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The legacy 3 bonus chapter walkthrough

The Legacy: The Tree of Might Bonus Chapter Walkthrough * OS: Windows 7 / Vista / XP * CPU: Painting 3 1.0 GHz or Above Legacy: The Tree of Might Bonus Chapter Walkth *OS: Windows 7 / Vista / XP * CPU: Pentium 3 1.0GHz or above Legacy: The tree of late is a large hidden object published by Big Fish games. This detailed walk includes 120
screenshots and 480 steps, use this walkthrough as a guide when you play the game. Our editors take times to play the game, capture the screenshots, mark the interactive area on the image, please share this walk on your Facebook or twitter page and let more fan objects hide to know it. The Legacy: The Tree of Late Bonus Chapter Walkthrough Page:
123456 click here. (D) Click here. (E) Examine here. (F) Use objects here. (G) Click here. (H) Click here. (I) Use Objects here. (J) Use objects here. (K) Click here. (L) Click here. (M) Click here. (N) Click here. (P) Examine here. (Q) Examine here. (R) Click here. (S) Go here. (T) Examine here. (U) Take it. (V) Examine here. (W) Take it. (X) Examine here. (Y)
Click here. (Z) Take it. (A) Take it. (B) Go here. (C) Examine here. (D) Use objects here. (E) Take it. (F) Go here. (G) Examine here. (H) Use objects here. (I am) Solve the puzzle. (J) Go here. (K) Click here. (L) Examine here. (I) Take it. (N) Examine here. (O) Use objects here. (P) Take it. (Q) Take it. (R) Take it. (S) Go here. (T) Examine here. (U) Use
objects here. (V) Take it. (W) Take it. (X) Examine here. (Y) Use objects here. (Z) Click here. (A) Take it. (B) Take it. (C) Examine here. (D) Use objects here. (E) Take it. (F) Click here. (G) Use Objects here. (H) Use objects here. (I am) Take it. (J) Go here. (K) Examine here. (L) Receive emails when the Legacy series Contains new sign-up release games to
get informed when the Legacy series contains new release games and BD Studio Games' free weekly newsletters. The Legacy: The Tree of Might Bonus Chapter Walkthrough Pages: 123456 The legacy forgotten gates bonus chapter walkthroughPage 2The legacy forgotten gates bonus chapter walkthrough9:45Page 3The legacy forgotten gates bonus
chapter walkthroughPage 4The legacy forgotten gates bonus chapter walkthroughPage 5The legacy forgotten gates bonus chapter walkthrough2:05Page 6The legacy forgotten gates bonus chapter walkthroughPage 7The legacy forgotten gates bonus chapter walkthroughPage 8The legacy forgotten gates bonus chapter walkthroughPage 9The legacy
forgotten gates bonus chapter walkthrough2:05Page 10The legacy forgotten gates bonus chapter walkthrough Game Information & Offers Rely on our Empress of the Deep 3 Legacy of the Phoenix Walkthrough, with its detailed, chapter-by-chapter instructions, beautifully marked custom screenshots, and easy-to-understand puzzle solutions to help you
find the ingredients to revive the Phoenix and stop the evil colossus awakening. Help Empress Anna save people she lost in total her twin sister tried to put in this stunning stunning movement adventure game objects. Welcome to the Legacy: The Tree of Might Walkthrough Research the cause of a supernatural mysterious outbreak will have unpredicible wild
consequences... Whether you use this document as a reference when things get tricky or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. This documentary contains a filling of the Legacy: The Tree of Might Walk well presents annoying screenshots from actual gameplay! We hope you find this
