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STAR TREK: DISCOVERY

SEASON 3
PLAYER CHARACTERS
TERMINAL MUH0142104-PDF

CREDITS
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STAR TREK: DISCOVERY SEASON 3


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STAR TREK: DISCOVERY
SEASON 3

PLAYER
CHARACTERS
STAND BY

LMT

CONFIG

SET

AUX

NAV

683946p92342
ACTIVE
3049867230

01.00 Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 02
02.00 Player Characters. . . . . . . . . . . . . . . . . . . . . . . . . . . 03
03.00 Supporting Characters. . . . . . . . . . . . . . . . . . . . . . 14
04.00 U.S.S. Discovery NCC-1031-A. . . . . . . . . . . . . . . . 16

PLAYER CHARACTERS
1
12 24 36 48 60 72 84 96 108 120 132 144 156 168 180 192 204 216 228 240 252 264 276
CHAPTER 01.00

STAR TREK: DISCOVERY SEASON 3

INTRODUCTION
ADMIRALTY COMMS
TO: ADMIRAL VANCE It's incredible how much this ship and crew has contributed this year, including
solving the mystery of The Burn and helping to start rebuilding the Federation.
FROM: KOVICH Even Philippa Georgiou exceeded my expectations in taking meaningful
actions and passing through the Guardian of Forever. It’ll be curious to see if
Actions speaks louder than words. Any suspicion her story continues someday, given we have no record as yet of her return.
or trepidation we may have had by the sudden
appearance of the U.S.S. Discovery in 3189 is As for the rest of the crew, my recommendations stand and I agree with your
dwindling away as we analyze the crew’s behavior. assessments regarding promotions and assignments. If you have any further
Our retrofit of the vessel has not only given us a questions, you know where to find me.
deep insight into the veracity of the crew’s claims
but assurance that their existence here is not
duplicitous in nature.

CODED TRANSMISSION

STAR TREK: DISCOVERY SEASON 3


2
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CHAPTER 02.00

PLAYER
CHARACTERS
STAND BY

LMT

CONFIG

SET

AUX

NAV

683946p92342
ACTIVE
3049867230

02.10 Captain Saru . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 004


Kelpien. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 005
02.20 Lieutenant Commander Paul Stamets . . . . . . 006
02.30 Captain Michael Burnham. . . . . . . . . . . . . . . . . . 007
02.40 Cleveland "Book" Booker. . . . . . . . . . . . . . . . . . . 008
02.50 Ensign Sylvia Tilly. . . . . . . . . . . . . . . . . . . . . . . . . . 009
02.60 Ensign Adira Tal. . . . . . . . . . . . . . . . . . . . . . . . . . . . 010
02.70 Philippa Georgiou. . . . . . . . . . . . . . . . . . . . . . . . . . 011
02.80 Lieutenant Commander Hugh Culber . . . . . . . 012
02.90 Commander Jett Reno. . . . . . . . . . . . . . . . . . . . . 013

PLAYER CHARACTERS
3
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CHAPTER 02.10

STAR TREK: DISCOVERY SEASON 3

CAPTAIN SARU
STRESS:
COMMANDING
OFFICER RESISTANCE: 0
–– – 288982
ATTACKS:
Once Discovery made it to the future, Saru was promoted to § Unarmed Strike (Melee, 4A, Knockdown, Size 1H, Non-lethal)
captain of the ship. During this time, Saru and his crew proved § Phaser Type-1 (Ranged, 5A, Charge, Size 1H, Hidden)
Discovery’s value to Admiral Vance by completing several missions § Ganglia Dart (Ranged, 5A, Pierce 1)
with relative speed. Admiral Vance was so impressed, he ordered
TALENTS:
upgrades for the ship and allowed its crew to remain intact.
§ Ganglia (Post-Vahar'ai): This talent
grants different abilities based on the
Eventually, Saru learned that The Burn may have been caused
character’s Vahar’ai Trait. Post-Vahar’ai
indirectly by a ship containing a Kelpien crew. Realizing that
– The character gains the following
his people had survived, and even joined the Federation, Saru
attack: Ganglia Dart (Ranged,
was dedicated to finding them and determining how they were
5A, Pierce 1)
connected to The Burn. This focus eventually led the crew to the
location of the crashed ship, but Saru’s personal connection to
§ On All Fours: Whenever
the Kelpiens led to him stepping down from being captain, instead
you succeed at a Sprint
embracing his people and their legacy.
task, you generate 2
additional Momentum
TRAITS: Kelpien, Post-Vahar’ai
which may only be
used to move up to 2
VALUES:
additional zones.
§ Before We Can Care for Others, We Must First Care
for Ourselves
§ Quick Survey: At
§ I Am Surrounded By a Team I Trust
the start of a scene,
§ I Will Return to My Home
you may immediately
§ We Learn Our Greatest Lessons When We Pay a
ask one question,
Heavy Price
as if you had spent
one Momentum on
ATTRIBUTES the Obtain Information
Momentum spend. The
CONTROL 09 FITNESS 10 PRESENCE 10 answer can only provide
information that you could
DARING 08 INSIGHT 11 REASON 08 obtain with your own senses;
you cannot gain information from
DISCIPLINES equipment in so short a time.

