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STAR TREK: PICARD

SEASON 1
PLAYER CHARACTERS
TECHNICAL SPEC MUH0142105-PDF

CREDITS
2D20 SYSTEM DESIGNER MODIPHIUS Project Managers Editor Community Manager
ENTERTAINMENT LTD. BEN MAUNDER, CHRIS BRYCE JOHNSTON APRIL HILL
NATHAN DOWDELL
SHEPPERSON, DANIEL
Chief Creative Officer LADE, & JAMES BARRY Studio Coordinator Translations and
STAR TREK ADVENTURES CHRIS BIRCH ROCIO MARTIN PEREZ Publishing Manager
Project Manager Assistant Project MATT TIMM
Chief Operations Manager Photographer
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Officer HARALAMPOS TSAKIRIS
Writers RITA BIRCH Accounts Manager
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JOHNSON, & AARON Webstore Manager SHAUN HOCKING
M. POLLYEA Head of Product Lead Graphic Designer APINYA RAMAKOMUD
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Editor Factory Manager Representative
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Art Director
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KIERAN STREET JONNY LA TROBE-LEWIS ALEX TAYLOR-MORRELL, STEPHEN ZELIN
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ROXANNE THOMPSON Financial Controller Senior 3D Designers
HEXTALL WITH THANKS TO
LUC WOOLFENDEN CHRIS PEACEY, &
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Coordinator 3D Designers
ANTHONY MORRIS MARIAN CORDRY,
WITH SPECIAL JASON ENOS JOANA ABBOTT, SEAN
DAYTON WARD, & THE
THANKS TO BOLLOUGH, & BEN DE Production Operatives MANY FANS WHO
Design and BOSDARI JOSHUA FROUD-
JOSEPH ROUSSEAU SUPPORT THIS GAME
Development Team SILVERSTONE, LOUIS
AND THE STAR TREK JONO GREEN & Senior 3D Plastics
Designer PAUL HARTLE, JAKE
TIMELINES TEAM AT ETHAN HEYWOOD
COLIN GRAYSON PINK, MILES TURNER,
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QA Testers & THOMAS BULL
MARRONE AND THE STAR
DOMINIC WESTERLAND, Logistics and
TREK ONLINE TEAM AT Customer Service and
NATHAN PERRY, & Production Manager
GEARBOX PUBLISHING Accounts Manager
SAMANTHA LAYDON PETER GROCHULSKI
LLOYD GYAN
Senior Project Audio and Video
Producer Events Manager
Manager GREGOIRE BOISBELAUD
GAVIN DADY STEVE DALDRY

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Modiphius Entertainment Product Number: MUH0142105-PDF

STAR TREK: PICARD SEASON 1


SEASON ONE

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CHARACTERS
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01.00 Introduction. . . . . . . . . . . . . . . . . . . . . . 002


02.00 Player Characters. . . . . . . . . . . . . . . . 003
03.00 Supporting Characters. . . . . . . . . . . 013
04.00 La Sirena. . . . . . . . . . . . . . . . . . . . . . . . . 015
STAR TREK: PICARD SEASON ONE

INTRODUCTION
STARDATE 76988.4
TO: [REDACTED] I blame our inept operative Narissa for her overzealous haste in destroying
the synth before it could be interrogated for the location of its homeworld,
FROM: GENERAL NEDAR which we now know to be Coppelius. In the end, she paid with her life, a
much more merciful punishment than I would have chosen for her. I should
A plan 14 years in the making has come to its have predicted that Narissa’s brother, Narek, would have been equally
end. I was forced to abandon my Starfleet cover impotent. Their bloodline seems to have a genetic proclivity for failure.
as Commodore Oh – a true loss, for in that
position I was able to acquire intelligence that What I did not expect was the menagerie of characters that Picard would enlist
we would otherwise never have had access to – to join him. Dr. Jurati performed admirably in removing Bruce Maddox from the
but my insatiable sense of loyalty to our cause equation. Still, it was not enough to stop Picard and his vigilante cohorts.
forced me to take matters into my own hands.
Was it worth it? Time will tell. Starfleet’s squadron kept us from exacting our judgment on Coppelius. I still
managed to eke out a victory by destroying the beacon that opened the portal
Admiral Picard came back onto the field of that would have allowed the mechanical monstrosity to arrive in our space.
play threatening our operation, beginning with
his investigation into Bruce Maddox. Despite The crisis has not been averted – merely delayed. Fortunately, the [redacted]
Admiral Clancy’s warnings to Picard to not get have more machinations at work then just this one scheme. Eventually, all
involved, all psychographic profiling indicated synthetic life forms will be eradicated. This I swear.
that he would do just the opposite.

