.macros

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#

# macros.txt
# This file stores the macro definitions, parameters and options for mod_macros
#

# Version number of the mod which saved this file. ***Do not alter this value!***
version=990

#
# Settings
#

autocraft.failed.popup=1

# True to enable custom (designable) GUI in the chat screen


chatgui.enabled=1

# Set this to the colour code format used by your server


colourcodeformat=&%s

# Use 0 to disable or -1 to use the MACRO OVERRIDE key


colourcodehelperkey=0

# Compiler flags, CASE SENSITIVE. Only change this if you know what you're doing
compiler.flags=

# Enable per-config friends list, setting this to 0 uses a single list for all
configurations
configs.enable.friends=0

# Enable per-config homes list, setting this to 0 uses a single list for all
configurations
configs.enable.homes=0

# Enable per-config places list, setting this to 0 uses a single list for all
configurations
configs.enable.places=0

# Enable per-config presets list, setting this to 0 uses a single list for all
configurations
configs.enable.presets=0

# Enable per-config towns list, setting this to 0 uses a single list for all
configurations
configs.enable.towns=0

# Enable per-config warps list, setting this to 0 uses a single list for all
configurations
configs.enable.warps=0

# Enable the custom 'Controls' GUI screen, disable if conflicts


customcontrolsgui.enabled=1

# Enables on-screen debugging information to help diagnose problems with the mod
debug.enabled=0

# Change UI mode to invert the SNEAK modifier


directmode.enabled=0
discover.commandhomelist=/listhomes
discover.commandtownlist=/town list
discover.commandwarplist=/warp
discover.commandwarplistpage=/warp %s
discover.enabled=1
discover.homecountregex=^\xa7[0-9a-f]Home\(s\) : \xa7[0-9a-f]([0-9]+)
discover.responsetimeticks=60
discover.townregex=\xa7[0-9a-f]([a-zA-Z0-9\.\_\-]+)\xa7[0-9a-f] \[[0-9]+\]\xa7[0-
9a-f]
discover.waitforhomecount=1
discover.warpignoreregex=^\xa7c
discover.warppageregex=^\xa77.+?page [0-9]+ of ([0-9]+)

# True if the text editor should display context-sensitive help popups


editor.help.enabled=1

# Set which action the editor will take when the minimise button is clicked. Valid
options are "save", "nosave" or blank to always prompt
editor.minimiseprompt=

# True if the text editor should enable syntax highlighting


editor.syntax.enabled=1

# Serialised version of the event layout, each param is {MappingID,X,Y}


events.layout={1000,6,4}{1001,6,24}{1002,6,44}{1003,6,64}{1004,6,84}{1005,6,104}
{1006,6,124}{1007,6,144}{1008,145,4}{1009,145,24}{1010,145,44}{1011,145,64}
{1012,145,84}{1013,145,104}{1014,145,124}{1015,145,144}{1016,6,164}{1017,145,164}
{1018,284,4}

# Flood protection settings


floodprotection.behaviour.tickslimit=180

floodprotection.behaviour.ticksmessage=20
floodprotection.enabled=0
floodprotection.ignorecommands=0
floodprotection.queuesize=32
floodprotection.style=Queue

# Enable the slide animation in the macro binding GUI


gui.animation=1

# True if the keyboard (and event) layouts should be scaled to fit the screen
rather than remaining a fixed size
gui.autoscale=0

# Pressing ENTER or ESC in the MACRO EDIT screen will return to the MACRO BIND
screen
gui.bindafteredit=0

# By default the config name banner now shows the configs dropdown, enable this
setting to use the old behaviour
gui.configname.linkstosettings=0

gui.optionsfirst=0

# Remember which binding page was used last when opening the binding GUI, otherwise
always starts with the KEYS screen
gui.rememberpage=1
# True to display the old style large copy, move and delete buttons in the binding
screen
gui.showlargebuttons=0

# Show the slot ID's when hovering over container slots. Useful if you need to
figure out which slots are which
gui.showslotids=1

gui.simple=0
gui.textboxhighlight.enabled=1

# Show the chat history in the 'Macro Parameter' screens


guiparams.chathistory=1

# Mapping of ASCII values to LWJGL key codes, this is used by the key event pump to
supply key codes for pumped characters
input.charmap={34,3}{35,40}{32,57}{33,2}{38,8}{39,41}{36,5}{37,6}{42,9}{40,10}
{41,11}{46,52}{47,53}{44,51}{45,12}{51,4}{50,3}{49,2}{48,11}{55,8}{54,7}{53,6}
{52,5}{59,39}{58,39}{57,10}{56,9}{63,53}{62,52}{61,13}{60,51}{68,32}{69,18}{70,33}
{71,34}{64,41}{65,30}{66,48}{67,46}{76,38}{77,50}{78,49}{79,24}{72,35}{73,23}
{74,36}{75,37}{85,22}{84,20}{87,17}{86,47}{81,16}{80,25}{83,31}{82,19}{93,27}
{92,43}{95,12}{94,7}{89,21}{88,45}{91,26}{90,44}{102,33}{103,34}{100,32}{101,18}
{98,48}{99,46}{97,30}{110,49}{111,24}{108,38}{109,50}{106,36}{107,37}{104,35}
{105,23}{119,17}{118,47}{117,22}{116,20}{115,31}{114,19}{8962,53}{113,16}{112,25}
{126,40}{125,27}{124,43}{123,26}{122,44}{121,21}{120,45}

