Professional Documents
Culture Documents
PGAIss2
PGAIss2
Creative Director:
Ryan Rawls
Contributing Writers:
The Le
Joshua Raynack The Whisper of Horses
Help Us Fill This Section In A Question of Loyalty: A Guidebook to Military Orders, you
This means you! Let this section grow into a Letters to failed to fully explained the level adjustment for the class tem-
the Publisher section. Do you like what you see? Do plates. It is easy enough to understand when starting at 1st level,
you hate what you see? What would you like to grace but what if I want to apply a class template later on?
these pages?
So write our Editor and Personal Relations guy When you apply a class template, simply add the level adjustment
Cameron Guill at: to your character. If you are not first level, you must play “catch
up” with your experience point total before you advance another
cguill@aleapublishing.com level. For example, a 13th level character wants to add a class
template. They are considered to be a 14th level character. The
character must now earn enough experience points to reach 15th
UPCOMING
RELEASES
Last issue we brought artwork in the upcoming prod-
uct Honor and Corruption by Alea Publishing Group.
This month Alea has allowed us a sneak peak at some
of the honor rewards that characters can receive that
will help them during a game session. These are just
a few of the many honor rewards a character can re-
ceive.
Corrupt Vision
Those that are corrupt find it difficult to evade your
stare.
Prerequisite: Honor score 75.
Duration: An entire game session.
Benefit: You may cast detect corruption at will.
Family Honor
Your family continues to exude honor throughout
generations.
Prerequisite: You must have earned honor by means
GAME SUPPLEMENT
of an honorable death.
Duration: Permanent.
Benefit: You gain a +1 to your ability score for your
next character from the same family or clan of the PREVIEW
deceased character for every 30 points of honor that The following preview this month is the Saintly
you possessed. This honor reward activates at the Thief prestige class from Unorthodox Rogues brought
time of your death once selected. to you by The Le Games.
Special: If you select this honor reward, your charac-
ter may not return to life by any means.
The Saintly Thief
Luck Favors the Honored The Saintly Thief has, for reasons of conscience,
Your good karma is reflected by lucky circumstances. decided to rob only criminals and others who benefit
Duration: Instantaneous. from illgotten gains. Except for pocketing a 10
Benefit: As an immediate action, you may spend this percent “finders fee,” the Saintly Thief then donates
reward to re-roll one saving throw before results are the remainder of her plunder to a good cause.
determined. Because stealing from criminals has its own
unique risks, most notably lethal retribution, the
Unfailing Courage Saintly Thief has become adept at disguise and
You find it easy to gain footing against the most fearful adopting other identities. The Saintly Thief never
of creatures. embarks on a job using her real name. Even if she
Prerequisite: Wis 14. works with the same group of characters from time to
Duration: Instantaneous. time, they may not realize she is the same person
Benefit: Activate this reward to reduce the effects of because of her skill at slipping into another identity.
Fear by one step. A Saintly Thief who routinely makes donations
to a good-aligned church can expect to receive help in
The cost: $15.99 US—considering the great visual aids you can use
during the game and it being a hardback book, makes it a worth-
while purchase.
Do you have a book that will help a fellow gamer? Well, tell us
about it. Write a brief article about a book and send it to us at
either cguill@aleapublishing.com or
jraynack@aleapublishing.com.
Along the edge of the Malsara Desert; besmirched by brave the desert and battle the unliving to earn man-
the ever present sandgrass; facing deadly windswept hood. While most young Turcoman track orc prison-
moments of stinging dust and sand; the beleaguered ers or other criminals during the Dead Sun Hunt,
C’ahem library travels on the backs of camels, horses, those who wish to serve as C’ahem librarians scour
and nomadic Turoman librarians. It meanders list- horrid haunts for the written word. This is usually
lessly across the shifting plains stopping occasionally the most dangerous venture
at an oasis or newly discovered watering hole left by for those undead whose This is the first appearance of
the once great Eygus Empire. tombs the texts lie usually the Hill lands Gazetteer. It is
The librarians, burnt-faced Turcoman, carry treasure the arcane words as designed to fill out the Hill
mounds of papers, papyrus, scraped vellum, rare well. Lands region that first ap-
tomes (complete, incomplete, and partially destroyed Other ancient works peared in A Question of Honor:
texts of ancient authors who have slipped into the are collected by C’ahem A Guidebook to Knights. This
month, since we are featur-
sands of time), and odd sand encrusted devices. librarians that travel the
ing encounters in the Malsara
These endeared treasures, along with the hardships known, or sometimes un-
Desert, we thought we ought
of the Turcoman, are the very blood that pushes their known, world of Terra.
