Introduction to UML: Importance of modeling, principles of modeling,
object oriented modeling, conceptual model of the UML, Architecture, and Software Development Life Cycle. Basic Structural Modeling: Classes, Relationships, common Mechanisms, and diagrams. Case Study:Control System: Traffic Management. Introduction to UML: UML, or Unified Modeling Language, is a standard language used for specifying, visualizing, constructing, and documenting software systems. Developed by the Object Management Group (OMG), UML provides a standardized way to create software blueprints and is not tied to any specific programming language like C++ or Java. Key points about UML include: 1. **Purpose:** UML is a pictorial language used to create software blueprints and visualize, specify, construct, and document software systems. It's not limited to software and can model non-software systems like manufacturing processes. 2. **Process Independence:** UML is process-independent, meaning it can be adapted to various development methodologies. 3. **Not a Programming Language:** Unlike programming languages, UML is a visual language used for communication and documentation rather than coding. 4. **Audience:** UML diagrams are not just for developers but are also useful for business users and anyone interested in understanding a system. 5. **Development History:** UML was developed in the mid-1990s by Grady Booch, Ivar Jacobson, and James Rumbaugh at Rational Software. It became an OMG standard in 1997. The language serves four main purposes: 1. **Visualizing:** UML helps communicate conceptual models, ensuring everyone involved in development speaks the same language. 2. **Specifying:** UML models are precise, unambiguous, and complete, addressing analysis, design, and implementation decisions. 3. **Constructing:** While not a programming language, UML models can be connected to various programming languages or database tables. 4. **Documenting:** UML facilitates documentation of system architecture, requirements, tests, project planning, and release management. Importance of modelling Modeling in UML: - **Definition:** UML serves as a modeling language, providing a complete description of a system from a particular perspective. It simplifies reality and offers blueprints of the system. - **Importance:** Modeling is crucial and mandatory in software development. Models can be structural, focusing on system organization, or behavioral, emphasizing system dynamics. - **Purpose of Modeling:** - **Visualization:** Models help in visualizing the system, making it easier to understand. - **Specification:** They specify the structure or behavior of the system. - **Template:** Models provide a template for constructing the system. - **Documentation:** They document the decisions made during system development. - **Benefits of Modeling:** - **Visualization:** Helps visualize the system as desired. - **Specification:** Allows precise specification of system structure or behavior. - **Guidance:** Provides a template for constructing the system. - **Documentation:** Documents the decisions made during development. - **Reasons for Modeling:** - **Simplify Reality:** Models simplify complex systems, making them easier to comprehend. - **Capture Requirements:** They capture system requirements effectively. - **Visualize Entire System:** Models enable visualization of the entire system. - **Specify Structure and Behavior:** They specify both structural and behavioral aspects of the system. In essence, modeling in UML serves to help developers better understand complex systems by simplifying them and providing a structured approach to system development. principles of modelling Principles of UML Modeling: 1. **Choice of Models:** - Selecting the right models is crucial as it influences problem-solving and solution shaping. - Effective models illuminate complex problems, while inappropriate ones can lead to irrelevant focus. 2. **Levels of Precision:** - Models can be expressed at various levels of precision based on the complexity of the problem. - Complex problems may require detailed, mechanized models, while simpler ones can suffice with less detailed approaches. 3. **Connection to Reality:** - The best models closely resemble reality, providing an accurate representation of the system. - For example, just like a building's blueprints include various plans to detail its structure, models should capture different aspects of the system accurately.
These principles emphasize the importance of thoughtful model selection,
precision matching to problem complexity, and maintaining a strong connection between the model and the reality it represents. First: "The choice of what models to create has a profound influence on how a problem is attacked and how a solution is shaped" Second: " Every model may be expressed at different levels of precision " Third: "The best models are connected to reality." Fourth: " No single model is sufficient. Every nontrivial system is best approached through a small set of nearly independent models." object oriented modelling Approaches to Software Modeling: 1. **Algorithmic Perspective:** - **Choice of Models:** Similar to the general principle, the selection of models profoundly impacts problem-solving and solution development. - **Multiple Models:** No single model is adequate. Complex systems require several nearly independent models to effectively address different aspects. In this approach, software is primarily built around procedures or functions. Developers focus on controlling flow and breaking down large algorithms into smaller, manageable units. 2. **Object-Oriented Perspective:** - **Building Blocks:** Objects or classes serve as the fundamental building blocks of software. An object represents a distinct entity with its own identity, state, and behavior, while a class describes a group of similar objects. For example, consider a three-tier architecture for a billing system: - **User Interface:** Concrete objects like buttons, menus, and dialog boxes. - **Database:** Concrete objects such as tables representing data. - **Middleware:** Objects like transitions and business rules, handling logic and processing between the user interface and database.
