Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 7

Technology for Teaching and Learning Ang wikispace kay wikiwiki, ang pagbuhat

og projects sa bata
Day 1
I. Basic Concepts in ICT c. Blog – online journal; thread of
discussion
1. Technology – it encompasses all other d. Padlet – post comments; like a sticky
concepts in ICT notes
 mix of process and products  Virtual Bulletin Board
art craft e. Google group or Google Form –
paper and pencil to the latest electronic collaborative document of ideas
gadgets pwede makaedit ang ubang tao
2. ICT Literacy – kabalo ka mo gamit aron basta imong gicollaborative
makacommunicate sa uban; walay apil ang liham
 use of digital technology to communicate B. Off-line Digital Tools and Apps
information  used even if there is no INTERNET
Information and Communications Technology Ex. Canary Learning, Pocket, Evernote,
DICT – Department Information and ibooks, and KA LITE, Merriam
Communications Technology
 bag-o nga department – 2016 6. Internet – global network connecting millions
of computer
3. Educational Technology – use of technology Information Superhighway – daghag
in teaching and learning. nagasulod og information
Ex. Powerpoint
7. World Wide Web (www.) – allows you to
Instructional Materials access the internet
 tools used in instructional activities
 print, non-print or electronic materials 8. Podcast – a video or audio multi-media; radio
 also called “teaching aids”; since the talk show
assist the teachers retrieve information and to disseminate
1. Print materials – books, dictionaries, information
encyclopedias, newspapers learn something new; for every episode
2. Non-print materials – flipcharts, you can learn something
microscope slides, models, and realia.
3. Electronic materials – electronic tools, 9. Infographic – visual representation;
hardware, software representing information or data.
Ex. Slide presentations, videos, augmented CANVA
realities, virtual realities, online content, live
10. Digital Citizenship – all persons using the
streams, etc.
Best Instructional Material – si TEACHER internet have civic rights and responsibilities
It centers around safe, savvy, ethical use
4. Technology in Education – application of
technology to support education within institutions Elements of Digital Citizenship
1. Digital access – equal digital rights and
5. Digital Learning – computer learning electronic access
 learning that is accompanied by RA 10929 was signed in 2016
technology free internet access
On-line/Offline
A. On-line Digital Tools and Apps 2.Digital commerce – shop through different
 use of Internet to access information websites; online transactions
 Collaborative Tools Online Banking, Shopee, GCASH, Grab,
a. Skype, Zoom, Google Meet – web or Food Panda
teleconferencing online 3. Digital communication – electronic exchange
b. Wiki – wikiki referring to “fast or quick” of communication; emailing, texting, instant
messaging, and utilizing cellphones
Wikispace – editable website; collaboratively
create and post written works
4. Digital literacy – ability to find, evaluate,  Facilitation interaction among peers
utilize, share, and create contents  Some interaction with the teacher or
academic staff
5. Digital etiquette – good manners; appropriate  Some kind of non-formal recognition
behavior in digital world option
Naa kay manners online  A study guide or syllabus.

6. Digital law – order, discipline, and ethical use. Synchronous Asynchronous


Plagiarism, copyright infringement, hacking of Live discussions recorded
information, identity theft
 Student learn at the  Students learn at
7. Digital rights and responsibilities – be same time. different times.
 Communications  Communication is not
cautious in our online activities happen in real time. live.
being responsible for what you post  Possibly more  Possibly more
engaging and convenient and
8. Digital health and wellness – illnesses; carpal effective. flexible.
tunnel syndrome, eyestrain, and childhood  Allows for instant  Allows students to
obesity feedback and work at their own
clarification pace
prolonged sitting in front of the computer Ex. Zoom, Google Meet, Ex. Google Classroom,
screen Skype, Messenger Google Form, Email, Blog
Video conferencing, live Email, screenshots, Flipgrid
9. Digital security – privacy setting and strong chat, live streamed videos videos, blog posts/comments

