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MGP15103 - Gamemaster Screen
MGP15103 - Gamemaster Screen
MGP15103 - Gamemaster Screen
2 The computer is convinced the team is a different one and talks about their problem
3 A cold sales call from PLC about J-Type luxury autocars for lease
4 Internal Security wants to know if the Troubleshooters ‘needs help’
5 Call routed to Orange-clearance dispatcher at Troubleshooter HQ who can review Coretech footage
6 The Computer watched the past 5 minutes from a nearby Troubleshooter’s Coretech (obstructed view)
7 The Computer watched the past 5 minutes through this Troubleshooter’s own Coretech
8 The Computer watched the past 5 minutes from a nearby Troubleshooter’s Coretech (clear view)
9 Told to wait 1-5 minutecycles, then as #7 above but including the time waiting
10 As #7 above but focused on rewarding loyalty, not correcting treason
11 The Computer just started paying attention and wants to know what it missed
12 Data predicts treason within 5 minutes, please explain why the data is wrong without seeing it
CORRECTIONS GUIDELINES
CORRECTION WHEN IT MIGHT APPLY
Verbal Warning Has no Treason Stars; has powerful friends; too busy for real corrections
Coretech Throttling Has 1 Treason Star; false accusations; failure to accuse the guilty; questions The Computer
XP Point Fines Has 2 Treason Stars; has plenty of XP Points; clearance violations; wastes resources including Infrared citizens
Mandatory Prescriptions Has 2 Treason Stars; secret society knowledge; mutant power use;
failure to take mandatory prescriptions
Community Standards Has 3 Treason Stars; secret society membership; refuses order from betters;
Enforcement (CSE) terminating without a termination code
Brainscrubbing Has 4 Treason Stars; player tries quoting the rules; terminates innocent higher-clearance citizen
Termination Has 5 Treason Stars; being a Commie; having Machine Empathy
Deletion (Dead-Dead) Repeatedly disobeys UVs or The Computer
CORRECTIONS GUIDELINES
Stat rating +/- Skill rating + Equipment Level + Computer Dice
Successes are 5s, 6s and the Computer Symbol
If the NODE is negative, still roll that many dice but failures cancel out successes
If a Troubleshooter gets a correction, what happens to their flags? Nothing. Corrections do not remove the need to warn citizens
that a citizen is a worthless, perfidious loser who should never be trusted.
DIFFICULTY GUIDELINES
( MATCHING THE DIFF MEANS SUCCESS )
DIFF 1 Easy Shoot clueless target; know what lasers are; bluff idiots; find a bot’s asimov algorithm
DIFF 2 Average Shoot target; understand how lasers work; bluff average folks; delete a bot’s asimov algorithm
DIFF 3 Hard Shoot fleeing target; know what lasers can/cannot hurt;
bluff suspicious folks; delete a bot’s asimov algorithm
DIFF 4 Very Hard Shoot fleeing suspect behind cover, know a laser’s wavelength;
bluff critical folks; edit a bot’s asimov algorithm
DIFF 5 Not Seriously This is Shoot that tiny spec way out there; create a laser from scratch;
Super Hard bluff an enemy; reprogram the entire bot’s brain
PROMOTIONS
SECURITY CLEARANCE XP BALANCE RANGE
Red 100–999
Orange 1,000–1,999
Yellow 2,000–3,499
Green 3,500–5,999
Blue 6,000–9,999
Indigo 10,000+
ARMOUR TABLE
(TAKE AWAY SUCCESSES EQUAL TO LEVEL; ROLL FOR WHICH EFFECT)
Decon Suit 1 Yellow Wearer is protected from toxins, diseases and Protected but -1 Moxie per round
so on as the user asphyxiates.
Double Armour 2 Green Reduce incoming damage by two steps - 1 NODE to all rolls while wearing it
Kevlar(TM) 3 Orange -3 successes from all attack rolls using Take damage normally
Armour physical damage
Mini Mech 5 Blue Reduce incoming damage by 2 steps; Cannot make rolls for any physical activity
Machine +2 successes to Violence rolls -2 NODE for all other rolls.
Reflect Armour 0 Red-Violet Block all laser shots of equal Take damage normally
or lower colour
Riot Shield 1 Red -1 success from an attack roll’s result The shield worked but broke
before determining damage
Total Safety 5 Blue Block all damage The Safe has fallen and cannot get up
Armour
MOST COMMON WEAPONS TABLE
NAME LEVEL CLEARANCE SUCCESS EFFECT TREASON EFFECT
Cone Rifle 4 Blue Any Hurt becomes Maimed; all other wounds become -100 XP Points & Gain a C-of-I flag
Dead
Electro Knuckles 1 Orange Target loses 2 Moxie thanks to the agonising pain Knuckles get magnetised and stick the user’s hand to
any nearby metal; DIFF 3 to break free
Frag Grenade 3 Orange Any wound level is doubled GM decides where this lands
Hand Flamer 3 Yellow Target is on fire, takes a Hurt each turn until put out. Roll the Computer Dice. On an even roll, the flamer
explodes, +1 Wound per round until the flames are
extinguished. Otherwise, it merely runs out of fuel.