These approaches highlight the significance of selecting appropriate models
and emphasize the role of either procedures/functions or objects/classes as the foundational elements in software development. conceptual model of the UML In UML, there are three main building blocks: things, relationships, and diagrams. These blocks work together to create UML model diagrams. Let's break them down: 1. **Things**: These are the fundamental elements in a UML model. They represent the main abstractions, like classes, objects, interfaces, use cases, etc. Think of them as the basic building blocks of the model. 2. **Relationships**: Relationships establish connections between things in the model. They define how different elements interact or relate to each other. For example, associations, dependencies, generalizations, and aggregations are types of relationships in UML. 3. **Diagrams**: Diagrams are visual representations of the UML model. They group together various things and relationships to provide a clear and organized view of the system. Diagrams help to illustrate the structure and behavior of the system in a more understandable way. THINGS IN UML: In UML, there are four main types of things that serve as the basic building blocks for creating well-formed models: 1. **Structural Things**: These are the nouns of UML models, representing mostly static parts of a system. They are collectively called classifiers and include: - Class: Describes a set of objects sharing attributes, operations, relationships, and semantics. - Interface: Collection of operations specifying a service of a class or component. - Collaboration: Defines interactions and is a society of roles and elements working together. - Use Case: Describes sequences of actions performed by a system yielding observable results. - Active Class: A class whose objects own processes or threads and can initiate control activity. - Component: A physical and replaceable part of a system conforming to a set of interfaces. - Node: A physical element existing at runtime. 2. **Behavioral Things**: These are the dynamic parts of a model, representing system behavior. They include: - Interaction: A behavior consisting of messages exchanged among elements to accomplish a task. - State Machine: Defines the sequence of states an object goes through in response to events. 3. **Grouping Things**: These are mechanisms to group elements of a UML model together. The only grouping thing available is: - Package: Gathers structural and behavioral things, as well as other grouping things. 4. **Annotational Things**: These capture remarks, descriptions, and comments of UML model elements. The only annotational thing available is: - Note: Used to render explanations, represented as a rectangle with a dog- eared corner. RELATIONS IN UML: In UML, there are four main kinds of relationships that serve as the fundamental building blocks for creating well-formed models: 1. **Dependency**: This is a semantic relationship between two model elements where a change to one element may affect the semantics of the other. Graphically, it's represented as a dashed line, possibly directed. 2. **Association**: This is a structural relationship among classes that describes a set of links between objects. Aggregation, a special kind of association, represents a relationship between a whole and its parts. Graphically, it's shown as a solid line, possibly directed. 3. **Generalization**: This is a specialization/generalization relationship where the specialized element (child) builds on the specification of the generalized element (parent). The child inherits the structure and behavior of the parent. Graphically, it's represented as a solid line with a hollow arrowhead pointing to the parent. 4. **Realization**: This is a semantic relationship between classifiers, where one classifier specifies a contract that another classifier guarantees to carry out. Realization relationships can exist between interfaces and the classes/components that implement them, as well as between use cases and the collaborations that implement them. DIAGRAMS IN UML: UML includes nine types of diagrams, each serving a specific purpose in visualizing different aspects of a system: 1. **Class diagram**: Displays classes, interfaces, and collaborations along with their relationships, focusing on the static design view of a system. Active classes can also be included to represent the static process view. 2. **Object diagram**: Shows objects and their relationships, providing static snapshots of instances found in class diagrams. It offers insights into real or prototypical cases from the static design or process view. 3. **Use case diagram**: Illustrates use cases, actors, and their relationships, addressing the static use case view of a system. It's crucial for organizing and modeling system behaviors. 4. **Sequence diagram**: Emphasizes the time-ordering of messages in an interaction, representing dynamic system views. It's useful for understanding message interactions between objects or roles. 5. **Collaboration diagram**: Highlights the structural organization of objects or roles involved in message exchange, complementing sequence diagrams. It emphasizes the flow of messages through data structures. 