icarus, a place where they have a voice after several pro-magic laws have been passed and put
a limit on them and the development of their technology. The protest has become a revolt after
the Territorial Forces have been ordered to round up all non-Magic users and imprison them.

Goal: Assist the revolters in getting the laws repealed and defeat the Territorial Forces.
Alternate Goal: Assist the Territorial Forces in restoring order and peace to the Wizarding City
of Icarus.

Unending Summer Days [USD]


-The heat of Cessaparii has been increasing of late and the once former mountains have becom
active volcanoes, which has forced the movement of a lot of Legendary Creatures who use to
inhabit the mountains. They claim that long ago a God of the Sun was defeated and sealed in a
cavern deep in the mountains and that they must be the cause of the extreme heat and lava, as
they are trying to escape.

Goal: Venture into caverns on the Mountains of Cessaparii and slay the God of the Sun.
Alternate Goal: Venture into the caverns on the Mountains of Cessaparii and help the God of
the Sun escape.
Imbalance of the Cycled Days [IoCD]
-Night and Day have come to a complete stop for all of Cessaparii, putting the land into a stage
of never-ending sunset.The culprit has been leaving a trail of foul Magic throughout Cessaparii
making the Wizarding Cities to send out Territorial Forces and bounty hunters to go after them.

Goal: Assist the Wizarding Cities in the capture of the Culprit.


Alternate Goal: Assist the Culprit in continuing the never-ending sunset.

Night of the Falling Stars [NoFS]


-The inhabitants of the Moon Society have come down to Cessaparii in order to take home some
of the people of the Sea Domains to the Moon to show them their pure society there. A problem
arises when the Moon Society mistakes the Wizarding Cities as the Sea Domains and has
kidnapped some of the inhabitants using their UFOs.
-The Wizarding Cities in-response shot down the UFO (Making it crash land somewhere in
Cessaparii) and have request brave adventurers to go rescue their kidnapped people & capture
the culprits so they may know justice.

Goal: Rescue the kidnapped inhabitants of the Wizarding Cities from the Moon Society and
hand over the Moon Rabbits to the Wizarding Cities.
Alternate Goal: Assist the Moon Rabbits in their attempt to repair their UFO so they can go
back to the Moon with the captured inhabitants of the Wizarding Cities.

Wheel of Reversible Fate [WoRF]


-The line between dreams and reality has been destroyed and with it Cessaparii is experiencing
turmoil like never before as the Nightmares begin to manifest in the real world. Many suspect
this to be the work of a power Demon that is hiding out in Sinners Paradise.

Goal: Track down the powerful Demon and slay them before Cessaparii falls to the Nightmares.
Alternate Goal: Assist the Demon in letting Nightmares running wild in all of Cessaparii.
Heaven-Hell Bombardment [HHB]
-Saint Constantine has finally declared the time for the Crusade in order to reclaim the land of
Cessaparii in the name of the Mainland Faith & Pantheon of the Gods.
-The power that Constantine & Sylvester were granted by the Mainland God is too much for a lot
of the Legendary Creature in Cessaparii to handle and has caused them to go haywire; inciting
violence against another and anyone unlucky to cross their paths as the Saints and their soldiers
of the Mainland Faith march through the land to conquer it.

Goal: Track down and stop Saint Constantine & Sylvester and stop the Crusade.
Alternate Goal: Take part in the Crusade against the Legendary Creatures.

Witchy Witches Walpurgis [WWW]


-On night of the Walpurgis Festival, the day flowers that bloomed when the First Witch
Rebellion has reappeared, signaling the beginning Second Witches Rebellion. The Wizarding
Cities has been thrown into a state of panic as Witches from the Outer Area go to war against
them and the Witches of the Inner-Area.
-The Archwitch Trivia refuses a peace accord this time and has claimed Walpurgis is seceeding
from the Wizarding Cities.

Goal: Stop the Second Witches Rebellion and Defeat the Archwitch Trivia
Alternate Goal: Take part in the Second Witches Rebellion and win Walpurgis its
independence.

Eastern Paradise Roundabout [EPR]


-Tengus and Inugami have met a breaking point in the Eastern Villages, going to war against
each other just outside the Eastern Villages. Curious to the fighting, the Lion Empire has sent it
soldiers to investigate and have been drawn into the fight.

Goal: Assist either the: Tengu, Inugami, or Lion Empire in winning the war.

You might also like