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moonsoon avatar boss battle
moonsoon avatar boss battle
moonsoon avatar boss battle
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BETA 0.3 Moonsoon: Wrath of Tsuge
(THIS IS PLAYTEST CONTENT)
One avatar, three Asuras ◆ Memory Surge. Tsuge sends a wave of forgotten
memories across the battlefield. Each creature within
The behaviors of Tsuge align with its lore and the three 60 feet of the wave must make a DC 16 Intelligence
asuras that compose the avatar: saving throw or be stunned until the end of its next turn
1. Gate (Cenitas): Initial form focuses on barriers as it is overwhelmed by memories.
and pathways. ◆ Temporal Collapse (Death Throes). Tsuge’s temporal energy
2. Time (Tsetasis): Upon rampage, temporal distortions destabilizes. Each creature within 60 feet of Tsuge must
and aging effects emerge. make a DC 16 Constitution saving throw. On a failed
3. Death (Tesata): When enraged to the fullest, death-re- save, a creature takes 35 (10d6) force damage and is
lated abilities and necrotic damage dominate, reflecting knocked prone. On a successful save, the creature takes
the ultimate passage from life to death. half as much damage only.
Death Rattle
When Tsuge is lethally wounded, the very fabric of time
and space around it unravels in a cataclysmic display. A
wave of temporal energy explodes from Tsuge, causing
reality to warp and fracture. Each creature within 300
feet of Tsuge must make a DC 21 Constitution saving
throw. On a failed save, a creature is aged 1d20 years and
teleported to a random location within 1d100 miles, taking
45 (8d10) force damage in the process. On a successful
save, a creature takes half as much damage only.
The ground trembles and rips apart as massive temporal
distortions appear, swallowing everything in its path.
For the next 10d10 years, the area within a 5-mile radius
becomes a temporal anomaly where time flows unpre-
dictably, causing rapid aging, sudden rejuvenation, and
Holy Symbol of Tsuge bizarre time loops. This effect can only be ended early by
the wish spell or similar powerful magic.
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Moonsoon: Wrath of Tsuge BETA 0.3
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BETA 0.3 Moonsoon: Wrath of Tsuge
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TSUGE, THE ETERNAL damage, plus 21 (6d6) necrotic damage if rampaging, on a
failed save, or half as much damage on a successful one.
AVATAR OF PASSAGE Monarch Swarm (Recharge 5-6, Lost while Soul of Death
Exploited). Tsuge releases a swarm of ethereal butterflies in
Gargantuan Celestial (Avatar), Neutral
a 60-foot-radius sphere centered on itself. Each creature in
Armor Class 24 (natural armor) the area must make a DC 21 Dexterity saving throw. On a
Chaos Threshold 200 Finishing Blow 75 failed save, a creature takes 40 (9d8) radiant damage and is
Speed 60 ft., fly 100 ft. (hover) blinded for 1 minute. An affected creature can make a DC
21 Constitution saving throw at the end of each of its turns,
Vulnerable Area Identification DC 18
ending the effect on itself on a success.
STR DEX CON INT WIS CHA On a successful save, the creature takes half as much
damage only.
20 (+5) 30 (+10) 25 (+7) 18 (+4) 28 (+9) 26 (+8)
Saving Throws Dex +18, Con +15, Wis +17, Cha +16 BONUS ACTIONS
Damage Immunities necrotic; bludgeoning, piercing, and Shake Off. Tsuge twists and shakes its body violently. Each
slashing from nonmagical attacks creature currently scaling it must succeed on a DC 16
Condition Immunities charmed, exhaustion, frightened, Strength or Dexterity saving throw (creature’s choice) or be
grappled, paralyzed, petrified, poisoned, prone, restrained thrown off, landing prone in the nearest unoccupied space.
Senses truesight 240 ft., passive Perception 20
Languages All REACTIONS
Challenge 26 (125,000 XP across all phases) Summon Harvester (Lost While Gates of Passage Exploited). In
Proficiency Bonus +8 response to an undead moving within 500 feet of Tsuge that it
can see, an undead creature being summoned within 500 feet
Avatar Force. Tsuge can use its action to move through of Tsuge that it can see, or a living creature dies while within
any object or magical barrier as though it were difficult 120 feet of Tsuge, Tsuge summons 1 harvester from the
terrain, destroying it in the process. It deals double closest gate of passage. The harvester appears on initiative
damage to objects and structures, and its weapon attacks count 10 (losing initiative ties) during the following round.
are considered magical for overcoming resistance and
immunity to nonmagical attacks and damage.
