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Sorcerer Sage

CLASS & LEVEL BACKGROUND PLAYER NAME


Abraham
Tiefling Chaotic Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

1 INSPIRATION
STRENGTH Resilient, Curious,
14 1 30 Honorable, Fiery Temper
0 3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

11 PERSONALITY TRAITS

Hit Point Maximum 43


Strength
DEXTERITY
Dexterity
Knowledge, Redemption,
Protection, Courage
+1 ● Constitution
Intelligence
CURRENT HIT POINTS IDEALS

13 Wisdom
Ancient Ancestor, Village of Dusk
● Charisma
Hollow, Family, Companions
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+2
Acrobatics (Dex) Total SUCCESSES Quick to Anger, Relentless,
14 Animal Handling (Wis)
1d6 FAILURES Intolerance for Cowardice
● Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE Athletics (Str)

+1 ●
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Bloodline of Levistus
Dagger
12 Insight (Wis) Darkvision
● Intimidation (Cha) Dagger
Helish Resistance(resistance to fire dmg)
WISDOM Investigation (Int)
Quarterstaff Spellcasting
Medicine (Wis)
+1 Nature (Int) Sorcerous Origin(Draconic blodline)
Perception (Wis)
12 Arcane Focus
Performance (Cha)
● Persuasion (Cha) Font of Magic(At 2nd level, you tap into a
CHARISMA deep wellspring of magic within yourself. This
Religion (Int) wellspring is represented by sorcery points,
+5 Sleight of Hand (Dex) which allow you to create a variety of magical
effects.)
Stealth (Dex)
20 Survival (Wis) Sorcery Points

SKILLS ATTACKS & SPELLCASTING Metamagic

Metamagic Adept(You learn two Metamagic


PASSIVE WISDOM (PERCEPTION) options of your choice from the sorcerer
CP
Explorer's Pack class. You can use only one Metamagic
(Backpack,bedroll,me option on a spell when you cast it, unless the
option says otherwise. Whenever you reach
ss kit,tinderbox,torch a level that grants the Ability Score
Common,Infernal, Draconic, SP
(10),rations Improvement feature, you can replace one of
Goblin, Giant these Metamagic options with another one
EP (10),waterskin, from the sorcerer class.)
hempen rope) (You gain 2 sorcery points to spend on
Metamagic (these points are added to any
GP sorcery points you have from another source
but can be used only on Metamagic). You
regain all spent sorcery points when you
PP finish a long rest.)

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
37 180 75
AGE HEIGHT WEIGHT
Abraham
red Red
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Draconic Resilience(Additionally, parts of your skin are covered by a thin sheen of


Abraham was born in the secluded village of Dusk Hollow, a dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your
place known for its mysterious and superstitious inhabitants. Dexterity modifier.)(At 1st level, your hit point maximum increases by 1 and increases
His parents, Morwen and Elias, were humble farmers who
lived on the outskirts of the village, away from prying eyes. by 1 again whenever you gain a level in this class.)
From a young age, Abraham was marked by his infernal
heritage: crimson skin, curling horns, and a sinuous tail. The
villagers, fearing his appearance, whispered that he was Flexible Casting
cursed, a harbinger of doom. You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to
Unknown to the villagers, Abraham’s true lineage was
gain additional sorcery points. You learn other ways to use your sorcery points as you
even more extraordinary. His bloodline carried not only the reach higher levels.
infernal taint of his tiefling ancestry but also the dormant
power of an ancient red dragon. This draconic legacy was
inherited from his great-grandmother, a formidable Creating Spell Slots. You can transform unexpended sorcery points into one spell slot
sorceress who had made a pact with a mighty dragon to
protect her kin. The dragon's blood granted her descendants
as a bonus action on your turn. The created spell slots vanish at the end of a long rest.
immense potential, but also marked them as beings of great The Creating Spell Slots table shows the cost of creating a spell slot of a given level.
destiny and danger.
Abraham's life changed dramatically when he turned
You can create spell slots no higher in level than 5th.
sixteen. One fateful night, a band of marauding orcs
attacked Dusk Hollow. Desperate to protect his family,
Abraham felt a surge of power unlike anything he had
Elemental Affinity(Fire)
experienced before. Flames erupted from his hands, Starting at 6th level, when you cast a spell that deals damage of the type associated
incinerating the attackers and saving the village. However,
instead of gratitude, the villagers reacted with fear and
with your draconic ancestry, you can add your Charisma modifier to one damage roll of
hostility, driving Abraham and his family out. that spell.
Wandering the wilderness, Abraham struggled to control his
newfound powers. His parents, always supportive, helped ADDITIONAL FEATURES & TRAITS
him hone his abilities and encouraged him to embrace his
dual heritage. They shared tales of his great-grandmother,
inspiring Abraham to seek knowledge about his draconic
ancestry and to master the magic coursing through his veins.

Determined to understand his heritage and harness his


powers for good, Abraham embarked on a journey of
discovery. He sought out ancient tomes, hidden libraries,
and wise mentors, learning about the arcane arts and the
history of dragons. His quest led him to the ruins of a
once-great dragon temple, where he encountered the spirit
of his draconic ancestor. The spirit, impressed by Abraham's
courage and determination, bestowed upon him further
knowledge and abilities, solidifying his path as a sorcerer.

Throughout his travels, Abraham encountered various allies


and adversaries. He joined a group of adventurers, forming
bonds of friendship and proving himself as a valuable and
loyal companion. His mastery over fire and arcane magic
grew, and he learned to channel the raw power of his
draconic bloodline into formidable spells.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
CHA 16 8
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6
Fire Bolt Fireball

Shape Water Counterspell

Minor Illusion Dispel Magic

Acid Splash
Mage Hand
Ray of Frost

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Shield

Silvery Barbs
4
Magic Missile

Chaos Bolt
SPELLS KNOWN

Armor of Agathys

2 3
Misty Step

Tasha's Mind Whip

Crown of Madness
5
Darkness

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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