SUBSPACE TRANSMISSION

002 STAR TREK: PICARD SEASON 1


CHAPTER 02.00

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CHARACTERS
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02.10 Jean-Luc Picard. . . . . . . . . . . . . . . . . . . 004


02.20 Cristóbal “Cris” Rios. . . . . . . . . . . . . 005
02.30 Raffaela “RafFi” Musiker. . . . . . . . . 006
02.40 Dr. Agnes Jurati. . . . . . . . . . . . . . . . . . . 007
02.50 Dr. Soji Asha . . . . . . . . . . . . . . . . . . . . . 008
02.60 Seven. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 009
02.70 Elnor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 010
02.80 Narek . . . . . . . . . . . . . . . . . . . . . . . . . . . . 011
Romulan. . . . . . . . . . . . . . . . . . . . . . . . . . . 012

003
CHAPTER 02.10

STAR TREK: PICARD SEASON 1

JEAN-LUC PICARD
TALENTS:
ADMIRAL (RET.) § Advisor: Whenever you assist another character using
––– 135567
your Command discipline, the character being assisted
may re-roll one d20.
Once a celebrated Starfleet captain, a hero to millions, § Cautious (Command): Whenever you attempt a task
Jean-Luc Picard’s heralded career ended abruptly after the with Command, and you buy one or
synth attack on Mars. Resigning from a Starfleet he no longer more d20s by spending Momentum,
recognized, he retreated to his family vineyard and took you may re-roll a single d20.
over the family business. Isolated and brooding, visited by § Reassuring: When you succeed
troubling dreams of his deceased friend Data, he remained at a task using your Presence, you
hidden away in France for a decade and a half. That should may spend Momentum to reassure
have been the end of the story. Then he encountered Dahj your allies, so long
Asha, a young woman with a mysterious and compelling as they are within
connection to his old friend. communication
range of you.
TRAITS: Human, Heart Trauma, Former Borg It costs 1
Momentum
VALUES:
(Repeatable)
§ I Didn’t Abandon Starfleet; Starfleet Abandoned Me
to reassure
§ I Have a Mission Now
an ally, and
§ I May Never Pass This Way Again
this effect
§ I’m Still Mourning Data
allows them to
ignore a single
ATTRIBUTES complication rolled.
This cannot be used
to ignore complications
CONTROL 10 FITNESS 07 PRESENCE 10 from succeeding at cost.
§ Veteran: Whenever
DARING 08 INSIGHT 11 REASON 10 you spend a point of
Determination, roll 1A.
DISCIPLINES If an effect is rolled,
you immediately regain
COMMAND 05 SECURITY 02 SCIENCE 04 that spent point of
Determination.
CONN 02 ENGINEERING 01 MEDICINE 02

FOCUSES: Diplomacy, History, Leadership, Romulan


Customs, Starfleet Protocol, Winemaking

STRESS: RESISTANCE: 0

ATTACKS:
§ Unarmed Strike (Melee, 3 A, Knockdown, Size 1H,
Non-lethal)
§ Phaser Type-2 (Ranged, 5 A, Size 1H, Charge)

004 STAR TREK: PICARD SEASON 1


CHAPTER 02.20

STAR TREK: PICARD SEASON 1

CRISTÓBAL “CRIS” RIOS


TALENTS:
PILOT § Emergency Holographic Team: Your
––– 633416
ship has a program that generates
five holograms that act in the
Rios, former XO of U.S.S. ibn Majid, should never have following roles: Conn, Engineering,
been a factor in this affair. After learning about his deceased Hospitality, Medical, and Tactical.
captain’s complicity in the assassination of two of Maddox’s Whenever Rios activates one
androids and his subsequent actions to cover up the of these holograms it creates
Starfleet-sanctioned crime – orders given by me when I the advantage: Emergency
served as the Director of Starfleet Security – he should have Holographic Crew.
been too disillusioned with Starfleet to come back on the § Field Replicator: This tool
scene. His lack of trust in Starfleet had forced him to become allows you to replicate
a hero-for-hire, as it were. But Picard has a way with words repair tools with a
and enlisted Rios to join his vigilante band. successful Insight +
Reason task, Difficulty
TRAIT: Human 2. If successful, you
gain the advantage:
VALUES:
Power of Imagination
§ Cash Gift is Always Appropriate
when using the
§ Don’t Try to Get Inside My Head
replicated device,
§ Never Again Allow a Starfleet Captain into My Heart
though the
§ Starfleet to the Core
complication range
of any repair task is
ATTRIBUTES increased by 2.
§ Precise Evasion:
Whenever you
CONTROL 10 FITNESS 09 PRESENCE 09 succeed at the
Evasive Action task,
DARING 10 INSIGHT 09 REASON 09 he does not suffer the
increased Difficulty for
DISCIPLINES attacks normally caused
by Evasive Action.
COMMAND 04 SECURITY 03 SCIENCE 01 § Well-Informed: At the
start of a scene, you may
CONN 04 ENGINEERING 03 MEDICINE 01 add 1 to Threat to ask the
gamemaster two questions
about the situation or
FOCUSES: Astronavigation, Criminal Organizations, Helm
location, as if you had spent
Operations, Kaplan F17 Speed Freighter Specialist, Soccer,
Momentum on the Obtain
Starfleet Protocol
Information spend.
STRESS: RESISTANCE: 0