6. **Activity diagram**: Depicts the flow of control and data within a process or computation, addressing the dynamic system view. It's essential for modeling system functions and control flow among objects. 7. **Statechart diagram**: Shows the behavior of an object through states, transitions, events, and activities. It's valuable for modeling reactive systems and emphasizing event-ordered behavior. 8. **Component diagram**: Displays encapsulated classes, interfaces, ports, and internal structure, addressing the static design implementation view. It's crucial for building large systems from smaller components. 9. **Deployment diagram**: Reveals the configuration of run-time processing nodes and the components residing on them, focusing on the static deployment view of an architecture. It illustrates how artifacts are distributed across nodes. RULES OF THE UML: The UML has certain rules to ensure that models are well-formed, coherent, and consistent: **Semantic Rules**: These govern names, scope, visibility, integrity, and execution of elements in the UML. Models should be self-consistent and harmonious with related models. The UML has semantic rules for:- Names- What you can call things, relationships and diagrams. Scope- The context that gives specific meaning to a name. Visibility- How those names can be seen and used by others. Integrity- How things properly and consistently relate to one another. Execution- What it means to run or simulate a dynamic model. 2. **Common Mechanisms**: There are four common mechanisms in the UML: - **Specifications**: Provide textual details behind graphical notations, describing syntax and semantics. - **Adornments**: Additional visual or textual details added to graphical notations to represent important element aspects. - **Common Divisions**: Classifies elements into abstractions vs. manifestations, class vs. object, and interface vs. implementation. - **Extensibility Mechanisms**: Allow customization and extension of the UML language to suit specific domains or problems. - **Stereotypes**: Introduce new model elements with specific properties derived from existing ones. - **Tagged Values**: Attach key-value pairs to model elements to extend their properties. - **Constraints**: Specify conditions or semantics that must be upheld for model elements. For example, a constraint could ensure that all additions to an Event Queue class are done in order. These rules and mechanisms guide the creation of well-formed UML models, addressing key analysis, design, and implementation questions. Architecture, and Software Development Life Cycle: When architecting a system, it's crucial to consider various perspectives to ensure a comprehensive understanding and effective design. Here's a breakdown of the key perspectives and their connections, with UML playing a central role:
1. **Use Case View**: This perspective focuses on the functionality of the
system and specifies its architecture. Use cases represent the system's behavior from the users' perspective and serve as the foundation for other views. 2. **Design View**: In this perspective, the design of the system is defined, including classes, interfaces, and collaborations. UML diagrams like class diagrams and object diagrams support this view, aiding in visualizing the structural elements of the system. 3. **Process View**: This perspective defines the flow of the system's processes. It utilizes the same elements as the design view, supporting aspects like performance, scalability, and throughput. 4. **Implementation View**: Here, the components necessary to create a complete physical system are defined. UML component diagrams are used to support this perspective, addressing configuration management and system releases. 5. **Deployment View**: This perspective represents the physical nodes of the system, focusing on the hardware aspects. UML deployment diagrams are employed to visualize the distribution, delivery, and installation of system components. These perspectives are interconnected, with the Use Case view serving as the central point that links them all together. By considering each perspective, architects can address various aspects such as functionality, performance, scalability, and deployment effectively, leading to a well-rounded system architecture. UML provides the tools and diagrams necessary to model and visualize each perspective, facilitating clear communication and decision- making throughout the architecture process. SOFTWARE DEVELOPMENT CYCLE: The Software Development Life Cycle (SDLC) is a systematic approach to developing software, and the UML can be effectively utilized within various SDLC frameworks. Here's a breakdown of the key components: 1. **Process Independence**: The UML is not tied to any specific SDLC methodology, allowing flexibility in its application. However, to maximize its benefits, it's recommended to adopt a process that aligns with certain principles. 2. **Use Case Driven**: Use cases play a central role in defining system behavior, verifying architecture, testing, and facilitating communication among stakeholders. They serve as primary artifacts throughout the development process. 