passwords
B. Blended Learning- Face-to-face & Online Learning
virus protection and backups of our data  lessons is delivered online while the other
make it private and have a strong part is handled in actual physical setting
passwords
1. Flipped Classroom – records and shares
II. Flexible Learning Environment lectures outside of the class
 watch/listen to lectures before coming to
A. Online Distance Learning - INTERNET class
 without a face-to-face contact via  support from instructor and peers
telecommunications Video
 Learning Management System LMS sa balay naminaw, sa classroom
(software application) nagactivity
software nga pwede ka makadeliver og 2. Traditional Classroom – face-to-face
information  prepares materials to be delivered
LMS Moodle, Google Classroom,  listen to lectures
 homework assigned
Schoology, Edmodo, Educause, and
homework activities
MOOCs
C. Modular - distance learning
MOOCs – Massive Open Online Courses
 Self-Learning Modules (SLM)
1. Massive – large number or participants  No access to computers or the internet
100k class III. Presentation Softwares
2. Open – anywhere in the world you can open
 useful in organizing your lesson
MOOCs
 Freedom of place, pace, and time
Ex. Powerpoint
 Internet connection Things to Remember when creating
 Open to everyone without entry Audio-visual Presentations:
qualification no qualifications needed
 Some courses are free 1. Rule of six – six lines with six words
2. key words or phrases
3. Online – All aspects are ONLINE 3. font size is large
Titles – 36-40; 32 for the rest
4. Couse certificate of completion
 offers a full course online course Sans serif – Arial
 Educational video No to serif
4. dark text on light background  motivate them
5. animation should have a clear purpose Present:
6. graphics – often with audio and video Give the objectives
capture the interest of the learner Present Guide Questions
Motivate them
7. 3Cs: Correct, Current, Complete
tama ang punctuation updated 3. Present the Materials – present materials
8. Proper citation under the best possible conditions
list of preferences 4. Follow-up – a lesson objective
Difference between Plagiarism and Follow-up to find out if the objective was
Copyright Infringement attained or not.
Day 2
Plagiarism Copyright Infringement VI. Industrial Revolution and Evolution
- is a violation of the - is a violation of the right of S – stem engine 18th century
right of the author the copyright holder E – electricity and gasoline 19th century
Ex. you copied few Ex. copies the entire species C – computer and cellphone 20th century
sentences fails to book, she puts a citation A – artificial intelligence Today
provide a citation page by page copied
VII. Frameworks and Models in Technology
Integration
Both TPACK Framework
- copies line for line
 Technological, Pedagogical, and Content
sends the work to her
Knowledge (TPACK)
publisher and says she
wrote it.  By Mishra and Koehler (2006
 Types of knowledge in the teacher’s
capacity to integrate technology
IV. Development and use of Non-digital or 3 Types of knowledge:
Conventional materials a. Technological Knowledge – knowing what
technology is best use and how they should be
1. Diorama – small scenes created of layers utilized in teaching.
materials What and How to use Technology
scene, fictional situation b. Pedagogical Knowledge – principles and
2. Nature Table – contains objects and/or scenes strategies; strategies and techniques
related to an ecosystem Teaching Strategies, Techniques
corals gibutang sa table c. Content Knowledge – how well you know the
3. Writing Board – display information subject area or topic
(chalkboard or blackboard); whiteboard Subject, Topic, Curriculum
 commonly used visual aids
most traditional materials Overlaps:
4. Flip Chart – a large tablet or pad of paper; 1. Pedagogical Content Knowledge (PCK)
tripod or stand  Teaching Strategies/ Approaches/
Pocket Chart – ginabitay or ginapilit sa Techniques
wall  Teaching approaches and content
5. Zigzag – multi-board series of three or four OLD TEACHER – expert man gud sa
rectangular boards joined together subject
6. Wall display – collection of many different type 2. Technological Content Knowledge (TPK)
of item on a wall  interpreting your curriculum; a technology
7. Rope and Pole Display Board – two parallel lens; technology; curriculum area
horizontal poles together with rope NEW TEACHER – wala pa kabalo sa mga
 Invaluable where there are few solid walls teaching strategies
V. PPPF by Hayden Smith and Thomas 3. Technological Pedagogical, and Content
Nagel Knowledge (TPK)
1. Prepare Yourself – know your lesson objective  pedagogical; technology; teaching
2. Prepare Your Students – set class strategies; pedagogical approaches;
expectations software
 give them guide questions
MISMATCHED – wala ninghaom sa iyang 1. Analyze Learners – learning styles, age level,
