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Character Name Level Hero Points

XP
Nero 1 0 Gain 1 at the start of each session
Character Sheet Player Name
and when granted by the GM.
Spend 1 to reroll a check.
Spend All to avoid death.
Ancestry Background Class
Human Warrior Fighter
Heritage and Traits Size Background Notes Class Notes
Skilled Human | Humanoid, Human
Medium
Attributes

+2 Strength
Partial Boost
+3 Dexterity
Partial Boost
+2 Constitution
Partial Boost
+0 Intelligence
Partial Boost
+0 Wisdom
Partial Boost
+2 Charisma
Partial Boost
Defenses Hit Points
Maximum Current HP Temporary HP
Armor Class Shield Fortitude Reflex Will
Hardness Max HP BT HP T T T 0
+ +2 20 / 10 20 +7 E
+8 E
+3 E
20
18 5
Armor Proficiencies
Unarmored Light Medium Heavy +2 +5
Con Prof Item
+
M
L

+3 +5
Dex Prof Item
+
M
L

+0 + 3
Wis Prof Item
+
M
L
20
Resistances and Immunities
Dying
Wounded

T T T T
10 + +3 + +
0 E
M
E
M
E
M
E
M Defenses Notes
Base Dex* Prof Item L L L L Conditions
* Use armor’s Dex cap if lower

Skills Languages Perception Speed


T
0 Skill Notes
Acrobatics +6 +3 3 0
E + + - Common T
M
L Dex Prof Item Armor Draconic +5 E
+0 + 5 +
M
L
25ft feet
T Wis Prof Item
Arcana +0 E +0 + 0 + 0
M Senses and Notes Special Movement
L Int Prof Item
Precise: Normal Vision
T
+2 3 0 0 Imprecise: Hearing
Athletics E + + -
+5 M Vague: Smell
L Str Prof Item Armor
T
Strikes
Crafting +0 0 0
E + +
+0 M
L Int Prof Item Melee Strikes
T
0 Weapon Damage
Deception +2 0
E + +
+2 M B
L Cha Prof Item Fist +8 +2 + +
1d4 + 2 B P
S
T Str Prof Item
Diplomacy +2 3 0
E + +
+5 M Traits and Notes Agile, Finesse, Nonlethal, Unarmed
L Cha Prof Item
T Weapon Damage
Intimidation +5 E +2 + 3 + 0 B
M Longsword +7 +2 + +
1d8 + 2 S P
L Cha Prof Item S
Str Prof Item
T
+0 0
Lore 3
+ +
Warfare +3 E
M
Traits and Notes Versatile P
L Int Prof Item
T
Weapon Damage
Lore E + + 0 + +
B
P
M
L Int Prof Item Str Prof Item S
T
+0 0 Traits and Notes
Medicine 0
E + +
+0 M
Wis Prof Item
L
T
Ranged Strikes
Nature +0 E
M
+0 + 0 + 0 Weapon Damage
B
L Wis Prof Item + +
P
T S
Dex Prof Item
Occultism +0 + 0 0
E +
+0 M Traits and Notes
L Int Prof Item
T
Weapon Damage
Performance +2 0
E + 0 +
+2 M + +
B
L Cha Prof Item P
S
T Dex Prof Item
Religion E +0 + 0 + 0
+0 M Traits and Notes
L Wis Prof Item
Weapon Proficiencies Critical Specializations
T
Unarmed Simple Martial Advanced Other
Society 0
E +0 + 0 +
+0 M T T T T T
L Int Prof Item E E E E E
T
M M M M M
L L L L L
Stealth +3 0 0
E + 3 + -
+6 M
Class DC Reminders
L Dex Prof Item Armor
T Proficiency Action Icons
Survival +0 E +0 + 0 + 0 16 Untrained +0 [one-action] Single Action
M
L Wis Prof Item Trained 2 + level [two-actions] Two-Action Activity
T Expert 4 + level [three-actions] Three-Action Activity
Thievery +3 E
M
+3 + 0 + 0 - 0 10 + + + 0 Master 6 + level [free-action] Free Action
L Dex Prof Item Armor Base Key Prof Item Legendary 8 + level [reaction] Reaction

Page One—Statistics ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry and General Feats Class Abilities Inventory
Level Ancestry and Heritage Abilities Class Feats and Features Held Items Bulk
1 Reactive Strike Bedroll L
Shield Block Chalk —
Ancestry Feat Flint and Steel —
Natural Ambition Rations L
Rope L
Background Skill Feat Soap —
Intimidating Glare
Torch L
Waterskin L
Adventurer's Pack —
Skill Feat Class Feat Arrows L
2 Arrows L