§ Teacher: When you create


COMMAND 04 SECURITY 03 SCIENCE 03
an advantage for an ally that
represents your guidance or
CONN 01 ENGINEERING 03 MEDICINE 02
advice, that ally may re-roll
one d20 on a single task they
FOCUSES: Botany, Communication, Composure, Linguistics, attempt which benefits from
Philosophy, Team Dynamics that advantage.

STAR TREK: DISCOVERY SEASON 3


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§ Post-Vahar’ai: The character gains the following attack:
KELPIEN Ganglia Dart (Ranged, 2A, Piercing 1). The character’s Security
––– 288982 is added as normal to the attack’s Stress rating.

ON ALL FOURS
AVAILABLE AFTER 2257
REQUIREMENT: Kelpien, or gamemaster’s permission.
A sentient humanoid species indigenous to the planet Kaminar,
Kelpiens live in an agrarian society. Elders are the leaders of the
Kelpiens are able to run at considerable speeds for short bursts
Kelpien culture, passing down knowledge and history through
when necessary. Whenever the character succeeds at a Sprint
stories. One of these stories speaks of The Great Balance, a belief
task, they generate 2 additional Momentum which may only be
that by culling members of their species, the Kelpiens would
used to move up to 2 additional zones.
have peace with the Ba’ul; a powerful species that would hunt
their people to extinction if the Kaminar population got out of
NAMES
hand. This meant that when a Kelpien started going through their
Kelpiens tend to have just a single name.
physiological change known as Vahar’ai, they would be brought
in front of the All-Seeing Eye and culled, releasing them from the
SAMPLE NAMES: Brinna, Dor’na, Kaladar, Lin’lev, Su’Vyn, Trialla,
pain and threat of mental instability, as well as keeping the Great
Tuvu, Vilara
Balance in check.

Commander Saru discovered that the Vahar’ai was actually a


natural physical change that made his people expert hunters.
The culling and the Great Balance were both lies forced unto the
Kelpiens by the Ba’ul. Eventually, the crew of U.S.S. Discovery
helped the Kelpiens rise up against the Ba’ul and break free of the
lies they had been told for generations.

EXAMPLE VALUE: The Great Balance Must Be Achieved

§ ATTRIBUTES: +1 Control, +1 Fitness, +1 Insight

§ TRAITS: Kelpien. The Kelpiens are a bipedal species that are


adapted to living on land and in the water. Kelpiens are able to
run at considerable speeds for short bursts and can see into
the ultraviolet and infrared spectrums of light.
Pre-Vahar’ai / Post-Vahar’ai. When created, choose one of
these two traits. If Pre-Vahar’ai is chosen, and your character
ever experiences the changes that come with Vahar’ai, the trait
is replaced by the Post-Vahar’ai trait.

§ TALENTS: The character receives access to the following


talents:

GANGLIA
REQUIREMENT: Kelpien.

Kelpiens have special organs on the back of their heads called


ganglia. These organs do different things depending on what stage
of life the Kelpien is in, as such, this talent grants different abilities
based on the character’s Vahar’ai trait.

§ Pre-Vahar’ai: When the gamemaster spends Threat to either


add a complication, or to add dice to a pool or that directly
affects the character, roll 1A; if an effect is rolled, add 1
Momentum to the pool.

PLAYER CHARACTERS
5
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CHAPTER 02.20

STAR TREK: DISCOVERY SEASON 3

LT. COMMANDER
PAUL STAMETS
STRESS:
ENGINEERING
OFFICER RESISTANCE: 0
––– 288982
ATTACKS:
Stamets is recovering physically and emotionally from trauma § Unarmed Strike (Melee, 2A, Knockdown, Size 1H, Non-lethal)
sustained before his jump to the 3100s. It doesn’t take long for § Phaser Type-2 (Ranged, 4A, Size 1H, Charge)
Stamets to comprehend his tactical value in this period. With
TALENTS:
the majority of Starfleet destroyed and dilithium a scarcity since
§ Lab Rat: You prefer to spend most of your
the Burn, Discovery’s spore drive is one of the greatest assets in
free time engaged in various side projects
the known Galaxy; and the man who can make the spore drive
and experiments. Because of this, you
function is equally significant. Perhaps these facts have softened
are extremely familiar with the equipment
Stamets’ rough edge as we observe him drawing closer to his
and capabilities of the labs on board
crew. Stamets has even built a family with his U.S.S. Discovery
your ship. When attempting
crewmates, most notably with his partner Dr. Hugh Culber and
an extended task while using
adoptive child Ensign Adira.
a laboratory, you gain the
Progression 1 effect.
TRAITS: Human, Augmented with Tardigrade DNA
§ Rapid Analysis: Tasks
attempted as part of a Time
VALUES:
Challenge using the Science
§ Family Is the One You Choose To Make
discipline takes the character 1
§ Forward Motion is the Most Honest Choice
Time Interval instead of 2. The
§ Never Hide Who You Are – That’s the Only Way
amount of time taken for any task
Relationships Work
may not be reduced to less than
§ Yesterday’s Solar Panels Are Today’s Fungi
1 Interval.
§ Testing a Theory: When you
ATTRIBUTES attempt a task using Engineering
or Science, you may roll one
CONTROL 08 FITNESS 08 PRESENCE 10 additional d20, so long as you
succeeded at a previous task
DARING 09 INSIGHT 09 REASON 12 covering the same scientific or
technological field earlier in the
DISCIPLINES same adventure.
§ Theory into Practice: When
you attempt a task using
COMMAND 02 SECURITY 01 SCIENCE 05
Engineering or Science where
you gain the additional d20
CONN 01 ENGINEERING 05 MEDICINE 02
from the Testing a Theory talent,
reduce the Difficulty of the task
FOCUSES: Astromycology, Astrophysics, Biophysics, Quantum by 1, to a minimum of 0.
Mechanics, Unified Field Theory, Warp Theory