subject/major interests or preferences, background, special
4. Technological, Pedagogical, and Content needs, and cultural diversity.
Knowledge (TPACK) 2. State Objectives – learning outcomes
 technology pedagogy and content 3. Select Methods, Media, and Materials –
strategy materials or technology
SAMR Model – learning activities
4. Utilize Methods, Media, and Materials –
 developed by Dr. Ruben Puentedura
particular material or technology
“learning activities”
5. Require Learner Participation – engagement;
S – substitution
The model has four participation
A – augmentation stages and is split into 6. Evaluate and Revise – congruent to the
M – modification two with a threshold learning outcome
R – redefinition dividing the two halves:
Edgar Dale Cone of Experience
a. Enhancement – REPLACEMENT  degree of abstraction
 gireplace ang technology/ tool Substitution &  The farther you go from the bottom of the
Augmentation
 different tools but same task cone, the more abstract the experiences
THE SAME TASK becomes.
b. Transformation – CHANGES IN TASK  Lower levels of the Cone involve the
 Different tools students as lower levels.
Modification &
CHANGE OF TASK  Upper levels – passive, need more
Redefinition
instructional support
 Lower levels – active learner
1. Substitution – direct substitute, without –Verbal Symbols
functional change. –Visual Symbols
Ex. Writing an essay using a pen vs. –Recordings, Radio & Still Picture
writing an essay using computers. –Motion Pictures
– Microsoft –Educational Television
–Exhibits
2. Augmentation – direct substitute, with –Study Trips
functional change –Demonstrations
Ex. Instead of writing essay to your paper, –Dramatized Experiences
you may use google docs./google forms –Contrived Experiences
–Direct Purposeful
pwede naman Experiences
makaconnect
3. Modification – redesign the task
Ex. instead of writing an essay, publish it Three Significant Modes of Learning
in WORD PRESS teacher ang audience
(Jerome Bruner)
world wide makakita
4. Redefinition – previously not possible or  Enactive (direct experience) – series of
inconvenient actions
creation of new task siya ang nagluto (ACTOR)
Ex. instead of writing an essay, create and  Iconic (pictorial experience) – series of
publish a digital story illustrations
observe lang ang bata sa teacher
ASSURE Model – lesson plans (OBSERVER)
 by Heinrich and Molenda in 1999  Symbolic (highly abstract experience) –
elements nga framework nga nagaguide series of symbols
sa lesson plan nakakita og cooking books, symbols iyang
A – analyze learners gibasa (READER)
S – state objectives 1. Direct and Purposeful Experiences – SENSES
S – select Methods, Media, and Materials  Direct, first-hand experiences
U – utilize Methods, Media, and Materials  Direct participation
R – require Learner Participation  prepare their meals, make PowerPoint
E – evaluate and Revise presentation, delivering a speech,
performing experiments, or making their
furniture.
2. Contrived Experiences 4. Demonstrations
 edited copies; stimulate real-life situations  visualized explanation
 show how certain things are done
Ex. observer lang ang learner
Examples:
5. Study Trips
a. Model – replica/realia  educational trips; unavailable within the
 substitute of real thing; small scale, or classroom
large scale or exact size. Field Trips
Ex. Globe
6. Exhibits
b. Mockup – special model; parts of the model  bring outside world into the classroom;
Manipulative (Attached or Detached) observation
Ex. Parts of the Body exhibits inside the classroom
viewing but not touching
c. Specimen – individual animal, plant, piece of a
mineral; scientific study or display 7. Educational Television
inside the science lab  immediate interaction with the events from
around the world
d. Object – museum; exhibits auditory & visual
inside the museum/exhibits Ex. Cineskwela
e. Simulation – a representation of a real 8. Motion Pictures
manageable event  slow down a fast process
substitute of a real event  seeing and hearing
Ex. CPR process; School votation/election Ex. Animation & Cartoons
f. Games – forms of physical exercise; make 9. Still Pictures, Recordings, and Radio
more classes more interactive.  one-dimensional aids
make more classes more interactive  eye (seeing); ear (hearing)
Ex. charades, simoun says
10. Visual Symbols
3. Dramatized Experiences  see; cartoons, strip drawings, diagrams.
 reconstructed experiences Visual/Sight
 The pupil who takes part in dramatization
closer to direct experiences 11. Verbal Symbols
Words, phrases, sounds
Examples: Ex. libro, novel
a. Plays – rehearsed stage performances; portray
vividly essential ideas about life.
b. Pageants – local history
gidramatized ang local history
c. Pantomime – bodily gestures; audience relies
on the actors’ movements.
No sound, with movements
d. Tableau – a picture-like scene; do not move or
speak.
No sound, no movement Personal Study/Self-study Only!