Avatar Fortitude. Tsuge is immune to any spell or effect
LEGENDARY ACTIONS
that would alter its form or move it to another plane of Tsuge can take 3 legendary actions, choosing from the
existence against its will. options below. Only one legendary action can be used at a
Avatar of Passage. Unless Tsuge allows it, all teleportation time, and only at the end of another creature’s turn. Tsuge
magic fails while within 1 mile of it. regains spent legendary actions at the start of its turn.
Legendary Resistance (3/Day). If Tsuge fails a saving Attack. Tsuge makes an Ethereal Strike attack.
throw, it can choose to succeed instead. Temporal Ripple. Tsuge creates a temporal ripple. Each
Limited Magic Immunity. Unless it wishes to be affected, creature within 30 feet of it must succeed on a DC 21 Wisdom
Tsuge is immune to spells of 4th level or lower. It has saving throw or have its speed halved until the end of its
advantage on saving throws against spells and other next turn.
magical effects. Needle of Time (Costs 2 Actions). Tsuge uses its Needle of
Omnipresent. Tsuge can take two additional reactions per Time ability.
round that can be used only for opportunity attacks.
Temporal Shift (Costs 2 Actions, Lost When Temporal Heart
Exploited). Tsuge targets a creature it can see within 120 feet
ACTIONS of itself. The target must make a DC 21 Constitution saving
Multiattack. Tsuge makes two Ethereal Strike attacks. throw or have its initiative count become 1 at the start of the
Ethereal Strike. Melee Weapon Attack: +18 to hit, reach 15 ft., next round and be affected by the slow spell for 1 minute. A
one target. Hit: 43 (6d10 + 10) force damage, plus 21 (6d6) creature can repeat this saving throw at the end of its turn,
necrotic damage if rampaging. ending the effects of the slow spell on a success.
When Tsuge’s Temporal Heart is exploited this effect
Needle of Time. Tsuge releases a spray of needles in a 120-foot
ends, each creature affected by Temporal Shift must reroll
line that is 5 feet wide. Each creature in that line must make
its initiative.
a DC 21 Dexterity saving throw, taking 31 (6d6 + 10) piercing
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Moonsoon: Wrath of Tsuge BETA 0.3
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Tsuge Vulnerable Areas
Vulnerable Area Special traits CR AC HP
Targeting. Can be targeted when Tsuge’s Chaos Threshold is
reduced to 0. The Heart has half cover against ranged attacks.
Temporal Heart 26 24 100
Exploitation. The golden sphere bursts, and a dark portal opens
in the chest of Tsuge.
A number of gates equal to twice the number of player charac-
ters (up to a maximum of 12) appear in a circle around Tsuge.
Each gate appears up to 75 feet away from Tsuge’s position at
the start of combat and are equidistant from each other. The
gates do not move as Tsuge moves. Each gate has the hit points
listed for its appropriate CR and does not share hit points with
Gates of Passage the other gates. 26 19 25
Targeting. The Gates are targetable like a normal creature.
Vulnerability. The Gates have vulnerability to
thunder damage.
Exploitation. When each gate is destroyed, closed (using
Thieves’ Tools, a key found on Tsuge’s belt or using a spell such
as arcane lock), or banished, this vulnerable area is exploited.
A portal leading to this pocket dimension can be reached by
a creature scaling the chest of Tsuge. Creatures within this
pocket dimension can be targeted by Tsuge’s attacks.
Targeting. This vulnerable area can’t be targeted until Tsuge’s
Temporal Heart vulnerable area is exploited. The Soul of Death
vulnerable area can only be targeted by creatures inside the
Soul of Death 26 22 60
pocket dimension.
Immunity. This vulnerable area has immunity to all damage
types except piercing, force, and radiant.
Exploitation. All creatures inside the Soul of Death pocket
dimension are ejected.
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BETA 0.3 Moonsoon: Wrath of Tsuge
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Tsuge Behaviours
Behaviour Trigger Effect
Gained Features. Tsuge gains additional Necrotic damage on its
Tsuge’s Chaos Threshold is reduced attack actions.
