Professional Documents
Culture Documents
More Space Hulk Missions 01
More Space Hulk Missions 01
Teh_K42 Seeing as Space Hulk only came with twelve missions I thought there should be a thread for user created missions or rehashed G
Nimble Ellyrian
Reaver
This is an adaption of the first mission from GW's Spawn of Execration campaign: Break Through.
23 Gallery Images
2 Article Edits
Gallery Votes: 61
Posts: 261
Joined: 2007/10/03
22:37:11
Location: Australia,
mate
Offline
Filter Thread
Direct Link This Post
Genestealers: The genestealer player begins with no blips, and receives two reinforcement blips per turn that may enter from an
SPECIAL RULES
Control Panel: The control panel is the yellow 'O' on the map. A Space Marine facing the control panel and that is standing in an
be moved through or fired through. The control panel cannot be destroyed.
VICTORY
The activation of the control panel results in a Space Marine Victory. Any other result is a genestealer victory.
I will post more if anyone requests them and time permits. Enjoy.
The original gist of the mission was to simply kill 25 genestealers, but I changed that in light of the overwatch changes and the pr
would be great.
FORCES & DEPLOYMENT
Space Marines: The Space Marine player has two squads. Squad 1 consists of of a sergeant armed with storm bolter and powe
with storm bolters and power fists. This squad deploys in zone A.
Squad 2 consists of a sergeant armed with thunder hammer and storm shield, a Space Marine with an assault cannon and powe
bolters. This squad deploys in zone B.
Genestealers: The genestealer player begins the mission with three blips, and receives two reinforcement blips per turn. Once th
a new stack, the genestealer player will have to fight on with the models and blips remaining in play.
SPECIAL RULES
Area Secure: Blips and genestealers cannot lurk in this mission, and therefore may not use entry points within 6 spaces of a Spa
VICTORY
Space Marines:The Space Marine player wins if he destroys every genestealer or if he blocks every genestealer entry point and
Genestealers: The genestealer player wins if he destroys every Space Marine without being wiped out first.
This message was edited 1 time. Last update was at 2009/09/07 11:54:10
Panic yeah,
Longtime Dakkanaut Looks good and is a great idea for this forum.
you should give credit and a link to Shawn Riordan the author of the tile/map program to help spread it's goodness!
23 Gallery Images
2 Article Edits
Gallery Votes: 61
Posts: 261
Joined: 2007/10/03
22:37:11
Location: Australia,
mate
Offline
Filter Thread
Direct Link This Post
H.B.M.C. And you can edit the files to represent how many tiles you own, for those of us who own more tiles.
Owns Whole Set of
Skullz Techpriests
Teh_K42 You lucky dog, H.B.M.C. *narrows eyes is envy of your pile of stuff*
Nimble Ellyrian
Reaver
Alrighty then, third mission of Spawn of Execration: Regroup
23 Gallery Images
2 Article Edits
Gallery Votes: 61
Posts: 261
Joined: 2007/10/03
22:37:11
Location: Australia,
mate
Offline
Filter Thread
Direct Link This Post
FORCES & DEPLOYMENT
Space Marines: The Space Marine player has two squads. Squad 1 consists of of a sergeant armed with storm bolter and powe
with storm bolters and power fists. This squad deploys in zone A.
Squad 2 consists of a sergeant armed with thunder hammer and storm shield, a Space Marine with an assault cannon and powe
bolters. This squad deploys in zone B.
Genestealers: The genestealer player has no blips at the beginning of the mission, and receives two reinforcement blips per turn
SPECIAL RULES
Exiting The Map: Space Marines can exit the playing area by moving off the exit points marked on the map with a yellow 'X'
VICTORY
The mission ends when there are no more Space Marines in play. If the number of Space Marines that exited the map from an ex
through an exit point the genestealer player wins.
*In the video game the number was three or greater to win, but considering that this map does not look as arduous as the ninth m
of this figure would be very welcome.
Alex Kolodotschko I've just had a flick through some of my old White Dwarf mags.
Towering Compiled a list of issue numbers with Spulk missions in them.
Hierophant Bio-Titan
I'll see what I can do to fiddle them and make them work then post full campaigns!
UK issue Numbers.....