information helpful as you play your way into the game. Use the walk menu below to quickly jump to whatever step of the game you need help with. This market has been created by Nina De Boo, and is protected under US Copyright Law. Any un authorised use, including re-publication of the whole or partly, without permission, is strictly prohibited. This is
the official guide for the Legacy: The Tree in Late May. This guide won't tell you when pulled from somewhere; The screenshots show each zoom scene. Hidden-object games are referred to as HOPs. Only the location of the HOPs will be shown. Use the map to fast travel to a location. Take A PIECE OF LAM (A). Remove Threshold (B). Take
DISINFECTANT AND BANDAGE (C). Unwind BANDAGES; use ANTISEPTIC. TAKE DISINFECTANT PAPER. Use a PIECE OF LAM(D). Remove helm and use BANDAGE DISINFECTANT (E). Got KNIFE. Take BROKEN GLASSES (F). Take SOLID TABLE 1/2 (G). Go (H). Use OF SEWER; TAKE SOLID FRAME 2/2 WITH SMALL FACE 1/4 BEHIND IT
(i). TAKE FIGURE FIGURE 2/2 (J). TAKE FIGURE 3/3 (K). Walk down. Go (L). Set SOLID TABLE (M). Go (L). CAUGHT ROCK BALL (N). Set BALL STONE (O). Take RUBY (P). Set RUBY (Q). Take manuscript; TAKE FIGURE FIGURE 4/4 (R). Insert FIGURE SMALL FACE(S). Solution (T): (2-6)-(3-8)-(5-4)-(5-7)-(6-7). Go (U). Talk (V). Use OF SEWER; got
ROPE. Remove tarp (W). Play HOP. Solution (X): Y-Z-Z-Y-Y-Z-Z-Y-A. Solution (B): (4-7)-(3-8)-(2-4)-(5-6)-(9-2)-(1-6). Got FANG GRAPPLING. Go steechy. ROPE ON GRAPPLING HOOK; got ROPE AND A BAIT. Use CODE WITH A BAIT (C). TAKE OUT THE TAPES POSTERS AND DEER STAMPS (D). Go to Lakeside. OfferING CASSETTE POSTER
(E). Receive KEYS IN THE HOUSE. Slot DEER VOUCHER (F). Select 1-5 (G). Take HORN EMERALD (H). Use THE HOUSE KEY (I). Go (J). GAIN HAIR IN MIND; remove clothes (K). Use KNIFE(L); take PLIERS AND ROLLS OF WIRE (M). Play HOP (N). Solution (O): 5-2-1-4-5-2-3-6-5-2-1-4-5-7. Receive KEYS. Use KEYS and PROVIDERS (P). Open
Kale; take METAL PLATES AND LIGHTER (Q). Walk down and go straight. Fold ROLLS TO WIRES and use PLIERS twice; receive HOOK AND ROLL TO WIRE. Try taking young (Q). Use lighter and use HOOK twice. Receive WOLF STAMP and WOLF FANG (R). Use LIGHTER(S); take STICK LEFT 1/5 (T). Walk down twice. PLACE OF CATTLE FANG;
open doors (U). Go (V). Use HAIRPIN(W); getting WOOD LEFT 2/5. Open scoring; TAKE STICK LEFT 3/5. Use KNIFE(X). WOOD LEAF 4/5 (Y). WOOD LEAF 5/5 (Z). Walk down twice. Slot WOLF COUPONS (A). (B): 4-3-2-3-1-5-3-2-4. Take SAPHIRE HORN (C). Go to the House of Promiser. Set WOODEN SHEET (D). Workaround (E): down-dwax2-down-
downx2-right-upx2-leftx5-down-right-down-down-rightx3-down-dwax2. Take EAGLE STAMPS FOR WITH RAG (F). Go to Tiny Temple. Use RAG (G). Set METAL Plates (H). GLASSES FROM BROKEN GLASSES. Use LENS (I). Open Compass (J). Solution (K). Take DRAGON EYE (L). Walk down. Set DRAGON EYE (M). Remove beam; go to (N). Take
PICKAXE, Notes and BACKPACKS (O). TAKE COUPONS TO BUY WITH KNIFE (P). Go to cave. Place BEAR STAMPS (Q). Solution (R). Take RUBY HORN(S). SPADE from BACKPACKS. Use PICKAXE. Set BACKPACKS and use SPADE; take BACKPACKS WITH CHARCOAL (T). Go steechy. Set EAGLE COUPON TO (U). Solution (V): 3-4-2-5-3-4-2-
1-3-5. Take OPAL HORN (W). Use SPADE; TAKE PART IN GOLD DISC 1/2 (X). Go to Main Hall at the Dragon Palace. Set HORN EMERALD(Y). Set SAPHIRE HORN (Z). Set RUBY HORN (A). Set HORN OPAL(B). Take manuscript with the GOLDEN DISC part 2/2 (C). Where parts of GOLD DISC (D). Go (E). Use PICKAXE; take SAW HANDLE. Use
