Sunward Isles Guide

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Important Notes:

SI becomes available via town event starting at week 6 or higher (see town events for more details)
You can still encounter the shambler and collector in the Isles, but there won't be any Crimson Court enemies (including fanatic)
Shieldbreaker flashbacks can still occur in SI, other hero mods will have to add compatibility for other flashbacks to occur
I probably won't add a "Boss Monsters" tab because I want players to experience the mod for themselves
This is a very large mod. There are bound to be several compatibility issues, especially with other larger scale mods. I highly suggest that try SI on a new save with a limited number of mods.
I think the best way to experience this mod on your first run-through is by starting a new save with a couple other mods and play completely blind. It'll probably kick your ass a couple times, but you'll learn more from it
I increased the total number of quests generated per week slightly to accomadate an extra dungeon
Any custom class modders are more than welcome to make class trinkets for SI, my only request is that you keep in mind that the SI are based off of Japan.

Credits:
Art, Animation, Co-creators, etc. These guys did all the heavy lifting with non-programming stuff:
Owen
Gutsytoyrat AKA tasty yogurt
Anonymous_Koala
RedDye

Coding help and provision screen design:


Holiday Slime

Music Composition:
Krian Music

Sfx Help/Creation:
Baybot

Smaller art help:


Kyel

Big thanks to MLD discord server and Clair de Lune for helping this mod come to fruition and giving me access to a playtesting channel
Another big thanks to all the playtesters, your feedback helped shape the mod
One more thanks to Element5 for promoting the mod on stream

Feel free to send criticisms/suggestions or bug reports my way on steam or MLD:


A Slightly Startled Seal

Here are the sheets ↓ ↓ ↓ ↓ ↓ ↓ ↓


Super Secret Note:
Killing the anchor in "The Vengeful Spirit" bossfight grants a special lore page and a consumable that gives a super special quirk:
Taira's Blessing: 5% chance to gain 100% Crit chance at the start of turn
Bakekujira
Size: 3 Type1: Yokai Type2: Unholy

HP: 80 (+20 per difficulty) Dodge: 0 (+0 per difficulty) Prot: 15% (+5% per difficulty) SPD: -2 (+0 per difficulty) Stun Resist: 100% (+20% per difficulty) Blight Resist: 10% (+20% per difficulty) Bleed Resist: 200% (+20% per difficulty) Debuff Resist: 50% (+20% per difficulty) Move Resist: 200% (+20% per difficulty)

Moves: DMG ACC CRIT Effect 1 Effect 2 Effect 3 Effect 4 Target Rank(s)
Expansive Destruction 3-6 (+1 Min +2 Max Dmg per dif) 85.5% (+8.5% per dif) 9% (+2% per dif) 4% chance to inflict Kawasaki's Disease Deals slightly less damage to heroes in the back ranks All ranks
Undead Behemoth 0% 0 0 Guards for 3 rds Gives 2 Aegis (blocks) Restoration: 2 for 3 rds (+1 amount per dif) Ally
Weep for the Dead 2-5 (+1 Min +1 Max Dmg per dif) 88.75% (+6.5% per dif) 5% (+2.5% per dif) 100% chance (+20% per dif), -5% CRIT (Additional -2.5% per dif) Horror: 75% chance, 3 for 3 rds All ranks
Riposte 2-3 (+2 Min +2 Max Dmg per dif) 70.5% (+10% per dif) 4% (+1% per dif) Any rank

Heike Crab
Size: 1 Type1: Yokai Type2: Eldritch

HP: 15 (+7 per difficulty) Dodge: 0 (+9 per difficulty) Prot: 15% (+5% per difficulty) SPD: 5 (+2 per difficulty) Stun Resist: 30% (+20% per difficulty) Blight Resist: 15% (+20% per difficulty) Bleed Resist: 65% (+20% per difficulty) Debuff Resist: 25% (+20% per difficulty) Move Resist: 35% (+20% per difficulty)

Moves: DMG ACC CRIT Effect 1 Effect 2 Effect 3 Effect 4 Target Rank(s)
Cephalo-Crustacean Leap 4-8 (+1 Min +3 Max Dmg per dif) 79% (+17% per dif) 7.5% (+6.5% per dif) +40% Dmg vs Stunned 5% chance to inflict Nihonnouen (Disease) Move self forward 1 Any rank (Prioritizes Stunned Heroes)
Benthic Whip 1-2 (+1 Min +2 Max Dmg per dif) 81% (+11% per dif) 4.5% (+7% per dif) 100% chance (+20% per dif), Stun Self: SPD +3 (Additional +1 per dif) Move self back 2 Any rank (Prioritizes Non-Stunned Heroes)
Meek Rebuttal 1-2 (+1 Min +2 Max Dmg per dif) 75% (+15% per dif) 4.5% (+3% per dif) 100% chance (+20% per dif), Bleed 1 for 2rds (+1 amount per dif) 1 or 2
Riposte 1-4 (+1 Min +2 Max Dmg per dif) 70.5% (+10% per dif) 3% (+1% per dif) 100% chance (+20% per dif), Bleed 1 for 2rds (+1 amount per dif) Any rank

