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Playtime on Online Games Study Habits and Academic Performance of Elementary
Playtime on Online Games Study Habits and Academic Performance of Elementary
ELEMENTARY
A RESEARCH PAPER PRESENTED TO THE FACULTY OF EDUCATION, KABANKALAN
CATHOLIC COLLEGE
ZHACQUENNA VOLUNTATE
CRISOL CELIZ
JULIANNE APDO
MENCHI PAGAYUNAN
IAN CZAR NHOMBRE
CHAPTER 1
PLAYTIME ON ONLINE GAMES, STUDY HABITS AND ACADEMIC PERFORMANCE
OF ELEMENTARY
This research aims to investigate the different online games, how long and their effect on the
scores in Mathematics among the Grade 5 learners at Kabankalan Catholic College.
Specifically, this research study aims to answer the following question;
1.1 What is the level of the study habits of the participants as a whole and in forms of the
following;
1.1
1.2
1.3
2. What is the average number of hours per week spent in playing online.
3. Is there a significant association between the level of study habits, average number of hours
per week spent in playing, academic performance of participants?
Hypothesis
There is no significant association between the playtime of online games and academic
performance in Mathematics among elementary school students.
Theoretical Framework
The relationship between playtime on online games and academic performance in Mathematics
among elementary school pupils can be understood within the context of several theoretical
perspective. One key theoretical framework that can be applied to this research area is the Social
Cognitive Theory proposed by Albert Bandura. This theory emphasized the reciprocal
interactions between personal factors, the environment, and behavior, shaping individuals’
cognitive processes and academic outcomes.
Social Cognitive Theory (Bandura, 1986
Observational Learning; Children observe, imitate, and learn from behaviors of others , including
peers, parents, and media influences.
Self- Efficacy; Beliefs in one’s ability to succeed in specific task impact motivation, effort, and
academic performance.
Behavioral Outcomes; Individuals actions, such as engaging in online games , can affect
academic performance through cognitive processes and skill development.
Theoretical Linkages;
Observational Learning and Playtime; Elementary pupils may acquire problem-solving skills and
strategies through gameplay experiences, influencing their mathematical performance. Excessive
playtime on online games may lead to distraction and reduced focus on academic tasks, affecting
learning outcomes.
Self-Efficacy and Academic Performance; Positive experiences and achievements in online
games could boost students’ self-efficacy beliefs in mathematical tasks. Conversely, if gameplay
consumes excessive time, it may diminish students’ self-efficacy in academic pursuits.
The theoretical framework of Social Cognitive Theory, alongside empirical studies on playtime
on online games and academic performance in mathematics among elementary school pupils,
provides insight into complex dynamics between digital gameplay, cognitive processes, and
learning outcomes. Understanding how children’s online gaming experiences impact their
mathematical performance offers valuable implications for educational interventions and student
support strategies.