ROLLS OF THREADS and PLIERS (F). Zoom Axle (G). Go to the House of Promiser. WHERE THEY SAW SLEEVES. Set 3 screws and use screws. Take off your body (H). Go to Upper Hall at the Dragon Palace. Use SAW. Take BRUSHES with WEWDUST (I). Use BRUSH. Solution (J). Touch mural; take manuscript with GLASS VESSEL(K). Go to
helicopter crash site. Use CONTAINER GLASSEL(L); got FLOWER POLLEN. Go to Upper Hall at the Dragon Palace. Use BACKPACKS WITH CHARCOAL, WEWDUST, LIGHTER AND POLLEN FLOWERS (M). Take RUNIC STONE 1/3 with KNIFE (P). Take BRANCH; move rock (Q). Take manuscript and STONE RUNIC 2/3 (R). Use BRANCH; take
RUNIC ROCK 3/3(S). Set STONE RUNIC(T); Solution. Play HOP (U). TAKE BAD METAL; take STRAPP TO FABRIC and KNIFE (V). Take TWO SLIM TWIGS with KNIFE (W). Use METAL ROD; wires. Take METAL CASE (X). Go (Y). TAKE STARS; using METAL ROD (Z). Move Stone; take DISCS WITH SYMBOLS 1/2 and ROD 1/6 under it (A). Walk
down and right. Take SPADE (B). STAR Locations (C). Solution: (11-10)-(2-11)-(12-8)-(9-12)-(5-2)-(1-9)-(3-1)-(10-3). Go (D). Take STONE SEEDS (E). Walk down twice. Use SPADE(F). Set STONE SEEDS (G). Solution: 6-2-12-9-7-4. Take manuscripts, GREEN BALLS and ROD 2/6 (F). Go straight. Replace broken GREEN BALL (H). Play HOP (I). Solution
(J). Solution (K). Receive CAPSULE. Walk down and leave. Open CAPSULE and insert two THIN TWIGS AND STRAPP INTO THE CANVAS; RECEIVE HOLDER WITH THE CAPSULE. Use HOLDERS WITH THE CAPSULES; RECEIVE ENERGY CAPSULE(L). Go to Control Hall. Push button; ENERGY SLOT CAPSULE (M). Take BRACELET (N). Walk
down. Set OF BRACELETS; take DISCS AND SYMBOLS 2/2 (O). Go (P). Insert DISKS AND SYMBOLS (Q). Workaround: 1-2-2-4-4-5-5-4-2-5-5-5-2-2-3-3-4-4-5-5. Go (R). Turn off discs; take PALM WEIRD AND ROD 3/6(S). Go to Lone Rock. Put PALM WEIRD; take SWORD(T). Go to warehouse. to wear swords; take METAL FRAGMENT (U). Walk down.
METAL FRAGMENT ON METAL CASE. Solution (V): TAKE PALM WEIRD with ROD 4/6. Set PALM WEIRD (X); take SCROLL and ROD 5/6 (Y). Go (Z). Set ROLLS; take PALM WEIRD (A). Go to Lone Rock. Set PALM STRANGE (B); take manuscript and flower (C). Go to warehouse. Set FLOWERS (D). Take ROD 6/6 (E). Walk down. Set ROD (F).
Solution (G): 6-5-2-1-4-8-7-6-5-2-3-4-1-2-3-4-8-7. Push Patches (H). TAKE KEY SARCOPHAGUS(I). Go (J). Set SARCOPHAGUS KEY; TAKING PILLS OF KNOWLEDGE (K). Walk down twice. Use PILLS OF KNOWLEDGE (L). Go (M). Receive LIST ITEM. GO (N). Take WHEEL GEAR FOR; move rig (O). Take food with HEADLIGHT (P). Walk down. Set
WHEEL GEAR; open doors (Q). Play HOP (R). Got LADDER. Lunch Spot; take WHEELS(S). Go (T). Set BIRTH (U). Open Cabinet; take STEERING WHEELS (V). Walk down. HEADLIGHT, WHEEL AND STEERING WHEEL ON LIST OF ITEMS; THE VEHICLE. Offer items IN THE CAR (W). Receive KEYS. Go (X). Use KEY(Y); take PAINT (Z). Set PAINT.
Solution (A). Take the power of Unity Provisions (B). Walk down. Offering POWER UNIT PROVISIONS (C). GET FOUR ACTIVATIONS FROM THE BRIDGE, AND GET THE ROCK OF FIRE (D). Take LONG SPEAR (E). Set UP CARDS FOR THE ACTIVATION OF THE BRIDGE (F). Go (G). RECEIVE ACCESS CARDS IN THE FOREST. TAKE THE
AZURE RIBBON (H). Set access cards to the forest (i). Go (J). Take manuscript and map for STAIR'S ACTIVATION (K). Take symbolS OF LEAP and LONG SPEAR (L). MAP FOR SOLUTIONS STAIR ACTIVATION (M): (2-6)-(1-7)-(5-6)-(3-6)-(3-4). SET UP THE STAIRS ACTIVATION CARD. Go (O). PLACE FIRE ROCK; TAKE ROCK FIRE CHARGE (P).