STAR TREK: DISCOVERY SEASON 3


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CHAPTER 02.30

STAR TREK: DISCOVERY SEASON 3

CAPTAIN
MICHAEL BURNHAM
§ Unarmed Strike (Melee, 3A, Knockdown, Size 1H, Non-lethal)
LOST AND FOUND
––– 288982
§ Phaser Type-2 (Ranged, 5A, Size 1H, Charge)

TALENTS:
Michael Burnham is a woman out of time...or, perhaps, one who § Call to Action: In a conflict, you may use the Prepare minor
has finally found the exact time where she needs to be. Despite action to grant one ally a minor action of their choice (performed
being set adrift literally and emotionally by flinging herself to the immediately) if they can communicate with that ally.
31st century, Burnham found stability in her principles and earnest § Close-Knit Crew: You and your crew have bonded through
desire to unite others. It was these convictions that caused shared adversity, and you all pull together
Burnham to not only reunite the Federation, but also finally let when the situation demands. When a
herself fly as Discovery’s newest captain. scene begins, if there are fewer points
of Momentum in the group pool than
TRAITS: Human, Vulcan Upbringing there are characters in the scene who
possess this talent, immediately add
VALUES: 1 point of Momentum to the
§ Being Captain Means Making the Hard Call - Even If group pool.
It's Painful § Second Wind: You can
§ I'd Rather Regret Something I Did Than Something I Didn't sometimes draw upon
§ There is a Galaxy Full of People Who Will Reach for You - deep reserves of energy
You Have to Let Them and resilience when
§ Together, We Create Something Bigger Than Ourselves the situation becomes
desperate. You may spend
ATTRIBUTES a point of Determination
to remove all the Stress you
have accumulated. The normal
CONTROL 09 FITNESS 08 PRESENCE 10
requirements for spending a point
of Determination still apply.
DARING 11 INSIGHT 08 REASON 10
§ Time Management: During any
challenge, extended task or other
DISCIPLINES activity under time pressure,
you may attempt a Control +
COMMAND 04 SECURITY 02 SCIENCE 05 Command task with a Difficulty
3. If this task succeeds, reduce
CONN 01 ENGINEERING 03 MEDICINE 01 the total number of intervals the
players have taken by 1; for every
2 Momentum spent (Repeatable)
FOCUSES: Astrophysics, Debate, Empathy, Philosophy, Vulcan
reduce by a further 1. The character
Culture, Xenoanthropology
has managed to minimize lost time.
If the task fails, add one additional
STRESS:
interval as the character's efforts
actually waste time.
RESISTANCE: 0

ATTACKS:

PLAYER CHARACTERS
7
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CHAPTER 02.40

STAR TREK: DISCOVERY SEASON 3

CLEVELAND "BOOK"
BOOKER
FOCUSES: Compassion, Exozoology, Helm Operations,
COURIER
––– 288982
Negotiation, Survival, Trading

STRESS:
Cleveland met Michael Burnham after she crashed into his ship in
the 31st century and eventually befriended her. Originally from the
RESISTANCE: 0
planet Kwejian and named Tareckx, he took the name Cleveland
Booker as a tribute to mentor he had in the conservation field.
ATTACKS:
With his faithful cat named Grudge at his side, Book was a well-
§ Unarmed Strike (Melee, 4A, Knockdown,
known “Carrier” who transported goods in exchange for dilithium.
Size 1H, Non-lethal)
Book then used this dilithium to transport things, such as trance
§ Phaser Type-1 (Ranged, 5A, Size 1H,
worms to wildlife sanctuaries to ensure their survival.
Charge, Hidden)

