Professional Documents
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d&d-adventurers-league-pack-the-wild-beyond-the-witchlight-p23
d&d-adventurers-league-pack-the-wild-beyond-the-witchlight-p23
Each character that participates in the snail race I regret to say our night nears its end.
should annotate this on their character sheet.
Staff Area Witchlight Hands, before we say good-bye once more;
The group can send their messenger to visit this Please determine each character’s score.
area once during the event.
It’s basic math, no need to fear;
So once you’re done, bring your sheets up here!”
Do Not Disturb!
The administrators may be busy coordinating wander-
ing NPCs or tracking the mood when the players ar-
rive. Players should wait patiently before approaching
Completing Score Sheets
the administrators to ensure that disruptions are kept
to a minimum.
(Hands)
Cue:
of Mister Witch and Mister Light in lieu of the players Let your players know that they have a few moments
potentially disrupting their work. If so, they will inform to use the restroom or stretch their legs, and
you accordingly. to venture to the Big Top in ten minutes for the
though determining who the kenku warlock actually determine the winner randomly. Using the table
kenku among the Wandering NPCs and return once points out the player of the winning character.
with the password if they’re successful.
Don’t tell the characters, but the password is Part 2: Crowning The
encounter as described in The Wild Beyond the
Monarch!
Witchlight. Prescribed Duration: 10 minutes
Characters that get an acting lesson from
Candlefoot should annotate this on their Running This Part
character sheet. During this part of the adventure, the Witchlight