Issue 147 Wolf Lair: 1-Under Attack, 2-To the Rescue, 3-Barricades, 4-Breakthrough, 5-To the Death!
Issue 197 Defilement of Honour: 1-Stop the Tide, 2-Shut Down, 3-Take Control.
959 Gallery Images
Gallery Votes: 678
Issue 199 Bringer of Sorrow: 1-Pierce the Darkness, 2-Knowledge is Power, 3-Death Bringer.
Posts: 4166
Joined: 2008/07/03 Issue 200 Fangs of Fenris: 1-Trap the Foe, 2-Counter Attack, 3-Annihilate.
13:25:48
Location: Bristol,
England Issue 201 Duty and Honour: 1-Veil of Darkness, 2-To Kill the Beast, 3-Back From Darkness.
Offline
Filter Thread
Direct Link This Post Issue 203 The Fate of the Sword of Halcyon: 1-Impact, 2-Salvage the Bridge, 3-Shut Down, 4-Purify, 5 Inner Sanctum.
23 Gallery Images
2 Article Edits
Gallery Votes: 61
Posts: 261
Joined: 2007/10/03
22:37:11
Location: Australia,
mate
Offline
Filter Thread
Direct Link This Post
Genestealers: The genestealer player has no blips at the beginning of the mission, and receives two reinforcement blips per turn
SPECIAL RULES
The C.A.T.: The C.A.T. is an object. Place the C.A.T. On the tile marked with the yellow “O” on the map at the beginning of the m
it in any way.
Moving The C.A.T.: If the C.A.T. is on its own square or in a square or a square also occupied by a genestealer in the Mission P
Marine player moves it on a 4+. The C.A.T. Moves three squares, in any direction, turning freely as it does so. I may not move off
Exiting The Map: Space Marines can exit the playing area by moving off the exit point marked on the map with a yellow 'X'
VICTORY
The Space Marine player wins if he can carry the C.A.T. off the map through an exit point. Any other result is a genestealer victor
NOTE: Doors placed beside tiles on the map represent open doors that can be closed
This message was edited 1 time. Last update was at 2009/09/09 10:27:08
Apone Great idea Teh_K42. Thanks for you contribution and to the creator of the program!
Lead-Footed
Trukkboy Driver
Gallery Votes: 6
Posts: 437
"Get on the Ready Line!"
Get on the Ready Line!
Joined: 2008/02/01
14:22:16
Orkeosaurus wrote:
Location: Brighton,
Yeah, but when he get's out he'll still be in Russia, so joke's on him.
Uk
Offline
Filter Thread
Direct Link This Post
23 Gallery Images
2 Article Edits
Gallery Votes: 61
Posts: 261
Joined: 2007/10/03
22:37:11
Location: Australia,
mate
Offline
Filter Thread
Direct Link This Post
Genestealers: The genestealer player begins the mission with five blips, and receives two reinforcement blips per turn.
SPECIAL RULES
Control Station: The hulk is powered by a decrepit nuclear reactor, regulated by a single control panel. If the panel is destroyed
control Station is placed on the space marked with a yellow 'O' on the map. The control station is immobile, but is surrounded by
same ways that a door, except that no sustained fire bonus is provided for shooting at the control panel (representing the increas
VICTORY
The Space Marine player wins if he destroys the control station. Any other result is a genestealer victory.
iceholey
Fresh-Faced New Alex Kolodotschko wrote:
User I've just had a flick through some of my old White Dwarf mags.
Gallery Votes: 2 Compiled a list of issue numbers with Spulk missions in them.
Posts: 15 I'll see what I can do to fiddle them and make them work then post full campaigns!
Joined: 2008/08/26
22:25:40 UK issue Numbers.....
Offline Issue 147 Wolf Lair: 1-Under Attack, 2-To the Rescue, 3-Barricades, 4-Breakthrough, 5-To the Death!
Filter Thread
Direct Link This Post
Issue 197 Defilement of Honour: 1-Stop the Tide, 2-Shut Down, 3-Take Control.
Issue 199 Bringer of Sorrow: 1-Pierce the Darkness, 2-Knowledge is Power, 3-Death Bringer.
Issue 200 Fangs of Fenris: 1-Trap the Foe, 2-Counter Attack, 3-Annihilate.