Cleveland also displayed powerful empathic abilities that allowed TALENTS:


him to communicate emotions to both animals and plants which § Bold (Conn): Whenever you attempt
often proved to be beneficial to his survival. Eventually returning a Conn task, and buy one or more
to his home planet at the request of his adopted brother, Book d20s by adding Threat, you may
and U.S.S. Discovery helped stop an ecological disaster brought re-roll a single d20.
on by the Emerald Chain. It was after this success that Booker § Hands-on Pilot: When you perform
offered to help the Federation by giving them some Emerald Chain one of the Impulse, Warp, Evasive
intelligence that he had gathered and offered the services of his Action, or Attack Pattern tasks, the
ship permanently to the crew of Discovery. ship may treat its assistance die as if it
had rolled a 1. However, when anyone
TRAITS: Kwejian, Faithful Feline Grudge else pilots the ship, they increase their
complication range by 1, as your
VALUES: adjustments don’t suit everyone.
§ Conversvation is the Key to the Future § Plant and Animal Empathy: You can
§ Everything Has Value If You Know Where to Peddle It sense the emotions of non-sentient
§ We Must Respect All Living Things living organisms nearby and can
§ We Will Always Find Each Other communicate telepathically with
them. Communicating with an
ATTRIBUTES organism in this way requires a
Difficulty 0 Presence + Command
task, however, the Difficulty to
CONTROL 09 FITNESS 09 PRESENCE 10
do so varies based on number
of organisms around and how
DARING 11 INSIGHT 09 REASON 08
stressful the situation.
§ Starship Expert: Whenever you succeed
DISCIPLINES at a Conn task to identify a type of starship,
you gain one bonus Momentum, which may
COMMAND 03 SECURITY 03 SCIENCE 02 only be used on the Obtain Information
Momentum Spend.
CONN 04 ENGINEERING 02 MEDICINE 02

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CHAPTER 02.50

STAR TREK: DISCOVERY SEASON 3

ENSIGN SYLVIA TILLY


TALENTS:
ACTING FIRST § Follow My Lead: Once per scene, when you succeed at a
OFFICER task during combat or another perilous situation, you may
–– – 288982 spend one Determination. Choose a single ally. The next task
that ally attempts counts as having assistance from you, using
Tilly’s ambition to be in command of a starship is becoming more your Presence + Command.
plausible every mission. When she began her service aboard § In the Nick of Time: Whenever you succeed at an Engineering
U.S.S. Discovery, she was a nervous and gabby cadet. She has or Science task as part of an extended task, score 1 additional
swiftly grown into a brilliant science officer and trusted confidant Work for every effect rolled.
of many on board. Entrusted with the role of Acting First Officer, § Testing a Theory: When you attempt a task using Engineering
Tilly performed admirably under stress leading the crew to a hard- or Science, you may roll one additional d20, so long as
won victory over the Emerald Chain. Her promotion to lieutenant you succeeded at a previous task
should be imminent. covering the same scientific or
technological field earlier in the
TRAIT: Human same adventure.
§ Untapped Potential:
VALUES: Whenever you succeed at a
§ Discovery Has a Lot to Prove task for which you bought
§ If X Doesn't Work, Try Y, and If Y Doesn't Work, Try Z one or more additional
§ Say Fewer Things dice with either
§ Where I Come From, We Try to Keep Our Promises Momentum or Threat,
roll 1A. You receive
ATTRIBUTES bonus Momentum
equal to the A
result, and add 1
CONTROL 09 FITNESS 08 PRESENCE 08
point to Threat if
an effect is rolled.
DARING 10 INSIGHT 10 REASON 11

DISCIPLINES

COMMAND 03 SECURITY 02 SCIENCE 04

CONN 01 ENGINEERING 04 MEDICINE 02

FOCUSES: Crossfield-Class Specialist, Quantum Astrophysics,


Sensor Operations, Spore Drive, Team Dynamics, Theoretical
Engineering

STRESS:

RESISTANCE: 0

ATTACKS:
§ Unarmed Strike (Melee, 3A, Knockdown, Size 1H, Non-lethal)
§ Phaser Type-1 (Ranged, 4A, Charge, Size 1H, Hidden)

PLAYER CHARACTERS
9
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CHAPTER 02.60

STAR TREK: DISCOVERY SEASON 3

ENSIGN ADIRA TAL


STRESS:
ENSIGN
––– 288982
RESISTANCE: 0

A Human, Adira is the seventh host in a line of Trills serving the


ATTACKS:
Trill symbiont, Tal. As Gray, Adira’s Trill boyfriend and previous
§ Unarmed Strike (Melee, 4A, Knockdown, Size
host to Tal, was dying, they volunteered to host the symbiont,
1H, Non-lethal)
thereby preserving it alive and becoming its first Human host.
§ Phaser Type-2 (Ranged, 6A, Size 1H,
They eventually came to work for the United Earth Defense Force
Charge)
as an inspector and, still later, to serve aboard U.S.S. Discovery.
Tal’s complexity is enhanced by the fact that they now host the TALENTS:
memories and reciprocal love of Gray, thus forming an intricate § Joined: Once per mission, you may declare
new persona. that a former host had expertise in
a relevant skill or field of study.
TRAIT: Human with Tal Symbiote You gain a single Focus for
the remainder of the scene.
VALUES: Additionally, you gain a Trait with
§ Gray is Real the name of the Symbiont; this
§ I am the Seventh Host reflects potential advantages
§ I Prefer 'They' of the Joining, the ability to
§ Sabotage is One Way to Start an Investigation perform rites and rituals to
awaken past hosts’ memories,
ATTRIBUTES and the vulnerabilities inherent in
the connection.
§ Miracle Worker: Whenever you use
CONTROL 09 FITNESS 09 PRESENCE 09
Engineering on an extended task,
if you achieve a Breakthrough and
DARING 09 INSIGHT 10 REASON 10
roll at least one effect on a A, you
achieve a second Breakthrough.
DISCIPLINES § I Know My Ship: Whenever you
attempt a task to determine the
COMMAND 02 SECURITY 03 SCIENCE 03 source of a technical problem with
the ship, add one bonus d20.
CONN 02 ENGINEERING 04 MEDICINE 02 § Intense Scrutiny: Whenever you
succeed at a task using Reason or
Control as part of an extended task, you
FOCUSES: Art, Communications, Investigation, Linguistics,
may ignore up to 2 Resistance for every
Experimental Technology, Starship Systems
effect rolled.