3. **Architecture-Centric**: Emphasizing the importance of system architecture, this approach involves using architecture as a primary artifact for conceptualizing, constructing, managing, and evolving the system. It ensures that architectural decisions guide development efforts. 4. **Iterative and Incremental**: An iterative process involves managing a series of executable releases, each aimed at addressing significant project risks. Incremental development involves delivering software in small, usable increments. This approach allows for continuous improvement and adaptation based on feedback. The SDLC typically consists of four phases: 1. **Inception**: This initial phase involves bringing the seed idea for development to a point where it is sufficiently well-founded to move into the elaboration phase. It sets the groundwork for the project, defining its vision and goals. 2. **Elaboration**: In this phase, the product vision and architecture are defined in detail. System requirements are prioritized and baselined, laying the foundation for development. 3. **Construction**: The software is developed and brought to an executable architectural baseline in this phase. Development efforts focus on implementing features and functionalities according to the defined requirements and architecture. 4. **Transition**: The software is delivered to the user community in this phase. However, the development process continues as the system is refined based on user feedback, bugs are addressed, and additional features are implemented. Overall, an effective SDLC process incorporating use case-driven, architecture- centric, and iterative/incremental approaches can lead to the successful development and deployment of software systems, with the UML serving as a valuable tool throughout the lifecycle. Basic Structural Modeling: Contents: 1. Classes 2.Relationships 3.Common Mechanisms 4.Diagrams Structural Modeling: Structural modeling captures the static features of a system. They consist of the following – • Classes diagrams • Objects diagrams • Component diagram • Deployment diagrams • Component diagram Class diagram is the most widely used structural diagram. CLASS: Classes are fundamental components in object-oriented programming and modeling. Here's a simplified breakdown of their key terms and concepts: 1. **Definition**: A class represents a blueprint for creating objects that share similar characteristics, behaviors, and relationships. It describes the attributes (properties) and operations (behaviors) that objects of that class will possess. 2. **Names**: - Each class must have a unique name to distinguish it from other classes. - The name can be a simple name or a qualified name if it's prefixed by the package in which the class resides. 3. **Attributes**: - Attributes are named properties of a class that define the characteristics or states of objects belonging to that class. - They describe the data that an object holds. - Classes may have any number of attributes, or none at all. 4. **Operations**: - Operations represent the behaviors or actions that objects of a class can perform. - They define the functionality or services that objects provide. - Operations are like methods or functions in programming languages. - Classes can have multiple operations or none at all. In summary, a class encapsulates both data (attributes) and behavior (operations), defining the structure and functionality of objects instantiated from it. Each class has a unique name and may contain a set of attributes and operations tailored to fulfill specific requirements. Responsibilities A responsibility is a contract or an obligation of a class. When you create a class, you are making a statement that all objects of that class have the same kind of state and the same kind of behavior. 2.Relationships Terms and Concepts • A relationship is a connection among things. • In object-oriented modeling, the three most important relationships are dependencies, generalizations, and associations. • Graphically, a relationship is rendered as a path, with different kinds oflines used to distinguish the kinds of relationships. Dependencies: A dependency is a relationship that states that one thing (for example, class Window) uses the information and services of another thing (for example, classEvent), but not necessarily the reverse. Graphically, a dependency is rendered as a dashed directed line, directed to the thing being depended on. Choose dependencies when you want to show one thing using another. Generalizations: A generalization is a relationship between a general kind of thing (called the superclass or parent) and a more specific kind of thing (called the subclass or child). Generalization is sometimes called an "is-a-kindof" relationship. Associations: • An association is a structural relationship that specifies that objects of onething are connected to objects of another. • Given an association connecting two classes, you can relate objects of oneclass to objects of the other class. • An association that connects exactly two classes is called a binaryassociation.. • Beyond this basic form, there are four adornments that apply to associations. Name: An association can have a name, and you use that name to describe the nature of the relationship. So that there is no ambiguity about its meaning, you can givea direction to the name by providing a direction