General Feat Class Feature Consumables Bulk


3

Skill Feat Class Feat


4

Ancestry Feat Boosts Class Feature


5

Skill Feat Class Feat


6

General Feat Class Feature


7

Skill Feat Class Feat Worn Items Invested Bulk


8 Scale Mail 2
Steel Shield 1
Ancestry Feat Class Feature
9

Skill Feat Boosts Class Feat


10

General Feat Class Feature


11

Skill Feat Class Feat


12

Ancestry Feat Class Feature


13

Skill Feat Class Feat


14

General Feat Boosts Class Feature


15 Bulk
Light Items 10 light Bulk items = 1 Bulk
Bulk
Skill Feat Class Feat Encumbered Bulk 5 + Str
16 7.1 Maximum Bulk 10 + Str
Maximum Invested 10
Ancestry Feat Class Feature
Wealth
17
CP SP GP PP
Skill Feat Class Feat
18
0 33 0 0

General Feat Class Feature Gems and Artwork Price Bulk


19

Skill Feat Boosts Class Feat


20

Page Two—Abilities and Inventory ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch Origin and Appearance
Ethnicity Nationality Birthplace Age Gender & Pronouns Height Weight
,

Appearance

Personality
Attitude Deity or Philosophy

Edicts Anathema

Likes

Dislikes

Catchphrases

Campaign Notes
Notes Allies
See Wanderer's Guide for note pages.

Enemies

Organizations

Actions and Activities Free Actions and Reactions


Name Actions Traits Page # Name [free-action] Traits Page #
Double Slice >> Fighter Shield Block [reaction] General
Effects Trigger While you have your shield raised, you would take physical
You lash out at your foe with both weapons. Make two Strikes, one damage (bludgeoning, piercing, or slashing) from an attack.
with each of your two melee weapons, each using your current Effects
multiple attack penalty. Both Strikes must have the same target. If You snap your shield in place to ward off a blow. Your shield
the second Strike is made with a weapon that doesn't have the agile prevents you from taking an amount of damage up to the shield's
Name it takes a –2 penalty.
trait, Actions Traits Page # Name
Hardness. You and the shield Traits
[free-action] each Page #
take any remaining damage,
possibly
Reactive Shield [reaction] the
breaking or destroying shield.
Fighter
If both attacks hit, combine their damage, and then add any other
Effects
applicable effects from both weapons. You add any precision Trigger An enemy hits you with a melee Strike.
damage only once, to the attack of your choice. Combine the
damage from both Strikes and apply resistances and weaknesses Effects
only once. This counts as two attacks when calculating your multiple You can snap your shield into place just as you would take a blow,
attack penalty. avoiding the hit at the last second. You immediately use the Raise a
Name Actions Traits Page # Name action and gain your[free-action]shield's
Shield Traits Page #
bonus to AC. The circumstance
bonus
Reactivefrom [reaction] toFighter
the shield applies
Strike your AC when you're determining
the outcome of the triggering attack.
Effects Trigger A creature within your reach uses a manipulate action or
a move action, makes a ranged attack, or leaves a
Effects
You lash out at a foe that leaves an opening. Make a melee Strike
against the triggering creature. If your attack is a critical hit and the
Name Actions Traits Page # Name was a manipulate action,
trigger [free-action] Traits
you Page #
disrupt that action. This Strike
doesn’t count toward your [reaction]
multiple attack penalty, and your multiple
attack penalty doesn’t apply to this Strike.
Effects Trigger

Effects

Page Three—Notes and Actions ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Magical Tradition Spell Slots
Arcane Occult Prepared Caster Spells per Day
Primal Divine Spontaneous Caster
Spell Rank 1 2 3 4 5 6 7 8 9 10
Spell Statistics Spells Remaining
Spell Attack Spell DC
T T Spells
E
M
+ E
M
10 + +
Name Actions Rank Prep Name Actions Rank Prep
L Key Prof L Base Key Prof

Cantrips
Cantrips per Day 0 Cantrip Rank 1
1/2 your level rounded up

Name ActionsPrep

Focus Spells
Focus Points Focus Spell Rank 1
1/2 your level rounded up
Focus Pool Equals the number of focus spells you have (maximum 3).
Refocus Spend 10 minutes to regain 1 Focus Point.

Name Actions

Innate Spells
Name Actions Freq

Rituals
Name Rank Cost Name Rank Cost

Page Four—Spells ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.

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