Isonade
Size: 2 Type1: Yokai Type2: Eldritch

HP: 48 (+13 per difficulty) Dodge: 12 (+8 per difficulty) Prot: 0% (+0% per difficulty) SPD: 8 (+1 per difficulty) Stun Resist: 40% (+20% per difficulty) Blight Resist: 80% (+20% per difficulty) Bleed Resist: 33% (+17% per difficulty) Debuff Resist: 50% (+20% per difficulty) Move Resist: 25% (+20% per difficulty)

Moves: DMG ACC CRIT Effect 1 Effect 2 Effect 3 Effect 4 Target Rank(s)
Voracious Gullet 8-14 (+2 Min +2 Max Dmg per dif) 75.75% (+15% per dif) (Only crits vs bleeding) Shuffle Self (Can only be used in rank 2+3) Any rank
Tail Barbs 2-7 (+1 Min +1 Max Dmg per dif) 82.25% (+10% per dif) (Only crits vs bleeding) 100% chance (+20% per dif), Pull 2 Move self back 1 (Can only be used in rank 3+4) 3 or 4
Skewering Fins 0-3 (+1 Min +2 Max Dmg per dif) 77% (+10% per dif) (Only crits vs bleeding) 100% chance (+20% per dif), Bleed resist -20% (Additional -6.5% per dif) Moves self forward 1 (Can only be used in rank 1+2) 1+2+3
Riposte 1-4 (+1 Min +2 Max Dmg per dif) 70.5% (+10% per dif) (Only crits vs bleeding) 100% chance (+20% per dif), Bleed 2 for 3rds (+1 amount per dif) Any rank
Note: Isonade spawns with +100% Crit chance vs. Bleeding buff

Kappa
Size: 1 Type1: Yokai Type2: NA

HP: 18 (+6 per difficulty) Dodge: 5 (+5 per difficulty) Prot: 20% (+5% per difficulty) SPD: 3 (+1 per difficulty) Stun Resist: 20% (+20% per difficulty) Blight Resist: 30% (+20% per difficulty) Bleed Resist: 50% (+20% per difficulty) Debuff Resist: 45% (+20% per difficulty) Move Resist: 45% (+20% per difficulty)

Moves: DMG ACC CRIT Effect 1 Effect 2 Effect 3 Effect 4 Target Rank(s)
Vicious Assault 2-6 (+2 Min +2 Max Dmg per dif) 85.75% (+13.75% per dif) 5% (+4% per dif) 100% chance (+20% per dif), Bleed 1 for 3 rds (+1 amount per dif) 1 or 2
Futile Reach 1-3 (+1 Min +1 Max Dmg per dif) 82.25% (+11.25% per dif) 3% (+3% per dif) 100% chance (+20% per dif), Push 1 Move self forward 1 1 or 2
Fresh Water 0 0 0 Heal Self 4-7 (+2 Min +3 Max Amount per dif) Self +10% Prot (Additional +5% per dif) Self +2 SPD (+1 per dif) Self
Delicious Cucumber 0 0 0 Restoration: 1 for 3 rds (+1 amount per dif) All Allies
Riposte 1-4 (+2 Min +2 Max Dmg per dif) 70.5% (+10% per dif) 5% (+2% per dif) Any rank

Kasa-Obake
Size: 1 Type1: Yokai Type2: NA

HP: 8 (+5 per difficulty) Dodge: 13 (+11 per difficulty) Prot: 0% (+0% per difficulty) SPD: 7 (+1 per difficulty) Stun Resist: 10% (+20% per difficulty) Blight Resist: 50% (+20% per difficulty) Bleed Resist: 50% (+20% per difficulty) Debuff Resist: 30% (+20% per difficulty) Move Resist: 45% (+20% per difficulty)

Moves: DMG ACC CRIT Effect 1 Effect 2 Effect 3 Effect 4 Target Rank(s)
Unnerving Contact 2-5 (+1 Min +2 Max Dmg per dif) 88.75% (+12% per dif) 11% (+4% per dif) +4 Stress (Additional +2 per dif) Any Rank
Furtive Retreat 1-2 (+1 Min +1 Max Dmg per dif) 60.25% (+15% per dif) 0% (+0% per dif) Self: Stealth 2rds Move self back 2 Can't be used when it's the only enemy left 1 or 2
Keen Talons 2-5 (+1 Min +1 Max Dmg per dif) 71.5% (+11% per dif) 6% (+0% per dif) 100% chance (+20% per dif), Bleed 2 for 2 rds (+1 duration per dif) 1, 2, or 3
Riposte 1-2 (+1 Min +1 Max Dmg per dif) 80.5% (+10% per dif) 2% (+2% per dif) Any rank
Note: Kasa-Obake spawns with Stealth (2rds)

