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STRATAGEMS

If your army is Battle-forged and includes any Chaos Daemons Detachments (excluding Auxiliary Support Detachments),
you have access to the Stratagems shown here, meaning you can spend Command Points to activate them. These help to reflect
the unique strategies used by Chaos Daemons on the battlefield.

1CP/2CP
DENIZENS OF THE WARP DAEMONIC PACT
1CP
Chaos Daemons Stratagem Chaos Daemons Stratagem
Ever lurking in the warp, Daemons will wait until the barriers Many foul champions are adept at summoning daemonic allies.
between realms thin before tearing their way into realspace. Use this Stratagem after a CHAOS CHARACTER from your
Use this Stratagem during deployment. If you spent 1 army summons a unit of DAEMONS to the battlefield
CP, set up one of your DAEMON units that has a Power using a Daemonic Ritual. That character can immediately
Rating of 8 or less in the warp instead of placing it on the attempt to summon a second unit of Daemons to the
battlefield. If you spent 2 CPs, you can choose a DAEMON battlefield by performing another Daemonic Ritual.
unit that has a Power Rating of 9 or more instead. At the
end of any of your Movement phases that unit can tear its
way into reality – set it up anywhere on the battlefield that
1CP
DAEMONIC POSSESSION
is more than 9" away from any enemy models.
Chaos Daemons Stratagem
Every time a psyker draws upon the warp, they disturb its flow
and attract the attention of those that dwell within.
2CP
DAEMONIC INCURSION Use this Stratagem when an enemy PSYKER unit suffers
Chaos Daemons Stratagem Perils of the Warp. That unit suffers 2D3 mortal wounds
When the Knights of Titan deploy to battle, it is often to combat instead of D3.
a full-blown daemonic invasion.
Use this Stratagem when one of your DAEMON units (other
than a named character) is destroyed by a GREY KNIGHTS
unit. The destroyed unit is returned to your army at full 2CP
WARP SURGE
strength, and is set up on the battlefield at the end of your Chaos Daemons Stratagem
next Movement phase, anywhere on the battlefield that is The winds of the warp blow strong, invigorating daemonkind.
more than 9" from any enemy models. This does not cost Use this Stratagem at the start of any phase. Select a unit
you any reinforcement points in a matched play game. of DAEMONS; until the end of the phase, you cannot re-roll
saving throws for this unit, but its invulnerable save is
improved by 1 (to a maximum of 3+).

2CP
SOUL SACRIFICE
Chaos Daemons Stratagem
A daemonic pact of terrible power can be assured for a price… 1CP
BANNER OF BLOOD
Use this Stratagem before a CHAOS CHARACTER from Khorne Daemons Stratagem
your army attempts to summon a unit of DAEMONS to the This brass standard constantly drips with blood, the smell of
battlefield using a Daemonic Ritual. That character suffers which drives Khorne’s Daemons into an unbridled battle-lust.
D3 mortal wounds, but you can roll up to 4 dice rather Use this Stratagem before the battle. Choose one of your
than 3 for the summoning roll. In addition, re-roll hit rolls KHORNE models with a Daemonic Icon. That icon is
of 1 for the summoned unit while it is within 6" of the upgraded to a Banner of Blood. In addition to its normal
character that performed the Daemonic Ritual. ability, the power of the banner can be used once per
battle, just before the bearer’s unit declares a charge. When
used, the bearer’s unit can charge 3D6" instead of 2D6".

1CP/3CP
REWARDS OF CHAOS
Chaos Daemons Stratagem
The Dark Gods sometimes bestow their daemonic lieutenants LOCUS OF WRATH
with powerful artefacts and rewards. 2CP Khorne Daemons Stratagem
Use this Stratagem before the battle. Your army can Khorne’s wrath empowers those who fight beside his champions.
have one extra Hellforged Artefact for 1 CP, or two extra Use this Stratagem at the start of any Fight phase. Select
Hellforged Artefacts for 3 CPs. All of the Hellforged a KHORNE DAEMON CHARACTER from your army – until
Artefacts that you include must be different and be given the end of the phase you can re-roll any failed hit rolls
to different DAEMON CHARACTERS. You can only use this made for friendly KHORNE DAEMON units within 6" of
Stratagem once per battle. that model.