Issue 201 Duty and Honour: 1-Veil of Darkness, 2-To Kill the Beast, 3-Back From Darkness.
Issue 203 The Fate of the Sword of Halcyon: 1-Impact, 2-Salvage the Bridge, 3-Shut Down, 4-Purify, 5 Inner Sanctum.
Issue 137 The Last Stand: 1-Break In, 2-The Generator, 3-The Chapel, 4-The Last Stand
this one used parts from Death Wing & Genestealer expansions and had hybrids (psionic rules were not used however)
---Edit---
Also found
Issue 158 Return to Kalidus: 1-A Quest For Power, 2-Honour Bound, 3-Terminus
This message was edited 2 times. Last update was at 2009/09/10 19:34:15
Teh_K42 Sixth and final mission of the Spawn of Execration campaign: Race Against Time.
Nimble Ellyrian
Reaver
23 Gallery Images
2 Article Edits
Gallery Votes: 61
Posts: 261
Joined: 2007/10/03
22:37:11
Location: Australia,
mate
Offline
Filter Thread
Direct Link This Post
SPECIAL RULES
Race Against Time: The game ends after 12 turns.
Exiting The Map: Space Marines can exit the playing area by moving on to the exit point marked on the map with a yellow 'X'
Jammed Door: The door on the map marked with a red X is jammed shut. It may not be opened, but can be destroyed by shooti
VICTORY
The Space Marine player wins if he manages to move two or more Marines off the map. Otherwise the genestealer player wins
NOTE: The map does not quite fit properly when you build it: some of the tiles on the far left hand side of the map overlap a little.
This message was edited 2 times. Last update was at 2009/09/12 06:20:59
Been playing through the 3E missions in order, took us a while to get the 1st missions tactics right
Gallery Votes: 0
Posts: 97
Joined: 2009/09/11
10:31:19
Offline
Filter Thread
Direct Link This Post
Joined: 2005/11/03
20:21:28
Location: Versteckt in
den Schatten deines
Geistes.
Online
Filter Thread
Direct Link This Post
Automatically Appended Next Post:
Panic yeah,
Longtime Dakkanaut @HBMC
Dude the size of those maps! you'd need a massive table and grab sticks to move the models!
Whats the missions?
- go to X X and o
4161 Gallery Images - flame the blue highlighted rooms?
376 Article Edits
Gallery Votes: 212
Posts: 4068 Panic...
Joined: 2007/11/20
16:05:28
+++ Blogs +++ Epirian Doom Team +++ My Ass +++ Battle Report Archive +++
Location: London UK
+++ Bomberz Over Da Sulphur River +++ Lost Patrol +++ 3D DungeonBowl Project +++ X-wing adventures +++
Offline
+++ Green Necrons +++ Female Hellions +++ Grot Army +++ Roads+++
Filter Thread
+++All your base are belong to us +×+ BattleFoam P.A.C.K 432 - review +++ BattleFoam P.A.C.K mini - review +++
Direct Link This Post
H.B.M.C. Pretty much. The first one is retrieve two CATs that are in the 'X' rooms and then escape via the 'o' room. The second one is simp
Owns Whole Set of flaming the blue rooms once.
Skullz Techpriests
yakface
[ADMIN] Great idea guys!
President of the Mat
Ward Fan Club
I LOVE the map editor, but I can't help but think that the creator is going to get a letter from GW legal. I know in the past people h
(the actual art of the map tiles), you can still find the site on the internet with the cease-and-desist letter posted.
So while I think this map generator is AWESOME, it may have been a mistake to use the actual artwork from GW. Just making th
kind of unwanted attention from GW.
Joined: 2005/10/29
22:51:37
Location: Los I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
Angeles, CA yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier ga
Online yakface's 40K rule #2: Friends don't let friends start a MEQ army.
Filter Thread yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Direct Link This Post
Waaagh Dakka: click the banner to learn more!
Teh_K42
Nimble Ellyrian Iron Priest wrote:
Reaver Thanks a lot for the complete campaign.
I have a question about the last mission: is the door with the red X on it a door that cannot be opened by genestealers, or one t
Been playing through the 3E missions in order, took us a while to get the 1st missions tactics right
23 Gallery Images
2 Article Edits
Gallery Votes: 61
Posts: 261 Oops, that is a jammed door. I'll edit my post with that special rule included included.