ATTACKS:
§ Unarmed Strike (Melee, 4 A, Knockdown, Size 1H,
Non-lethal)
§ Phaser Type-2 (Ranged, 6 A, Size 1H, Charge)
§ Escalation: Phaser Rifle (Ranged, 7A, Size 2H,
Accurate, Charge)

PLAYER CHARACTERS 005


CHAPTER 02.30

STAR TREK: PICARD SEASON 1

RAFFAELA “RAFFI” MUSIKER


TALENTS:
XO § Gut Feeling: When the
––– 288982
gamemaster spends
one or more Threat to
Once Jean-Luc Picard’s executive officer and close friend, introduce reinforcements
Raffi Musiker became one of the victims of his resignation or to cause a Reversal,
from Starfleet. Her close association with Picard, as well as they must spend 2
her vocal assertions regarding Tal Shiar involvement in the additional Threat to do so
Mars attacks, led to her almost immediate dismissal from (2 extra Threat in total, not
Starfleet. Her relationships with her husband and son, already per reinforcement).
strained by the lengthy evacuation efforts, deteriorated, and § Seek and Find:
she fell into a lonely cycle of addiction and humiliation. While Whenever you
not terribly keen on joining Picard on his fool’s errand, she succeed at a task to
must have seen in it a way to start rebuilding her life. interpret information
about something
TRAITS: Human, Addict or someone you’re
searching for using
VALUES:
Reason, you generate
§ I’m a Survivor
1 bonus Momentum
§ Nothing Left to Lose
which may only be used
§ One Impossible Thing at a Time
for the Obtain Information
§ Trying to Undo the Damage I’ve Done
Momentum spend.
§ Technical Expertise:
ATTRIBUTES Whenever you attempt
a task assisted by the
ship’s Computers or
CONTROL 09 FITNESS 08 PRESENCE 08 Sensors, you may
re-roll one d20 (which
DARING 09 INSIGHT 11 REASON 11 may be the ship’s die).
§ Well-Informed: At the
DISCIPLINES start of a scene, you
may add 1 to Threat
COMMAND 03 SECURITY 05 SCIENCE 03 to ask the gamemaster
two questions about the
CONN 02 ENGINEERING 02 MEDICINE 01 situation or location, as if
you had spent Momentum
on the Obtain Information
FOCUSES: Conspiracy Theories, Logistics, Pattern
spend. The answers you
Recognition, Romulan Affairs, Security Procedures,
receive will be knowledge
Starfleet Protocol
you’ve gained from your
STRESS: RESISTANCE: 0 contacts and the news and
rumors you’ve heard.
ATTACKS:
§ Unarmed Strike (Melee, 6 A, Knockdown, Size 1H,
Non-lethal)
§ Phaser Type-2 (Ranged, 8 A, Size 1H, Charge)

006 STAR TREK: PICARD SEASON 1


CHAPTER 02.40

STAR TREK: PICARD SEASON 1

DR. AGNES JURATI


TALENTS:
DOCTOR § Leading Expert: When attempting a task
––– 400369
that involves synthetic lifeforms, you
add a bonus d20.
Dr. Jurati worked in the Division of Advanced Synthetic § Quick Study: When attempting a
Research at the Daystrom Institute in Okinawa. She was task that will involve an unfamiliar
lured into play by Picard with the possibility that Data had medical procedure, or which is
offspring. Yes, I manipulated her into murdering her mentor to treat an unfamiliar synthetic
and lover Bruce Maddox. That should have crushed her. lifeform, you ignore any Difficulty
Instead, she accepted responsibility for her actions and increase stemming from your
quickly lent her genius to Picard’s troupe. In retrospect, I unfamiliarity.
should have erased her from the equation. § Testing a Theory: When
attempting a task with
TRAIT: Human Science or Engineering,
where previously in the same
VALUES:
adventure have succeeded
§ I Can Sense Mistakes While I Am Making Them
in a task covering the same
§ I’m the Earth’s Leading Expert on Synthetic Life
scientific or technological
§ Never Kill Again
principles, you add a
§ One Impossible Thing at a Time
bonus d20.
§ Unconventional Thinking:
ATTRIBUTES During any challenge or
extended task that uses
the Scientific Method to
CONTROL 10 FITNESS 07 PRESENCE 08 adapt technology (see core
rulebook, page 159) in
DARING 08 INSIGHT 11 REASON 12 which you are participating,
if the hypothesis being
DISCIPLINES pursued is considered
“Outside the Box” – the
COMMAND 01 SECURITY 02 SCIENCE 03 Difficulty of the task is
reduced by 1.
CONN 01 ENGINEERING 05 MEDICINE 04