126

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FRENETIC BLOODLUST 1CP
MAGICAL BOON
3CP
Khorne Daemons Stratagem Tzeentch Daemons Stratagem
The bloodlust of Khorne’s Daemons is never sated. Arcane knowledge and mystical power have ever been the
Use this Stratagem at the end of any Fight phase. Select domain of Tzeentch and his minions.
one of your KHORNE DAEMON units – that unit can Use this Stratagem at the end of your Psychic phase. Select
immediately fight again. a TZEENTCH DAEMON PSYKER from your army; it can
immediately attempt to manifest one additional psychic
power this turn.

2CP
REVOLTING REGENERATION
Nurgle Daemons Stratagem
As the tolling of bells echoes through the warp, the flesh of 2CP
LOCUS OF CONJURATION
Nurgle’s Daemons flows like wax to seal gaping wounds. Tzeentch Daemons Stratagem
Use this Stratagem at the end of your Movement phase. Sorcerous power surrounds Tzeentch’s chosen champions.
Select one of your NURGLE DAEMON units. One model in Use this Stratagem at the start of your Psychic phase.
the unit regains D3 lost wounds. If there are no wounded Select a TZEENTCH DAEMON CHARACTER from your
models in the unit, and that unit has suffered any army – until the end of the phase you can re-roll any failed
casualties, a single slain model from the unit is returned to Psychic tests made for friendly TZEENTCH DAEMON units
play with one wound remaining. within 6" of that model.

1CP
PLAGUE BANNER 1CP
LOCUS OF GRACE
Nurgle Daemons Stratagem Slaanesh Daemons Stratagem
A pervasive aura of pestilence surrounds this icon, causing Slaanesh’s favoured Daemons lead their minions in an exquisite
rusted blades to weep with even fouler and more toxic diseases. choreographed dance, every movement of which severs an
Use this Stratagem before the battle. Choose one of your enemy’s limb or lops off their head.
NURGLE models with a Daemonic Icon. That icon is Use this Stratagem at the start of any Fight phase. Select a
upgraded to a Plague Banner. In addition to its normal SLAANESH DAEMON CHARACTER from your army – until
ability, the power of the banner can be used once per the end of the phase, each time you make a wound roll
battle, just before the bearer’s unit fights. When used, of 6+ for a friendly SLAANESH DAEMON unit within 6"
increase the Damage characteristic of all plagueswords of that character, the model that made that attack can
carried by the bearer’s unit to 2 until the end of the phase. immediately make an extra attack against the same target
using the same weapon. These bonus attacks cannot
themselves generate any further attacks.

2CP
LOCUS OF FECUNDITY
Nurgle Daemons Stratagem
1CP
AURA OF ACQUIESCENCE
Wherever Nurgle’s champions walk, disease blooms and maggots Slaanesh Daemons Stratagem
hatch from rotten flesh, sustaining his minions. Dark whispers speak to the minds of those that oppose Slaanesh,
Use this Stratagem at the start of any phase. Select a promising pleasures should they lower their weapons.
NURGLE DAEMON CHARACTER from your army– until the Use this Stratagem at the start of any Fight phase. Select a
end of the phase you can re-roll Disgustingly Resilient SLAANESH DAEMON unit from your army – enemy units
rolls of 1 made for friendly NURGLE DAEMON units within within 3" of that unit reduce their Attacks characteristic by
6" of that model. 1 (to a minimum of 1) until the end of that phase.

BLASTED STANDARD RAPTUROUS STANDARD


1CP 1CP
Tzeentch Daemons Stratagem Slaanesh Daemons Stratagem
So saturated is this icon with the power of change that it is This icon fills all who gaze upon it with such euphoria that they
wreathed in warpfire that leaps out to consume Tzeentch’s foes. lower their guard and forget to defend themselves from attack.
Use this Stratagem before the battle. Choose one of your Use this Stratagem before the battle. Choose one of your
TZEENTCH models with a Daemonic Icon. That icon is SLAANESH models with a Daemonic Icon. That icon is
upgraded to a Blasted Standard. In addition to its normal upgraded to a Rapturous Standard. In addition to its
ability, the power of the banner can be used once per normal ability, the power of the banner can be used once
battle, at the beginning of any Psychic phase. When used, per battle, just before the bearer’s unit fights. When used,
roll 9 dice; for each roll of 6, the closest visible enemy unit you can re-roll all failed hit rolls made for the bearer’s unit
within 9" suffers a mortal wound. until the end of the phase.

127

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