Joined: 2007/10/03
22:37:11
Location: Australia, There is another campaign on the way, Harbinger of Despair.
mate
Offline
Filter Thread
Direct Link This Post
blagmasterg I'd like to take the opportunity to thank you for doing this man - this thread is getting saved to my favourites for future reference!
Dark Angels
Neophyte
Undergoing
Surgeries
Gallery Votes: 0
Posts: 48
Joined: 2009/09/12
20:10:59
Location: London
Offline
Filter Thread
Direct Link This Post
Teh_K42
Nimble Ellyrian blagmasterg wrote:
Reaver I'd like to take the opportunity to thank you for doing this man - this thread is getting saved to my favourites for future reference
No worries mate
Joined: 2007/10/03
22:37:11
Location: Australia,
mate
Offline
Filter Thread
Direct Link This Post
Genestealers: The genestealer player begins the mission with four blips, and receives two reinforcement blips per turn.
SPECIAL RULES
Bulkheads: The Hulk contains several bulkheads, thick armored doors designed to seal off parts of the ship in an emergency. Bu
the yellow 'O's. Bulkheads are treated like doors with the following exceptions: once closed a bulkhead cannot be opened again,
Assault Cannon or being destroyed in close assault by the chainfist. Genestealers cannot destroy bulkheads.
Relentless Assault: The Hive Mind recognises the strategic importance of this area of the Hulk and urges the genestealers to se
roll a D6. On a 4+ the blip may enter play through that entry point regardless.
VICTORY
The Space Marine player wins if he can close all of the bulkheads. The genestealer player wins if every Space Marine is destroye
This message was edited 1 time. Last update was at 2009/09/13 05:42:33
Gallery Votes: 0
Posts: 48
Joined: 2009/09/12
20:10:59
Location: London
Offline
Filter Thread
Direct Link This Post
Teh_K42 Haven't played this mission yet, but at first glance looks a bit bleak for the Marine player. If it is too brutal I'd suggest removing the
Nimble Ellyrian
Reaver
Harbinger of Despair Mission II: Menace
23 Gallery Images
2 Article Edits
Gallery Votes: 61
Posts: 261
Joined: 2007/10/03
22:37:11
Location: Australia,
mate
Offline
Filter Thread
Direct Link This Post
FORCES & DEPLOYMENT
Space Marines: The Space Marine player has two squads. Squad 1 consists of of a sergeant armed with storm bolter and powe
with storm bolters and power fists. This squad deploys in zone A.
Squad 2 consists of a sergeant armed with thunder hammer and storm shield, a Space Marine with an assault cannon and powe
bolters. This squad deploys in zone B.
Genestealers: The genestealer player begins the mission with ten blips that begin on each of the tiles marked with a yellow 'O'. T
exhausted no more blips are available- the counters are not reshuffled to create a new stack, the genestealer player will have to f
SPECIAL RULES
Area Secure: Blips and genestealers cannot lurk in this mission, and therefore may not use entry points within 6 spaces of a Spa
VICTORY
Space Marines:The Space Marine player wins if he destroys every genestealer or if he blocks every genestealer entry point and
Genestealers: The genestealer player wins if he destroys every Space Marine without being wiped out first.
Defilement of Honour
Bringer of Sorrow
Fangs of Fenris
Duty and Honour
The Fate of the Sword of Halcyon
4 Gallery Images i've even got the intro's to them, i don't have any webspace with which to upload em however, i can zip and send to someone for
Gallery Votes: 0
Posts: 221
i'm going to give them a go with this here tile builder anyways.
ta
Joined: 2009/09/13 Pete
19:55:33
Location: warrington,
UK "Home is where you dig it."
Offline
Filter Thread "Morkies little orky loves shortnin', shortnin', Morkies little orky loves shortnin' legs..."
Direct Link This Post
Always on the lookout for 5th Ed Bretonnians, PM me!
Joined: 2005/11/03
20:21:28
Location: Versteckt in
den Schatten deines
Geistes.
Online
Filter Thread
Direct Link This Post
blagmasterg
Dark Angels Melonfish wrote:
Neophyte If anyones interested i have the following in PDF form?
