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Monsters_of_Old_Wildwood
Monsters_of_Old_Wildwood
OLD WILDWOOD
17 new monsters
1
ABOUT
It is said that all kinds of weird and strange creatures lives in Old Wild-
wood. That during the time of the dragon emperor a mad sorcerer creat-
ed these creatures to guard his treasure. A treasure that according to
some stories still can be found deep under the ruins of the sorcerers
tower.
Inside you will find 17 new and old monsters that the GM can let the adventures
meet in Old Wildwood. These monsters can of course be used in any campaign of
your choosing.
Alisnake ...........................................................................3
Bearwolf ...........................................................................4
Boarfox ............................................................................5
Bulltroll ............................................................................6
Croweagle ........................................................................7
Dragonserpent ..................................................................8
Mud monster .....................................................................9
Piranha .......................................................................... 10
Spider-snake................................................................... 11
Stingrat .......................................................................... 12
Strangle vines ................................................................. 13
Swarm of rats ................................................................. 14
Sweetbear ...................................................................... 15
Tentacle monster ............................................................. 16
Unicorn gorilla ................................................................. 17
Vampire leeches .............................................................. 18
Werebat ......................................................................... 19
Common animals ............................................................. 20
2
Alisnake
The alisnake resembles a cross between a snake Monster attacks
and a alligator, with a snake-like body and a head
and torso resembling a alligator. It has only two Ferocity: 2
front legs and no back legs but instead a coiling Size: Normal
snake body. Movement: 12
HP: 24
It lives in shallow bodies of water such as small
lakes, rivers, and marshes, often in small groups
D4/D6 attacks
but can also be found alone.
1-2 Bite Attack! An alisnake slith-
ers forward and bites the PC
The alisnake lies in wait for prey beneath the that stands closest. The PC
water's surface, with only its eyes visible. These takes D10 HP in injury per
round.
eyes are camouflaged and difficult to detect. All
attempts to Detect Danger are made with a disad- 2-4 Tail Attack! The alisnake uses
its tail to swipe all PCs within 2
vantage. meters. The PC’s that get hit are
thrown D4 meters and takes D6
HP of injury.
When the alisnake attacks, it slithers out of the
water and seizes its prey, pulling it into the water. 5-6 Combined Attack! Two
alisnakes attacks a random se-
Once in the water, it begins to coil its large snake lected PC. Role D4 to see what
-like body around the prey. It's more common for attack they do.
the prey to drown before being fatally bitten and
eaten by the alisnake.
Appearance: Unusual
Where: Rivers, lakes, swamps
How many: D6+2
The cautions adventurer knows to keep away from the edge of the waters!
3
Bearwolf
The bearwolf is a crossbreed between a bear and Monster attacks
a wolf. It's about half the size of a full-grown bear
but equally agile as a regular wolf. Ferocity: 2
Size: Normal
It's common for bearwolves to hunt in packs, alt- Movement: 12
hough solitary bearwolves hunting is occasionally
HP: 16
observed. When a pack of bearwolves detects the
scent of prey, they soon move in for the attack.
D6/D8 attacks*
Here's how it works: one of the bearwolves will 1 Biting Attack! The bearwolf
bites the PC that is closest and
circle around and make its presence known to the throws the PC D6 meters away.
prey by positioning itself in the prey's path. The PC takes as many HP in
injury.
When this happens, the other bearwolves in the 2 Swiping Attack! The bearwolf
stands on its hind legs and
pack will slowly approach the prey from the sides strikes with its powerful front
and the rear, leaving the prey with no chance of paws. The PCs within a 2-meter
radius are thrown D4 meters
escape. away and take an equal amount
of HP in damage.
4
Boarfox
The boarfox looks like a cross between a wild boar Monster attacks
and a fox. It is slightly larger than a wild boar.
Ferocity: 2
It has tusks, strong hooves on its front legs, and Size: Normal
two powerful claws on its hind legs, which it can Movement: 12
use for self-defense against external threats.
HP: 14
Appearance: Common
Where: Forests
How many: D6+2
5
Bulltroll
The bulltroll is just as it sounds, a mix between a Monster attacks
bull and a troll. It is a peaceful creature that typi-
cally lives alone or in small family groups. Ferocity: 2
Size: Large
It is considered to be intelligent, and it is said that Movement: 16
woodland elves use bulltrolls as mounts.