Oni
Size: 1 Type1: Yokai Type2: NA

HP: 21 (+12 per difficulty) Dodge: 0 (+6 per difficulty) Prot: 0% (+0% per difficulty) SPD: 2 (+1 per difficulty) Stun Resist: 90% (+20% per difficulty) Blight Resist: 20% (+20% per difficulty) Bleed Resist: 20% (+20% per difficulty) Debuff Resist: 35% (+20% per difficulty) Move Resist: 55% (+20% per difficulty)

Moves: DMG ACC CRIT Effect 1 Effect 2 Effect 3 Effect 4 Target Rank(s)
Brute Force 7-12 (+2 Min +2 Max Dmg per dif) 72.75% (+14% per dif) 14% (+3% per dif) 1 or 2
Crunch 3-6 (+2 Min +3 Max Dmg per dif) 69.25% (+11% per dif) 5% (+2.5% per dif) 100% chance (+20% per dif), Bleed 2 for 3rds (+1 amount per dif) 1 or 2
Skull Bash 2-4 (+2 Min +2 Max Dmg per dif) 67% (+13% per dif) 5% (+2.5% per dif) 125% chance (+20% per dif), Stun Self: -50% Stun Resist Move self forward 2 2, 3, or 4
Riposte 4-7 (+1 Min +2 Max Dmg per dif) 70.5% (+10% per dif) 5% (+0.5% per dif) Any rank

Shougorou
Size: 1 Type1: Yokai Type2: NA

HP: 10 (+4 per difficulty) Dodge: 0 (+0 per difficulty) Prot: 40% (+10% per difficulty) SPD: 4 (+1 per difficulty) Stun Resist: 10% (+20% per difficulty) Blight Resist: 50% (+20% per difficulty) Bleed Resist: 50% (+20% per difficulty) Debuff Resist: 10% (+20% per difficulty) Move Resist: 40% (+20% per difficulty)

Moves: DMG ACC CRIT Effect 1 Effect 2 Effect 3 Effect 4 Target Rank(s)
Retaliating Rhythm 0 0 0 Gives Riposte (3 rds) All Allies (excluding self)
Eerie Timbre 0 91% (+10% per dif) 0% (+0% per dif) 105% chance (+20% per dif), Dodge -6 (Additional -5 per dif) 100% chance (+20% per dif), SPD -1 (Additional -1 per dif) All ranks
Mallet Thwack 4-7 (+2 Min +3 Max Dmg per dif) 65.5% (+5% per dif) 6% (+3% per dif) Move self back 1 1, 2, or 3
Soothing Tone 0 0 1% (+1% per dif) Buff Target: -20% Dmg recieved (Additional +5% per dif) Heal 3-6 (+2 Min and Max amount per dif) Ally (excluding self)
Riposte 1-3 (+1 Min +1 Max Dmg per dif) 70.5% (+10% per dif) 2% (+1% per dif) Any rank

Yurei
Size: 1 Type1: Yokai Type2: NA

HP: 12 (+7 per difficulty) Dodge: 8 (+8 per difficulty) Prot: 0% (+0% per difficulty) SPD: 8 (+1 per difficulty) Stun Resist: 25% (+20% per difficulty) Blight Resist: 100% (+20% per difficulty) Bleed Resist: 50% (+100% per difficulty) Debuff Resist: 10% (+20% per difficulty) Move Resist: 35% (+20% per difficulty)

Moves: DMG ACC CRIT Effect 1 Effect 2 Effect 3 Effect 4 Target Rank(s)
Wail of the Tormented 0-0 (+0 Min +0 Max Dmg per dif) 75% (+16.5% per dif) Can't Crit 100% chance (+20% per dif), -20% Stresshealing received (Additional -5% per dif) 75% Horror: 2 for 4 rds (+1 amount and plus 5% chance on higher difs) Ignores Stealth (Prevents Absolution from being used incorrectly) 1+2
Grievous Exposure 2-5 (+2 Min +2 Max Dmg per dif) 81% (+14% per dif) 0% (+0% per dif) 100% chance (+20% per dif), -50% Healing done 75% chance: +8 Stress (Additional +4 and 5% chance per dif) (Targets healing heroes) 2, 3, or 4
Absolution 0 Can't Miss 0% (+0% per dif) Heal 2 Stress (Increases to 3 on vet/champ) Kills self Targets trinket (Forgotten Comb) holder's whole party
Riposte 0 70.5% (+15% per dif) 0% (+0% per dif) +8 Stress Any rank
Note: There's another move I added to Yurei that's only used when she has stress skills disabled. Since it's likely to never be encountered unless you have the Succubus mod, I didn't feel the need to add it

