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While Candlefoot is telling his story, Juniper

remains inside the caravan, nibbling on mouse


Development
bones (or beak-deep in the bag of marshmallows). After one hour of play time has passed (or if the
Characters could use this opportunity to break into characters try to leave the carnival), the characters
the caravan through the door. Unfortunately, Juniper
proves unwilling to leave and soon makes a racket this point, everyone should have had something

occurs automatically while they’re talking to the


Juniper, he reveals how she came to be in his care. carnival owners.
He says he’s already rung the bell to summon her
owner, so sadly it’s time for the kids to say goodbye
to their little friend. Candlefoot gives each kid a
Part 2: Farewell to
dandelion head (if they haven’t got one already) and
tells them to enjoy the fair with Juniper until her Childhood
Estimated Duration: 15 minutes
returns them to the characters.
Characters who are reunited with Juniper gain the
With a Hoot and a Growl! story award. kids from their carnival. The players discuss what
happens to their characters in the intervening
With a Hoot and a Growl! years, and advance their characters to 1st level.
The
Themes: Sadness, summer’s over, fear of growing up.
Wild Beyond the Witchlight adventure, she remembers
them on sight and immediately bonds with them.
Juniper won’t eat characters with this award, no
matter how hungry she might be.

WBW-PR Lost Things 43


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