markerlight token Start Markerlight Action Re-Roll 1 Wound Roll Tactical acumen select Crisis within 9” ignore any and all hit modifiers. Also fall back, shoot ,and charge Rules we forget Aggressive tactics: crisis within Phase Rule 9” auto advance 8” All Montka- turn 1-3 move or advance counts as stationary Target sighted: core within 9” reroll 1s All Montka – turn 1-3 target closest unit +1 AP and reroll wound roll of . within 18” turn 1, 12” turn 2, 9” turn 3 Exemplar of montka select core within 9” 12” if montka unit can All Kauyon- turn 3-5 fall back and shoot at -1. Target closest unit within reroll all wounds 12” exploding 6s turn 3, turn 4 exploding 5s, turn 5 exploding 4s
Homing beacon actions start
Movement Phase STATS
Homing beacon completes at ATSKNF Ignore modifiers to Combat Attrition Tests reinforcement RF Weapons x2 Att if ½ Range/Stationary or Bolter Discipline Start other actions Term/Biker
Shock Assault When Charging, charged or HI, +1 Attack