e. Role-Playing – unrehearsed, unprepared, and Detailed Examples of Visual Symbols


spontaneous dramatized Diagrams
The focus is on attitudinal change.  line drawing that shows arrangement and
f. Puppets – unanimated object; manipulated by relations.
an entertainer, who is called puppeteer. A. Affinity Diagram – arrange ideas into a
controlled by someone specific
ventriloquist – gamit ug medyas, gamay
kaayo ang boka sa baba sa puppeteer.
B. Tree Diagram – hierarchy of task; begins with D. Political Map – country, provinces, cities, and
an element, then branches out to two or more. towns, roads and highways.
C. Fishbone Diagram – cause-and-effect
diagram or Ishikawa diagram
Four General Purposes of Bulletin Board
D. Venn Diagram – uses circles; relationship Displays
between two specific ideas.
1. Decorative – visual stimulation and appeal to
Charts the aesthetics.
 a diagrammatic representation of
2. Motivational – encourage students to perform
individual connections within an
better and have a greater confidence.
organization
3. Informational – strategy to disseminate
A. Time Chart – time diagram displaying data in
information.
ordinal series.
4. Instructional – invite students to respond and
B. Tree or Stream Chart – shows creation,
participate through interactive displays.
growth and change starting with a simple course
spreading out over several branches. Criteria for Evaluating Bulletin Boards
C. Flowchart – showing process from the 1. Effective Communication – conveys the
beginning to end. message quickly and clearly.
D. Organizational Chart – shows the 2. Attractiveness – colors and arrangement
relationships within the positions or jobs. catch and hold interest.
E. Pareto Chart – is a type of bar chart; left to 3. Balance – objects are arranged so stability is
right in decreasing order of magnitude or perceived.
importance.
4. Unity – repeated shapes or colors or use or
F. Gantt Chart – time chart boarders holds display together.
Graphs 5. Interactivity – style and approach entice
 visual image or picture learners to be involved.
A. Circle Graph – a circle into sectors that each 6. Legibility – letters and illustrations can be
represent parts of a whole. seen from a good distance.
B. Line Graph – show information that changes 7. Correctness – free from grammars errors,
over time. misspelled words, ambiguity.
C. Bar Graph – used to compare the magnitude 8. Durability – well constructed, items are
of identical things at different relations. securely attached.
D. Pictorial Graph – using pictograms; icons or Criteria for Selecting Resources
picture, in relative sizes to highlight some data
patterns. 1. Appropriateness – grade/level appropriate
content matches what is needed by the
Maps teacher.
 representation of the surface of the earth
or some part of it. 2. Clarity – clearly addresses the instructional
A. Physical Map – single projection data like goals in mind.
altitude, temperature, rainfall, precipitation, 3. Completeness – has all the information
vegetable, and soil. needed
B. Relief Map – three-dimensional 4. Motivation – engaging and rewarding;
representations; physical data of the earth or part encourage active participation
of the earth.
5. Organization – logically sequenced
C. Commercial or economic map – industrial
map; show land areas in relation to the economy. Technology Integration Matrix
 to define and evaluate technology
integration.
 provides direction and guide

5 Levels of Technology Integration


(1) Entry Level – Entrance si Teacher
 teacher begins to use technology to
deliver curriculum content to the students.
gipasulod niya ang technology tools to
deliver curriculum contents sa estudyante.
(2) Adoption Level – Order
Directs
 Conventional and Procedural use of tools
the teacher order the student to use
technology tools
(3) Adaption – Aha! Moment
Teachers facilitate exploration
independent use technology tools.
Student choice and explosion.
ginadiscover palang sa student
(4) Infusion – I choose si Students
 choice of tools
naa nay freedom si Student na mamili
(5) Transformation – transform innovation
 innovative
ginapasagdan n ani teacher si student na
maginvent gamit ang technology tool.

You might also like