FOCUSES: Biology, Neurology, Opera, Research and


Development, Synthetic Life, Theoretical Cybernetics

STRESS: RESISTANCE: 0

ATTACKS:
§ Unarmed Strike (Melee, 4 A, Knockdown, Size 1H,
Non-lethal)

PLAYER CHARACTERS 007


CHAPTER 02.50

STAR TREK: PICARD SEASON 1

DR. SOJI ASHA


TALENTS:
GRAND-DAUGHTER § Auto-Enabled Self-Defense Protocol: If attacked during
––– 832654
a scene, you can add 2 to Threat to activate a dormant
combat program. This raises your Security by 2 and
Soji is a synthetic being created from a single positronic grants you the Martial Arts focus while engaged in shoot-
neuron acquired from the terminated android Data. She is outs or melee combat for the remainder of the scene. It
the closest thing to a granddaughter that Picard will ever does not apply to other security-related actions.
have. During the ban on synthetics, Soji was assigned as § Biological Mimicry: Your synthetic physiology
an anthropologist to the Borg Reclamation Project on the is indistinguishable from that of
Romulan-controlled Artifact. We had been tracking her for biological life-forms even under
years as part of our goal to exterminate all synthetic life in the advanced scans. You can be
universe. If not for Picard’s manipulations and interference, healed through conventional
our operatives would have succeeded in destroying Soji and means. You have enhanced
her synthetic kin. hearing and vision and
superior strength that
TRAITS: Synthetic, Data’s Daughter enables you to run
faster, leap farther,
VALUES:
and resist damage.
§ I’m a Trusting Person by Default
You are impervious
§ I Have a Story Waiting to be Claimed
to empathic mind
§ More Cut Out for Wandering
reading.
§ Synthetics Have Rights Too
§ Computer
Expertise: When
ATTRIBUTES attempting a task
that involves the
programming
CONTROL 10 FITNESS 11 PRESENCE 08 or study of a
computer, you add
DARING 09 INSIGHT 08 REASON 10 a bonus d20.
§ Putting Pieces
DISCIPLINES Together: You
generate two bonus
COMMAND 02 SECURITY 03 SCIENCE 04 Momentum after a
successful task to
CONN 01 ENGINEERING 04 MEDICINE 02 investigate a mystery.
The Momentum cannot
be saved to the pool but
FOCUSES: Androids, Anthropology, Artificial Intelligence,
must be used to create an
Borg Technology, Linguistics, Romulan Culture
advantage or to
STRESS: RESISTANCE: 0 Obtain Information.

ATTACKS:
§ Unarmed Strike (Melee, 4 A, Knockdown, Size 1H,
Non-lethal)

008 STAR TREK: PICARD SEASON 1


CHAPTER 02.60

STAR TREK: PICARD SEASON 1

SEVEN
TALENTS:
LIBERATED § Collective Memory: You have picked up
––– 441596
knowledge from species the Borg have
assimilated. Once per mission, you may
Annika “Seven-of-Nine” Hansen is a legend in her own add 1 to Threat to gain an additional
right. Liberated from the Borg by U.S.S. Voyager’s Captain focus representing a specific skill or field
Janeway. Returned from the Delta Quadrant in 2378. of knowledge the character possesses.
Disillusioned with the Federation. Seven eventually joined the § Borg Implants: You have two remaining
Fenris Rangers, a vigilante organization helping individuals Borg implants:
along the fractured Federation/Romulan Neutral Zone. She
§ Cortical Node: You gain +3
joined Picard’s mission to exact revenge on the criminal
Resistance to non-lethal
Bjayzl for the murder of Icheb, a Starfleet officer who was like
attacks. You are also
a son to her. She was a completely unexpected factor in this
Immune to pain and
entire affair that completely disrupted our best-laid plans.
fear and cannot
be intimidated or
TRAIT: Human, Liberated Borg
threatened.
VALUES: § Interlink Node: You
§ Help People Who Have No One Else to Help Them may connect to and
§ Never Kill Someone Just Because It is What interface directly with
They Deserve technology, allowing
§ Working on Regaining My Humanity you to reroll a ship’s d20
§ xBs Fall Under My Protection whenever it aids you.