Dorotabou Only Appears on Veteran/Champion Difficulty (So stats are for Vet)
Size: 1 Type1: Yokai Type2: NA
Has 2 forms, Burrowed and Unburrowed. Starts in Unburrowed Form

HP: 30 (+10 per difficulty) Dodge: 12.5 (+5 per difficulty) Prot: 0% SPD: 2 (+1 per difficulty) Stun Resist: 100% (+20% per difficulty) Blight Resist: 90% (+20% per difficulty) Bleed Resist: 50% (+20% per difficulty) Debuff Resist: 50% (+20% per difficulty) Move Resist: 220% (+20% per difficulty)

Moves (Unburrowed): DMG ACC CRIT Effect 1 Effect 2 Effect 3 Effect 4 Target Rank(s)
Vitrolic Swipe 5-9 (+2 Min +2 Max Dmg per dif) 94% (+11% per dif) 8% (+3% per dif) Blight 3 for 3 rds (120% Chance) 1,or 2
Blinding Mire 3-5 (+2 Min +2 Max Dmg per dif) 92% (+12% per dif) 6.5% (+2% per dif) Debuff target: -12 ACC (Additional -4 per dif) (120% chance) Additional target chance: 50% (+10% per dif) Any rank
Subterranean Retreat 0 0% 0 Cure Dots and Debuffs on Self Buff self: +62.5% Dodge (additonal +5 per dif) Change form to Burrowed Only is used once below 20% HP Self

Moves (Burrowed): DMG ACC CRIT Effect 1 Effect 2 Effect 3 Effect 4 Target Rank(s)
Leeching Grasp 2-4 (+2 Min +3 Max Dmg per dif) 115% (Additional +15% per dif) 10.5% (+4% per dif) Heal 30% of Max HP +10 Stress (Additional +3 per dif) Any Rank (Prefers low Hp targets though)
Abrupt Resurface 8-14 (+2 Min +3 Max Dmg per dif) 91% (+11% per dif) 11% (+4% per dif) Clears Riposte on Self Change Form to Burrowed Debuff Self: Can't Burrow again Only used once above or at 30% health Self

Riposte 1-2 (+1 Min and Max Dmg per dif 100% (+10% per dif) 20% (+10% per dif) Any rank

Hyakume Only Appears on Champion Difficulty (So stats are for Champ)
Size: 2 Type1: Yokai Type2: NA

HP: 101 Dodge: 58 Prot: 20% SPD: 5 Stun Resist: 125% Blight Resist: 90% Bleed Resist: 90% Debuff Resist: 150% Move Resist: 140%

Moves: DMG ACC CRIT Effect 1 Effect 2 Effect 3 Effect 4 Target Rank(s)
Sandal Sweep 8-14 107.50% 10.75% Push 2 (140% Chance) 1, 2, or 3
Eye have your back 0% 0 0 Guards for 3 rds Buff Self: +20% Prot Buff Ally: +20 ACC, +8% Crit Ally
Inner Join 0 130% Can't Crit Apply Eye Actor Dot + 10 Stress Any rank
Dying Burst 3-6 Can't Miss Can't Crit Deals 5 Dmg to ally monsters (Can't Miss) + 10 Stress Only used when under 15% HP All Ranks
Riposte 6-10 110.50% 5% Push 1 (140% Chance) Any rank
Note: Hyakume Spawns with a battle-long debuff that reduces his Dodge by 30 if the torch is above 75

