The Witchlight Carnival visits your world once every
eight years. You have a dim memory of sneaking into
the carnival as a child without paying for a ticket. That memory has faded over time, though it still conjures
the carnival owners were decidedly unhelpful.
“Silly little screeching cricket,” said Witch poking a
“The carnival goes round and round,” said Light. The
multiverse is our playground. Nothing’s free and noth- ing’s lost. Every visit has its cost.” As time passed, your heart became less heavy, and you gave less thought to your loss. Recently, however, the longing to retrieve what you lost has resurfaced, allowing you to feel the loss as sharply as if it happened yesterday.
standing near a ticket booth by the entrance at twilight.
There you meet others who look as troubled as you. Without knowing how or why, you sense that each of them has lost something as well. Perhaps fate has brought you together.
A. Introductions Lost Thing.
Allow each player (yourself included) a few determined their lost thing, do so now by rolling moments to introduce themselves and their on the table in the Lost Things adventure hook character. A little detail—even if it’s only basic and instruct the player to note what they’ve lost on appearance and a bit of backstory—goes a long way in creating an engaging play environment. they recover this lost thing, their character can’t
Welcome Gifts Keeper of Lost Things. Because some of your
players may not be at your table in the future, don’t be visited by a wandering NPC gifting the characters roll to determine the keeper of their lost thing. with dandelions in the form of folded up pieces of pa- The only opportunity to learn this during this per. The admins handing out these gifts should do so event is by solving the riddle of the unicorn (see unobtrusively. or if they’re unable to solve the riddle, they won’t The Adventurers League uses the Lost Things Minor Curses. The characters don’t develop their adventure hook this season; the Warlock’s Quest minor curse until they hear the name of the hag hook isn’t used. Each character has come to the carnival in pursuit of something they lost in their youth. Some will have already determined B. Tickets, Please! what their lost thing is in WBW-PR Lost Things. Determine the lost thing for the others when Once done, the characters get their tickets. Precisely it’s their turn to introduce their characters, as why the characters’ tickets have been paid for by described below: the mysterious planeswalking gnome Ellywick Tumblestrum has yet to be seen, but one thing is for Lost Things The following guidance applies to determining lost This portion should proceed quickly. things and the hags that possess them:
WBW-EP The witchlight carnival 19
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