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CHAPTER 02.70

STAR TREK: DISCOVERY SEASON 3

PHILIPPA GEORGIOU
STRESS:
ENIGMA
–– – 288982
RESISTANCE: 0

A compassionate Georgiou. Just saying the words seem like an


ATTACKS:
ironic oxymoron. However, her return trip to the Terran universe
§ Unarmed Strike (Melee, 7A, Intense,
reveals cracks in her bloodthirsty totalitarian demeanor, a
Knockdown, Size 1H, Non-lethal)
deeper understanding of how the universe can work without
§ Phaser Type-2 (Ranged, 8A, Size 1H,
the harshness and brutality that are the call sign of the Terran
Charge)
Empire. Georgiou’s first step through the Guardian of Forever’s
doorway is the next step in her evolution as a person. Will she TALENTS:
bring her indomitable spirit and influence to bear for the greater § Applied Force: When you make a melee
good of the universe? Only time will tell. attack, you may use Fitness instead of
Daring. In addition, you add 1A to
TRAIT: Terran the Stress rating of your unarmed
attacks (reflected above).
VALUES: § Cold Reading: Succeeding
§ Be the Director of Your Opponent's Fate at a task during Social
§ Diplomacy is So Slow Conflict generates 1 bonus
§ I Have Seen Another Way to Live, Another Way to Rule Momentum which must
§ Some Endings are Inevitable be used for the Obtain
Information Momentum spend
ATTRIBUTES to gain knowledge about an
individual on the other side
of the interaction. If the social
CONTROL 10 FITNESS 10 PRESENCE 09
conflict involves an extended
task, you gain the Scrutinize 1
DARING 09 INSIGHT 09 REASON 09
benefit when rolling A.
§ Martial Arts: Your unarmed strike
DISCIPLINES attacks gain the Intense damage
effect (reflected above).
COMMAND 04 SECURITY 05 SCIENCE 01 § Makeshift Weapons: Once
per session, you may destroy
CONN 02 ENGINEERING 03 MEDICINE 01 any single piece of equipment
to create a weapon. This
weapon has a Complication
FOCUSES: Bladed Weapons, Covert Ops, Intimidation,
range increase of 2, with the
Persuasion, Strategy, Terran Empire Politics
Complication being a malfunction
that renders it useless.

PLAYER CHARACTERS
11
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CHAPTER 02.40

STAR TREK: DISCOVERY SEASON 3

LT. COMMANDER
HUGH CULBER
STRESS:
MEDICAL OFFICER
––– 288982
RESISTANCE: 0

After being reborn and rescued from the mycelial network, Hugh
ATTACKS:
became detached from most of the people on the ship, barely
§ Unarmed Strike (Melee, 3A, Knockdown,
recognizing his previous relationships. This detachment took
Size 1H, Non-lethal)
some time to work through and eventually revealed Culber’s
§ Phaser Type-1 (Ranged, 4A, Size 1H, Charge, Hidden)
passion for not just medicine, but for the entire crew. This
passion became apparent when Culber accepted both Stamets TALENTS:
and Adira as his family. § Bold (Medicine): Whenever you attempt a Medicine task, and
buy one or more d20s by adding Threat, you may re-roll a
In the future, Culber also embraced the new medical protocols single d20.
while never giving up on finding cures. Hugh also started taking § Diagnostic Expertise: When you
part of more away missions during this time, locating an old succeed at a Medicine task to
Federation seed bank, and even helping his crewmates discover identify and diagnose the nature of a
the cause of The Burn. With his leadership abilities beginning to medical problem, you gain 1 bonus
bloom, Culber embraced his role as both a family member and Momentum for every additional
crew member, balancing both with love and grace. d20 you bought by spending
Momentum, which may only
TRAIT: Human be used to Obtain Information
or Create Advantage.
VALUES: § Stimulant Shot: When you
§ A Loving Family Makes the Job Easier perform the First Aid task
§ I Will Treat Wounds, Not Inflict Them on an injured ally, you may
§ The Cure is Out There Waiting to Be Found get them back into the fighting
§ Where There's a Will, There's a Way right away without spending
Momentum. In addition, the ally
ATTRIBUTES recovers Stress equal to twice your
Medicine rating.
§ Studious: Whenever you spend
CONTROL 09 FITNESS 09 PRESENCE 10
one or more Momentum to Obtain
Information, you may ask one
DARING 09 INSIGHT 10 REASON 09
additional question.