Eye Actor Dot: Progresses through attacks. Lasts 3 increments, being completed on the last increment.
On increment: Debuff Target: +10% Dmg Received, -10 Dodge (150% Chance)
On completion: Debuff Target: +10% Dmg Recevied -10 Dodge (150% Chance, Mark Target)
Note: * means flavor text, ~ means one per roster
Quirk Name Effects
Hakutaku’s Wisdom* 8% chance to stress heal party, 8% chance to debuff enemy’s crit chance and prot at start of turn
Hakutaku’s Splendor +10% Acc Modifier +15% Spd Modifier
Desecrator -10% Virtue Chance
Yokai Hater -15% Stress and +15% Dmg vs Yokai
Fear of Yokai +15% Stress and -10 Acc vs Yokai
Yokai Slayer +10 Acc and +5% Crit chance vs Yokai
Phasmophobia +20% Stress vs Yokai
Sunward Adventurer -20% Stress in Sunward Isles
Sunward Phobe +20% Stress in Sunward Isles
Sunward Scrounger +5% Scouting chance in Sunward Isles
Sunward Explorer +10% Scouting chance in Sunward Isles
Sunward Tactician +15% Dmg in Sunward Isles
+3% Melee Dmg
+3% Melee Crit Chance
Blade Master +3% Melee Acc
+10% Melee Dmg
Cursed Blade* 16.67% chance to attack ally and inflict bleed at start of turn
Meticulous Striker +10 Acc vs Marked
Scopophobia +20% Stress when Marked
Tranquil Mind +5 Acc, -10% Stress
Restless Conscience -5 Acc, +10% Stress
Wary +5% Scouting chance, +10% Trap Disarm
Observant +10% Trap Disarm
Penetrating 15% Armor Piercing
Survivalist -33% Camp Skill Cost
Guild Member -25% Combat Skill Cost
Loner -33% Stress healed when camping
Reckless +5% Crit chance, +15% Dmg taken
Tactless* 5% chance to debuff ally’s stress received when an ally gets hit or misses an attack
Megalophobia +25% Stress vs size 2
Imperturbable -10% Party surprise chance
Skittish +10% Party surprise chance
Dysgeusia -66% Healing received from eating
Laudanum Addict -5 Acc and -5 Dodge if Laudanum is not in inventory
Hearty +4 HP
Insipid -4 HP
Malicious +15% Crit Modifier
Asthenic -15% Crit Modifier
Lithe +20% Dodge Modifier
Graceless -20% Dodge Modifier
Nimble +25% Spd Modifier
Heavy-footed -25% Spd Modifier
Assuaging +15% Stress Healing done
Pernicious -15% Stress Healing done
Roused +66% Stress healing received from Inspiring Cry
Lamentful -50% Stress healing received from Inspiring Cry
Dignitary~ +66% Guard duration received
Valiant~ -66% Horror duration received
Thrombophiliac~ -50% Bleed amount received
Mithridatic~ -50% Blight amount received
8% chance to stress heal allies at start of turn
35% chance to buff an ally’s Acc when the ally misses an attack
Born Leader*~ 15% chance to guard ally after ally takes a hit
Blacksmith~ -40% Armor and weapon upgrade cost

Note: # means the disease has half the chance of showing up compared to other diseases
Disease Name Effects
Koshou Max HP -3, Stress +30%
Kawasaki's Disease Debuff skill chance -20%, Dmg received +15%
Hashimoto's Disease -3 Spd, -25% Healing Done, -25% Stress Skills
+15% Dmg received while bleeding,
Nihonnouen +15% Dmg received while blighted
Beriberi# +10% Prot, -3 Spd, +50% Chance to target random enemy
Smallpox# -10% Prot, -25% HP
Dysentery# -3 Spd, +100% Food consumed, -66% Healing received in camp
Phthisis# -15 Dodge, -25% Dmg, -100% Food consumed
Gangrene# -20% Max HP, -40% Healing Received
Measles# -20% Max HP, +35% Stress when torch is above 50
Enteric fever# -40% Debuff resist, -10 Dodge, -25% Deathblow Resist
Diphtheria# +10% Stress, -25% Dmg, +40% Blight Resist
Rheumatism# -15% Crit Chance
Dry Bellyache# -15 Acc, -20% Max HP, -15% Virtue chance
Glandular fever# +30% Stress, -25% Disease resist
Myocarditis# -20% Stun Resist, -30% Deathblow resist, -4 Spd after first round
Mania*# +20% Stress, 30% chance to interact with curios forcefully
Supply Items
Name Effect Cost (In provision screen) Worth (End of quest) Amount available in provisions screen Stack Limit
Minor Omamori Entire Party: +20% Prot when attacked by Yokai, -20% Stress vs Yokai (2rds) 400g 40g 2 (+1 per quest length) 4

Estate Items (Items like "The Blood" which can be stored in your estate and accessed in the provision screen)
Name Effect Stack Limit
Major Omamori Entire Party: +40% Prot when attacked by Yokai, -40% Stress vs Yokai (2rds) 1
Red Seal Entire Party: +10% Dmg vs Marked, +10% Crit Multiplier vs Marked (3rds) 4
Note: Red Seal is exclusively gained from the "Red Seal Ship" District

Old Estate Items (New ones can't be received past SI 1.2)


Estate Items Stack Limit
Omamori of Wrath User: Dmg +20%, Crit Multiplier +20%, +15% Dmg Received (3rds) 1
Cleansing Omamori User: Clears Blight, Bleed, Debuffs, and Horror 1
Omamori of Anguish User: -25% Dmg Received, +15% Stress Received 1
Omamori of Sight User: Use before entering a undiscovered room to get a huge scouting chance boost 1
Curio Name Interaction Outcomes Chance of Occurence Item Interactions Effect of Item Interaction
Ho-oh (Very Rare) (Room Only) Party heals 25% of max HP and heals 25 stress 100% NA -

Hakutaku (Very Rare) (Room Only) Receive quirk "Hakutaku's Splendor" 50% Torch Stress +100
Receive quirk "Hakutaku's Wisdom" 50%