# Enable the compatibility mode key interception. Use this if the enhanced key
capture mode is causing issues with other mods.
input.compatibilitymode.enabled=0

input.debounce.enabled=0

# Minimum number of game ticks that must elapse before a template can be
retriggered
input.debounce.ticks=4

# Disable the deep injection proxy. This proxy enables more reliable key event
injection but can cause the game to crash with certain mods.
input.deepinjection.disabled=0

# Key code for the MACRO ACTIVATE key


key.activate=41

# Key code for the MACRO OVERRIDE key


key.override=48

keyboard.colour.bound=#FFFF00
keyboard.colour.boundspecial=#FFAA00
keyboard.colour.denied=#FF0000
keyboard.colour.global=#00FF00
keyboard.colour.reserved=#880000
keyboard.colour.selected=#FFFFFF
keyboard.colour.unbound=#404040

# 0 to disable layout editing, 1 to enable the 'edit' button


keyboard.editable=0

# Overrides for some keys in the display, specifies alternate text for the key
keyboard.labels={1,ESC}{12,-}{13,=}{14,<-}{26,[}{27,]}{28,RTN}{29,CTRL}{39,;}{40,#}
{41,'}{42,#}{43,\}{51,,}{52,.}{53,/}{54,#}{55,[*]}{56,ALT}{58,CAPS}{69,NUM}
{70,SCRL}{71,[7]}{72,[8]}{73,[9]}{74,[-]}{75,[4]}{76,[5]}{77,[6]}{78,[+]}{79,[1]}
{80,[2]}{81,[3]}{82,[0]}{83,[.]}{156,ENT}{157,CTRL}{181,[/]}{200,#}{201,PGUP}
{203,#}{205,#}{207,END}{208,#}{209,PGDN}{210,INS}{211,DEL}

# Serialised version of the keyboard layout, each param is {MappingID,X,Y}


keyboard.layout={1,20,4}{2,36,24}{3,56,24}{4,76,24}{5,96,24}{6,116,24}{7,136,24}
{8,156,24}{9,176,24}{10,196,24}{11,216,24}{12,236,24}{13,256,24}{14,288,24}
{15,16,40}{16,44,40}{17,64,40}{18,84,40}{19,104,40}{20,124,40}{21,144,40}
{22,164,40}{23,184,40}{24,204,40}{25,224,40}{26,244,40}{27,264,40}{28,292,40}
{29,20,88}{30,48,56}{31,68,56}{32,88,56}{33,108,56}{34,128,56}{35,148,56}
{36,168,56}{37,188,56}{38,208,56}{39,228,56}{40,268,56}{41,248,56}{42,12,72}
{43,36,72}{44,56,72}{45,76,72}{46,96,72}{47,116,72}{48,136,72}{49,156,72}
{50,176,72}{51,196,72}{52,216,72}{53,236,72}{54,280,72}{55,368,116}{57,136,88}
{58,20,56}{59,48,4}{60,68,4}{61,88,4}{62,108,4}{63,132,4}{64,152,4}{65,172,4}
{66,192,4}{67,216,4}{68,240,4}{69,296,116}{70,368,4}{71,296,132}{72,332,132}
{73,368,132}{74,404,116}{75,296,148}{76,332,148}{77,368,148}{78,404,132}
{79,296,164}{80,332,164}{81,368,164}{82,314,180}{83,368,180}{87,268,4}{88,296,4}
{156,404,164}{157,252,88}{181,332,116}{183,332,4}{197,404,4}{199,368,24}
{200,368,72}{201,404,24}{203,332,88}{205,404,88}{207,368,40}{208,368,88}
{209,404,40}{210,332,24}{211,332,40}{219,56,88}{220,216,88}{248,92,116}{249,92,132}
{250,26,108}{251,164,108}{252,168,152}{253,26,152}{254,26,136}

# Overrides for some keys in the display, show an ASCII symbol instead of text
keyboard.symbols={42,30}{54,30}{156,17}{200,24}{203,27}{205,26}{208,25}{248,24}
{249,25}

# If true, then the custom GUI -> slot mappings are loaded from the config at
startup, otherwise the defaults are always applied
layout.bindings.loadatstartup=1

# Item ID/damage values to include in the items list that aren't automatically
enumerated, use {id} for base items and {id:damage} for specific damage values
list.items.include={80}{18:2}

# Base directory for ancilliary macro config files, relative to the Minecraft
directory. Use . to use the Minecraft directory (old behaviour)
macrosdirectory=/mods/macros/