DISCIPLINES

COMMAND 04 SECURITY 02 SCIENCE 03

CONN 01 ENGINEERING 01 MEDICINE 05

FOCUSES: Compassion, Emergency Medicine, Genetics,


Psychology, Quarantine Protocol, Xenobiology

STAR TREK: DISCOVERY SEASON 3


12
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CHAPTER 02.90

STAR TREK: DISCOVERY SEASON 3

COMMANDER
JETT RENO
RESISTANCE: 0
UNCONVENTIONAL
ENGINEER ATTACKS:
–– – 288982 § Unarmed Strike (Melee, 4A, Knockdown, Size 1H, Non-lethal)
§ Phaser Type-2 (Ranged, 6A, Size 1H, Charge)
Commander Jett Reno has to be one of Starfleet’s most
TALENTS:
unconventional engineers, both in temperament and ability. Reno
§ Field Medicine: When attempting a Medicine task, you may
proved her technical prowess after crash-landing with U.S.S.
ignore any increase in Difficulty for working without the proper
Hiawatha during the Federation-Klingon War, keeping several of
tools or equipment.
her surviving yet injured crewmates alive for ten months without
§ In the Nick of Time: Whenever you succeed at an
rescue. Yet, neither her time spent stranded, nor the death of
Engineering or Science task as part
her wife, crippled her sarcastic personality, which she brought
of an extended task, you score
aboard U.S.S. Discovery – along with an abundance of snacks.
1 additional Work for every
Despite her sardonic wit, Reno has repeatedly put herself on the
effect rolled.
line for others, even choosing to travel to the 32nd century with
§ Jury-Rig: Whenever you attempt an
her crewmates.
Engineering task to perform repairs,
you may reduce the Difficulty
TRAIT: Human
by 2, to a minimum of 0. If you
do this, however, then the
VALUES:
repairs are only temporary
§ True Engineering isn't From the Starfleed Field Manual
and will last only a single
§ Nothing is More Reliable Than Duct Tape and Dilithium
scene, plus one additional
§ Helpless is a Shitty Feeling, but It is Not Forever
scene per Momentum spent
§ Sarcasm is a Virtue. So is Licorice.
(Repeatable) before they fail
again. Jury-rigged repairs can
ATTRIBUTES only be applied once, and the
Difficulty to repair a device that
CONTROL 10 FITNESS 07 PRESENCE 12 has been Jury-rigged increases
by 1.
DARING 10 INSIGHT 09 REASON 08 § Unconventional Thinking: During
any challenge or extended task that
DISCIPLINES uses the Scientific Method to adapt
technology in which the character
is participating, if the hypothesis
COMMAND 01 SECURITY 03 SCIENCE 04
being pursued is considered
“Outside the Box”– the Difficulty of
CONN 01 ENGINEERING 05 MEDICINE 02
the tasks are reduced by 1.

FOCUSES: Astrophysics, Dilithium-Based Technology, Gadgetry,


Mechanical Engineering, Quantum Mechanics, Warp Drive

STRESS:

PLAYER CHARACTERS
13
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CHAPTER 03.00

STAR TREK: DISCOVERY SEASON 3

SUPPORTING
CHARACTERS
LT. KEYLA DETMER LT. CMDR. NHAN
––– 288982 ––– 288982
Suffice it to say, without flight controller Detmer’s exceptional Nhan was the Chief of Security on Discovery. Initially, she thought
piloting abilities Discovery and its crew would never have made it that she was the only one of her people in Starfleet. She was
through its journey into the future. She has taken to her job with a elated to learn that her people joined the Federation in the 25th
renewed excitement, seeing how significant upgrades to Discovery century. She made the decision to transfer to the seed vault ship,
make for relearning her ship and mastering its advanced systems. Tikhov, to assist the sole surviving Barzan on board, Doctor Attis.
Her performance has her destined for promotion.
TRAITS: Barzan, Breathing Apparatus
TRAIT: Human, Cybernetically Enhanced
VALUE: My Job is to Preserve As Many Lives As Possible At
VALUE: I Can Manage These Upgrades Any Cost

ATTRIBUTES ATTRIBUTES

CONTROL 09 FITNESS 08 PRESENCE 07 CONTROL 07 FITNESS 10 PRESENCE 08

DARING 10 INSIGHT 09 REASON 08 DARING 09 INSIGHT 09 REASON 08

DISCIPLINES DISCIPLINES

COMMAND 02 SECURITY 01 SCIENCE 02 COMMAND 02 SECURITY 04 SCIENCE 02

CONN 04 ENGINEERING 03 MEDICINE 01 CONN 01 ENGINEERING 03 MEDICINE 01

FOCUSES: Evasive Maneuvers, Helm Control, Starship Design FOCUSES: Hand-to-Hand Combat, Phasers, Starship Systems

STRESS: RESISTANCE: 0 STRESS: RESISTANCE: 0

ATTACKS: ATTACKS:
§ Unarmed Strike (Melee, 2A, Knockdown, Size 1H, Non-lethal) § Unarmed Strike (Melee, 5A, Knockdown, Size 1H, Non-lethal)
§ Phaser Type-1 (Ranged, 3A, Size 1H, Charge, Hidden) § Phaser Type-2 (Ranged, 7A, Size 1H, Charge)
TALENT: TALENT:
§ Attack Run: A success in the Attack Pattern task lets a § Multi-Discipline: The character receives the benefits from
character spend two Momentum. Enemy attacks against the both the Engineer and the Security Chief character roles.
character’s ship do not reduce in Difficulty due to the Attack
Pattern task.