Kuchisake Onna (Rare) (Hallway Only) Stress +25 80% Major Omamori Gives quirk "Kuchisake's Truculence"
Nothing 20%

Old Shrine (Uncommon) (Room Only) Loot (Treasure +Trinket) 33.34% Holy Water CRIT +5% (Whole Party) (Lasts Until Camp)
Receive quirk "Descecrator" 33.33% Minor Omamori Upgrades Minor Omamori randomly
Nothing 33.33%

Forgotten Incense (Uncommon) (Hallway Only) Stress +15 60% Torch Stress Heals Received +50% (Whole Party) (Lasts 2 Battles)
Receive quirk "Descecrator" 20%
Random Disease 20%

Yanagi Baba (Rare) (Room Only) Torch -50 66.66% Shovel Stress +50
Loot (Treasure + Heirlooms) 33.34% Antivenom PROT +25% (Lasts Until Camp)
Minor Omamori Stress Received +20% (Lasts Until Camp)

Run-down Shack (Uncommon) (Hallway Only) Loot (Supplies) 40% Minor Omamori Purge negative quirk
Scouting 20% Laudanum Gain random negative quirk
Recieve Quirk "Fear of Yokai" 20%
Nothing 20%

Lost Cargo (Common) (Hallway Only) Loot (Random) 50% Skeleton Key Loot (Treasure, Small amount)
Nothing 50%

Unremembered Scriptures (Uncommon) (Hallway Only) Nothing 33.34% Laudanum Party Heals 10 Stess
Party Stress +10 33.33% Minor Omamori Upgrades Minor Omamori randomly
Purge negative quirk 33.33% Torch Stress +25

Barrel of Blades (Uncommon) (Hallway Only) Bleed 2 for 3 rds 25% Bandages 70% Chance of +15% Armor Piercing (Lasts Until Camp)
Nothing 20% 30% Chance to receive quirk "Blade Master"
Tetanus Disease 16%
Recieve quirk "Yokai Slayer" 15%
Recieve quirk "Cursed Blade 15%
Random Disease 8%
Loot (Ancestral Trinket) 1%

Old Shrine Bell (Uncommon) (Hallways and Rooms) Heal 15 Stress 70% Minor Omamori Upgrades Minor Omamori randomly
Purge Positive Quirk 15% Shovel Purge Positive Quirk
Nothing 15%

Abandoned Palanquin (Uncommon) (Hallway Only) Loot (Heirloom + Treasure) 50% Skeleton Key Loot (Treasure)
Nothing 30%
Stress +25 20%

Esoteric Go Table (Rare) (Room Only) Give Quirk: Sunward Tactician 33% Laudanum Give Quirk: Sunward Tactician
Give Quirk: Restless Conscience 67%

Disheveled Tree (Rare) (Room Only) Fight Jubokko Miniboss 100%

Traps:
Trap Name Trap Effects

Waniguchi (Common Trap) (Looks like Old Shrine Bell, so pay attention) ACC -10~20 (Scales with difficulty), Stress +10, Bleed 2 for 3 rds (Scales with Difficulty)

Tsuchigumo (Rare Trap) (Looks like samurai) Summons the Tsuchigumo Miniboss (Scales with Difficulty)
Town Event Description What it does
First Contact! A junk has entered a nearby port! The eastern sailors carry rare items for trade and a unique culture. They seem to be friendly... Travel to their land and establish favorable relations! Starts plot quests and opens up the Isle. (Occurs Week 6+)
+20% Stress Healing Received in Sunward Isles
Lantern Festival Due to oriental influence, denizens of the Hamlet have decided to celebrate the Sunward Isles' annual lantern festival. The Isles will be lit throughout the night. -20% Torch burn rate in Sunward Isles (Adds up to -80%)
Otherworldy Mist An ominous mist is shrouding the Sunward Isles, reducing navigation capabilities. -100% Scouting Chance in Sunward Isles
Eastern Enthusiasts 2 Skilled Heroes have overheard rumors telling of your journeys to the east. Curiosity compels them to join your group, but you must confirm the rumors somehow... 2 Lv 4 Heroes can be purchased with Sunward Seals (15 each)
Strength from the Isles The state has decided to entrust a small amount of seals to you. Each seal denotes a small amount of authority. (You can view total Sunward Seals from the district panel). +25 Sunward Seals
Influence from the Isles The state has decided to entrust a modest amount of seals to you. Each seal denotes a small amount of authority. (You can view total Sunward Seals from the district panel). +50 Sunward Seals
Power from the Isles The state has decided to entrust a large amount of seals to you. Each seal denotes a small amount of authority. (You can view total Sunward Seals from the district panel). +100 Sunward Seals
Wandering Swordsman A skilled ronin of the Sunward Isles has traveled to the Hamlet. His wisdom of the sword is not something that should be disregarded. Idle Crusaders and Lepers +1 Resolve Level
Sunward Rarity Trinkets
Trinket Name Hero Effects
-20% Dmg while not stealthed
-2 SPD
+10% Crit while stealthed
Twilight Shroud Abomination On Hit: Self: 40% chance to stealth (2rds)
+2 Spd if Mediocre Woodcut is in Inventory
+20% Accuracy Multiplier if Mon Bundle is in Inventory
+30% Dodge Multiplier if Koban is in Inventory
Maneki Neko Antiquarian +50% Blight Amount applied when Antique Tea Bowl is in Inventory
+15 ACC vs Marked
+50% Armor Piercing vs Marked
Hama Yumi Arbalest -2 SPD
+2 Spd
+100% Food Consumed
+40% Stun Chance vs Marked
Kuishinbou's Head Bounty Hunter On Hit: Clear Mark on Target (50% chance)
+15% Melee Dmg
+20% Armor Piercing vs Yokai
-40% Stun Chance
Yawarakai-Te Crusader On Hit: Clear Enemy’s Riposte