HP: 36
6
Croweagle
The croweagle is one of the larger birds of prey Monster attacks
around. It's about the same size as a harpy or
batya. It lives high up on cliffs and sometimes in Ferocity: 2
the tallest trees. Size: Normal
Movement: 6/24*
Unlike an eagle, the bird closest in size,
HP: 12
croweagles hunt in groups and are formidable ad-
versaries when they've caught the scent of prey.
D4 attacks
They primarily hunt small game but will also at-
tack larger creatures that they perceive as a 1 Beak Attack! The Croweagle
uses its powerful beak to peck
threat. at a PC. The damage inflicts
D8+2 in piercing damage.
Even the most careless adventurer needs to 2 Claw Attack! The Croweagle
watch out for croweagles, and their distinctive attacks with its claws and
cawing has driven many adventurers to the brink tears into a chosen PC, deal-
ing D8+2 in piercing damage.
of madness.
3 Wing flap Attack! It unfolds
its wings and sweeps them
with a few powerful strokes,
knocking down all PCs within a
2-meter radius. The damage
inflicts D6 in bludgeoning
damage.
Appearance: Normal
Where: Mountains, forests
How many: D4+1
A croweagle!
7
Dragonserpent
Despite its name, the dragonserpent is not related Monster attacks
to dragons.
Ferocity: 2
Dragonserpents are typically found in mountains Size: Large
but can also inhabit large ruins, caves, and tunnel Movement: 14/10*
systems.
HP: 48
8
Mud monster
The mud monster is an abomination often found near wet- Monster attacks
lands or small forest lakes. It is camouflaged to look like a
mud puddle that conceals the creature's mouth. Ferocity: 2
Should a careless creature step into the mud puddle, the Size: Large
mud monster immediately activates its suction force and Movement: 2
begins to draw the victim into its belly. The mouth of a fully
grown mud monster can be up to 2 meters in diameter. HP: 48
Appearance: Unusual
Where: Forests, swamps
How many: 1
9
Piranhas
In calmer waters of rivers and smaller lakes, the Monster attacks
inattentive adventurer may come across a school
of piranha fish. These small carnivorous fish live Ferocity: 1
in large schools and hunt anything that crosses Size: Swarm
their path. Movement: 12
HP: 24
A school of piranhas is a formidable opponent to
contend with, and all attacks with piercing and
D4 attacks
slashing weapons come with disadvantages and
deal only half damage. 1-2 Bite Attack! The Piranhas at-
tacks and bites the prey D10+2
times. Each hit inflicts D4-2 HP
Spells related to wind and water may have some in damage.
effect on the school, but it's up to the Gamemas- 3 Swarm Attack! The Piranhas
ter to determine the extent of their effectiveness. swims around a randomly cho-
sen PC who must make a DEX
check with disadvantage to
maintain their balance.
Appearance: Unusual
Where: Lakes, rivers
How many: D20+20
10
Spider-snake
Even though it's not very large, the spider-snake Monster attacks
is a dangerous creature for the careless adventur-
er. It's a master at both moving on the ground Ferocity: 2
and through the trees. Size: Small
Movement: 10
It looks like a large spider with a snake's head.
HP: 20
Appearance: Common
Where: Forests, ruins, tunnels, caves
How many: One or a 25% chance it's D4-1
11
Stingrat
This abomination appears to be a hybrid between Monster attacks
a scorpion and a rat but is the size of a dog.
Ferocity: 2
The stingrat typically moves alone and is most ac- Size: Normal
tive at night. Its specialty is to stealthily approach Movement: 12
its prey and usually attacks with a quick strike
HP: 10
from the venomous stinger on its tail.
D6 attacks
Then, it waits for the paralyzing venom to take
effect. The paralyzing venom works rapidly, and 1-2 Tail lash! The stingrat lashes
out at the nearest PC with its
the stingrat then drags its prey to a nearby shel- tail. Damage from the tail lash
tered location. deals D4 bludgeoning damage +
paralyzing poison with a
strength of 12 for the stinger.
If the stingrat feels cornered, it will attack with its
3-4 Bite Attack! The stingrat seizes
whip-like tail and then retreat. If it's hungry, it the nearest PC. The bite inflicts
may come back! D4 damage.
