Development bones (or beak-deep in the bag of marshmallows). After one hour of play time has passed (or if the Characters could use this opportunity to break into characters try to leave the carnival), the characters the caravan through the door. Unfortunately, Juniper proves unwilling to leave and soon makes a racket this point, everyone should have had something
occurs automatically while they’re talking to the
Juniper, he reveals how she came to be in his care. carnival owners. He says he’s already rung the bell to summon her owner, so sadly it’s time for the kids to say goodbye to their little friend. Candlefoot gives each kid a Part 2: Farewell to dandelion head (if they haven’t got one already) and tells them to enjoy the fair with Juniper until her Childhood Estimated Duration: 15 minutes returns them to the characters. Characters who are reunited with Juniper gain the With a Hoot and a Growl! story award. kids from their carnival. The players discuss what happens to their characters in the intervening With a Hoot and a Growl! years, and advance their characters to 1st level. The Themes: Sadness, summer’s over, fear of growing up. Wild Beyond the Witchlight adventure, she remembers them on sight and immediately bonds with them. Juniper won’t eat characters with this award, no matter how hungry she might be.
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