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3, 4 Scalar, Vectors, Kinematics
3, 4 Scalar, Vectors, Kinematics
1. Force,
2. Velocity,
3. Acceleration,
4. Electric field intensity etc.
Vector Addition
The sum of 20N, 25N and 40N along east, west and
north respectively is not equal to 85N. The
computation has to take their direction into account.
2
Geometrical Method:
Representing the two vectors A and B say, by two
adjacent sides of a triangle inclined to each other at
the angle between the two vectors. The third side R is
the resultant vector
A -B
−1 𝑉𝑦
Direction to x-axis, 𝜃 = 𝑡𝑎𝑛 ( )
𝑉𝑥
Example 1
If three forces, F1 =( 4i – j)N, F2 = (-3i + 2j) N and
F3 = -3j N act on a body in a plane. Find the
resultant
F = i(4 – 3) + j(-1 + 2 – 3)= i – 2j
F = 1 + 2 = 1 + 4 = 5 = 2.23 N
2 2
y −1 − 2
= tan −1
= tan = −63.430
x 1
Operation (ii)
Dot product of two vectors and it is defined by:
𝑨. 𝑩 = 𝐴𝐵𝑐𝑜𝑠𝜃
where θ is the angle between them. Analytically,
Example
A force F = 2i + 4j (in N) acts on a body and causes a
displacement S = i + 5j (in m). Find the work done.
W = F .S
= (2 × 1) + (4 ×5) = 22 J.
Operation (iii)
Vector (or cross) product and it is defined as
A × B = n AB sin θ
where θ is the angle between them and n is a unit vector
perpendicular to both A and B
A B = ABSin
It has the property that A × B = - B × A
A×B
B ×A
A × B and B × A are in opposite directions
Use of a Matrix
The product vector is equal to the determinant of the matrix
formed by the two vectors.
A × B = (iAx + jAy + kAz) × (iBx + jBy + kBz)
i j k
= Ax Ay Az
Bx By Bz
Exercise
Find B × A and show that it is equal in magnitude and
opposite in direction to A × B.
Exercise
Two insects A and B fly in space with uniform velocities
VA = i + 4j + 3k and VB = 4i + 2j – 4k in m/s with respect to a
stationary observer at the origin (0,0,0).
Show that the insects fly at right angle to each other and
determine their distance apart after 5s. (39.37 m).
Kinematics
This is the study of motions without considering the
forces causing the motions. We can have motion along a
line (1D), on a surface or plane (2D) or in space (3D).
Displacement.
Displacement is the effective distance between two points.
A motion from position P1(2, 2) to P2(6,4) is of the form:
Velocity and Acceleration
Velocity is the rate at which displacement is changing with
time. We may be interested in its