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Wizard 1 Daalex

CLASS & LEVEL PLAYER NAME


Umetoris Kielennash
High Elf Sage 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+2 Constitution +2 12 8 --
+0 • +5 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
10
-1 Charisma
Total 1d6 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+2 being charmed DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Longbow,
CONSTITUTION +2 Acrobatics DEX Longsword, Quarterstaff, Shortbow,
PROFICIENCY BONUS
Shortsword, Sling
+2
+2 P
+1

+5
Animal Handling WIS
Arcana INT === LANGUAGES ===
Abyssal, Celestial, Common, Elvish, Minotaur
14 +0 Athletics STR
ABILITY SAVE DC
-1 Deception CHA
P +5 History INT
INTELLIGENCE
+1 Insight WIS
30 ft. (Walking)
+3 -1 Intimidation CHA
P +5 Investigation INT
16 P +3 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +3 Perception WIS


-1 Performance CHA === ACTIONS ===
+1 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+3 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+2 Stealth DEX === SPECIAL ===


CHARISMA Arcane Recovery • 1 / Long Rest
+1 Survival WIS
Once per day when you finish a short rest, you can

-1 choose expended spell slots to recover - up to a


combined level of 1, and none of the slots can be 6th
level or higher.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Dagger +4 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Fire Bolt +5 1d10 Fire V/S


11 PASSIVE WISDOM (INSIGHT)

Shocking Grasp +5 1d8 Lightning V/S


15 PASSIVE INTELLIGENCE (INVESTIGATION)
Chill Touch +5 1d8 Necrotic D: 1Rnd, V/S

Darkvision 60 ft. Unarmed Strike +2 1 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 1 Daalex
CLASS & LEVEL PLAYER NAME
Umetoris Kielennash
High Elf Sage 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES ===


* Ability Score Increase • BR 23
* Hit Points • PHB 113
* Elf Weapon Training • BR 23
* Proficiencies • PHB 113 You have proficiency with the longsword, shortsword,
shortbow, and longbow.
* Spellcasting • PHB 114
You can cast prepared wizard spells using INT as your * Cantrip • BR 24
spellcasting modifier (Spell DC 13, Spell Attack +5) You know one cantrip of your choice from the wizard
and wizard spells in your spellbook as rituals if they spell list. INT is your spellcasting ability for it.
have the ritual tag. You can use an arcane focus as a
spellcasting focus. * Extra Language • BR 24
You can speak, read, and write one extra language of
* Arcane Recovery • PHB 115 your choice.
Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a
combined level of 1, and none of the slots can be 6th
level or higher.

| 1 / Long Rest • Special

=== HIGH ELF RACIAL TRAITS ===

* Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.

* Keen Senses • BR 23
You have proficiency in the Perception skill.

* Fey Ancestry • BR 23
You have advantage on saves against being charmed,
and magic can’t put you to sleep.

* Trance • BR 23
You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dagger 1 1 lb.

Arcane Focus 1 --

SP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.
EP 0 Mess Kit 1 1 lb.

Tinderbox 1 1 lb.
GP 10 Torch 10 10 lb.

Rations (1 day) 10 20 lb.


PP 0 Waterskin 1 5 lb.

Rope, Hempen (50 feet) 1 10 lb.


WEIGHT CARRIED

66 lb. Spellbook 1 3 lb.

ENCUMBERED Ink (1 ounce bottle) 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Small Knife 1 --

PUSH/DRAG/LIFT Clothes, Common 1 3 lb.

300 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Umetoris Kielennash
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 13 +5
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Acid Splash Wizard DEX 13 1A 60 ft. V,S Instantaneous PHB 211 V/S

O Shocking Grasp Wizard +5 1A Touch V,S Instantaneous PHB 275 V/S

O Fire Bolt Wizard +5 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Chill Touch Cantrip +5 1A 120 ft. V,S 1 round PHB 221 D: 1Rnd, V/S

=== 1st LEVEL === 2 Slots OO

O Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M

O Detect Magic [R]<C> Wizard -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

SPELLS

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