STAR TREK: DISCOVERY SEASON 3


14
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LT. JG. "LINUS" GRAY TAL
–– – 288982 ––– 288982
Linus is a Starfleet science officer who serves aboard U.S.S. Gray Tal was an orphaned Trill male living aboard a generational
Discovery. Linus works on various projects and can be seen all starship when an asteroid collided with the ship, fatally injuring
over the ship, for instance, repairing EPS relay systems. He seems him. The Tal symbiont survived, however, and was implanted into
to have some difficulty mastering some 32nd century technology, Adira. Though it took a while for Adira’s Human physiology to
like the personal transporter. acclimate to the symbiote, they eventually regained all the past
hosts memories including that of Gray Tal. He appears only to
TRAIT: Saurian Adira.

VALUE: I Was Hatched Ready TRAITS: Trill, Only Visible to Adira

ATTRIBUTES VALUE: I Already Was Perfect

CONTROL 08 FITNESS 07 PRESENCE 09 ATTRIBUTES

DARING 08 INSIGHT 09 REASON 10 CONTROL 08 FITNESS 08 PRESENCE 10

DISCIPLINES DARING 09 INSIGHT 09 REASON 07

COMMAND 01 SECURITY 01 SCIENCE 04 DISCIPLINES

CONN 02 ENGINEERING 03 MEDICINE 02 COMMAND 03 SECURITY 02 SCIENCE 04

CONN 01 ENGINEERING 02 MEDICINE 01


FOCUSES: Material Sciences, Repairs, Research

STRESS: RESISTANCE: 0 FOCUSES: Cello, Perserverance, Trill Culture

ATTACKS: STRESS: RESISTANCE: 0


§ Unarmed Strike (Melee, 2A, Knockdown, Size 1H, Non-lethal)
§ Phaser Type-2 (Ranged, 4A, Size 1H, Charge) TALENT:
§ Reassuring: Your presence is a boon to your comrades,
TALENT:
providing them with a little extra confidence when they need it
§ Lab Rat: When attempting an extended task while using a
most. When you succeed at a task using your Presence, you
laboratory, you gain the Progression 1 Effect.
may spend Momentum to reassure your allies, so long as they
are within communication range of you. It costs 1 Momentum
(Repeatable) to reassure an ally, and this effect allows them
to ignore a single complication rolled. This cannot be used to
ignore complications from succeeding at cost.

PLAYER CHARACTERS
15
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CHAPTER 04.00

STAR TREK: DISCOVERY SEASON 3

U.S.S. DISCOVERY
NCC-1031-A
CROSSFIELD-CLASS
––– 288982

LAUNCH YEAR: 2255


(STATISTICS REPRESENT 3189 CONFIGURATION)
U.S.S. Discovery is evolving. After integrating vast exaquads of
Sphere data the vessel has become self-aware and has named
itself Zora. Along with that self-awareness has come a protective
instinct toward the crew. Discovery was already a formidable
ship, outfitted with a one-of-a-kind spore
drive. But it doesn’t end there. After
arriving at Federation Headquarters,
Discovery was put in for a retrofit.
This upgraded their systems
with programmable matter
that provides more precise
control consoles and detached warp drives that enable improved
maneuverability, performance, and recovery from damage. Other ATTACKS:
integrations include updated combadges that include holographic § Phaser Banks (Energy, Medium, 6 A, Versatile 2)
interfaces and personal transporters. § Photon Torpedoes (Torpedo, Long, 4 A, High Yield)
§ Tractor Beam (Strength 3)
TRAITS: Starfleet Vessel, Experimental, Enlightened
Computer, IMT-C TALENTS:
§ Spore Drive: See sidebar on page 17.
MISSION PROFILE: Technical Testbed § Interstitial Multivector Trans-Computronics (IMT-C): See
sidebar on page 17.
SYSTEMS § Extensive Shuttlebay: The vessel’s shuttlebay is large, well-
supplied, and able to support a larger number of active shuttle
missions simultaneously. The ship may have twice as many
COMMS 06 ENGINES 07 STRUCTURE 06
small craft active at any one time as it would normally allow,
and it may carry up to two Scale 2 small craft.
COMPUTERS 07 SENSORS 07 WEAPONS 06
§ High Resolutions Sensors: The vessel’s sensors can gain
large amounts of accurate data, though they are extremely
DEPARTMENTS sensitive. While the vessel is not in combat, any successful
task that is assisted by the ship’s Sensors gains one bonus
COMMAND 01 SECURITY 01 SCIENCE 04 Momentum.
§ Modular Laboratories: The ship has considerable numbers
CONN 02 ENGINEERING 05 MEDICINE 02 of empty, multi-purpose compartments that can be converted
to laboratories as and when required. At the start of an
adventure, the crew may decide how the modular laboratories
POWER: 7 SCALE: 4
are configured; this configuration counts as an Advantage
SHIELDS:
which applies to work performed within the laboratories.
RESISTANCE: 4