Take THIN NAILS (Q). Take sun symbols (R). Walk down twice. Insert sun symbol with LEAP symbol(S). Solution (T): Select 1-4. Take manuscripts, PROTECTIVE GLOVES AND GLASS DAGER (U). Walk down. Bend THIN NAIL and add BLUE RIBBON; got HOOK ON A RIBBON. Use HOOK ON A RIBBON; take KEY (V). Go to Garden Gate. Use KEY
(W). Take empty bottles and FIELD CLIPS (X). Take STONE WATER AND GLOVE PROTECTION (Y). Walk down. PLACE OF WATER ROCK; TAKE STONE CHARGING WATER (Z). Walk down. Use FIELD CLIPPERS; take STONES OF EARTH (A). Walk down. PLACE OF ROCK EARTH; TAKE STONES OF THE EARTH PACKED (B). Go to Garden
Gate. PLACES PACKED STONES OF WATER, PACKED FIRE STONES AND PACKED EARTH STONES (C). Solution: Move D-F-Turn (D-G)-G-(G-F)-F-(D-G)-G-(D-G)-G-E-(E-D)-D-(D-F)-F-E-(E-G)-G-E-G-(E-G)-G-(D)-D-(E-F)-F-(F-G). Go (H). Solution (I). Take SCARLET DRAGONS WITH GLASS DAGGER (J). Go to Sacre Happy. Offer DRAGON
SCARLET (K). Receive AIR BREATH. Go (K). Take MARBLE PETAL 1/9; take PORCELAIN LOTUS 1/3 with KNIFE(L). Take hot water with empty bottles (M). Use BREATH LE. Solutions (N). Go (O). Take MARBLE PETAL 2/9 (P). Use OF SEWER; take PORCELAIN LOTUS 2/3 (Q). Go to Crystal Jungle. Use hot WATER; TAKE PART IN THE MODEL
WITH MARBLE PETAL 3/9 (R). Walk down and leave. Insert part of the template(S). Play HOP. Solution (T): (3-4)-(2-4)-(1-5)-(5-6)-(4-5). Got SUN ROCK. Go to Garden Mountain. Set SUN STONE (U). Take PORCELAIN LOTUS 3/3 (V). PORCELAIN place (W). Solution: (A12-9)-A9-(B4-9)-B9-(A12-3)-A3-(A11-2)-(B4-3)-Y2-(A4-3)-A3-(B6-B3)-B3-(A6-10)-
(B4-10)-X1-X2-(A4-9)-(B7-9)-A9-B9-(A11-2)-(B8-2)-Y1-Y2-(A11-3)-(B11-3)-A3-B3-(A2-8)-(B2-8)-X1-X2-(A5-9)-(B7-9)-A9-B9-(A3-9)-(B1-9)-Y1-Y2-(A4-3)-(B8-3)-A3-B3-(A6-8)-(B2-8)-X1-X2-(A7-9)-(B5-9)-A9-(A8-10)-X2-(A10-9)-(B11-9)-A9-B9-(B7-8)-X1-X2-(A11-4)-(B11-4)-Y1-Y2-A9-(B11-9)-B9-(A11-3)-(B7-3)-A3-B3-(B4-2)-Y1-Y2-(A12-8)-(B12-8)-X1-X2-(A9-
2)-(B9-2). Take WHITE HAMMER (Z). Go to Altar in Green Flames. SPOT HAMMER WHITE; take GREEN GHOSTS HAMMER (C). GET ACCESS CARD IN SANCTUM. Use THE CARD ACCESS IN SANCTUM A (D). Go (E). Move sand; metal brushes (F). Go (G). Take FLOWER ANTENNA (H). TAKE MAP ACCESS TO THE LIBRARY (I). Set access
mapping to the library (J). Go (K). Take ICO (L). Take MARBLE PETAL 4/9 (M). Take DRAGON FIGURE (N). Walk down. Use DRAGON FIGURINE(O). Solutions (P). Take manuscript, CRYSTAL BRANCH and MARBLE PETAL 5/9 (Q). Walk down. Wearing FLOWER LANTERN; take CLUE and PLANET 1/3 (R). Set BRANCH CRYSTAL(S). Workaround:
Select 1-5. Go (T). Player HOP (U); RECEIVE CRYSTAL ENERGY. Take CONTAINER (V). Use OF SEWER; take PLANETS 2/3 WITH HOURGLASS (W). Go to Library in the Sanctum of Knowledge. Set CRYSTAL ENERGY; rolls to the screens (X). TAKE LEVERS; using METAL BROSH(Y). Walk down. Set HOURGLASS with HOWTH; TAKE THE