triangle that points in the direction you intend to read the name. Role: • When a class participates in an association, it has a specific role that it plays in that relationship; a role is just the face the class at the far end of the association presents to the class at the near end of the association. • You can explicitly name the role a class plays in an association. Multiplicity: • An association represents a structural relationship among objects. • In many modeling situations, it's important for you to state how many objects may be connected across an instance of an association. • This "how many" is called the multiplicity of an association's role. • It represents a range of integers specifying the possible size of the set of related objects. Aggregation: A plain association between two classes represents a structural relationship between peers, meaning that both classes are conceptually at the same level, noone more important than the other. Sometimes you will want to model a "whole/part" relationship, in which one class represents a larger thing (the "whole"), which consists of smaller things (the "parts"). This kind of relationship is called aggregation, which represents a "has-a" relationship Composition:- • Composition is a special form of aggregation within which the parts are inseparable from the whole. Modeling Structural Relationships Common Mechanisms: Terms and Concepts: - Notes: Graphical symbols for rendering constraints or comments attached to an element or group of elements. Represented as rectangles with a dog-eared corner. - Stereotypes: Extend the vocabulary of the UML by creating new types of building blocks specific to your problem. Graphically represented as a name enclosed by guillemets (French quotation marks). - Optionally, a stereotyped element can be represented using a new icon associated with that stereotype. - Tagged Values: Properties of a stereotype allowing you to add new information to an element bearing that stereotype. Graphically represented as a string of the form name = value within a note attached to the object. - Constraints: Textual specifications of the semantics of a UML element, adding new rules or modifying existing ones. Rendered as a string enclosed by brackets or in a note. Other Adornments: - Adornments: Additional textual or graphical items added to an element's basic notation to visualize details from the element's specification. Diagrams: - System: Collection of subsystems organized to accomplish a purpose and described by a set of models. - Subsystem: Grouping of elements, some of which constitute a specification of the behavior offered by other contained elements. - Model: Semantically closed abstraction of a system, representing a complete and self-consistent simplification of reality. - View: Projection into the organization and structure of a system's model, focused on one aspect of that system. - Diagram: Graphical presentation of a set of elements, often rendered as a connected graph of vertices (things) and arcs (relationships). Structural Diagrams: - Used to visualize, specify, construct, and document the static aspects of a system. - Organized around major groups of things found when modeling a system: Classes, components, objects, and nodes. Behavioral Diagrams: - Used to visualize, specify, construct, and document the dynamic aspects of a system. - Organized around major ways to model the dynamics of a system: Organizing behaviors, time ordering of messages, structural organization of objects, changing state driven by events, and flow of control between activities. Case Study: Control System: Traffic Management. 1. Small implementations are commendable, but some complex problems necessitate large-scale solutions. 2. Projects often mitigate development risks by entrusting system architecture and integration to a central organization, while other tasks may be outsourced. 3. Development teams are typically dispersed across locations and time due to the common turnover of personnel in large projects. 4. Developers accustomed to creating simple, single-user applications may struggle with the challenges of building extensive software systems. 5. Successfully automating large systems not only addresses immediate challenges but also brings various benefits like cost reduction, enhanced safety, and improved functionality. 6. Developing complex systems requires diligent effort and adherence to best engineering practices, complemented by innovative design thinking from skilled professionals. 1. **Inception:** - Trains play a crucial role in transportation networks, covering extensive distances daily. - They offer a cost-effective means of transporting goods within the United States. - Light rail transport is becoming popular in congested urban areas, aiming to reduce pollution and congestion. - Economic and social motivations drive the development of such systems, aiming for lower operating costs, efficient resource utilization, and improved safety. - Introduction to the Train Traffic Management System (TTMS) analysis, including specification of requirements and system use cases. 2. **Elaboration:** - Analysis of system functionality. - Creation of an Interaction Overview Diagram. - Definition of the TTMS architecture. - Transition from systems engineering to hardware and software engineering. 