show you a glimpse of the
weathered feet along the edge of the lifeless desert. They barter, buy, search the
Turcoman culture that inhab-
Their great endurance and physical hardship is old cities, steal, or kill to its the outer edges of the
equally on par with their great cunning intellect and obtain new acquisitions. desert.
agile swordsmanship. C’ahem librarians are trained However, the latter is rare
extensively in the blade, the pen, and the written and usually pertains to great
word. The latter two forms of study are obvious and Turcoman works. Furthermore, this occurrence hap-
necessary in recognizing the importance of ancient pens after the previous methods were unsuccessful.
script; whether written on animal skins, gems, or Hit Die: d8
bones. The former, the dutiful art of swordplay, is
more for the protection of the material they carry REQUIREMENTS
rather than their lives. When encamped, young C’a-
To qualify to become a C’ahem Librarian, a character
hem librarians train on average two hours a day while
must fulfill all the following criteria.
older scholars translate text to the ornate Turcoman
Skills: Knowledge (any two) 10 ranks in each.
script or greet travelers.
Feats: Endurance.
Most of the library’s collection comes from hid-
Special: Must add one book to the library that is
den windswept ruins (more than likely dating from
worth at least 1,000 gp.
the Eygus or Romus Empires) of the unforgiving
Malsara Desert. Youths of various Turcoman tribes
arts. There is a great pride and a constant awareness (Wis) Profession (Wis), Ride (Dex), Spot (Int), Sur-
that death can come at any moment. With this no- vival (Wis), and Use Rope (Dex).
tion, many Turcoman do not let petty squabbles in- Skill Points at lst Level: (4 + Int modifier) x 4.
terfere in long-lasting friendships. The reality, how- Skill Points at Each additional level: 4 + Int
ever, is if you cannot adapt, you will die. In recent modifier.
times a delicate balance has been disputed among
tribal leaders between change and tradition. CLASS FEATURES
Races: Unlike most paragon classes, all Turco- All the following are class features of the Turcoman.
man are humans and thus only humans may advance Weapon and Armor Proficiency: Turcoman are
in this class. proficient with all simple and martial weapons, with
Other Classes: There are two specific classes to light armor, and shields (except tower shields). They
consider in advancing when multiclassing with the are also proficient in the following exotic weapons:
Turcoman paragon class: the ranger and barbarian. whip, bolas, and net.
The ranger class is superbly augmented with the Spells per Day: Beginning at 1st level, a Turco-
spells per day ability a Turcoman receives. Although man paragon gains new spells per day as if he had also
it does not actually grant spells, it will get a jump on gained a level in ranger. The paragon does not, how-
accessing those spells should they advance as a ever, gain any other benefit a character of that class
ranger. The Turcoman’s distrust for arcane magic is would have gained. This essentially means that the
synonymous with the barbarian character class. A few character adds the level of Turcoman paragon to his
levels of this class will diversify any barbarian charac- level in ranger, then determines spells per day and
ter. caster level accordingly. If the Turcoman paragon
has no levels in ranger, this class feature has no effect.
GAME RULE INFORMATION Track: A Turcoman gains Track as a bonus feat.
Turcoman paragons have the following game statis- Wild Empathy (Horses Only) (Ex): A Turcoman
tics. can improve the attitude of any type of horse. This
Abilities: Dexterity is important to Turcomen ability functions just like a Diplomacy check to im-
because it helps them avoid blows as they tend to prove the attitude of a person. The Turcoman rolls
wear light armor. In addition, many of their skills 1d20 and adds his Turcoman level and his Charisma
work off of this ability. A good Wisdom score will bonus to determine the wild empathy check result. A
also help them acquire and cast spells should charac- typical domesticated horse has a starting attitude of
ters advance as a ranger later on. indifferent, while wild horses are usually unfriendly.