§ Technical Expertise: Any time


ATTRIBUTES you attempt a task assisted by the
ship’s Computers or Sensors, you
may re-roll a d20 – including the
CONTROL 09 FITNESS 10 PRESENCE 08 ship’s d20.
§ Martial Arts (Tsunkatse): Your
DARING 10 INSIGHT 08 REASON 11 unarmed strike attacks gain the
Intense damage effect.
DISCIPLINES

COMMAND 01 SECURITY 03 SCIENCE 04

CONN 03 ENGINEERING 04 MEDICINE 01

FOCUSES: Astrometrics, Astrophysics, Borg Collective,


Hand Phasers, Search and Rescue Operations,
Subspace Theory

STRESS: RESISTANCE: 0

ATTACKS:
§ Unarmed Strike (Melee, 4 A, Knockdown, Size 1H,
Intense, Non-lethal)
§ Phaser Type-2 (Ranged, 6 A, Size 1H, Charge)
§ Escalation: Phaser Rifle (Ranged, 7A, Size 2H,
Accurate, Charge)

PLAYER CHARACTERS 009


CHAPTER 02.70

STAR TREK: PICARD SEASON 1

ELNOR
TALENTS:
ORPHAN § Close Protection: When you make a successful attack,
––– 148752
you may spend one Momentum to protect a single ally
within Close range. The next attack against that ally
Orphaned during the Romulan evacuation, Elnor found before the start of your next turn increases in Difficulty
himself in the care of the Qowat Milat on the planet Vashti. by 1.
He became very fond of then-Admiral Picard, who visited § Quick to Action: During the first
the planet frequently until the attacks on Mars. After that, round of any combat, you and
Picard didn’t go back at all, leaving Elnor alone without a your allies may ignore the
father figure. As the evacuation effort fell apart, the Qowat normal cost to Retain
Milat were unable to find a better home for the boy, so they the Initiative.
raised and trained him as one of their own. When Picard § Untapped Potential:
finally returned 15 years later, Elnor had become a formidable Whenever you succeed
warrior. He was an enormous aid to Picard’s mission but may at a task for which you
prove an even better asset to the remnants of the Empire. bought one or more
additional dice with
TRAITS: Romulan, Raised by the Qowat Milat either Momentum
or Threat, you
VALUES:
may roll 1A. You
§ I Have Bound My Sword to Your Lost Cause
receive bonus
§ Now Is the Only Moment
Momentum
§ Please, My Friend: Choose to Live
equal to the roll
§ The Galaxy Is a Far Stranger Place Than I Imagined
of the A, and
add one point
ATTRIBUTES to Threat if an
effect is rolled.
§ Wary:
CONTROL 10 FITNESS 11 PRESENCE 09 Whenever
you attempt a
DARING 10 INSIGHT 08 REASON 08 task to notice
or detect an
DISCIPLINES enemy or hazard,
you may re-roll
COMMAND 03 SECURITY 04 SCIENCE 02 one d20.

CONN 02 ENGINEERING 02 MEDICINE 03

FOCUSES: Acrobatics, Bladed Weapons, Hand-to-Hand


Combat, Negotiation, Qowat Milat Teachings, Vigilance

STRESS: RESISTANCE: 0

ATTACKS:
§ Unarmed Strike (Melee, 5 A, Knockdown, Size 1H,
Intense, Non-lethal)
§ Phaser Type-2 (Ranged, 6 A, Size 1H, Charge)
§ Escalation: Tan qalanq [Sword] (Melee, 6A, Vicious 1,
Size 1H)

010 STAR TREK: PICARD SEASON 1


CHAPTER 02.80

STAR TREK: PICARD SEASON 1

NAREK
TALENTS:
TAL SHIAR § Back-Up Plans: You have plans and
––– 905175
contingencies which are set into
motion whenever something goes
An unorthodox agent, Narek comes from a family of Tal awry. Whenever you or an ally fails
Shiar operatives. He’s considered something of a family a task, you may add 1 point to the
failure because he left the Zhat Vash faction, to which his group’s Momentum pool.
sister Narissa still belongs, although he appears to continue § Constantly Watching: When you
serving their interests. Narek is subtle even for the Tal Shiar, attempt a task to detect danger
preferring to take his time with his target; seduction, rather or hidden enemies, reduce the
than coercion, is his tool of choice, which does not always sit Difficulty by 1.
well with his superiors. In his pursuit of Dr. Soji Asha, his sister § Defensive Training
made no secret of her distaste with his techniques, but Narek (Melee): Melee attacks
was convinced that subtlety was the only way to succeed. against you increase in
Difficulty by 1.
TRAITS: Romulan, Tal Shiar § Guile and Cunning:
When attempting
VALUES:
to remain hidden or
§ I Won’t Let My Sister Down
unnoticed, you may
§ I’m Sexy and I Know It
spend one Threat to
§ My Back-Up Plans Have Back-Up Plans
increase the Difficulty
§ Violence Isn’t My First Option, But It Is an Option
of enemy tasks to detect
you by 1.
ATTRIBUTES