3. **Construction:** - Implementation of message passing. - Planning train schedules. - Displaying information. - Acquiring sensor data. - Managing releases. - System architecture and subsystem specification. 4. **Post Transition:** - Continuation of the inception phase, focusing on the significance of trains in transportation networks. - Emphasis on the economic and environmental benefits of light rail transport. - Introduction to the Train Traffic Management System (TTMS) requirements and system use cases. Requirements for the Train Traffic Management System : The Train Traffic Management System (TTMS) requirements reflect the complexity and critical nature of the system. Here's a breakdown of the primary functions and associated use cases, as well as the nonfunctional requirements and constraints: Primary Functions: 1. Train routing 2. Train systems monitoring Use Cases: 1. Route Train: Establish a travel route for a specific train. 2. Plan Traffic: Develop traffic plans for a designated time frame and geographic area. 3. Monitor Train Systems: Monitor onboard train systems for proper operation. 4. Predict Failure: Analyze train system conditions to predict failure probabilities. 5. Track Train Location: Monitor train locations using TTMS and GPS resources. 6. Monitor Traffic: Monitor all train traffic within a specified geographic region. 7. Avoid Collision: Implement automatic and manual measures to prevent train collisions. 8. Log Maintenance: Record maintenance activities performed on trains. Nonfunctional Requirements: - Safety: Ensure safe transportation of passengers and cargo. - Speed: Support train speeds up to 250 miles per hour. - Interoperability: Interact with traffic management systems at TTMS boundaries. - Compatibility: Maximize reuse and compatibility with existing equipment. - System Availability: Achieve a system availability level of 99.99%. - Redundancy: Ensure complete functional redundancy of TTMS capabilities. - Accuracy: Maintain train position accuracy within 10.0 yards and speed accuracy within 1.5 miles per hour. - Responsiveness: Respond to operator inputs within 1.0 seconds. - Maintainability: Design the system with capabilities for maintenance and evolution. These requirements emphasize safety, efficiency, interoperability, and reliability, reflecting the importance of the TTMS in managing train traffic effectively and securely. CONSTRAINTS AND DETERMINING SYSTEM USE CASES: The Train Traffic Management System (TTMS) involves various actors and use cases, each fulfilling specific roles and functionalities. Let's explore some key aspects: 1. **Actors and Roles:** - Dispatcher: Responsible for establishing train routes and tracking train progress. - Train Engineer: Monitors train condition and operates the train. - Maintainer: Monitors and maintains train systems. - Navstar GPS: Provides geolocation services for tracking trains. 2. **Use Case Diagram:** - The diagram illustrates the system functionalities used by each actor. - It utilizes "include" and "extend" relationships to organize the interactions between different use cases. - For example, the "Monitor Train Systems" use case is extended by "Predict Failure," indicating the ability to predict system failures during monitoring. - Similarly, "Monitor Traffic" extends to "Avoid Collision," allowing for collision avoidance during traffic monitoring. 3. **Use Case Specifications:** - Each use case is detailed with a purpose, point of contact, date modified, preconditions, postconditions, limitations, and assumptions. - For instance, the "Route Train" use case aims to establish a train plan detailing the route and actions along the way. - Preconditions include the existence of a traffic plan for the relevant time frame and region. - Postconditions ensure the development of a train plan for a specific train. - Limitations include the uniqueness of train plan IDs and resource commitment restrictions. 4. **Perspective:** - The specifications provide a boundary-level view of interactions between users and the TTMS. - This perspective, known as a black-box view, focuses on external interactions without revealing internal system workings. These specifications lay the groundwork for understanding user interactions and system functionalities within the Train Traffic Management System. ELABORATION: During the elaboration phase of developing the Train Traffic Management System (TTMS), several crucial activities take place: 1. **Analyzing System Functionality:** - Activity diagrams, such as those depicted in Figures 9-2 and 9-3, provide insights into the primary and alternate scenarios of key use cases. - For example, Figure 9-2 illustrates the primary scenario of the Route Train use case, while Figure 9-3 delves into the alternate scenario of the Monitor Train Systems use case. - These diagrams detail interactions between actors, such as Dispatchers and Train Engineers, and various system components like the Rail Operations Control System. 2. **Interaction Overview Diagram:** - The Interaction Overview Diagram in Figure 9-4 offers a higher-level view of the complete Monitor Train Systems use case. - It illustrates the flow among interaction occurrences, presenting a consolidated perspective of primary and alternate scenarios. 