+10 Dodge
+15 Dodge when attacked by Yokai
Ornate Sensu Grave Robber Hero was hit: +4 Stress
100% Crit if target hp is above 99%
-100% Crit if target hp is below 99%
-25% Dmg if target hp is above 99%
Keen Naginata Hellion -20% Stun Chance if target hp is below 99%
40% Melee Crit Modifier
+8% Crit vs Yokai
Swindler's Kunai Highwayman -30% Ranged Dmg
+4 Melee Dmg
-20% Stun Chance
Lawman's Jutte Houndmaster On Blackjack or Target Whistle hit: Debuff Target: -25% Dmg, (3rds), 140% base
On Friendly Skills: Clears Horror
+25% Stress Skills if has a Minor Omamori in inventory
Vagrant’s Pick Jester -20% Dodge Multiplier
+15% Max HP
+15% Stress received
Warlord’s Menpo Leper On hit: +1 SPD, +2% Crit (Lasts whole battle)
+15% Prot
-20 Dodge
Isshou's Fortification Man At Arms +25% Damage while marked
-10% Bleed skill chance
On Friendly Skills: Horror 2 for 3 rds (50% chance)
Rattling Skull Occultist On Friendly Skills: Self: 1 Blocks (50% chance)
-10 ACC
-10% Deathblow Resist
Soothing Censer Plague Doctor Friendly Skills: Whole Party: -4 Stress
-3 HP healed
Friendly Skill: +15% Dmg (3rds)
Scripts of the Divine Vestal Friendly Skill: +1% Crit (3 Rds)
+20% DMG
-15% Healing Received
-15% Healing Done
Redeemer's Kanabo Flagellant On hit: Debuffs Target: -75% Healing received (140% chance)
Adders Kiss: +100% Blight amount
-2 Dmg (Max and Min)
Hebi's Bite Shieldbreaker On Pierce and Captivate: Target: Pull 1, 140% base
+40% Dmg
-20 ACC
Eastern Matchlock Musketeer On Friendly Skills: Self: +15 ACC (3rds)
Cracked Gong Riposte: +15% DMG
(Also a rare Drop from Shogoro) All +20% Prot when attacked by Yokai
Tattered Parasol +20% Dodge Multiplier
(Also a rare Drop from Kasa-Obake) All +20% Dodge Multiplier if in Sunward Isles

Normal Trinkets: Common-Ancestral (can be used on all heroes)


