Professional Documents
Culture Documents
d&d-adventurers-league-pack-the-wild-beyond-the-witchlight-p36
d&d-adventurers-league-pack-the-wild-beyond-the-witchlight-p36
Lost Things
The Carnival Arrives
When everyone is ready, read the following aloud:
d8 Thing
1 Ability to keep secrets Weeks wheel by, days turn shorter, and rain forces
2 Ability to smile many of your games indoors. Just when the leaves
3 Artistic creativity begin to turn, the Witchlight Carnival visits your town
4
5 Handwriting soar down from the sky, pulled by horses wearing but-
6 Sense of direction
7 Sense of fashion your homes.
8 Three inches of height As news of the carnival spreads, so too does a warn-
ing: entry without a ticket is strictly forbidden. Before
you can ask your parents to purchase tickets for you,
players opportunities to roleplay why it was so something terrible happens. Juniper runs away, scram-
important to them; a character who loses their
sense of fashion is probably a snappy dresser, while
carnival! You give chase at once, and before you know
a character losing their handwriting could be top of
the script class. Players should note down their lost it, you’ve darted through the bushes and trespassed
things in the box provided on the Character Checklist into the carnival site…without a ticket!
(handout 1). Juniper must be somewhere nearby, and you must
During part 1, the players’ actions determine rescue her before the carnival whisks her away on its
which hag steals their character’s lost thing. The magical journey!
Wild Beyond the Witchlight adventure details what