CONTROL 10 FITNESS 09 PRESENCE 10

DARING 10 INSIGHT 09 REASON 08

DISCIPLINES

COMMAND 03 SECURITY 04 SCIENCE 02

CONN 02 ENGINEERING 02 MEDICINE 03

FOCUSES: Espionage, Hand-to-Hand Combat, Infiltration,


Psychology, Seduction, Surveillance

STRESS: RESISTANCE: 0

ATTACKS:
§ Unarmed Strike (Melee, 5 A, Knockdown, Size 1H,
Intense, Non-lethal)
§ Dagger (Melee, 5A, Vicious 1, Size 1H, Deadly, Hidden 1)
§ Disruptor Pistol (Ranged, 7A, Vicious 1, Size 1H)

PLAYER CHARACTERS 011


In 2387, the Romulan sun went supernova, leading to the
ROMULAN collapse of the Romulan Empire into fragmented successor
––– 669812
states. One of these is the Romulan Free State, which
has a more open and less antagonistic relationship with
THE NEXT GENERATION ERA its neighbors than the Romulan Star Empire once had.
The Romulans are a cultural offshoot of Vulcans, descended Alongside this, the late 24th century onwards saw the slow
from a faction of early Vulcans who left their original rise of a reunification movement, with a small but growing
homeworld millennia ago. These ancestors, who “marched number of Romulans open to the idea of reconnecting with
beneath the Raptor’s wings”, did not adopt the stoicism their Vulcan cousins.
and logic espoused by the Vulcan leader Surak, and would
EXAMPLE VALUE: To Die in The Service of my People
later settle the twin worlds of Romulus and Remus. The
Romulans’ prevailing culture is one of secrecy; anyone
§ ATTRIBUTES: +1 Control, +1 Fitness, +1 Reason
could be an enemy, so concealing motives, actions, and
vulnerabilities are central to survival. A Romulan only
§ TRAITS: Romulan. Romulan physiology is not
trusts their closest kin, with increasing layers of secrecy,
meaningfully different from that of Vulcans, though a
obfuscation, and misdirection as relationships grow more
portion of the Romulan species exhibits a V-shaped
distant. The Romulan Star Empire was long regarded as
forehead ridge not evident in Vulcans. The largest
paranoid, even isolationist, for non-Romulans are trusted less
differences are that most Romulans lack the intense
than even the most suspect Romulans.
mental discipline common to Vulcans, and do not
Physically, Romulans are like Vulcans, differing in numerous develop their psychic abilities. Psychologically and
small ways, and while many Romulans demonstrate a culturally, Romulans prize cunning and strength of
V-shaped ridge on their foreheads, this is far from a universal will, and are distrustful of other species: this opinion
trait. The specifics of these is reciprocated, as Romulans have a reputation for
differences aren’t well-known manipulation, deception, and betrayal.
by non-Romulans; Romulans
do not share information if § TALENTS: The character receives access to the following
it can be helped, and the talents:
Federation didn’t know the
shared origin of Vulcans GUILE AND CUNNING
and Romulans until over a REQUIREMENT: Romulan, or gamemaster’s permission.
century after first contact
between Humans Secrecy is as natural as breathing for you. When you attempt
and Romulans. to remain hidden or for your actions to remain unnoticed, you
may add 1 to Threat in order to increase the Difficulty of a
task to detect you or discern the true nature of your actions.

WARY
REQUIREMENT: Romulan, or gamemaster’s permission.

Danger can come from any quarter, and you will not be
caught off-guard. When you attempt a task to notice or
detect an enemy or hazard, you may reroll one d20.

NAMES
Romulan names are personal and wrapped up in secrecy.
Romulans tend to have a single name they use openly, a
private name they use amongst family, and a true name used
only with those they give their hearts to.

SAMPLE NAMES: Alidar, Ayel, Bidran, Bochra, Chulak,


D’Tan, Donatra, Hiren, Kabath, Karina, Kimara, Koval, Laris,
Letant, Lovok, M’ret, Mendak, Mirok, N’Raj, N’Vek, Neral,
Pardek, Rakal, Rekar, Setal, Sirol, T’Rul, Taibak, Tal, Tal’aura,
Taris, Telek, Tenqem, Tokath, Toreth, Valdore, Vrax, Zhaban

012 STAR TREK: PICARD SEASON 1


CHAPTER 03.00

STAR TREK: PICARD SEASON 1

SUPPORTING CHARACTERS
NARISSA DAHJ ASHA
––– 265597 ––– 752236

A Tal Shiar operative undercover in Starfleet Security, Narissa’s Dahj was a synthetic being who believed she was Human
mission was to seek out and quash enclaves of synthetic until she came to the realization that she had a connection
life. Under the direction of Commodore Oh, she has been in to the android Data. While trying to investigate the mystery
pursuit of Dahj and Soji Asha, in an effort to find and eliminate of her origin with Data’s friend, Picard, Dahj was attacked by
their “nest,” as she calls it. She has a soft spot for her brother members of the Zhat Vash and terminated.
Narek, and often stands up for him to her superiors, but is
ultimately most loyal to herself and her mission. TRAITS: Synthetic, Data’s Daughter