Trinket Name Rarity Effects
Isle’s Charm Common +1 Dmg if has Minor Omamori in Inventory
+2 SPD in Sunward Isles
Eastern Sandals Common -15% Move Resist
+5% Bleed Resist
+5% Blight Resist
Paper Cranes Common +5% Debuff Resist
+15% Stress Healed
Steel Windbell Common -5 Dodge
+20% Damage Reflection when torch is under 50
+1 Additional HP healed when torch is under 50
Blue Lantern Uncommon +10% Stress when torch is above 50
On hit: Debuff Target: -5 Dodge, -10% Dmg (3rds), 110% base
Akaname's Tongue Uncommon On hit: Self: Gives random disease, 3% Chance per target. (Using a Multi-target skill increases the chance of getting a disease)
+15% Monster Suprise chance
Hannya Mask Uncommon +10% Stress
+15% Dmg vs size 2
+15% Dmg vs Bakekujira
Rusted Harpoon Uncommon -5 Dodge
+50% Dmg Reflection
Concentrated Spirit Flame Rare +20% Dmg Taken
-100% Food consumed
-10 Dodge
Bento Box Rare Friendly Skill: +10% Healing received from food (Lasts Until Camp), 100% base chance
-20% Crits Received
-15% Crits Received in Sunward Isles
Crest of the Torii Rare -10% Crit Chance
-20% Stress if has a Red Seal in inventory
Basic Inro Rare +2 SPD
-15% DMG
Daruma Very Rare On Hit: +8% Crits received 140% base chance (3rds)
+3 Spd while Marked
+10 Dodge while Marked
Kitsune Mask Very Rare +20% Random Target Chance while Marked
-3 Spd
Revered Sashimono Very Rare On Kill: Hero Party: +1 Spd, +5% Dmg (Whole battle)
+25% Debuff Resist
-25% Stress in Sunward Isles
Forgotten Comb Ancestral After 1 turn Yurei targets holder's party, heals 2-3 Stress (based on Difficulty), clears party's horror, and kills herself. (Meant to show moving onto the afterlife)
+10% Stress Received
Ancestor’s Lucky Frog Ancestral On hit: Self: +1 Initiative (10% chance)
+100% Crit at death’s Door
-100% Ranged Dmg
-10 ACC
On miss: Self: Receive 8 Dmg
Juuchi Yosamu Ancestral On hit: +4% Dmg vs Bleeding (Lasts Until Camp)
+15% Prot
Stone Paw Trophy (Stone Lions) +50% Prot Multiplier when attacked by Yokai
+30% Acc Multiplier when HP is below 30%
+50% Dodge Multiplier when HP is below 30%
Banner of the Defeated Trophy (Ghost Samurai) +15% Dmg if has Quirk: Taira’s Blessing
+50% Debuff Skill Chance when on Death's Door
Black Ichor Coating Trophy (Umibozu) On hit: Debuff Target: +10% DMG Receveived (130% base)
+45% Dmg when on Death's Door
+20 ACC when on Death's Door
+7 SPD when on Death's Door
Sharpened Unguis Trophy (Umibozu) Ignore Stealth while on Death's Door
+12% Deathblow Resist
Umibozu Trophy Set Bonus Set +33% Dodge Multiplier when on Death's Door
+20% Shards Gained if Minor Omamori is in Inventory
+20% Shards Gained if Major Omamori is in Inventory
Cosmic Inkstone Comet -20% Stress Received when attacked by Yokai

Night Parade Trinkets


Trinket Name Rarity Effects
-15% Dmg Received if any enemy is Yokai
Pristine Tofu Tray Sunward (Tofu Child) +25% Virtue Chance
-10% Melee Dmg
Ligneous Fude Sunward On Melee Attack Hit: Mark Target (33% Chance) (3rds)
+3 SPD while Guarded
+30% Debuff Skill Chance while Guarded
+30% Stresshealing Done while Guarded
The Commander's Pipe Trophy (Nurarihyon) +33% Guard duration Received
-10% ACC Multiplier
The Absence of Ego Eastern Relic Hero was Hit: Buff Self: +3% Prot and +3% Virtue Chance (Both last for 1 Battle)
+10% Melee Dmg
+30% Dmg if any enemy is Herbage (Corpse Flowers)
Earthen Shakujo Eastern Relic On Melee Attack Hit: Steal Restoration (66% Chance)
+66% Healing Received
+66% Stresshealing Received
Western Sarira Pendant Eastern Relic Hero was Hit: Debuff Self: -6% Healing Received and -6% Stresshealing Received (Both last for 3 Battles)
-33% Stress Received
Masks of Trinity Eastern Relic On Monster Kill: Other Heroes: +3 Stress

Raiju Trinkets
Trinket Name Rarity Effects
+15% Ranged Damage
+3% Crit Chance on Ranged attacks
-30% Melee Damage
Triple-Barrel Teppo Sunward On Ranged Attack Hit: Debuff Target: +6% Crits Received (140% Base)
+15% Melee Damage
+3% Crit Chance on Melee attacks
-30% Ranged Damage
Iron Thunder Sunward On Melee Attack Hit: Debuff Target: +6% Crits Received (140% Base)
-100% Stresshealing Done from Crits
Splintered Encephalon Sunward On Attack Crit: Buff Self: +3% Prot if Virtued and +2% Crit Chance if Afflicted (Whole Quest)
+25% Virtue Chance
Set Bonus (All 3 have this) Set +5% Crit Chance vs Yokai
District Names Buffs/Effects Cost
Red Seal Ship Gives 1-2 Red Seals per week (See Supply/Estate items for more info on Red Seals) 15 Crests, 1 Blueprint, 70 Sunward Seals
Congenial Ryokan +15% Stresshealing Received in Sunward Isles, Idle stress relief in town +5 15000 Gold, 1 Blueprint, 100 Sunward Seals
Honorable Shrine Minor and Major Omaori : vs Yokai conditional of the buffs is removed, making them usable in other regions 160 Sunward Seals, 1 Blueprint

Note on the Sunward Seals: Sunward Seals are an estate item gained from completing plot-quests and gather quests in the Sunward Isles. THEY ARE DIFFERENT FROM RED SEALS

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