COORDINATOR OF OUR WORLD (Z). Go ahead. Set UP COORDINATES IN OUR WORLD; get MATRIX INFORMATION (A). Go to Crystal Greenhouse. Set LEVER (B). Take SWAN MEDALLION (C). Go to the Library of Knowledge. Set SWAN MEDALLION(D). Take manuscript, PLANET 3/3 and MARBLE PETAL 6/9 (E). Walk down. PLACE PLANET
(F). Play HOP. Take DISC ROCK (G). Walk down. SLOT ROCK DISC (H). Solution (I1-6). Take MARBLE PETAL 7/9 with ICE FLAME (J). Go to Altar in Green Flames. Set VEso and FLAME ICE; receive CONTACTS (K). Take NAGA FIGURATIVELY (L). Go to Enter the Sanctum of Knowledge. Wear NAGA FACE; solution: 1-3-4-4. Take MARBLE PETAL
8/9 with STONE AND A SYMBOL (M). Go ahead twice. Set CLUE AND STONE WITH A SYMBOL. Workaround: 1-7 (N). Play HOP (O). Solution(P): (1-4)-(2-5)-(3-4)-(4-7)-(6-8)-(9-13)-(10-14)-(11-13)-(12-14)-(15-16). Solution (Q). Receive PYRAMID CRYSTALS. Go home to Gad. Set CRYSTAL Pyramid(R); move items and take MARBLE PETAL 9/9(S). Go
to Garden Mountain. Place CONTAINER; RECEIVE BASE PORTAL CRYSTAL(T). Go to Crystal Greenhouse. Set base IN CRYSTAL PORTAL with MATRIX INFORMATION (U). Take CRYSTAL PORTAL. Walk down. Set MARBLE PETAL. Solution (V): (4-8)-(8-2)-(2-6)-(10-4)-(4-8)-(9-5)-(9-3)-(3-7). Set CRYSTAL PORTAL (W). Go (X). TAKE HANK IN
CODE (Y). Walk down. Moving beam; take HAMMER (Z). Walk down. Use HANK TO CODE (A). Go (B). Take TORCH (C). Go up and move forward. Use TORCH(D); got THE BURNING TORCH. Walk down twice. Use TORCH BURN (E). Use FLAMES; TAKE STRIPS OF LEATHER AND SYMBOLS OF THE DOORS (F). Use HAMMER (G). Play HOP (H).
Solution (I): RECEIVE STAMP OF ODIN. Set STAMP TO ODIN(J). Solution. (7-15)-(6-17)-(20-6)-(19-20)-(15-19)-(3-15)-(20-3)-(15-20)-(14-7)-(13-11)-(9-16)-(4-13)-(10-9)-(5-4)-(1-15)-(6-1)-(7-14)-(11-10)-(12-5)-(16-12)-(15-11)-(14-16)-(10-15)-(5-14)-(4-6)-(9-10)-(13-5)-(14-4)-(15-9)-(16-13)-(10-15)-(5-10). Go (K). Use HAMMER; TAKE BLADE AT A KNIFE
AND HEAD TO THE STATUE (L). Set headers to THE STATUS (M). Workaround: (2-5)-(3-5)-(1-3)-(4-2)-(3-1)-(3-4)-(1-4)-(3-1)-(3-1)-4)-(3-4)-((3-4) -(5-3)-(4-5)-(4-3)-(5-3)-(2-5)-(2-4)-(5-4)-(2-5)-(4-2)-(4-5)-(2-5). LEATHER STRIPS OVER BLADE IN A KNIFE; take HANDMADE KNIFE. Use HANDMADE SEALER; (N). Walk down. Capture the symbol of a tree
with SEWER HANDMADE(O). Go (P). Take manuscript; PLACE THE SENBOL GATES, THE SYMBOL OF A HOUSE AND THE SYMBOL OF A TREE (Q). Solution (R). Use GREEN HAMMER BLAZE(S). Congregation, you've filled the Legacy: The Tree in late May. Created at: 2018-11-18 2018-11-18

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