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Wizard 1 RatzBrewmaster

CLASS & LEVEL PLAYER NAME


Valanthe Liadon
High Elf Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+2 Constitution +2 12 8 --
+0 • +5 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
10
-1 Charisma
Total 1d6 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+2 being charmed DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Longbow,
CONSTITUTION +2 Acrobatics DEX Longsword, Quarterstaff, Shortbow,
PROFICIENCY BONUS
Shortsword, Sling
+2
+2 P
+1

+5
Animal Handling WIS
Arcana INT === LANGUAGES ===
Common, Draconic, Dwarvish, Elvish, Goblin
14 +0 Athletics STR
ABILITY SAVE DC
-1 Deception CHA
+3 History INT
INTELLIGENCE
P +3 Insight WIS
30 ft. (Walking)
+3 -1 Intimidation CHA
P +5 Investigation INT
16 +1 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +3 Perception WIS


-1 Performance CHA === ACTIONS ===
+1 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
P +5 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+2 Stealth DEX === SPECIAL ===


CHARISMA Arcane Recovery • 1 / Long Rest
+1 Survival WIS
Once per day when you finish a short rest, you can

-1 choose expended spell slots to recover - up to a


combined level of 1, and none of the slots can be 6th
level or higher.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Shortsword +4 1d6+2 Piercing Martial, Finesse, Light

Ray of Frost +5 1d8 Cold V/S


13 PASSIVE WISDOM (INSIGHT)

Shocking Grasp +5 1d8 Lightning V/S


15 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +2 1 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 1 RatzBrewmaster
CLASS & LEVEL PLAYER NAME
Valanthe Liadon
High Elf Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES ===


* Elf Weapon Training • BR 23
* Hit Points • PHB 113 You have proficiency with the longsword, shortsword,
shortbow, and longbow.
* Proficiencies • PHB 113
* Cantrip • BR 24
* Spellcasting • PHB 114 You know one cantrip of your choice from the wizard
You can cast prepared wizard spells using INT as your spell list. INT is your spellcasting ability for it.
spellcasting modifier (Spell DC 13, Spell Attack +5)
and wizard spells in your spellbook as rituals if they * Extra Language • BR 24
have the ritual tag. You can use an arcane focus as a You can speak, read, and write one extra language of
spellcasting focus. your choice.

* Arcane Recovery • PHB 115


Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a
combined level of 1, and none of the slots can be 6th
level or higher.

| 1 / Long Rest • Special

=== HIGH ELF RACIAL TRAITS ===

* Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.

* Keen Senses • BR 23
You have proficiency in the Perception skill.

* Fey Ancestry • BR 23
You have advantage on saves against being charmed,
and magic can’t put you to sleep.

* Trance • BR 23
You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shortsword 1 2 lb.

Backpack 1 5 lb.

SP 0 Clothes, Common 1 3 lb.

Component Pouch 1 2 lb.


EP 0 Pouch 1 1 lb.

Spellbook 1 3 lb.
GP 5 Holy Symbol 1 --

Book 1 5 lb.
PP 0 Ink (1 ounce bottle) 1 --

Ink Pen 1 --
WEIGHT CARRIED

21.1 lb. Parchment (one sheet) 10 --

ENCUMBERED Little Bag of Sand 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Small Knife 1 --

PUSH/DRAG/LIFT

300 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Valanthe Liadon Chaotic Good Oghma
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Organizations === I use polysyllabic words that convey the impression of
erudition. Also I’ve spent so long in the temple that I have little
You have ties to the temple of Oghma in experience dealing with people on a casual basis.
Neverwinter, where you have a residence. When
you are in Neverwinter, you can call upon the
priests there for assistance that won’t endanger
them. PERSONALITY TRAITS

Knowledge. The path to power and


self-improvement is through knowledge.

IDEALS

The tome I carry with me is the


record of my life’s work so far, and
In the Forgotten Realms, your people are named sun elves. Also
called gold elves or sunrise elves, sun elves have bronze skin and no vault is secure enough to keep it
hair of copper, black, or golden blond, and their eyes are golden,
silver, or black. BONDS

I’ll do just about anything to uncover


historical secrets that would add to
my research.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Sun elves are more reclusive than the other The pursuit and acquisition of knowledge is for the
branch of high elves, the moon elves, but Oghma benefit of all. Kingdoms and laws are useful so far as
has called you to live among other peoples, rather they allow knowledge to flourish. Tyrants who seek
than in the sanctuaries of your kin. to suppress and control it are the worst villains. You
share your knowledge freely, and use what you have
You have spent your life dedicated to Oghma, learned to help where you can.
all-seeing god of knowledge, and spent years
learning the lore of the multiverse. •€Lookingfor ideas on how to level up your
character? Check out this PDF for more information!
Through visions delivered in your trances, your https://www.dndbeyond.com/file-attachments/0/777/elf-wizard.pdf
god has called you to a new mission. A goblin tribe
has made its lair in an ancient ruin now called
Cragmaw Castle, where they have defiled a shrine
once sacred to Oghma. Now dedicated to the vile
goblin god Maglubiyet, the altar is an offense to
Oghma that must not stand.

You’re sure Oghma has greater things in store for


you if you can complete this quest. In the
meantime, your visions suggest that Sister
Garaele—a priest of Tymora, the goddess of
luck—can aid you in the town of Phandalin.

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 13 +5
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Mage Hand Wizard -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Ray of Frost Wizard +5 1A 60 ft. V,S Instantaneous PHB 271 V/S

O Shocking Grasp Wizard +5 1A Touch V,S Instantaneous PHB 275 V/S

O Prestidigitation Cantrip -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S

=== 1st LEVEL === 2 Slots OO

O Burning Hands Wizard DEX 13 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S

O Detect Magic [R]<C> Wizard -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M

O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Shield Wizard -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Sleep Wizard -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

SPELLS

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