Professional Documents
Culture Documents
d&d-adventurers-league-pack-the-wild-beyond-the-witchlight-p37
d&d-adventurers-league-pack-the-wild-beyond-the-witchlight-p37
Exploring the Carnival hair grumpily patrols the area, keeping an eye out for
troublemakers.
When this part begins, give the players handout Then you spot Juniper! She dashes over to a caravan
3: A Corner of the Carnival, and read the
on the far side of the thoroughfare and hops onto its
following aloud:
windowsill. Before you can stop her, she jumps into
the arms of a clown wearing a black-and-white suit. He
grins with delight and lifts her inside, drawing the shut-
ters behind him.
A sign hanging from the window of the caravan
reads: Knock for Candlefoot’s story hour. Cost: 3 Carni -
val Prizes.