VALUE:
TRAITS: Romulan, Tal Shiar, Zhat Vash
§ Something Inside of Me Just Knows What to Do
VALUE:
§ Something Far Worse is Coming if I Fail in My Work
ATTRIBUTES

ATTRIBUTES CONTROL 08 FITNESS 10 PRESENCE 08

CONTROL 08 FITNESS 09 PRESENCE 08 DARING 07 INSIGHT 08 REASON 10

DARING 10 INSIGHT 07 REASON 09 DISCIPLINES

DISCIPLINES COMMAND 02 SECURITY 02 SCIENCE 04

COMMAND 03 SECURITY 04 SCIENCE 02 CONN 01 ENGINEERING 03 MEDICINE 01

CONN 01 ENGINEERING 02 MEDICINE 01 FOCUSES: Artificial Intelligence, Computers,


Quantum Consciousness
FOCUSES: Espionage, Hand-to-Hand Combat, Ship
STRESS: RESISTANCE: 0
Lockdown Procedures
ATTACK:
STRESS: RESISTANCE: 0
§ Unarmed Strike (Melee, 3A, Knockdown, Size 1H,
ATTACKS: Non-lethal)
§ Unarmed Strike (Melee, 5A, Knockdown, Size 1H,
TALENT:
Non-lethal)
§ Auto-Enabled Self-Defense Protocol: If attacked during
§ Dagger (Melee, 5A, Vicious 1, Size 1H, Deadly, Hidden 1)
a scene, Dahj can activate a dormant combat program.
§ Disruptor Pistol (Ranged, 7A, Vicious 1, Size 1H)
This raises her Security discipline by +2 and activates the
TALENT: Martial Arts focus while engaged in shoot-outs or hand-
§ Crisis Management: Narissa may make use of the to-hand combat. It does not apply to other security-
Direct task (core rulebook page 173). If they already related actions.
have access to the Direct task, they may do so twice per
scene instead of once.

SUPPORTING CHARACTERS 013


HUGH WILLIAM T. RIKER
––– 594268 ––– 315227

Hugh was a former Borg drone who was liberated from the Picard breeds loyalty, and this can be seen no more so than
Collective by the U.S.S. Enterprise-D in 2368. By 2399, from Captain Riker. Riker always had a personal vendetta
he had been appointed executive director of the Borg against the synthetic ban. It indirectly cost him the life of his
Reclamation Project, a Romulan controlled project meant to son, after all. Even after marrying Deanna Troi and settling on
sever Borg drones from the Collective. Hugh was terminated the planet Nepenthe, he was all too ready and willing to jump
by Narissa. into the fray again and provide Picard with a last-minute save.

TRAITS: Human, Liberated Borg TRAIT: Human

VALUE: VALUE:
§ We Remain the Most Hated People in the Galaxy § Let’s Kick Some Treacherous Tal Shiar Ass

ATTRIBUTES ATTRIBUTES

CONTROL 09 FITNESS 09 PRESENCE 07 CONTROL 07 FITNESS 08 PRESENCE 10

DARING 08 INSIGHT 08 REASON 10 DARING 09 INSIGHT 08 REASON 09

DISCIPLINES DISCIPLINES

COMMAND 04 SECURITY 01 SCIENCE 02 COMMAND 04 SECURITY 03 SCIENCE 01

CONN 01 ENGINEERING 03 MEDICINE 02 CONN 02 ENGINEERING 02 MEDICINE 01

FOCUSES: Borg Technology, Hope, Leadership FOCUSES: Command Procedures, Intimidation, Tactics

STRESS: RESISTANCE: 2 STRESS: RESISTANCE: 0


(Exoplating)
ATTACK:
ATTACKS: § Unarmed Strike (Melee, 4A, Knockdown, Size 1H,
§ Unarmed Strike (Melee, 2A, Knockdown, Size 1H, Non-lethal)
Non-lethal) § Phaser Type-2 (Ranged, 6A, Size 1H, Charge)
TALENT: TALENT:
§ First One: Hugh was the first to gain independence from § Fleet Commander: Commanding a vessel during a fleet
the Collective and it was from him that it was spread to action reduces the Difficulty of a task to grant a bonus to
the others. Whenever Hugh uses Command during a task your vessel or group by 1, to a minimum of 1. Aboard a
to interact with another Borg in his community, he gains vessel during a fleet action, Riker may treat the vessel as
a bonus D20. having a Command department of 4+, regardless of the
actual value.