Undergoing
Surgeries
Defilement of Honour
Bringer of Sorrow
Fangs of Fenris
Duty and Honour
The Fate of the Sword of Halcyon
i've even got the intro's to them, i don't have any webspace with which to upload em however, i can zip and send to someone f
Gallery Votes: 0
Posts: 48 i'm going to give them a go with this here tile builder anyways.
ta
Joined: 2009/09/12
20:10:59 Pete
Location: London
Offline
Filter Thread
Direct Link This Post
Oooh me me me me me me me me me me me me me!
Could you PM them to me? Or if not I can let you have my email address to send them to?
Nomog
Fresh-Faced New Melonfish wrote:
User If anyones interested i have the following in PDF form?
Defilement of Honour
Bringer of Sorrow
Fangs of Fenris
Duty and Honour
1 Gallery Image The Fate of the Sword of Halcyon
Gallery Votes: 0
Posts: 47
i've even got the intro's to them, i don't have any webspace with which to upload em however, i can zip and send to someone f
Joined: 2009/07/05 i'm going to give them a go with this here tile builder anyways.
20:40:01 ta
Offline
Filter Thread Pete
Direct Link This Post
I have webspace if you want to send them to me, I'll post the link here.
I've already converted the Spawn of Execration missions to PDF. They are going up on my site now.
Automatically Appended Next Post:
I'm sorry Teh_K42, I forgot to ask if your ok with me hosting the PDF's I made from your conversions. This i the text that preceeds
The following missions are the six missions that make up the "Spawn of Execration" campaign created and posted by Teh_K43 o
These are not my work. I took the missions posted from the Dakka forums and created PDF files to make them easy to download
I haven't uploaded them yet. If you would prefer I won't post them. I also converted your Harbinger missions.
All of Teh_K42's missions are converted to PDF and waiting to be uploaded. As soon as I get his ok I'll post the link.
This message was edited 4 times. Last update was at 2009/09/14 21:39:45
Teh_K42 I'm fine with it, as long as GW is properly credited so they aren't as inclined to ruin our effort.
Nimble Ellyrian
Reaver
I would also like to be credited as Teh_K42, not Teh_K43
Joined: 2007/10/03
22:37:11
Location: Australia,
mate
Offline
Filter Thread
Direct Link This Post
Genestealers: The genestealer player begins the mission with four blips, and receives two reinforcement blips per turn.
SPECIAL RULES
Bulkheads: The Hulk contains several bulkheads, thick armored doors designed to seal off parts of the ship in an emergency. Bu
the yellow 'X's. Bulkheads are treated like doors with the following exceptions: once closed a bulkhead cannot be opened again,
Assault Cannon or being destroyed in close assault by the chainfist. Genestealers cannot destroy bulkheads.
Relentless Assault: The Hive Mind recognises the strategic importance of this area of the Hulk and urges the genestealers to se
roll a D6. On a 4+ the blip may enter play through that entry point regardless.
Control Panel: Schematics vital to fighting the genestealer threat are contained in a computer accessed through the control pane
standing in an adjacent square to the control panel can activate it for 2 AP. The control panel is stationary and may not be moved
VICTORY
The activation of the control panel results in a Space Marine Victory. Any other result is a genestealer victory.
This message was edited 1 time. Last update was at 2009/09/15 11:45:49
Steelmage99 The Bringer Of Sorrow campaign published in WD 199. Adapted for Space Hulk 3E.
Stormin' Stompa
Joined: 2006/03/30 Help the C.A.T.s gain acces to the inner parts of the hulk Bringer of Sorrow.
03:14:12
Offline
Filter Thread
Direct Link This Post
Genestealers: The genestealer player begins with one blip, and receives one reinforcement blip per turn that may enter from any
SPECIAL RULES
C.A.T.s: The C.A.T.s are objects (see page 18 of the Rulebook). Each Space Marine squad carries a single C.A.T.. Nominate a s
allowed to enter the square with the C.A.T. but cannot pick it up or move with it. This means that a Genestealer that enters the sq
The Space Marines carry a third C.A.T.. Nominate any single Space Marine to be carrying the special C.A.T.. Use an appropriate
Moving the C.A.T.: If the C.A.T. is on its own or in a square with a Genestealer in the Mission Status phase then it will move on it
Space Marine player moves it. The C.A.T. moves three squares. It can move in any direction, turning freely as it does so. It may n
squares. The C.A.T.s are not allowed to open doors, shoot or close assault.