Alignment: Any. To use wild empathy, the Turcoman and the
Race: Human. horse must be able to study each other, which means
Hit Die: d8. that they must be within 30 feet of one another under
normal visibility conditions. Generally, influencing a
horse in this way takes 1 minute, but, as with influ-
CLASS SKILLS
encing people, it might take more or less time.
The Turcoman paragon class skills (and the key abil-
The Turcoman can also use this ability to influ-
ity for each skill) are Concentration (Con), Craft (Int),
ence a horse with a template that changes its type to
handle Animal (Cha), Heal (Wis), Knowledge
magical beast and has an Intelligence score of 1 or 2,
(geography) (Int), Knowledge (nature) (Int), Listen
but he takes a —4 penalty on the check.
Do you have a movie that for a fellow gamer? Well, tell us about it.
Write a brief article about a book and send it to us at either
cguill@aleapublishing.com or
jraynack@aleapublishing.com.
ENCOUNTER SYNOPSIS
Encounters of the The PCs are hampered in their travels by a small
coven of harpies. The harpies will continue to ham-
Malsara: Part II
per the group until they are killed, driven off, or the
characters have nothing left to possess.
AFTERWARD
Shiela, if at all possible, will not fight to the death.
Her wings provide an excellent means of escape.
Should she suffer a grievous defeat, she will probably
skulk back to Wentworth harassing less threatening
individuals along the way.
As the PCs move onward into the desert, they
may find others that will relate these stories of a
winged-monstrous woman hampering merchants.
Should the PCs defeat the hags, they find
Sheila’s bow is comprised of sinewy flesh, bone, and
cartilage fused magically together. The string is
made from magically strengthen tendons rather than
twine.
A Knowledge (nature) check (DC 24) will reveal
that the various tissue and bone is that of a frost giant.
3D Models: City is able to spread goo over a large area without any of
the mess or hassle of other types of glue.
• Make sure your “print to fit” option is
Fold Here
Fold Here
Fold Here
Publishers who wish to use the OGC materials from this game enhancement are encouraged to
contact either cguill@aleapublishing.com or jraynack@aleapublishing.com if they have any questions or
concerns about reproducing material from this game enhancement Poor Gamer’s Almanac Volume (January 2005)
in other OGL works. APG would appreciate anyone using OGC material from Poor Gamer’s Almanac Volume
(January 2005) in other OGL works to kindly reference Poor Gamer’s Almanac Volume (January 2005) as the
source of that material within the text of their work and if so used, must bear the COPYRIGHT NOTICE: “Poor
Gamer’s Almanac Volume Vol. 2—Issue 2 (January 2005) Copyright 2004, Alea Publishing Group.” Open Game
Content may only be used under and in accordance with the terms of the OGL as fully set forth on the previous
page.
DESIGNATION OF OPEN GAME CONTENT: The following attachment (APGRD) located within this .zip file
designates the Open Game Content for this product. You may also visit our website at www.aleapublishing.com
for information of the OGC for this product. Publishers are encouraged to write to either
cguill@aleapublishing.com or jraynack@aleapublishing.com before using any Open Game material.
In addition, the following is OGC: Subject to the Product Identity designation above, the following are designated
as Open Game Content. All information under the “Game Information” header in the Saintly Thief article, except
for information previously designated as PI. All information under the “Game Information” header in the C’ahem
Librarian, except for information previously designated as PI. The statistical information in the Encounters of the
Malsara: Part II article. The honor rewards presented in the Upcoming Releases article, except for information
previously designated as PI. All information under the “Game Information” header in the Turcoman article, ex-
cept for information previously designated as PI.
PLEASE NOTE: Please refer to the copyright information on the previous page and feel free to contact those pub-
lishers in concerning their product identity. Alea Publishing Group has the permission of each of those participants
involved in creating this magazine to use their product identity for this publication only.