Knife 0 Red +1 Hurt wound each round until healed Same effect on the user, not target
Laser Pistol 0 Red-Violet None; regular damage only Battery ran out, so ammo ran out
Laser Rifle 0 Orange-Violet Increase any wound caused by the roll by one step Battery ran out and will not hold a charge anymore
Neurowhip 2 Green -2 Moxie and cannot act next round Hit something important or valuable
Plasma Generator 5 Violet Vaporise the target and anything behind it User’s head goes missing as well as anything behind it
Screaming Pistol 3 Orange Target is deaf (even bots) until the GM says otherwise. The weapon shakes itself to pieces and deafens the
user’s current clone permanently.
Skinnerstick 1 Orange No wounds but -1 Moxie per wound level -2 Moxie
Tangler 2 Orange No wounds; target cannot do any physical acts Tangler backfires; user has 4 rounds before
asphyxiating
Truncheon 0 Infrared Any Injured result becomes Maimed Truncheon went flying across the room
Armed Forces IntSec, Troubleshooters The Army should be in charge of defending Alpha Complex, not barely trained
coppers.
CPU R&D, Troubleshooters Ooh, R&D keeps breaking so many mandates and laws!
HPD&MC TechServ, Troubleshooters Construction crews and vidshow directors all need working equipment and those
two groups keep breaking them.
IntSec Armed Forces, Troubleshooters IntSec should be in charge of defending Alpha Complex, not barely trained
recruits.
PLC Power Services, Troubleshooters Factories and stores will not work if they do not have power. Guess who cuts
power all the time?
PowerServ TechServ, Troubleshooters The first is a fight over power and batteries, the other tends to cause enough
damage to start rolling blackouts.
R&D PLC, Troubleshooters They design incredible technology, which is either destroyed in testing or
manufactured and sold despite failing QA.
TechServ Power Services, Troubleshooters The first is a fight over power and batteries, the other tends to cause enough
damage to keep repair teams exhausted.
MUTANT POWER TABLE
MUTANT POWER PURPOSE WARNINGS REGISTERED JOBS
Adrenalin Control Impressive bursts of strength and speed Can lead to aggression and wounds * Execute that mutant
Clone Empathy Win friends and influence people against their will Can backfire and make people despise you PLC Agent
Corrode Turn metal into a warm, ashy goo Rarely affects your own hands, hardly ever * Execute that mutant
Cryokinesis Create severe cold, even freeze things Oww, brain freeze! Bartender
Electroshock Shoot a bolt of electricity from your fingertips Might short-out electric devices nearby Battery charger
Force Field Project a 1-metre circle of invisible protection It can block air, so how long can you hold your breath? Bodyguard
Hypersenses Turn the normal five senses up to 11 Overstimulation puts it mildly Wiretapper
Invisibility Go invisible, including your clothes and gear Ewww, only the skin went invisible Chroma Guy for Video
Levitation You can lift yourself with your mind. Rise way too fast and way too high; Autocar repair
Machine Empathy Bots and even The Computer can obey you Can backfire and make bots and The Computer hate you * Execute that mutant
Mental Blast Damage someone’s brain from a distance Can be reflected back at your own mind * Execute that mutant
Pyrokinesis Create severe heat, even light things aflame Oww, 2nd-degree burns! Library Worker
Telekinesis Move things with your mind Move everything except the thing Ammo loader
Telepathy Speak silently to others mind-to-mind Did you just broadcast your own thoughts? IntSec snitch
Teleport Bamf yourself to a new location you can see I It is easy to forget to bring clothes and gear along for the ride CPU courier
X-ray Vision See through metal, flesh and similar materials Well hello, ocular melanoma! PowerServ Assistant
COMMENDATION-WORTHY ACTS
ACT POINTS EARNED
Snitch, complete a mission, be happy, follow orders, kill a traitor. 1
Not available for Troubleshooters. 2
Not available for Troubleshooters. 3
Not available for Troubleshooters. 4
Giving the GM actual gifts and/or bearer bonds. 5
TREASONOUS ACTS
ACT POINTS EARNED
Assault an equal or lower-clearance citizen; doubt The Computer; be too perfect. 1
Refuse prescriptions; fail hygiene inspections; assault a higher-clearance citizen. 2
Damage property; use puns; falsely accuse high-clearance citizens of treason. 3
Secret society membership; have a mutant power; disobey higher-clearance citizens 4
Be a Commie; have Machine Empathy; disobey The Computer; act like a rules lawyer. 5