VICTORY
The Space Marines win by getting at least two of the C.A.T.s off the board. If all the Space Marines are killed, any C.A.T.s still on
other result is a genestealer victory.
If you are playing this mission as part of a campaign, record the number of C.A.T.s that manage to get through.
Automatically Appended Next Post:
Mission 2 in the Bringer Of Sorrows campaign published in WD 199. Adapted for Space Hulk 3E.
Genestealers: The genestealer player begins with one blip counter in each of the entry areas, and receives two reinforcement bl
Space Marine model (ie. Standing within 6 squares), the genestealer player only receives one reinforcement blip per turn
SPECIAL RULES
C.A.T.s: The C.A.T.s are objects (see page 18 of the Rulebook). At the start of turn 2 roll a dice to see where the first C.A.T. ente
start of turn 3 roll for the second C.A.T. and on turn 4 roll for the last C.A.T. If you are playing as part of a campaign, you can only
enter the square with the C.A.T. but cannot pick it up or move with it. This means that a Genestealer that enters the square with t
Moving the C.A.T.: If the C.A.T. is on its own or in a square with a Genestealer in the Mission Status phase then it will move on its
Marine player moves it. The C.A.T. moves three squares. It can move in any direction, turning freely as it does so. It may not mov
close assault.
VICTORY
The Space Marines win by getting a C.A.T. to transmit its data to a nearby battle barge. When a Space Marine is in the same squ
robotic scouts.
Any other result is a genestealer victory.
If you are playing this mission as part of a campaign, record the outcome of this mission (success/failure).
Mission 3 of the Bringer Of Sorrow campaign published in WD 199. Adapted for Space Hulk 3E.
Overload the main reactor and destroy the hulk Bringer Of Sorrows.
FORCES & DEPLOYMENT
Space Marines: The Space Marine player has two squads. Squad A consists of a sergeant armed with storm bolter and power s
storm bolter and a chainfist and two Space Marines armed with storm bolters and power fists. Squad B consists of a sergeant arm
powerfist, and three Space Marines armed with storm bolters and power fists.The Space Marine player deploys the squads on th
Genestealers: The genestealer player begins with one blip placed in each of the rooms and receives one reinforcement blip per
SPECIAL RULES
Campaign: If you are playing this mission as part of a campaign and the Space Marines lost Mission 2, then remove one Space
the genestealers in the fight to retrieve the location of the reactor control room.
Reactor Control room: To overload the reactor and destroy the Bringer Of Sorrow, a single Space Marine must stand in the indi
interruption.
Due to the sensitive nature of the controls in the room, the heavy flamer may not be fired at any squares in the room.
VICTORY
The Space Marines win by overloading the main reactor (see Reactor Control room).
Any other result is a genestealer victory.
Enjoy
This message was edited 2 times. Last update was at 2009/09/15 12:09:32
-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."
18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000
Melonfish yeah looking through these chaps they're about 75mb put together so webspace it'll have to be!
Erratic Knight Errant anybody got any spare?
pete
just banged together the Fangs Of Fenris missions into the new tilesets, i'll upload tonight!
This message was edited 1 time. Last update was at 2009/09/15 13:00:35
4 Gallery Images "Home is where you dig it."
Gallery Votes: 0
Posts: 221 "Morkies little orky loves shortnin', shortnin', Morkies little orky loves shortnin' legs..."
Steelmage99 Cool.
Stormin' Stompa
Genestealers: The genestealer player begins with one blip counter in each of the four airducts, and receives two reinforcement b
reinforcement blip per turn.
SPECIAL RULES
Airducts:
- Genestealers and blips may enter an airduct from the square directly in front of the airduct at the cost of 2 AP.
- Genestealers and blips may move from the end of an airduct into the square directly in front of the airduct at the cost of 1 AP.
- With the exception of entering and leaving, Genestealers and blips move through airduct exactly as if they were corridors.