STAR TREK: DISCOVERY SEASON 3


16
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TALENT: SPORE DRIVEe

The displacement activated spore hub drive was designed by noted complication range. Second, a Daring + Conn Difficulty
astromycologist Doctor Paul Stamets and his team to utilize a previously 3 task for the navigator infused by the genetic material
theorized realm of subspace that acted as a substrate for the growth of of the p. stellaviatori fungus without assistance from any
a transphasic fungal species known as prototaxites stellaviatori. When other character or the starship to represent their ability
activated, the spore drive produces a cloud of reproductive cells of p. to navigate the strange non-Euclidean mycelial network.
stellaviatori that infuse a navigator and connect their awareness to the The Difficulty of this Conn task increases with the
subspace realm of its origin. A rotating subspace field that surrounds the distance to the destination; the mycelial pathways grow
ship acts as a limiting barrier to the subspace rupture that occurs when exponentially more complex as distance increases.
everything inside is drawn across the mycelial barrier and into the network.
Inside the network, time and space have little meaning and most transfers Complications in either of these tasks can result in an
in that subspace realm occur instantaneously, moving the ship anywhere in inability to enter the mycelial network entirely, exiting the
space-time. network in a universe not the one they left originally, or
displacement in space or time. Extreme complications
Any starship with the Spore Drive talent may utilize the spore drive for could include even large-scale subspace rifts forming
movement at faster-than-light speeds. Activating the spore drive requires at the entry or exit locations of the starship from
two separate successful tasks. First, a Difficulty 4 Insight + Medicine task the network, the generation of a micro black hole to
assisted by the ship’s Computers + Medicine to represent the proper produce a Hawking barrier on exit from the network and
growth and containment of the needed spores. Failure of this task could collapsing or tearing apart anything nearby.
mean that the spores on hand are not suitable for use, or that the spores
have been used up and a new source must be found. Complications from To date, only the U.S.S. Discovery (NCC-1031/NCC-
this task can include making the second task have a higher Difficulty or 1031-A) possesses this talent.

TALENT: INTERSTITIAL MULTIVECTOR


TRANS-COMPUTRONICS (IMT-C)

Developed in the middle of the Temporal Cold War by Starfleet, the Beginning in the 28th century, starships began to be
technology that would become known as Interstitial Multivector Trans- outfitted with this technology. When a starship with this
Computronics (IMT-C and often pronounced ihm-tech) was revolutionary to technology assists a character in any task, the ship is
nearly every aspect of life in the Federation and beyond. Developed directly allowed to roll 2d20 rather than the usual one. Of these
from technology used to monitor the timelines, IMT-C utilized nano-scale two dice, the best roll is chosen for the ship’s assist. If
molecular computers that generated brief closed time-like curves that both dice result in a complication, both dice’s results are
reached microseconds into multiple closely related and as yet possible counted to represent indecision and too many variables
futures. Solutions to computations could then be given probabilistic for the IMT-C system to handle at that moment.
outcomes based on trillions of possibilities, making errors in programming Similarly, if both dice result in double successes (four
or faulty inputs less likely to result in misleading information. The same total successes) then both dice’s results are counted
technology became integrated into nearly every aspect of starship systems, to represent how the future is nearly certain in how the
with IMT-C tech in plasma relay systems detecting the likely failure of a data could be interpreted.
conduit before it happened and adjusting to compensate, weapon systems
determining when and where a target will most likely be to get a solid lock, During her refit in 3189, U.S.S. Discovery had this
and even attempting to adjust outcomes when facing another starship with technology installed, heavily changing her Systems
similar predictive capabilities. The IMT-C technology requires large amounts status. While these numbers are lower than what you
of power to operate effectively, and hasn’t be able to be miniaturized to be may have expected, the use of two dice offsets these
used in equipment that is portable by humanoid species. lower System + Department statistics.

78 97 45 62 00 43 29 83 23 GH

PLAYER CHARACTERS
17
12 24 36 48 60 72 84 96 108 120 132 144 156 168 180 192 204 216 228 240 252 264 276
EXPLORE STRANGE NEW
WORLDS ALL ACROSS
THE GALAXY

Expand the Star Trek Adventures Roleplaying Game core rulebook


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Each volume presents setting details focused on a specific quadrant,


information to expand the game beyond 2371, descriptions of worlds
and civilizations, many new playable character species themed around
the quadrant, and a wide selection of NPC vessels and characters to
challenge your crew. Set your course and engage warp drive!

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Command Division Supplement The Klingon Empire Gamemaster Toolkit
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