3. **Defining the TTMS Architecture:** - Through thorough analysis of use case scenarios, including consideration of nonfunctional requirements and constraints, a block diagram for the TTMS's major elements is developed (Figure 9-5). - This architecture encompasses critical components such as the locomotive analysis and reporting system. 4. **Transition from Systems Engineering to Hardware and Software Engineering:** - Domain analysis across subproblem areas like networking, database management, human-machine interface, and real-time device control leads to the identification of key abstractions and mechanisms. - For instance, high-level abstractions such as Trains, Tracks, and Plans are identified, along with key mechanisms like Message Passing and Train Schedule Planning. 5. **Message Passing Design:** - The design of message passing mechanisms is crucial, balancing the requirements for reliable message delivery with abstraction levels that shield clients from implementation details. - Figure 9-9 presents a scenario illustrating the design of the message-passing mechanism, highlighting components like Clients, Message Managers, and Transporters. Through these activities, the elaboration phase progresses from analyzing system functionality to defining architectural components and mechanisms, laying the foundation for subsequent stages of development and implementation. During the elaboration phase of developing the Train Traffic Management System (TTMS), several critical aspects are addressed: 1. **Train Schedule Planning:** - Strategic decisions regarding the structure of the Train Plan class are made, considering the need for unique identification and compliance with regulations. - The distribution and retrieval of train plans are managed, ensuring synchronization and accessibility across the network. 2. **Displaying Information:** - The design for displaying information, depicted in Figure 9–12, emphasizes the utilization of class utilities to abstract lower-level Windows interfaces. - This approach facilitates easier adaptation to changes in hardware and software, reducing the impact of modifications on higher-level classes. 3. **Sensor Data Acquisition:** - The TTMS incorporates various sensors to monitor train parameters. A hierarchical architecture and frame-based mechanism are employed to streamline the processing of sensor data. - This architecture minimizes redundancy and simplifies the implementation of sensor data processing. 4. **Release Management:** - Incremental development is adopted, with a focus on managing releases and analyzing subsystems' architecture. - Major use cases such as Route Train, Monitor Train Systems, and Monitor Traffic are considered in the release planning process. 5. **System Architecture:** - The design of the TTMS's software architecture begins, considering hardware dependencies and trade-offs. - A layered architecture is proposed to address networking, database management, human-machine interface, and real-time device control. 6. **Subsystem Specification:** - Top-level subsystems are defined, reflecting the system's functionality and external interfaces. - Subsystems are decomposed into nested levels to manage complexity and facilitate resource sharing. - For example, the Train Plan Database subsystem incorporates resources from other subsystems and serves as a repository for train plan data. Through these elaboration activities, the TTMS's architecture and functionality are refined, ensuring alignment with requirements and promoting scalability, maintainability, and robustness. POST TRANSITION: In the post-transition phase of the Train Traffic Management System (TTMS) development, a significant addition to the requirements is identified: payroll processing. The existing payroll system is at risk due to obsolete hardware, prompting the need for a new subsystem to ensure continued functionality. Here's a breakdown of the proposed solution: 1. **Identification of Need:** - Analysis reveals that the current payroll processing system relies on outdated hardware, posing a risk of system failure in the event of hardware malfunction. - Recognizing this risk, the decision is made to integrate payroll processing into the TTMS to ensure continuity and reliability. 2. **Subsystem Addition:** - A new subsystem is proposed to handle payroll processing, positioned between the Train Plan Database and Dispatcher Applications subsystems. - This new subsystem leverages the expertise embedded in the Train Plan Database and serves Dispatcher Applications as its primary client. 3. **Expert System Integration:** - The payroll processing subsystem is envisioned as an expert system, drawing on the knowledge base stored in the Train Plan Database. - To facilitate interaction with users, innovative mechanisms are devised, such as a blackboard architecture, which enables collaborative problem-solving by multiple agents. 4. **Implementation Considerations:** - The implementation of the payroll processing subsystem would require careful consideration of data integration, user interface design, and system reliability. - Integration with existing subsystems must be seamless to ensure smooth operation and minimal disruption to ongoing activities.