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.macros
.macros
.macros
# macros.txt
# This file stores the macro definitions, parameters and options for mod_macros
#
# Version number of the mod which saved this file. ***Do not alter this value!***
version=990
#
# Settings
#
autocraft.failed.popup=1
# Compiler flags, CASE SENSITIVE. Only change this if you know what you're doing
compiler.flags=
# Enable per-config friends list, setting this to 0 uses a single list for all
configurations
configs.enable.friends=0
# Enable per-config homes list, setting this to 0 uses a single list for all
configurations
configs.enable.homes=0
# Enable per-config places list, setting this to 0 uses a single list for all
configurations
configs.enable.places=0
# Enable per-config presets list, setting this to 0 uses a single list for all
configurations
configs.enable.presets=0
# Enable per-config towns list, setting this to 0 uses a single list for all
configurations
configs.enable.towns=0
# Enable per-config warps list, setting this to 0 uses a single list for all
configurations
configs.enable.warps=0
# Enables on-screen debugging information to help diagnose problems with the mod
debug.enabled=0
# Set which action the editor will take when the minimise button is clicked. Valid
options are "save", "nosave" or blank to always prompt
editor.minimiseprompt=
floodprotection.behaviour.ticksmessage=20
floodprotection.enabled=0
floodprotection.ignorecommands=0
floodprotection.queuesize=32
floodprotection.style=Queue
# True if the keyboard (and event) layouts should be scaled to fit the screen
rather than remaining a fixed size
gui.autoscale=0
# Pressing ENTER or ESC in the MACRO EDIT screen will return to the MACRO BIND
screen
gui.bindafteredit=0
# By default the config name banner now shows the configs dropdown, enable this
setting to use the old behaviour
gui.configname.linkstosettings=0
gui.optionsfirst=0
# Remember which binding page was used last when opening the binding GUI, otherwise
always starts with the KEYS screen
gui.rememberpage=1
# True to display the old style large copy, move and delete buttons in the binding
screen
gui.showlargebuttons=0
# Show the slot ID's when hovering over container slots. Useful if you need to
figure out which slots are which
gui.showslotids=1
gui.simple=0
gui.textboxhighlight.enabled=1
# Mapping of ASCII values to LWJGL key codes, this is used by the key event pump to
supply key codes for pumped characters
input.charmap={34,3}{35,40}{32,57}{33,2}{38,8}{39,41}{36,5}{37,6}{42,9}{40,10}
{41,11}{46,52}{47,53}{44,51}{45,12}{51,4}{50,3}{49,2}{48,11}{55,8}{54,7}{53,6}
{52,5}{59,39}{58,39}{57,10}{56,9}{63,53}{62,52}{61,13}{60,51}{68,32}{69,18}{70,33}
{71,34}{64,41}{65,30}{66,48}{67,46}{76,38}{77,50}{78,49}{79,24}{72,35}{73,23}
{74,36}{75,37}{85,22}{84,20}{87,17}{86,47}{81,16}{80,25}{83,31}{82,19}{93,27}
{92,43}{95,12}{94,7}{89,21}{88,45}{91,26}{90,44}{102,33}{103,34}{100,32}{101,18}
{98,48}{99,46}{97,30}{110,49}{111,24}{108,38}{109,50}{106,36}{107,37}{104,35}
{105,23}{119,17}{118,47}{117,22}{116,20}{115,31}{114,19}{8962,53}{113,16}{112,25}
{126,40}{125,27}{124,43}{123,26}{122,44}{121,21}{120,45}
# Enable the compatibility mode key interception. Use this if the enhanced key
capture mode is causing issues with other mods.
input.compatibilitymode.enabled=0
input.debounce.enabled=0
# Minimum number of game ticks that must elapse before a template can be
retriggered
input.debounce.ticks=4
# Disable the deep injection proxy. This proxy enables more reliable key event
injection but can cause the game to crash with certain mods.
input.deepinjection.disabled=0
keyboard.colour.bound=#FFFF00
keyboard.colour.boundspecial=#FFAA00
keyboard.colour.denied=#FF0000
keyboard.colour.global=#00FF00
keyboard.colour.reserved=#880000
keyboard.colour.selected=#FFFFFF
keyboard.colour.unbound=#404040
# Overrides for some keys in the display, specifies alternate text for the key
keyboard.labels={1,ESC}{12,-}{13,=}{14,<-}{26,[}{27,]}{28,RTN}{29,CTRL}{39,;}{40,#}
{41,'}{42,#}{43,\}{51,,}{52,.}{53,/}{54,#}{55,[*]}{56,ALT}{58,CAPS}{69,NUM}
{70,SCRL}{71,[7]}{72,[8]}{73,[9]}{74,[-]}{75,[4]}{76,[5]}{77,[6]}{78,[+]}{79,[1]}
{80,[2]}{81,[3]}{82,[0]}{83,[.]}{156,ENT}{157,CTRL}{181,[/]}{200,#}{201,PGUP}
{203,#}{205,#}{207,END}{208,#}{209,PGDN}{210,INS}{211,DEL}
# Overrides for some keys in the display, show an ASCII symbol instead of text
keyboard.symbols={42,30}{54,30}{156,17}{200,24}{203,27}{205,26}{208,25}{248,24}
{249,25}
# If true, then the custom GUI -> slot mappings are loaded from the config at
startup, otherwise the defaults are always applied
layout.bindings.loadatstartup=1
# Item ID/damage values to include in the items list that aren't automatically
enumerated, use {id} for base items and {id:damage} for specific damage values
list.items.include={80}{18:2}
# Base directory for ancilliary macro config files, relative to the Minecraft
directory. Use . to use the Minecraft directory (old behaviour)