Rampage
to 0. Vulnerable Areas. Tsuge’s Temporal Heart vulnerable area can
be targeted.
Area Effect. Each creature within 50 feet of Tsuge must succeed
on a DC 21 Constitution saving throw or age 1d10 years.
Creatures aged by this effect gain one level of exhaustion.
Tsuge's Temporal Heart has been
Time Distortion Lost Features. Tsuge loses its Temporal Shift legendary action.
exploited.
Vulnerable Areas. Soul of Death becomes targetable by crea-
tures in the pocket dimension accessed through the portal in
Tsuge’s chest.
Area Effect. Each creature inside the Soul of Death pocket
dimension must roll 1d4:
1-2: The creature is immediately teleported to a location
within 30 feet of Tsuge.
3: The creature is affected by the blink spell.
Tsuge's Soul of Death vulnerable
Harvest of Souls 4: The creature must succeed on a DC 21 Constitution saving
area is exploited.
throw. On a failed save, a creature takes 22 (4d10) necrotic
damage and is frightened for 1 minute.
Gained Features. Tsuge can cast power word kill once as a
bonus action during its next turn.
Lost Features. Tsuge loses its Monarch Swarm action.
Effect. Tsuge’s agility falters, reducing its AC by 4.
Portal Surge The Gates of Passage are exploited. Lost Features. Tsuge loses its Ethereal Gate lair action and
Summon Harvester reaction.
Effect. Tsuge’s speed becomes 0 and it gains disadvantage on
Dexterity saving throws and checks.
Tsuge has three exploited vulnerable
Death Throes Lost Features. Tsuge loses its Temporal Collapse lair action.
areas.
Finishing Blow. Tsuge is destroyed when it takes damage equal
to its Finishing Blow in a single turn.
There is one thing in all the worlds that all flee and none escape!
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Moonsoon: Wrath of Tsuge BETA 0.3
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Tsuge's Purpose on Moonsoon The Cognate: Temporal Paradox
Summary: An ancient Eotormese scientist, now a
Tsuge, the eternal wanderer, embodies the essence of member of the Cognate, has accidentally disrupted the
passage. Ever-moving, it traverses the sprawling conti- flow of time, catching Tsuge’s attention.
nents, communing with devoted followers, and gracing Adventure Hook: The Cognate, a group of unique individ-
the moons and the myriad worlds beyond the veil with its uals bound by extraordinary circumstances, faces a dire
presence. Tsuge is drawn to action by the disturbances situation. An Eotormese scientist, shunted out of time for
wrought by mortal hands—time anomalies that disrupt generations and now part of the Cognate, has accidentally
the natural order, or the defiance of death itself through caused severe temporal anomalies. These disruptions have
the dark arts of necromancy. These transgressions drawn the ire of Tsuge, the Avatar of Passage, who seeks
against the fabric of its dominion compels it to intervene, to restore balance by any means necessary.
restoring the delicate balance. Tsuge’s presence is a The characters are tasked with venturing into the
paradox, offering both the gentle mercy of transition scientist’s hidden laboratory, now a dungeon rife with
and the somber reminder that nothing in the cosmos unstable time pockets and dangerous experiments gone
remains unchanged. awry. The final challenge is to appease Tsuge or face
PATRONS IN MOONSOON its wrath, ensuring the safety of the timeline and the
Cognate’s future.
In the diverse world of Moonsoon, adventurers often align
with patrons that significantly influence their motiva-
tions, stories, and even their destinies. Note: The Eotormese were an advanced civilization from
Whether they are ancient beings, secretive organiza- another continent, now fallen. Their remnants and technol-
tions, or devoted communities, the patrons of Moonsoon ogy are scattered across the world, often causing disruptions
play a crucial role in guiding adventurers on their paths, when tampered with.
particularly when confronting formidable entities like
Tsuge, the Avatar of Passage.
Here’s a brief overview of each patron type and their
role in Moonsoon:
◆ The Cognate. A small secretive group of unique individ-
uals, each with extraordinary origins and circum-
stances, united by their dedication to the wellbeing
of Moonsoon.
◆ The Sacred Couriers. A revered organization of messen-
gers who honor the avatars by ensuring communication
and transport across Tooj.
