DOC-20240627-WA0005.

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Beastly Zoofobia

Paracelsus

-2

Medical outfit
-2

knife 1d4+fin

1xTobacco | Exported from Vinland, it needs to be smoked with a pipe. Restores 1d12 of Mind
11 11 1x Hemp stigma / Wild Dagga stigma | Dried stigmas. Needs a pipe to be smoked, when consuming, roll your
mind dice + mind, regain that amount
2x Cloth fragment | Cures bleed
2x Blue Vial | While drinking, heals 2d4 of hit points.
2x White Vial | Works as an antidote to any kind of Poisoning
11 11
1x Green Herb | Heals infection
1x Red Herb
1x Blue Herb 1d4

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That fucking Sergal song (TFSS): You have a beast dwelling inside of
you. All Fear checks are failed, when reaching Fear level 4, instead of
recieving a heart attack, you enter a frenzy where you obtain an automatic
crit, af t er the crit, all

MINISTRY OF DARKNESS SCHOLARSHIP


Those who are born with talent for the otherworldly are always offered a
scholarship by the ministry of darkness to become a dark priest… The
initiation ritual of the new students is for them to choose a god to follow
and learn about, as you cannot please them all.
- You get max affinity with the god you choose the path from
Necromancy - Bring back life to where it once lingered. The bond between the body and the soul must still be
relatively fresh for the necromancy to work. DOCTOR
- Do a coin fl ip, if failed, the ghoul gets up and becomes aggressive, starting a combat. You are a practitioner of the modern ways of medicine, in contrast, older
- The reanimated Ghoul can be given a name and follows all of the necromancer’s orders. way are highly related to Sylvian’s gifts to humanity, as modern medicine
Mind cost: 8 comes to a different approach, taking account on the study of anatomy,
Blood Golem - Sacrif i ce blood to summon a golem that fi ghts by your side temporarily. The golem only takes orders pathology, Alchemy, Vitruvia, etc.
from the one that gave birth to it. Requires 1 Rev Point. - Roll with advantage when doing a Diagnosis and performing any kind of
- The blood golem can only appear in battle, it has 40 of hp, deals 1d4 of damage, if all arms are removed, the ghoul medicinal action on someone
will do 2 of tackle damage. - Roll on the medicine table twice
- The blood golem will disappear af t er battle Mind cost: 5 - +1 attack roll
- Learn lesser amputation
- Learn Medicinal
- obtain medical outfit

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