014 STAR TREK: PICARD SEASON 1


CHAPTER 04.00

STARSHIPS AND VESSELS

LA SIRENA
KAPLAN F17
SPEED FREIGHTER
––– 468994

LAUNCH YEAR: 2298


Launched from the Hatzeplats colony’s Kaplan shipyards in
2298 and originally named Sheina Meidel, the vessel that
would become La Sirena had an unremarkable career as
an interstellar merchant vessel serving the colony worlds
of Hatzeplats, Ergets Andersh, and Fargesn through the
first half of the 24th century. The vessel was transferred to
the Yoyodyne Propulsion Systems team at Luna for testing
of newly developed warp field generation technologies
following the discovery of subspace ruptures formed by
warp travel. Rather than being scrapped after decades of
testing, the vessel was then given to Cristóbal Rios after
TALENTS:
his retirement from Starfleet in order to begin a career as a
§ Rugged Design: The ship is designed with the frontier in
civilian merchant captain. Rios brought the vessel into line
mind. Reduce the Difficulty of all tasks to repair the ship
with modern Starfleet standards and installed holoemitters
by 1, to a minimum of 1.
across the entire interior volume of the vessel to allow
§ Redundant Systems (Engines): The ship has multiple
holographic crewmembers to assist him in the operations of
additional redundancies in its engines that allow them to
the vessel.
continue to function even after suffering severe damage.
When the Engines become Damaged or Disabled, the
TRAITS: Federation Starship, Civilian, Planetary Lander
crew may choose to activate the backups as a minor
action. If the System was damaged, it is no longer
ATTRIBUTES Damaged. If it was Disabled, it becomes Damaged
instead. This may be used only once per adventure.
COMMS 06 ENGINES 10 STRUCTURE 08 § Advanced Emergency Crew Holograms: La Sirena
has the entirety of its interior spaces and some critical
COMPUTERS 07 SENSORS 08 WEAPONS 11 areas on its exterior outfitted with holoemitters, allowing
the computer to project simulated personnel during
DISCIPLINES emergencies. The ship has one additional supporting
character per computer system that can be used during
an adventure that can have any three focuses and has
COMMAND 01 SECURITY 01 SCIENCE 02 attributes and disciplines similar to the Emergency
Medical Hologram supporting character on page
CONN 04 ENGINEERING 04 MEDICINE 02 256 of the core rulebook. However, each Emergency
Crew Hologram activated beyond the first reduces the
POWER: 10 SCALE: 3 computers system of La Sirena by 1 for the rest of the
SHIELDS: RESISTANCE: 3 adventure as the ship’s computer dedicates processing
power to the artificial personality and holomatrix.
WEAPONS:
§ Phaser Banks (Energy, Medium Range, 5A, Versatile 2)
§ Photon Torpedoes (Torpedo, Long Range, 4A)
§ Tractor Beam (Strength 2)

LA SIRENA 015
A FULL RANGE OF BOOKS & ACCESSORIES
Starfleet Edition core rulebook These Are The Voyages: Missions Vol.1
The Klingon Empire core rulebook Strange New Worlds: Missions Vol. 2
Starter Set Shackleton Expanse Campaign Guide
Tricorder Collector's Edition Box Set Starfleet Edition Gamemaster Screen
Command Division Supplement The Klingon Empire Gamemaster Toolkit
Operations Division Supplement Command, Operations & Sciences Dice Sets
Sciences Division Supplement The Klingon Empire Dice Set
Alpha Quadrant Sourcebook Range of Miniatures Sets
Beta Quadrant Sourcebook Starfleet Geomorphic Deck Tiles
Gamma Quadrant Sourcebook Klingon Geomorphic Deck Tiles
Delta Quadrant Sourcebook ... and more to come!

AVAILABLE FROM MODIPHIUS.NET OR MODIPHIUS.US


OR VISIT YOUR FRIENDLY LOCAL GAME STORE

TM & © 2022 CBS Studios Inc. © 2022 Paramount Pictures Corp.


STAR TREK and related marks and logos are trademarks of CBS
Studios Inc. All Rights Reserved.

INDEX 311
GET STARTED ROLEPLAYING
IN THE STAR TREK GALAXY

The Star Trek Adventures Starter Set contains everything you need to begin
your journey to the final frontier:
A Starter rules booklet: Gives you an overview of the 2d20 game system from
Modiphius Entertainment adapted for Star Trek Adventures , also used in
Dune, Mutant Chronicles, Conan: Adventures in an Age Undreamed Of, John
Carter of Mars, and the Infinity RPG.
A A three-mission campaign booklet: Guides you through the rules as you
play, so you can begin exploring the Galaxy straight out of the box.
A Character sheets: Provides 5 player characters and the crew»s starship for
the campaign, with rules references on the back.
A Dice: 2 twenty-sided dice (d20s) and 4 custom six-sided dice (d6s).
A Tokens for Momentum, Threat, and characters.
A Two poster maps of encounter locations for the campaign.
TM & © 2022 CBS Studios Inc. © 2022 Paramount
Pictures Corp. STAR TREK and related marks and logos
are trademarks of CBS Studios Inc. All Rights Reserved.

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