# Include self in the 'online users' list ($$u)


onlineuser.includeself=1

# Number of characters to trim from the END of online user names


onlineuser.trimchars.end=0

# Number of characters to trim from the START of online user names


onlineuser.trimchars.start=0

# Saves outbound chat messages generated by the mod to the local chat history.
Defaults to false
output.enablehistory=0

# Enable the config-switched popup when changing configs and imports


overlay.configpopup.enabled=1

# Enable the auto-crafting status display


overlay.craftingstatus.enabled=1

# Enable the override function when in the chat GUI, disable if using CTRL
override.chatgui.enabled=1

# Enable the MACRO OVERRIDE function


override.enabled=1

# True to show only the "simple" MACRO OVERRIDE popup instead of the full prompt
bar
override.simplepopup=1

# Uses standard java formatting string, param 1 is X, 2 is Y and 3 is Z


place.coordsformat=%1$s %2$s %3$s

# Keys which will require MACRO OVERRIDE to function as macro keys


reservedkeys=66,68,87,59,60,61,63

# Enable the 'running macros' display


runstatus.enabled=1

# Limit the number of instructions that can be processed per macro per tick
script.run.limitpertick=100

script.run.maxtimesharems=100
script.trace=0

# True if the script engine should generate warnings for blocked script actions
script.warn.permissions.enabled=0

#
# Macros
#

# KEY_R
Macro[19].Macro=$$<AutoArmor.txt>

# KEY_O
Macro[24].Macro=$$<Mel.txt>

# KEY_P
Macro[25].Macro=$$<Pesca.txt>

# KEY_F
Macro[33].Macro=$$<AutoClick.txt>

# KEY_J
Macro[36].Macro=$$<Craft.txt>

# KEY_K
Macro[37].Macro=$$<Tesouro.txt>

# KEY_X
Macro[45].Macro=$$<AutoArco.txt>

# KEY_B
Macro[48].Macro=$$<AutoApple.txt>

# KEY_N
Macro[49].Macro=$$<Protect.txt>

# KEY_F4
Macro[62].Macro=$$<SleepRep.txt>

# KEY_F6
Macro[64].Macro=$$<Colheita.txt>

# KEY_F7
Macro[65].Macro=$$<MobKill.txt>

# KEY_LEFT
Macro[203].Macro=$$<Anuncio.txt>

# KEY_RIGHT
Macro[205].Macro=$$<Sethome.txt>

# KEY_DOWN
Macro[208].Macro=$$<Placa.txt>

# CONTROL_BUTTON 259
Macro[259].Macro=$$<Button259.txt>

# CONTROL_BUTTON 260
Macro[260].Macro=$$<Button260.txt>

# CONTROL_BUTTON 265
Macro[265].Macro=$$<Button265.txt>

# CONTROL_BUTTON 267
Macro[267].Macro=$$<Button267.txt>

# CONTROL_BUTTON 268
Macro[268].Macro=$$<Button268.txt>

# CONTROL_BUTTON 269
Macro[269].Macro=$$<Button269.txt>

# CONTROL_BUTTON 270
Macro[270].Macro=$$<Button270.txt>

# CONTROL_BUTTON 271
Macro[274].Macro=$$<Button271.txt>

# CONTROL_BUTTON 275
Macro[275].Macro=$$<Button275.txt>

# CONTROL_BUTTON 277
Macro[277].Macro=$$<Button277.txt>

# CONTROL_BUTTON 278
Macro[278].Macro=$$<Button278.txt>

# CONTROL_BUTTON 279
Macro[279].Macro=$$<Button279.txt>

# CONTROL_BUTTON 280
Macro[280].Macro=$${SETLABEL("Kills","&6Kills:
&c&o0");SET(@#onchat_kills,"");SET(@&kills_lista,"");WAIT(1T);SETLABEL("Kills","&6K
ills: &c0");}$$

# CONTROL_BUTTON 281
Macro[281].Macro=$$<Button281.txt>

# CONTROL_BUTTON 286
Macro[286].Macro=$$<Button286.txt>

# CONTROL_BUTTON 290
Macro[290].Macro=$$<Button290.txt>

# CONTROL_BUTTON 291
Macro[291].Macro=$$<Button291.txt>

# CONTROL_BUTTON 296
Macro[296].Macro=/money

# CONTROL_BUTTON 299
Macro[299].Macro=$$
{SETLABEL("LUCRO","&6Lucro:");WAIT(3T);SETLABEL("LUCRO","&6Lucro:
&8-");WAIT(2T);SETLABEL("LUCRO","&6Lucro:
&8--");WAIT(2T);SETLABEL("LUCRO","&6Lucro:
&8---");SET(@&label_lucro_mostrar,"");ECHO("/money");}$$

# EVENT_ONJOINGAME
Macro[1000].Macro=$$<Join.txt>

# EVENT_ONCHAT
Macro[1001].Macro=$$<OnChat.txt>

# EVENT_ONPICKUPITEM
Macro[1013].Macro=$$<Pickup.txt>

# EVENT_ONSHOWGUI
Macro[1015].Macro=$${SETLABEL("ONLINES","\n\n&6Players online: &c%ONLINEPLAYERS
%");}$$

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