Professional Documents
Culture Documents
Daalex_127120618
Daalex_127120618
+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+2 Constitution +2 12 8 --
+0 • +5 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
10
-1 Charisma
Total 1d6 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+2 being charmed DEFENSES HIT DICE DEATH SAVES
+5
Animal Handling WIS
Arcana INT === LANGUAGES ===
Abyssal, Celestial, Common, Elvish, Minotaur
14 +0 Athletics STR
ABILITY SAVE DC
-1 Deception CHA
P +5 History INT
INTELLIGENCE
+1 Insight WIS
30 ft. (Walking)
+3 -1 Intimidation CHA
P +5 Investigation INT
16 P +3 Medicine WIS SPEED
SKILLS ACTIONS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 1 Daalex
CLASS & LEVEL PLAYER NAME
Umetoris Kielennash
High Elf Sage 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
* Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.
* Keen Senses • BR 23
You have proficiency in the Perception skill.
* Fey Ancestry • BR 23
You have advantage on saves against being charmed,
and magic can’t put you to sleep.
* Trance • BR 23
You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.
CP 0 Dagger 1 1 lb.
Arcane Focus 1 --
SP 0 Backpack 1 5 lb.
Bedroll 1 7 lb.
EP 0 Mess Kit 1 1 lb.
Tinderbox 1 1 lb.
GP 10 Torch 10 10 lb.
300 lb.
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Umetoris Kielennash
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 13 +5
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Acid Splash Wizard DEX 13 1A 60 ft. V,S Instantaneous PHB 211 V/S
O Fire Bolt Wizard +5 1A 120 ft. V,S Instantaneous PHB 242 V/S
O Chill Touch Cantrip +5 1A 120 ft. V,S 1 round PHB 221 D: 1Rnd, V/S
O Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M
O Detect Magic [R]<C> Wizard -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.