Appearance: Common
Where: Forests, deserts
How many: One or a 25% chance it's D4-1
12
Strangle vines
Near wetlands in the forest, you'll find the stran- Monster attacks
gle vine, a carnivorous plant.
Ferocity: 1
It looks somewhat like roots growing on the out- Size: Swarm
side of a tree trunk or hanging down from a tree's Movement: -
branches.
HP: 24
Appearance: Unusual
Where: Lakes, rivers, swamps
How many: D100+20
13
Swarm of rats
Rat swarms are typically found in ruins and other Monster attacks
dark, damp places. They can sometimes be en-
countered outdoors and mostly in ruins or dense Ferocity: 2
woods. Size: Swarm
Movement: 10
Each individual rat in a rat swarm cooperates to-
HP: 20
ward the same goal, which is usually obtaining
food.
D4 attacks
Since each individual rat is so small, a rat swarm 1-2 Climbing horror! The swarm of
rats surges up the legs of all
is a menacing opponent, and common weapons PCs within a 10-meter radius,
like swords, bows, or spears have difficulty de- inflicting 2D4 HP in slashing
damage. The victim is subjected
fending against it. All damage from regular or to a fear attack (page 53 in the
magical cutting weapons deals only half damage. Rule Book).
Appearance: Common
Where: Cellars, tunnels, ruins, caves, swamps and
wetlands
How many: 2D20+10
14
Sweetbear
The sweetbear is a small bear-like creature that Monster attacks
lives in small groups high up in the treetops, pri-
marily in deciduous and mixed forests. Ferocity: 1
Size: Small
The sweetbear looks very peaceful and cute but is Movement: 12
a carnivorous predator that hunts its prey by
HP: 14
leaping down on it from the trees it inhabits.
D4 attacks
When they hit their target, they hold on with their
strong claws and attack with their powerful bite. 1-2 Leap Attack! The sweet bear
leaps onto a randomly chosen
PC landing on their head or
The sweetbear has a distinctive laughing sound back. The attack inflicts D4 HP
in piercing damage from the
that precedes an attack from above in the trees. sweet bear's claws.
Using a cutting or piercing weapon has no disad- 3 Bite Attack! The sweet bear
lunges and bites a randomly
vantages other than the sweetbear often attack chosen PC. The attack deals D4
on the back of it's prey. HP in damage.
Appearance: Common
Where: Forests
How many: D10+2
15
Tentacle monster
In lakes, wetlands, and swamps, a nightmarish Monster attacks
creature lurks known as the tentacle monster.
Ferocity: 2
Many are the tales of adventurers who have wit- Size: Large
nessed a friend being dragged into the dark water Movement: 14
without being able to do anything to save them.
HP: 48
16
Unicorn gorilla
The unicorn gorilla is typically peaceful, but in the Monster attacks
face of an external threat, it becomes a formida-
ble opponent. Ferocity: 2
Size: Large
Unicorn gorillas live in pairs, and when they have Movement: 10
offspring, both parents are equally vigilant in pro-
HP: 36
tecting their young.
D8 attacks
Initially, it is the male that takes the lead in de-
fending against threats, but if the battle turns 1 Claw Attack! The gorilla at-
tacks with its claws on a ran-
against the male, the female will step in to defend domly chosen PC within 4 me-
her mate. ters. The damage deals 2D8+2
HP in loss.
A female has nearly the same attributes as a 2 Sweeping Attack! The gorilla
swings its enormous arms,
male. Reduce all attributes by a dice value of knocking down the nearest PC
D8+2 to D6+2, D12 to D10, and so on. The fe- and throwing them D6 meters
away, causing the PC to take an
male has a movement of 8 and 28 hit points. equal amount of HP in damage.
17
Vampire leeches
Vampire leeches are often found in stagnant river waters, Monster attacks
smaller lakes, and marshy areas. They occur in groups,
sometimes with as many as 10 individuals. Ferocity: 2
Vampire leeches hunt their prey by swimming up to the tar- Size: Swarm
get (which is underwater), attaching themselves to exposed Movement: 8
skin with powerful jaws, and then sucking blood from the
prey. HP: 24
Fighting vampire leeches in the water is challenging. If one 3-4 Bite and suck Attack! D4+2
piranhas latch onto body parts
has a vampire leech attached, it's best to get out of the wa- submerged in the water. The
ter and then use a sharp knife to cut the leech free or em- attack inflicts D4+1 HP in pierc-
ploy an open flame to burn them off. ing damage per round. Addition-
ally, the PC is affected by their
paralyzing poison with a
Spells related to wind and water may have some effect, but strength of 12.
it's up to the Gamemaster to determine the effectiveness of
these.