macrosdirectory=/mods/macros/
# Saves outbound chat messages generated by the mod to the local chat history.
Defaults to false
output.enablehistory=0
# Enable the override function when in the chat GUI, disable if using CTRL
override.chatgui.enabled=1
# True to show only the "simple" MACRO OVERRIDE popup instead of the full prompt
bar
override.simplepopup=1
# Limit the number of instructions that can be processed per macro per tick
script.run.limitpertick=100
script.run.maxtimesharems=100
script.trace=0
# True if the script engine should generate warnings for blocked script actions
script.warn.permissions.enabled=0
#
# Macros
#
# KEY_R
Macro[19].Macro=$$<AutoArmor.txt>
# KEY_O
Macro[24].Macro=$$<Mel.txt>
# KEY_P
Macro[25].Macro=$$<Pesca.txt>
# KEY_F
Macro[33].Macro=$$<AutoClick.txt>
# KEY_J
Macro[36].Macro=$$<Craft.txt>
# KEY_K
Macro[37].Macro=$$<Tesouro.txt>
# KEY_X
Macro[45].Macro=$$<AutoArco.txt>
# KEY_B
Macro[48].Macro=$$<AutoApple.txt>
# KEY_N
Macro[49].Macro=$$<Protect.txt>
# KEY_F4
Macro[62].Macro=$$<SleepRep.txt>
# KEY_F6
Macro[64].Macro=$$<Colheita.txt>
# KEY_F7
Macro[65].Macro=$$<MobKill.txt>
# KEY_LEFT
Macro[203].Macro=$$<Anuncio.txt>
# KEY_RIGHT
Macro[205].Macro=$$<Sethome.txt>
# KEY_DOWN
Macro[208].Macro=$$<Placa.txt>
# CONTROL_BUTTON 259
Macro[259].Macro=$$<Button259.txt>
# CONTROL_BUTTON 260
Macro[260].Macro=$$<Button260.txt>
# CONTROL_BUTTON 265
Macro[265].Macro=$$<Button265.txt>
# CONTROL_BUTTON 267
Macro[267].Macro=$$<Button267.txt>
# CONTROL_BUTTON 268
Macro[268].Macro=$$<Button268.txt>
# CONTROL_BUTTON 269
Macro[269].Macro=$$<Button269.txt>
# CONTROL_BUTTON 270
Macro[270].Macro=$$<Button270.txt>
# CONTROL_BUTTON 271
Macro[274].Macro=$$<Button271.txt>
# CONTROL_BUTTON 275
Macro[275].Macro=$$<Button275.txt>
# CONTROL_BUTTON 277
Macro[277].Macro=$$<Button277.txt>
# CONTROL_BUTTON 278
Macro[278].Macro=$$<Button278.txt>
# CONTROL_BUTTON 279
Macro[279].Macro=$$<Button279.txt>
# CONTROL_BUTTON 280
Macro[280].Macro=$${SETLABEL("Kills","&6Kills:
&c&o0");SET(@#onchat_kills,"");SET(@&kills_lista,"");WAIT(1T);SETLABEL("Kills","&6K
ills: &c0");}$$
# CONTROL_BUTTON 281
Macro[281].Macro=$$<Button281.txt>
# CONTROL_BUTTON 286
Macro[286].Macro=$$<Button286.txt>
# CONTROL_BUTTON 290
Macro[290].Macro=$$<Button290.txt>
# CONTROL_BUTTON 291
Macro[291].Macro=$$<Button291.txt>
# CONTROL_BUTTON 296
Macro[296].Macro=/money
# CONTROL_BUTTON 299
Macro[299].Macro=$$
{SETLABEL("LUCRO","&6Lucro:");WAIT(3T);SETLABEL("LUCRO","&6Lucro:
&8-");WAIT(2T);SETLABEL("LUCRO","&6Lucro:
&8--");WAIT(2T);SETLABEL("LUCRO","&6Lucro:
&8---");SET(@&label_lucro_mostrar,"");ECHO("/money");}$$
# EVENT_ONJOINGAME
Macro[1000].Macro=$$<Join.txt>
# EVENT_ONCHAT
Macro[1001].Macro=$$<OnChat.txt>
# EVENT_ONPICKUPITEM
Macro[1013].Macro=$$<Pickup.txt>
# EVENT_ONSHOWGUI
Macro[1015].Macro=$${SETLABEL("ONLINES","\n\n&6Players online: &c%ONLINEPLAYERS
%");}$$