- When converting blips in an airduct, you may only place Genestealer models in the airduct. Models which cannot be placed in th
airduct.
- Marines cannot enter airducts. Although the Marines can see the opening of the airduct they have no LOS into the airducts them
- Heavy flamers may be fired at the first square of an airduct affecting the entire section as normal. Blips inside airduct being flam
- Close assault from an airduct cannot be drawn. If the result is a draw, the Genestealer wins. In any case the winning model is p
Bulkheads: In this mission bulkheads may be used to permanently block off Genestealer entry points. Treat them as doors until
place an end-marker to show the entrypoint is being blocked.
VICTORY
The Space Marines win by sealing all three entry points shown in the map.
Any other result is a genestealer victory. If you are playing this mission as part of a campaign, record the result (success/failure).
Genestealers: The genestealer player begins with one blip counter in each of the three entry areas, and receives one reinforcem
are stopped.
If playing this mission as part of a campaign and the Space Marines lost Mission 1, more Genestealers can break through. The G
sealed.
SPECIAL RULES
Airducts:
- Genestealers and blips may enter an airduct from the square directly in front of the airduct at the cost of 2 AP.
- Genestealers and blips may move from the end of an airduct into the square directly in front of the airduct at the cost of 1 AP.
- With the exception of entering and leaving, Genestealers and blips move through airduct exactly as if they were corridors.
- When converting blips in an airduct, you may only place Genestealer models in the airduct. Models which cannot be placed in th
airduct.
- Marines cannot enter airducts. Although the Marines can see the opening of the airduct they have no LOS into the airducts them
- Heavy flamers may be fired at the first square of an airduct affecting the entire section as normal. Blips inside airduct being flam
- Close assault from an airduct cannot be drawn. If the result is a draw, the Genestealer wins. In any case the winning model is p
Bulkheads: In this mission bulkheads may be used to permanently block off Genestealer entry points. Treat them as doors until
place an end-marker to show the entrypoint is being blocked.
VICTORY
The Space Marines wins by deactivating the engines. To do so a Space Marine model must be standing in the square marked “X
and the mission is successfully completed.
Any other result is a genestealer victory. If you are playing this mission as part of a campaign, record the result (success/failure).
Genestealers: The genestealer player begins with one blip counter in each of rooms marked in blue. From the third Genestealer
If the entry area is sealed reinforcements are stopped.
If playing this mission as part of a campaign and the Space Marines lost Mission 2, a new Marine squad has to be deployed givin
turn 1.
SPECIAL RULES
Airducts:
- Genestealers and blips may enter an airduct from the square directly in front of the airduct at the cost of 2 AP.
- Genestealers and blips may move from the end of an airduct into the square directly in front of the airduct at the cost of 1 AP.
- With the exception of entering and leaving, Genestealers and blips move through airduct exactly as if they were corridors.
- When converting blips in an airduct, you may only place Genestealer models in the airduct. Models which cannot be placed in th
airduct.
- Marines cannot enter airducts. Although the Marines can see the opening of the airduct they have no LOS into the airducts them
- Heavy flamers may be fired at the first square of an airduct affecting the entire section as normal. Blips inside airduct being flam
- Close assault from an airduct cannot be drawn. If the result is a draw, the Genestealer wins. In any case the winning model is p
VICTORY
The Space Marines wins by taking control of the nav com. To do so a Space Marine model must be standing in the square marke
Marine is killed or takes any other actions. Once the computer is under their control the Space Marines win.
Any other result is a genestealer victory.
Enjoy
This message was edited 3 times. Last update was at 2009/09/15 15:40:59
-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."
18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000
Melonfish i'll get all of FOF up tonight then i'll start on another, nice one on the DOH, i wasn't sure how to do the Vents myself
Erratic Knight Errant
I'll do Duty and Honour tonight, that game has a special tile however BUT, i have a scan of it i'll also upload
not sure how to incorperate it into the tileset but i'm sure someone will know, i'll drop in a plain room for its substitute.
"Morkies little orky loves shortnin', shortnin', Morkies little orky loves shortnin' legs..."
4 Gallery Images
Gallery Votes: 0
Posts: 221
Joined: 2009/09/13
19:55:33
Location: warrington,
UK
Offline
Filter Thread
Direct Link This Post