Appearance: Common
Where: Lakes, rivers and swamps
How many: D10+2
18
Werebat
The werebat looks like a large bat-like creature Monster attacks
with vague human features.
Ferocity: 2
Unlike the harpy, which it also resembles, the Size: Normal
werebat lacks the ability to speak. Nevertheless, Movement: 12/24*
it is a menacing creature to encounter in the
HP: 12
darkness of night.
D4 attacks
The werebat silently sweeps in on its large bat-
like wings and quickly seizes its prey with its pow- 1 Bite Attack! The werebat leaps
toward a randomly chosen PC
erful hind legs and the claws that adorn them, and bites with it’s fangs. The
then it takes off and disappears with the prey to attack deals D8 piercing dam-
age.
its nest.
2 Claw Attack! The werebat flies
up and grabs the nearest PC.
Despite having what appear to be eyes, werebats The claws inflict D8 piercing
do not use them at all in the hunt for prey. Their damage.
primary sense is echolocation.
3 Leap Attack! The werebat
jumps onto a PC and forcefully
Werebats are typically only active at night in are- knocks them down, causing D8
bludgeoning damage.
as cloaked in darkness, and unlike harpies, they
do not hunt with coordinated cooperation. 4 Wing Attack! The werebat
leaps into the air and begins to
flap its large wings, creating a
gust of wind that knocks over all
PCs within a 2-meter radius.
PCs take D6 bludgeoning dam-
age.
Appearance: Unusual
Where: Mountains, forests, ruins, caves
How many: D4+2
19
Common animals
In the wilderness and natural areas, adventurers can encounter various types of
common animals that might pose challenges for them.
Monkey 8/12* 10 Bite (SL 8, damage D4) Acrobatics 16, Evade D8+2
14, Awareness 14
Beaver 4/14* 10 Bite (SL 8, damage D4) Swimming 16, Evade 1
Tail (SL 12, damage D4) 14, Awareness 12
Wasps 2 2 Stick (SL 10, damage D4-2 Evade 12 Swarm
Badger 10 6 Bite (SL 12, damage D6) Sneaking 12, Evade 10, 1
Claws (SL 10, damage D4) Awareness 14
Hedgehog 6 2 Spikes (SL 16, damage D4) Awareness 12 1-2
Ferret 10 2 Bite (SL 12, damage D4) Acrobatics 12, Sneak- D4-1
Claws (SL 10, damage D3) ing 14, Evade 12,
Awareness 12
Wolverine 6 10 Bite (SL 12, damage D6) Sneaking 12, Evade 12, 1
Claws (SL 12, damage D8) Sneaking 14, Aware-
ness 12
Magpie 20 2 Pecking (SL 10, damage D4) Evade 10, Awareness D20+8
Claws (SL 8, damage D4) 10
Cow 8 14 Charging (SL 8, damage D6) Evade 8, Awareness 8 D10+4
Lynx 16 10 Bite (SL 14, damage 2D6) Sneaking 17, Evade 16, 1
Claws (SL 12, damage 2D6) Awareness 17
Ants 1 1 Bite (SL 10, damage D2) - Swarm
Snake 8 14 Bite (SL 12, damage D6 + 50% Evade 14, Awareness 1
chance that the snake is ven- 12
omous, with a deadly venom
strength of 10.
Sloth 2 4 Bite (SL 10, damage 2D4) Evade 10, Awareness D4
Claws (SL 10, damage D6) 12
Beetle 1 1 Bite (SL 10, damage D2) - D4-1
* The first value is outside the animal's natural element. The second is within its natural element.
20
MONSTERS OF
OLD WILDWOOD 17 new monsters
It is said that all kinds of weird and strange creatures lives in Old
Wildwood. That during the time of the dragon emperor a mad sor-
cerer created these creatures to guard his treasures. A treasure
that according to some stories still can be found deep under the ru-
ins of the sorcerers tower.
Inside you will find 17 new monsters that the GM can let the adventures meet
in Old Wildwood. These monsters of course be used in any campaign of your
choosing.
21