◆ The 13th Moon Chartists. A guild of adventurers and
cartographers who chart the uncharted, driven by
curiosity and the spirit of discovery.
◆ Paikean. Followers of Paikean, an ancient Primogenitor
Draak, dragon conquerors from other worlds, who
guide and protect the seas.
◆ The Monastery of Ten Limbs. An order of martial artists
and philosophers dedicated to physical and spiritu-
al perfection.
◆ Oatara Village. A close-knit community that serves
as a sanctuary and a bastion of traditional Toojian
culture and wisdom.
Below are three story seeds using three of the six existing
patrons. More story seeds will be added in the future to
encompass all patrons.
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Moonsoon: Wrath of Tsuge BETA 0.3
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Clue 2: Gates of Passage
This clue provides the characters with essential infor-
mation about Tsuge’s Gates of Passage, revealing the
gate’s vulnerability to thunder damage. By incorporating
this clue, the GM should allow player characters to find
sources of thunder damage, such as spell scrolls of shatter.
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BETA 0.3 Moonsoon: Wrath of Tsuge
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Clue 3: Ritual of Passage
While Tsuge is in its death throes, it can be appeased
by a ritual that honors the unity of past, present,
and future. The characters might find fragments of
ancient texts in the ruins of an old temple, or an actual
roadside shrine, hinting at the words and acts needed
to soothe Tsuge.
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Moonsoon: Wrath of Tsuge BETA 0.3
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APPENDIX A: TREASURES & ITEMS
TWILIGHT'S SHARD
Weapon (dagger), very rare (requires attunement)
Component: Essence of Tsuge (Past)
AURORA'S WHISPER
Weapon (dagger), very rare (requires attunement)
Component: Essence of Tsuge (Future)
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BETA 0.3 Moonsoon: Wrath of Tsuge
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APPENDIX B: MONSTERS AND NPCS
Harvesters are descended from Tesata, the Asura of
Death. T heir role in the world is to move unseen amongst
the anima, gathering the souls of the deceased, and to aid
Tesata in guiding them back to Zyggdrill. Tesata is said to
handle particularly difficult or notable souls personally,
but most deaths are tended to by harvesters. While
harvesters have little in the way of a true form and appear
in different guises to the rare living soul that witnesses
them, the one unifying trait they share is being entirely
white – the color associated with death across Tooj’s
many peoples.
Visage of Death. Harvesters are always described as pale
and grim, and usually as tall skeletons draped in white.
However, every individual that manages to glimpse one
describes the harvesters’ bones matching the heritage
of the soul they’re in the process of collecting. On rare
Harvester
occasions, harvesters also take on the appearance of living
beings, even giving a convincing illusion of a corporeal
body. In these cases, harvesters take on guises suitable to
the environment, such as a kindly elder to a fond village
farewell to the departed or a stoic, helmeted warrior on a
battlefield.
Shapeshifting. While collecting a soul, a harvester takes
the form of a long-dead and white-bleached version of
that soul’s species. At all other times, a harvester may
concentrate to appear however it wishes, including
the visual appearance of being corporeal. Under
the effects of true seeing, harvesters
appear as vaguely skeleton-like
white shapes in white robes.
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Moonsoon: Wrath of Tsuge BETA 0.3
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HARVESTER Purifying Weapons. The harvester’s weapon attacks are
magical. When the harvester hits with any weapon, the
Medium Fey, Typically Lawful Neutral weapon deals an extra 18 (4d8) radiant damage (included
Armor Class 18 (natural armor) in the attack).
Radiant Surge. If the harvester takes radiant damage, its
Hit Points 135 (18d8 + 54)
Radiant Nova ability recharges immediately.
Speed 40 ft.
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LEGAL
All characters, items, creatures, and spells in this publication
are original creations of Jean Michel Curci. Please don’t
replicate or distribute this unless it is a direct link to where
we host it. All spells, items, and monsters are designated
product identity and are not open content. That includes
proper nouns including, but not limited to Moonsoon,
Tsuge, Yr, Tooj, Aratha, Ranys, etc. as well as spells, magic
items, and player options.
Copyright Notice
MOONSOON © 2024, Jean Michel Curci. Published by
Arcane Minis LLC.
BETA 0.3
(THIS IS PLAYTEST CONTENT)